commit da584159892db59341cc3c2b48d5aa26769b1dff Author: tabidachinokaze Date: Thu Nov 13 18:31:10 2025 +0800 initial commit diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..fe3b002 --- /dev/null +++ b/.gitignore @@ -0,0 +1,11 @@ +*.iml +.gradle +/local.properties +/.idea +.DS_Store +/build +/captures +.externalNativeBuild +.cxx +local.properties +/.kotlin \ No newline at end of file diff --git a/app/.gitignore b/app/.gitignore new file mode 100644 index 0000000..42afabf --- /dev/null +++ b/app/.gitignore @@ -0,0 +1 @@ +/build \ No newline at end of file diff --git a/app/build.gradle b/app/build.gradle new file mode 100644 index 0000000..16ada42 --- /dev/null +++ b/app/build.gradle @@ -0,0 +1,49 @@ +plugins { + alias(libs.plugins.android.application) + alias(libs.plugins.kotlin.android) +} + +android { + namespace 'com.icegps.geotools' + compileSdk 36 + + defaultConfig { + applicationId "com.icegps.geotools" + minSdk 28 + targetSdk 28 + versionCode 1 + versionName "1.0" + + testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" + } + + buildTypes { + release { + minifyEnabled false + proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' + } + } + compileOptions { + sourceCompatibility JavaVersion.VERSION_11 + targetCompatibility JavaVersion.VERSION_11 + } + kotlinOptions { + jvmTarget = '11' + } +} + +dependencies { + + implementation libs.androidx.core.ktx + implementation libs.androidx.appcompat + implementation libs.material + implementation 'com.mapbox.maps:android-ndk27:11.16.2' + implementation libs.androidx.activity + implementation libs.androidx.constraintlayout + implementation project(':delaunator') + implementation project(':math') + + testImplementation libs.junit + androidTestImplementation libs.androidx.junit + androidTestImplementation libs.androidx.espresso.core +} \ No newline at end of file diff --git a/app/proguard-rules.pro b/app/proguard-rules.pro new file mode 100644 index 0000000..481bb43 --- /dev/null +++ b/app/proguard-rules.pro @@ -0,0 +1,21 @@ +# Add project specific ProGuard rules here. +# You can control the set of applied configuration files using the +# proguardFiles setting in build.gradle. +# +# For more details, see +# http://developer.android.com/guide/developing/tools/proguard.html + +# If your project uses WebView with JS, uncomment the following +# and specify the fully qualified class name to the JavaScript interface +# class: +#-keepclassmembers class fqcn.of.javascript.interface.for.webview { +# public *; +#} + +# Uncomment this to preserve the line number information for +# debugging stack traces. +#-keepattributes SourceFile,LineNumberTable + +# If you keep the line number information, uncomment this to +# hide the original source file name. +#-renamesourcefileattribute SourceFile \ No newline at end of file diff --git a/app/src/androidTest/java/com/icegps/geotools/ExampleInstrumentedTest.kt b/app/src/androidTest/java/com/icegps/geotools/ExampleInstrumentedTest.kt new file mode 100644 index 0000000..b923350 --- /dev/null +++ b/app/src/androidTest/java/com/icegps/geotools/ExampleInstrumentedTest.kt @@ -0,0 +1,24 @@ +package com.icegps.geotools + +import androidx.test.platform.app.InstrumentationRegistry +import androidx.test.ext.junit.runners.AndroidJUnit4 + +import org.junit.Test +import org.junit.runner.RunWith + +import org.junit.Assert.* + +/** + * Instrumented test, which will execute on an Android device. + * + * See [testing documentation](http://d.android.com/tools/testing). + */ +@RunWith(AndroidJUnit4::class) +class ExampleInstrumentedTest { + @Test + fun useAppContext() { + // Context of the app under test. + val appContext = InstrumentationRegistry.getInstrumentation().targetContext + assertEquals("com.icegps.geotools", appContext.packageName) + } +} \ No newline at end of file diff --git a/app/src/main/AndroidManifest.xml b/app/src/main/AndroidManifest.xml new file mode 100644 index 0000000..25ed9a2 --- /dev/null +++ b/app/src/main/AndroidManifest.xml @@ -0,0 +1,30 @@ + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/app/src/main/java/com/icegps/common/helper/BlhToEnu.kt b/app/src/main/java/com/icegps/common/helper/BlhToEnu.kt new file mode 100644 index 0000000..5e1b0c8 --- /dev/null +++ b/app/src/main/java/com/icegps/common/helper/BlhToEnu.kt @@ -0,0 +1,274 @@ +package com.icegps.common.helper + +import kotlin.math.atan2 +import kotlin.math.cos +import kotlin.math.pow +import kotlin.math.sin +import kotlin.math.sqrt + +/** + * BLH -> ENU + * + * @author lm + * @date 2025/3/12 + * @link https://gist.github.com/komasaru/6ce0634475923ddac597f868288c54e9 + */ +class BlhToEnu { + + companion object { + private const val PI_180 = Math.PI / 180.0 + + // WGS84 坐标参数 + private const val A = 6378137.0 // a(地球椭球体长半径(赤道面平均半径)) + private const val ONE_F = 298.257223563 // 1 / f(地球椭球体扁平率 = (a - b) / a) + private val B = A * (1.0 - 1.0 / ONE_F) // b(地球椭球体短半径) + private val E2 = (1.0 / ONE_F) * (2 - (1.0 / ONE_F)) + + // e^2 = 2 * f - f * f = (a^2 - b^2) / a^2 + private val ED2 = E2 * A * A / (B * B) // e'^2 = (a^2 - b^2) / b^2 + } + + private var originLat: Double = 0.0 + private var originLon: Double = 0.0 + private var originHeight: Double = 0.0 + private var isOriginSet: Boolean = false + + fun getOriginLat(): Double = originLat + + fun getOriginLon(): Double = originLon + + fun getOriginHeight(): Double = originHeight + + fun resetEnuBenchmarkPoint() { + isOriginSet = false + } + + fun wgs84ToEnu(lat: Double, lon: Double, height: Double = 0.0): DoubleArray { + if (!isOriginSet) { + originLat = lat + originLon = lon + originHeight = height + isOriginSet = true + return doubleArrayOf(0.0, 0.0, 0.0) + } + + val enu = blh2enu(originLat, originLon, originHeight, lat, lon, height) +// var az = atan2(enu[0], enu[1]) * 180.0 / Math.PI +// if (az < 0.0) { +// az += 360.0 +// } +// val el = atan2( +// enu[2], +// sqrt(enu[0] * enu[0] + enu[1] * enu[1]) +// ) * 180.0 / Math.PI +// val dst = sqrt(enu.sumOf { it * it }) + +// println("--->") +// println( +// """ +// ENU: E = ${enu[0].format(3)}m +// N = ${enu[1].format(3)}m +// U = ${enu[2].format(3)}m +// 方位角 = ${az.format(3)}° +// 仰角 = ${el.format(3)}° +// 距离 = ${dst.format(3)}m +// """.trimIndent() +// ) + + return enu + } + + fun enuToWgs84(e: Double, n: Double, u: Double): DoubleArray { + if (!isOriginSet) { + return doubleArrayOf(0.0, 0.0, 0.0) + } + + val blh = enu2blh(originLat, originLon, originHeight, e, n, u) + +// println("--->") +// println( +// """ +// BLH: Beta = ${blh[0].format(8)}° +// Lambda = ${blh[1].format(8)}° +// Height = ${blh[2].format(3)}m +// """.trimIndent() +// ) + + return blh + } + + private fun Double.format(digits: Int) = "%.${digits}f".format(this) + + /** + * BLH -> ENU 转换(East, North, Up) + * + * @param bO 原点 Beta(纬度) + * @param lO 原点 Lambda(经度) + * @param hO 原点 Height(高度) + * @param b 目标点 Beta(纬度) + * @param l 目标点 Lambda(经度) + * @param h 目标点 Height(高度) + * @return ENU 坐标 [e, n, u] + */ + private fun blh2enu(bO: Double, lO: Double, hO: Double, b: Double, l: Double, h: Double): DoubleArray { + val (xO, yO, zO) = blh2ecef(bO, lO, hO) + val (x, y, z) = blh2ecef(b, l, h) + val mat0 = matZ(90.0) + val mat1 = matY(90.0 - bO) + val mat2 = matZ(lO) + val mat = mulMat(mulMat(mat0, mat1), mat2) + return rotate(mat, doubleArrayOf(x - xO, y - yO, z - zO)) + } + + /** + * BLH -> ECEF 转换 + * + * @param lat 纬度 + * @param lon 经度 + * @param height 高度 + * @return ECEF 坐标 [x, y, z] + */ + private fun blh2ecef(lat: Double, lon: Double, height: Double): DoubleArray { + val n = { x: Double -> A / sqrt(1.0 - E2 * sin(x * PI_180).pow(2)) } + val x = (n(lat) + height) * cos(lat * PI_180) * cos(lon * PI_180) + val y = (n(lat) + height) * cos(lat * PI_180) * sin(lon * PI_180) + val z = (n(lat) * (1.0 - E2) + height) * sin(lat * PI_180) + return doubleArrayOf(x, y, z) + } + + /** + * ENU -> BLH 转换 + * + * @param e East 坐标 + * @param n North 坐标 + * @param u Up 坐标 + * @return WGS84 坐标 [纬度, 经度, 高度] + */ + private fun enu2blh(bO: Double, lO: Double, hO: Double, e: Double, n: Double, u: Double): DoubleArray { + val mat0 = matZ(-lO) + val mat1 = matY(-(90.0 - bO)) + val mat2 = matZ(-90.0) + val mat = mulMat(mulMat(mat0, mat1), mat2) + + val enu = doubleArrayOf(e, n, u) + val xyz = rotate(mat, enu) + + val (xO, yO, zO) = blh2ecef(bO, lO, hO) + val x = xyz[0] + xO + val y = xyz[1] + yO + val z = xyz[2] + zO + + return ecef2blh(x, y, z) + } + + /** + * ECEF -> BLH 转换 + * + * @param x ECEF X 坐标 + * @param y ECEF Y 坐标 + * @param z ECEF Z 坐标 + * @return WGS84 坐标 [纬度, 经度, 高度] + */ + private fun ecef2blh(x: Double, y: Double, z: Double): DoubleArray { + val p = sqrt(x * x + y * y) + val theta = atan2(z * A, p * B) + val sinTheta = sin(theta) + val cosTheta = cos(theta) + + val lat = atan2( + z + ED2 * B * sinTheta.pow(3), + p - E2 * A * cosTheta.pow(3) + ) + val lon = atan2(y, x) + + val sinLat = sin(lat) + val n = A / sqrt(1.0 - E2 * sinLat * sinLat) + val h = p / cos(lat) - n + + return doubleArrayOf( + lat * 180.0 / Math.PI, + lon * 180.0 / Math.PI, + h + ) + } + + /** + * 以 x 轴为轴的旋转矩阵 + * + * @param ang 旋转角度(°) + * @return 旋转矩阵(3x3) + */ + private fun matX(ang: Double): Array { + val a = ang * PI_180 + val c = cos(a) + val s = sin(a) + return arrayOf( + doubleArrayOf(1.0, 0.0, 0.0), + doubleArrayOf(0.0, c, s), + doubleArrayOf(0.0, -s, c) + ) + } + + /** + * 以 y 轴为轴的旋转矩阵 + * + * @param ang 旋转角度(°) + * @return 旋转矩阵(3x3) + */ + private fun matY(ang: Double): Array { + val a = ang * PI_180 + val c = cos(a) + val s = sin(a) + return arrayOf( + doubleArrayOf(c, 0.0, -s), + doubleArrayOf(0.0, 1.0, 0.0), + doubleArrayOf(s, 0.0, c) + ) + } + + /** + * 以 z 轴为轴的旋转矩阵 + * + * @param ang 旋转角度(°) + * @return 旋转矩阵(3x3) + */ + private fun matZ(ang: Double): Array { + val a = ang * PI_180 + val c = cos(a) + val s = sin(a) + return arrayOf( + doubleArrayOf(c, s, 0.0), + doubleArrayOf(-s, c, 0.0), + doubleArrayOf(0.0, 0.0, 1.0) + ) + } + + /** + * 两个矩阵(3x3)的乘积 + * + * @param matA 3x3 矩阵 + * @param matB 3x3 矩阵 + * @return 3x3 矩阵 + */ + private fun mulMat(matA: Array, matB: Array): Array { + return Array(3) { k -> + DoubleArray(3) { j -> + (0..2).sumOf { i -> matA[k][i] * matB[i][j] } + } + } + } + + /** + * 点的旋转 + * + * @param mat 3x3 旋转矩阵 + * @param pt 旋转前坐标 [x, y, z] + * @return 旋转后坐标 [x, y, z] + */ + private fun rotate(mat: Array, pt: DoubleArray): DoubleArray { + return DoubleArray(3) { j -> + (0..2).sumOf { i -> mat[j][i] * pt[i] } + } + } + +} \ No newline at end of file diff --git a/app/src/main/java/com/icegps/common/helper/GeoHelper.kt b/app/src/main/java/com/icegps/common/helper/GeoHelper.kt new file mode 100644 index 0000000..7fdc7f0 --- /dev/null +++ b/app/src/main/java/com/icegps/common/helper/GeoHelper.kt @@ -0,0 +1,419 @@ +package com.icegps.common.helper + +import android.os.Parcel +import android.os.Parcelable +import kotlin.math.atan +import kotlin.math.atan2 +import kotlin.math.cbrt +import kotlin.math.cos +import kotlin.math.exp +import kotlin.math.ln +import kotlin.math.sin +import kotlin.math.sqrt +import kotlin.math.tan + +/** + * WGS84、EPSG3857、ENU 的坐标转换工具类 + * + * @author lm + * @date 2024/8/2 + */ +class GeoHelper private constructor() { + + companion object { + private var sharedInstance: GeoHelper? = null + fun getSharedInstance(): GeoHelper = sharedInstance ?: GeoHelper().also { sharedInstance = it } + fun createInstance(): GeoHelper = GeoHelper() + } + + // WGS-84 ellipsoid parameters + private val RADIUS = 6378137.0 // Major radius + private val RADIUS_B = 6356752.314245 // Minor radius + private val E = (RADIUS * RADIUS - RADIUS_B * RADIUS_B) / (RADIUS * RADIUS) // Eccentricity + private val HALF_SIZE = Math.PI * RADIUS // Half circumference of Earth + private val DEG2RAD = Math.PI / 180 // Degrees to radians conversion factor + private val RAD2DEG = 180 / Math.PI // Radians to degrees conversion factor + private val RE_WGS84 = 6378137.0 // Earth's equatorial radius in WGS84 + private val FE_WGS84 = 1.0 / 298.257223563 // Flattening of the WGS84 ellipsoid + + private var isFirstPoint = true + private var firstPoint = DoubleArray(3) + private val bPos = DoubleArray(3) + private var bECEF = DoubleArray(3) + private val rPos = DoubleArray(3) + private var rECEF = DoubleArray(3) + private val vECEF = DoubleArray(3) + + private var useBlhToEnu = true + private var blhToEnu = BlhToEnu() + + /** + * 将 WGS84 坐标转换为 ENU (East-North-Up) 坐标 + * 如果是第一个点,它将被设置为 ENU 坐标系的基准点 + * + * @param lon 经度(度) + * @param lat 纬度(度) + * @param hgt 高度(米) + * @return 包含 ENU 坐标的 Enu 对象 + */ + fun wgs84ToENU(lon: Double, lat: Double, hgt: Double): ENU { + if (useBlhToEnu) { + val enu = blhToEnu.wgs84ToEnu(lon = lon, lat = lat, height = hgt) + return ENU(enu[0], enu[1], enu[2]) + } + + if (isFirstPoint) setEnuBenchmark(lon, lat, hgt) + rPos[0] = lat * DEG2RAD + rPos[1] = lon * DEG2RAD + rPos[2] = hgt + + rECEF = pos2ecef(rPos) + vECEF[0] = rECEF[0] - bECEF[0] + vECEF[1] = rECEF[1] - bECEF[1] + vECEF[2] = rECEF[2] - bECEF[2] + val enuDoubleArray = ecef2enu(bPos, vECEF) + return ENU(enuDoubleArray[0], enuDoubleArray[1], enuDoubleArray[2]) + } + + /** + * 将 WGS84 坐标转换为 ENU (East-North-Up) 坐标 + * 如果是第一个点,它将被设置为 ENU 坐标系的基准点 + * + * @param wgs84 WGS84 坐标对象 + * @return 包含 ENU 坐标的 Enu 对象 + */ + fun wgs84ObjectToENU(wgs84: WGS84): ENU = wgs84ToENU(wgs84.lon, wgs84.lat, wgs84.hgt) + + /** + * 是否已设置 ENU 坐标系的基准点 + */ + fun isEnuBenchmarkSet(): Boolean = !isFirstPoint + + /** + * 设置 ENU 坐标系的基准点 + * + * @param lon 基准点经度(度) + * @param lat 基准点纬度(度) + * @param hgt 基准点高度(米) + */ + private fun setEnuBenchmark(lon: Double, lat: Double, hgt: Double) { + firstPoint = doubleArrayOf(lon, lat, hgt) + bPos[0] = lat * DEG2RAD + bPos[1] = lon * DEG2RAD + bPos[2] = hgt + bECEF = pos2ecef(bPos) + isFirstPoint = false + } + + /** + * 获取 ENU 坐标系的基准点 + * + * @return 包含 WGS84 坐标 {经度, 纬度, 高度} 的 DoubleArray + */ + fun getEnuBenchmarkPoint(): DoubleArray { + if (useBlhToEnu) { + return doubleArrayOf(blhToEnu.getOriginLon(), blhToEnu.getOriginLat(), blhToEnu.getOriginHeight()) + } + return firstPoint + } + + /** + * 获取 ENU 坐标系的基准点 + * + * @return 包含 WGS84 坐标的 WGS84 对象 + */ + fun getEnuBenchmarkPointAsWGS84(): WGS84 { + if (useBlhToEnu) { + return WGS84(blhToEnu.getOriginLon(), blhToEnu.getOriginLat(), blhToEnu.getOriginHeight()) + } + return WGS84(firstPoint[0], firstPoint[1], firstPoint[2]) + } + + /** + * 重置 ENU 基准点 + * 调用此方法后,下一次 wgs84ToENU 调用将设置新的基准点 + */ + fun resetEnuBenchmarkPoint() { + if (useBlhToEnu) { + blhToEnu.resetEnuBenchmarkPoint() + return + } + isFirstPoint = true + } + + /** + * 将 ENU (East-North-Up) 坐标转换为 WGS84 坐标 + * + * @param enu 包含 ENU 坐标的 Enu 对象 + * @return 包含 WGS84 坐标 {经度, 纬度, 高度} 的 DoubleArray + */ + fun enuToWGS84(enu: ENU): DoubleArray { + if (useBlhToEnu) { + val wgs84 = blhToEnu.enuToWgs84(e = enu.x, n = enu.y, u = enu.z) + return doubleArrayOf(wgs84[1], wgs84[0], wgs84[2]) + } + + val enuArray = doubleArrayOf(enu.x, enu.y, enu.z) + val enuToEcefMatrix = xyz2enu(bPos) + val ecefArray = matmul(charArrayOf('T', 'N'), 3, 1, 3, 1.0, enuToEcefMatrix, enuArray, 0.0) + vECEF[0] = bECEF[0] + ecefArray[0] + vECEF[1] = bECEF[1] + ecefArray[1] + vECEF[2] = bECEF[2] + ecefArray[2] + return ecef2pos(vECEF) + } + + /** + * 将 ENU (East-North-Up) 坐标转换为 WGS84 坐标 + * + * @param enu 包含 ENU 坐标的 Enu 对象 + * @return 包含 WGS84 坐标的 WGS84 对象 + */ + fun enuToWGS84Object(enu: ENU): WGS84 { + val wgs84Array = enuToWGS84(enu) + return WGS84(wgs84Array[0], wgs84Array[1], wgs84Array[2]) + } + + /** + * 将 WGS84 坐标转换为 EPSG3857 坐标 + * + * @param lon 经度(度) + * @param lat 纬度(度) + * @return 包含 EPSG3857 坐标的 EPSG3857 对象 + */ + fun wgs84ToEPSG3857(lon: Double, lat: Double): EPSG3857 { + val x = lon * HALF_SIZE / 180 + var y = RADIUS * ln(tan(Math.PI * (lat + 90) / 360)) + y = y.coerceIn(-HALF_SIZE, HALF_SIZE) + return EPSG3857(x, y) + } + + /** + * 将 WGS84 坐标转换为 EPSG3857 坐标 + * + * @param wgs84 WGS84 坐标对象 + * @return 包含 EPSG3857 坐标的 EPSG3857 对象 + */ + fun wgs84ObjectToEPSG3857(wgs84: WGS84): EPSG3857 = wgs84ToEPSG3857(wgs84.lon, wgs84.lat) + + /** + * 将 EPSG3857 坐标转换为 WGS84 坐标 + * + * @param epsg3857 包含 EPSG3857 坐标的 EPSG3857 对象 + * @return 包含 WGS84 坐标 {经度, 纬度} 的 DoubleArray + */ + fun epsg3857ToWGS84(epsg3857: EPSG3857): DoubleArray { + val lon = (epsg3857.x / HALF_SIZE) * 180.0 + val lat = (2 * atan(exp(epsg3857.y / RADIUS)) - Math.PI / 2) * RAD2DEG + return doubleArrayOf(lon, lat) + } + + /** + * 将 EPSG3857 坐标转换为 WGS84 坐标 + * + * @param epsg3857 包含 EPSG3857 坐标的 EPSG3857 对象 + * @return 包含 WGS84 坐标的 WGS84 对象 + */ + fun epsg3857ToWGS84Object(epsg3857: EPSG3857): WGS84 { + val wgs84Array = epsg3857ToWGS84(epsg3857) + return WGS84(wgs84Array[0], wgs84Array[1], 0.0) + } + + fun pos2ecef(pos: DoubleArray): DoubleArray { + val (lat, lon, hgt) = pos + val sinp = sin(lat) + val cosp = cos(lat) + val sin_l = sin(lon) + val cos_l = cos(lon) + val e2 = FE_WGS84 * (2.0 - FE_WGS84) + val v = RE_WGS84 / sqrt(1.0 - e2 * sinp * sinp) + + return doubleArrayOf( + (v + hgt) * cosp * cos_l, + (v + hgt) * cosp * sin_l, + (v * (1.0 - e2) + hgt) * sinp + ) + } + + fun ecef2enu(pos: DoubleArray, r: DoubleArray): DoubleArray { + val E = xyz2enu(pos) + return matmul(charArrayOf('N', 'N'), 3, 1, 3, 1.0, E, r, 0.0) + } + + fun matmul( + tr: CharArray, + n: Int, + k: Int, + m: Int, + alpha: Double, + A: DoubleArray, + B: DoubleArray, + beta: Double + ): DoubleArray { + val f = when { + tr[0] == 'N' && tr[1] == 'N' -> 1 + tr[0] == 'N' && tr[1] == 'T' -> 2 + tr[0] == 'T' && tr[1] == 'N' -> 3 + else -> 4 + } + val C = DoubleArray(n * k) + for (i in 0 until n) { + for (j in 0 until k) { + var d = 0.0 + when (f) { + 1 -> for (x in 0 until m) d += A[i + x * n] * B[x + j * m] + 2 -> for (x in 0 until m) d += A[i + x * n] * B[j + x * k] + 3 -> for (x in 0 until m) d += A[x + i * m] * B[x + j * m] + 4 -> for (x in 0 until m) d += A[x + i * m] * B[j + x * k] + } + C[i + j * n] = alpha * d + beta * C[i + j * n] + } + } + return C + } + + fun xyz2enu(pos: DoubleArray): DoubleArray { + val (lat, lon) = pos + val sinp = sin(lat) + val cosp = cos(lat) + val sin_l = sin(lon) + val cos_l = cos(lon) + + return doubleArrayOf( + -sin_l, cos_l, 0.0, + -sinp * cos_l, -sinp * sin_l, cosp, + cosp * cos_l, cosp * sin_l, sinp + ) + } + + fun ecef2pos(ecef: DoubleArray): DoubleArray { + val (x, y, z) = ecef + val a = RE_WGS84 + val b = a * (1 - FE_WGS84) + val e2 = (a * a - b * b) / (a * a) + val e2p = (a * a - b * b) / (b * b) + val r2 = x * x + y * y + val r = sqrt(r2) + val E2 = a * a - b * b + val F = 54 * b * b * z * z + val G = r2 + (1 - e2) * z * z - e2 * E2 + val c = (e2 * e2 * F * r2) / (G * G * G) + val s = cbrt(1 + c + sqrt(c * c + 2 * c)) + val P = F / (3 * (s + 1 / s + 1) * (s + 1 / s + 1) * G * G) + val Q = sqrt(1 + 2 * e2 * e2 * P) + val r0 = -(P * e2 * r) / (1 + Q) + sqrt(0.5 * a * a * (1 + 1.0 / Q) - P * (1 - e2) * z * z / (Q * (1 + Q)) - 0.5 * P * r2) + val U = sqrt((r - e2 * r0) * (r - e2 * r0) + z * z) + val V = sqrt((r - e2 * r0) * (r - e2 * r0) + (1 - e2) * z * z) + val Z0 = b * b * z / (a * V) + + val lon = atan2(y, x) * RAD2DEG + val lat = atan((z + e2p * Z0) / r) * RAD2DEG + val hgt = U * (1 - b * b / (a * V)) + return doubleArrayOf(lon, lat, hgt) + } + + data class WGS84(var lon: Double = 0.0, var lat: Double = 0.0, var hgt: Double = 0.0) : Parcelable { + constructor(parcel: Parcel) : this( + parcel.readDouble(), + parcel.readDouble(), + parcel.readDouble() + ) + + constructor(wgs84: DoubleArray) : this( + lon = wgs84.getOrElse(0) { 0.0 }, + lat = wgs84.getOrElse(1) { 0.0 }, + hgt = wgs84.getOrElse(2) { 0.0 } + ) + + override fun writeToParcel(parcel: Parcel, flags: Int) { + parcel.writeDouble(lon) + parcel.writeDouble(lat) + parcel.writeDouble(hgt) + } + + override fun describeContents(): Int = 0 + + companion object CREATOR : Parcelable.Creator { + override fun createFromParcel(parcel: Parcel): WGS84 { + return WGS84(parcel) + } + + override fun newArray(size: Int): Array { + return arrayOfNulls(size) + } + } + + override fun toString(): String { + return "WGS84(lon=$lon, lat=$lat, hgt=$hgt)" + } + } + + data class EPSG3857(var x: Double = 0.0, var y: Double = 0.0) : Parcelable { + constructor(parcel: Parcel) : this( + parcel.readDouble(), + parcel.readDouble() + ) + + constructor(epsG3857: DoubleArray) : this( + x = epsG3857.getOrElse(0) { 0.0 }, + y = epsG3857.getOrElse(1) { 0.0 } + ) + + override fun writeToParcel(parcel: Parcel, flags: Int) { + parcel.writeDouble(x) + parcel.writeDouble(y) + } + + override fun describeContents(): Int = 0 + + companion object CREATOR : Parcelable.Creator { + override fun createFromParcel(parcel: Parcel): EPSG3857 { + return EPSG3857(parcel) + } + + override fun newArray(size: Int): Array { + return arrayOfNulls(size) + } + } + + override fun toString(): String { + return "EPSG3857(x=$x, y=$y)" + } + } + + data class ENU(var x: Double = 0.0, var y: Double = 0.0, var z: Double = 0.0) : Parcelable { + constructor(parcel: Parcel) : this( + parcel.readDouble(), + parcel.readDouble(), + parcel.readDouble() + ) + + constructor(enu: DoubleArray) : this( + x = enu.getOrElse(0) { 0.0 }, + y = enu.getOrElse(1) { 0.0 }, + z = enu.getOrElse(2) { 0.0 } + ) + + override fun writeToParcel(parcel: Parcel, flags: Int) { + parcel.writeDouble(x) + parcel.writeDouble(y) + parcel.writeDouble(z) + } + + override fun describeContents(): Int = 0 + + companion object CREATOR : Parcelable.Creator { + override fun createFromParcel(parcel: Parcel): ENU { + return ENU(parcel) + } + + override fun newArray(size: Int): Array { + return arrayOfNulls(size) + } + } + + override fun toString(): String { + return "ENU(x=$x, y=$y, z=$z)" + } + } + +} \ No newline at end of file diff --git a/app/src/main/java/com/icegps/geotools/GeoJsonUtils.kt b/app/src/main/java/com/icegps/geotools/GeoJsonUtils.kt new file mode 100644 index 0000000..06025c3 --- /dev/null +++ b/app/src/main/java/com/icegps/geotools/GeoJsonUtils.kt @@ -0,0 +1,83 @@ +package com.icegps.geotools + +import com.icegps.geotools.model.IPoint +import com.mapbox.geojson.Feature +import com.mapbox.geojson.FeatureCollection +import com.mapbox.geojson.LineString +import com.mapbox.geojson.Point +import com.mapbox.geojson.Polygon + +/** + * @author tabidachinokaze + * @date 2025/11/5 + */ +object GeoJsonUtils { + // 生成三角形(Polygon)FeatureCollection + fun trianglesToPolygons(delaunator: Delaunator): FeatureCollection { + val features = mutableListOf() + val tris = delaunator.triangles + // triangles 是按 3 个索引为一组三角形存储 + var i = 0 + while (i <= tris.lastIndex) { + val a = tris[i] + val b = tris[i + 1] + val c = tris[i + 2] + + val pa = delaunator.points[a] + val pb = delaunator.points[b] + val pc = delaunator.points[c] + + // Polygon 要求外环首尾闭合 + val ring = listOf( + Point.fromLngLat(pa.x, pa.y), + Point.fromLngLat(pb.x, pb.y), + Point.fromLngLat(pc.x, pc.y), + Point.fromLngLat(pa.x, pa.y) + ) + val polygon = Polygon.fromLngLats(listOf(ring)) + val feature = Feature.fromGeometry(polygon) + // 可把三角形的顶点 id/索引用作属性,方便后续交互 + feature.addNumberProperty("i0", a) + feature.addNumberProperty("i1", b) + feature.addNumberProperty("i2", c) + + features.add(feature) + i += 3 + } + return FeatureCollection.fromFeatures(features) + } + + // 生成边(LineString)FeatureCollection(每条边只输出一次) + fun trianglesToUniqueEdges(delaunator: Delaunator): FeatureCollection { + val features = mutableListOf() + val seen = HashSet>() + val tris = delaunator.triangles + var i = 0 + while (i <= tris.lastIndex) { + val a = tris[i] + val b = tris[i + 1] + val c = tris[i + 2] + val edges = listOf(Pair(a, b), Pair(b, c), Pair(c, a)) + for ((p, q) in edges) { + // 归一化顺序,避免重复(p,q)和(q,p) + val key = if (p <= q) Pair(p, q) else Pair(q, p) + if (seen.add(key)) { + val pp = delaunator.points[p] + val qq = delaunator.points[q] + val line = LineString.fromLngLats( + listOf( + Point.fromLngLat(pp.x, pp.y), + Point.fromLngLat(qq.x, qq.y) + ) + ) + val feature = Feature.fromGeometry(line) + feature.addNumberProperty("p0", p) + feature.addNumberProperty("p1", q) + features.add(feature) + } + } + i += 3 + } + return FeatureCollection.fromFeatures(features) + } +} \ No newline at end of file diff --git a/app/src/main/java/com/icegps/geotools/GridCell.kt b/app/src/main/java/com/icegps/geotools/GridCell.kt new file mode 100644 index 0000000..2e8e3d7 --- /dev/null +++ b/app/src/main/java/com/icegps/geotools/GridCell.kt @@ -0,0 +1,529 @@ +package com.icegps.geotools + +/** + * @author tabidachinokaze + * @date 2025/11/13 + */ +// Imports(根据你项目调整) +import android.graphics.Bitmap +import android.graphics.Canvas +import android.graphics.Color +import android.graphics.Paint +import android.graphics.RectF +import androidx.core.graphics.toColorInt +import com.icegps.geotools.model.DPoint +import com.mapbox.geojson.Feature +import com.mapbox.geojson.FeatureCollection +import com.mapbox.geojson.Point +import com.mapbox.geojson.Polygon +import com.mapbox.maps.MapView +import com.mapbox.maps.extension.style.expressions.generated.Expression +import com.mapbox.maps.extension.style.layers.addLayer +import com.mapbox.maps.extension.style.layers.generated.FillLayer +import com.mapbox.maps.extension.style.layers.generated.rasterLayer +import com.mapbox.maps.extension.style.layers.properties.generated.Visibility +import com.mapbox.maps.extension.style.sources.addSource +import com.mapbox.maps.extension.style.sources.generated.ImageSource +import com.mapbox.maps.extension.style.sources.generated.geoJsonSource +import com.mapbox.maps.extension.style.sources.generated.imageSource +import com.mapbox.maps.extension.style.sources.getSourceAs +import com.mapbox.maps.extension.style.sources.updateImage +import kotlin.math.PI +import kotlin.math.absoluteValue +import kotlin.math.atan +import kotlin.math.ceil +import kotlin.math.exp +import kotlin.math.ln +import kotlin.math.max +import kotlin.math.min +import kotlin.math.tan + +// ----------------------------- +// Helper: WebMercator projection (EPSG:3857) +// ----------------------------- +fun lonToMercX(lon: Double): Double = lon * 20037508.34 / 180.0 +fun latToMercY(lat: Double): Double { + val y = ln(tan((90.0 + lat) * PI / 360.0)) / (PI / 180.0) + return y * 20037508.34 / 180.0 +} + +fun mercXToLon(x: Double): Double = x * 180.0 / 20037508.34 +fun mercYToLat(y: Double): Double { + val v = y * 180.0 / 20037508.34 + return 180.0 / PI * (2.0 * atan(exp(v * PI / 180.0)) - PI / 2.0) +} + +// ----------------------------- +// Geometry helpers +// ----------------------------- +data class Vec2(val x: Double, val y: Double) + +/** 点是否在三角形内(在 mercator 坐标系中) — 使用重心 / 矩阵法 */ +fun pointInTriangle(pt: Vec2, a: Vec2, b: Vec2, c: Vec2): Boolean { + val v0x = c.x - a.x + val v0y = c.y - a.y + val v1x = b.x - a.x + val v1y = b.y - a.y + val v2x = pt.x - a.x + val v2y = pt.y - a.y + + val dot00 = v0x * v0x + v0y * v0y + val dot01 = v0x * v1x + v0y * v1y + val dot02 = v0x * v2x + v0y * v2y + val dot11 = v1x * v1x + v1y * v1y + val dot12 = v1x * v2x + v1y * v2y + + val denom = dot00 * dot11 - dot01 * dot01 + if (denom == 0.0) return false + val invDenom = 1.0 / denom + val u = (dot11 * dot02 - dot01 * dot12) * invDenom + val v = (dot00 * dot12 - dot01 * dot02) * invDenom + return u >= 0 && v >= 0 && u + v <= 1 +} + +/** 可选:用三角形顶点值做双线性/重心内插(这里示例:按顶点值插值) + * valueAtVerts: DoubleArray of length 3 for the triangle's vertex values + */ +fun barycentricInterpolate(pt: Vec2, a: Vec2, b: Vec2, c: Vec2, values: DoubleArray): Double { + // compute areas (using cross product) as barycentric weights + val area = { p1: Vec2, p2: Vec2, p3: Vec2 -> + ((p2.x - p1.x) * (p3.y - p1.y) - (p3.x - p1.x) * (p2.y - p1.y)).absoluteValue / 2.0 + } + val areaTotal = area(a, b, c) + if (areaTotal == 0.0) return values[0] + val wA = area(pt, b, c) / areaTotal + val wB = area(pt, c, a) / areaTotal + val wC = area(pt, a, b) / areaTotal + return values[0] * wA + values[1] * wB + values[2] * wC +} + +// ----------------------------- +// 主函数:把 Delaunay 转成规则栅格(格子中心采样) +// ----------------------------- +data class GridCell(val row: Int, val col: Int, val centerLon: Double, val centerLat: Double, var value: Double? = null) + +data class GridModel( + val minLon: Double, val minLat: Double, + val maxLon: Double, val maxLat: Double, + val rows: Int, + val cols: Int, + val cellSizeMeters: Double, + val cells: Array // length rows*cols, row-major: idx = r*cols + c +) + +fun triangulationToGrid( + delaunator: Delaunator, + cellSizeMeters: Double = 50.0, // 每个格子的边长(米) + maxSidePixels: Int = 5000 // 限制 max rows/cols 防止 OOM(可选) +): GridModel { + val pts = delaunator.points + require(pts.isNotEmpty()) { "points empty" } + + // 1) bbox in lon/lat + var minLon = Double.POSITIVE_INFINITY + var maxLon = Double.NEGATIVE_INFINITY + var minLat = Double.POSITIVE_INFINITY + var maxLat = Double.NEGATIVE_INFINITY + for (p in pts) { + if (p.x < minLon) minLon = p.x + if (p.x > maxLon) maxLon = p.x + if (p.y < minLat) minLat = p.y + if (p.y > maxLat) maxLat = p.y + } + if (minLon == maxLon) { + minLon -= 0.0001; maxLon += 0.0001 + } + if (minLat == maxLat) { + minLat -= 0.0001; maxLat += 0.0001 + } + + // 2) 转为 mercator(米) + val minX = lonToMercX(minLon) + val maxX = lonToMercX(maxLon) + val minY = latToMercY(minLat) + val maxY = latToMercY(maxLat) + + val widthMeters = maxX - minX + val heightMeters = maxY - minY + + // rows/cols + var cols = ceil(widthMeters / cellSizeMeters).toInt() + var rows = ceil(heightMeters / cellSizeMeters).toInt() + + // 防止过大 + if (cols > maxSidePixels) cols = maxSidePixels + if (rows > maxSidePixels) rows = maxSidePixels + + // prepare output array + val cells = Array(rows * cols) { null } + + // 准备点/三角形在 mercator 下的缓存坐标 + val mercPts = pts.map { p -> Vec2(lonToMercX(p.x), latToMercY(p.y)) } + + // triangles 数组(每 3 个为一组) + val triIdx = delaunator.triangles + val triCount = triIdx.size / 3 + + // For potential vertex values: if you have scalar per vertex, prepare here. + // Example: create placeholder values (e.g., 0.0). Replace with your actual values if available. + val vertexValues = DoubleArray(pts.size) { 0.0 } + + // 3) iterate triangles and rasterize onto grid by checking the grid cells that intersect triangle bbox + for (ti in 0 until triCount) { + val i0 = triIdx[3 * ti] + val i1 = triIdx[3 * ti + 1] + val i2 = triIdx[3 * ti + 2] + val a = mercPts[i0] + val b = mercPts[i1] + val c = mercPts[i2] + + // triangle bbox in mercator + val tminX = minOf(a.x, b.x, c.x) + val tmaxX = maxOf(a.x, b.x, c.x) + val tminY = minOf(a.y, b.y, c.y) + val tmaxY = maxOf(a.y, b.y, c.y) + + // convert bbox to grid indices (clamp) + val colMin = ((tminX - minX) / cellSizeMeters).toInt().coerceIn(0, cols - 1) + val colMax = ((tmaxX - minX) / cellSizeMeters).toInt().coerceIn(0, cols - 1) + val rowMin = ((maxY - tmaxY) / cellSizeMeters).toInt().coerceIn(0, rows - 1) // 注意 Y 方向 + val rowMax = ((maxY - tminY) / cellSizeMeters).toInt().coerceIn(0, rows - 1) + + // optional: get vertex values for interpolation + val triVertexVals = doubleArrayOf(vertexValues[i0], vertexValues[i1], vertexValues[i2]) + + for (r in rowMin..rowMax) { + for (cIdx in colMin..colMax) { + // center of this cell in mercator + val centerX = minX + (cIdx + 0.5) * cellSizeMeters + val centerY = maxY - (r + 0.5) * cellSizeMeters + val pt = Vec2(centerX, centerY) + if (pointInTriangle(pt, a, b, c)) { + // example: set cell value as triangle index, or do interpolation + // cells index: + val idx = r * cols + cIdx + // choose value: triangle index -> convert to Double + cells[idx] = ti.toDouble() + // OR for interpolation: + // val valInterp = barycentricInterpolate(pt, a, b, c, triVertexVals) + // cells[idx] = valInterp + } + } + } + } + + // 4) produce GridModel and also convert bbox back to lon/lat for metadata + val grid = GridModel( + minLon = minLon, + minLat = minLat, + maxLon = maxLon, + maxLat = maxLat, + rows = rows, + cols = cols, + cellSizeMeters = cellSizeMeters, + cells = cells + ) + return grid +} + +// ----------------------------- +// 显示:把 GridModel 渲染成 Bitmap 并用 ImageSource 显示在 Mapbox(推荐) +// ----------------------------- +fun MapView.displayGridAsImageSource( + grid: GridModel, + testSourceId: String, + testLayerId: String, + palette: (Double?) -> Int = { v -> // 默认配色:基于三角形索引取色 + if (v == null) Color.TRANSPARENT + else { + val idx = v.toInt() + val r = (50 + (idx * 37) % 200) + val g = (80 + (idx * 61) % 150) + val b = (100 + (idx * 47) % 120) + Color.argb(220, r, g, b) + } + } +) { + mapboxMap.getStyle { style -> + val cols = grid.cols + val rows = grid.rows + + // 限制渲染大小防 OOM(可按需缩放) + val maxDim = 2048 + val width = cols.coerceAtMost(maxDim) + val height = rows.coerceAtMost(maxDim) + + // 如果 rows/cols 超过 maxDim,我们在渲染时按比例抽样(nearest neighbor) + val sampleX = cols.toDouble() / width.toDouble() + val sampleY = rows.toDouble() / height.toDouble() + + val bmp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888) + val canvas = Canvas(bmp) + canvas.drawColor(Color.TRANSPARENT) + val paint = Paint().apply { + this.style = Paint.Style.FILL + } + + for (y in 0 until height) { + val srcRow = min((y * sampleY).toInt(), rows - 1) + for (x in 0 until width) { + val srcCol = min((x * sampleX).toInt(), cols - 1) + val valCell = grid.cells[srcRow * cols + srcCol] + paint.color = palette(valCell) + // draw a single pixel rect scaled to bitmap coordinates + canvas.drawRect(RectF(x.toFloat(), y.toFloat(), (x + 1).toFloat(), (y + 1).toFloat()), paint) + } + } + + // image source coords: grid bbox four corners (lon/lat) + val topLeft = listOf(grid.minLon, grid.maxLat) + val topRight = listOf(grid.maxLon, grid.maxLat) + val bottomRight = listOf(grid.maxLon, grid.minLat) + val bottomLeft = listOf(grid.minLon, grid.minLat) + val coords = listOf(topLeft, topRight, bottomRight, bottomLeft) + + if (style.styleSourceExists(testSourceId)) style.removeStyleSource(testSourceId) + val imgSource = imageSource(testSourceId) { + coordinates(coords) + } + style.addSource(imgSource) + + // remove old layer if present + try { + style.removeStyleLayer(testLayerId) + } catch (_: Exception) { + } + val rasterLayer = rasterLayer(testLayerId, testSourceId) { + visibility(Visibility.VISIBLE) + } + style.addLayer(rasterLayer) + + // set image (updateImage or setImage) + val src = style.getSourceAs(testSourceId) + src?.updateImage(bmp) // 若你的 SDK 使用 setImage(bitmap) -> 改为 setImage + } +} + +fun MapView.displayGridAsImageSourceHighRes( + grid: GridModel, + testSourceId: String, + testLayerId: String, + maxSidePx: Int = 4096, // 根据内存调整,越大越清晰但越耗内存 + palette: (Double?) -> Int = { v -> + if (v == null) Color.TRANSPARENT else { + val idx = v.toInt() + Color.argb(220, (50 + (idx * 37) % 205), (80 + (idx * 61) % 175), (100 + (idx * 97) % 155)) + } + } +) { + mapboxMap.getStyle { style -> + val cols = grid.cols + val rows = grid.rows + if (cols <= 0 || rows <= 0) return@getStyle + + // 设备像素比(用于在高 DPI 设备上生成更清晰的位图) + val density = context.resources.displayMetrics.density // e.g. 3.0 for xxhdpi + + // target bitmap size: 尽量把每个格子映射为至少 1 device-pixel + var targetW = (cols * density).toInt() + var targetH = (rows * density).toInt() + + // 限制最大边长,防止 OOM + val scaleDown = max(1.0, max(targetW.toDouble() / maxSidePx, targetH.toDouble() / maxSidePx)) + if (scaleDown > 1.0) { + targetW = (targetW / scaleDown).toInt().coerceAtLeast(1) + targetH = (targetH / scaleDown).toInt().coerceAtLeast(1) + } + + // 如果 target 更小于 cols/rows(说明被压缩),我们先绘制到原始 colsxrows 的 bitmap 再用最近邻缩放到 target。 + // 但为了避免一次性分配超大内存,这里用两步策略: + val srcW = cols.coerceAtMost(maxSidePx) // 防止超大 + val srcH = rows.coerceAtMost(maxSidePx) + + // 创建源位图(每格一个像素的近似表示) + val srcBmp = Bitmap.createBitmap(srcW, srcH, Bitmap.Config.ARGB_8888) + val canvas = Canvas(srcBmp) + canvas.drawColor(Color.TRANSPARENT) + val paint = Paint().apply { + this.style = Paint.Style.FILL + isAntiAlias = false // 关闭抗锯齿 + isFilterBitmap = false // 关键:绘制/缩放时不使用双线性滤波 + } + + // 采样比(如果原 grid 比 src 大,则以 nearest-neighbor 采样) + val sampleX = cols.toDouble() / srcW.toDouble() + val sampleY = rows.toDouble() / srcH.toDouble() + + for (y in 0 until srcH) { + val srcRow = min((y * sampleY).toInt(), grid.rows - 1) + for (x in 0 until srcW) { + val srcCol = min((x * sampleX).toInt(), grid.cols - 1) + val v = grid.cells[srcRow * grid.cols + srcCol] + paint.color = palette(v) + // draw 1x1 rect == set single pixel + canvas.drawRect(x.toFloat(), y.toFloat(), (x + 1).toFloat(), (y + 1).toFloat(), paint) + } + } + + // 再把 srcBmp 最近邻缩放到 targetW x targetH(filter=false => nearest neighbor) + val finalBmp = if (srcW == targetW && srcH == targetH) { + srcBmp + } else { + Bitmap.createScaledBitmap(srcBmp, targetW, targetH, /*filter=*/ false) + } + + // 清理 srcBmp(若不再需要) + if (finalBmp !== srcBmp) { + srcBmp.recycle() + } + + // 把 finalBmp 传给 mapbox(imageSource coords 与之前一致) + val topLeft = listOf(grid.minLon, grid.maxLat) + val topRight = listOf(grid.maxLon, grid.maxLat) + val bottomRight = listOf(grid.maxLon, grid.minLat) + val bottomLeft = listOf(grid.minLon, grid.minLat) + val coords = listOf(topLeft, topRight, bottomRight, bottomLeft) + + if (style.styleSourceExists(testSourceId)) style.removeStyleSource(testSourceId) + val imgSource = imageSource(testSourceId) { coordinates(coords) } + style.addSource(imgSource) + + try { + style.removeStyleLayer(testLayerId) + } catch (_: Exception) { + } + val rasterLayer = rasterLayer(testLayerId, testSourceId) { visibility(Visibility.VISIBLE) } + style.addLayer(rasterLayer) + + val src = style.getSourceAs(testSourceId) + src?.updateImage(finalBmp) // 或 setImage(finalBmp) 视 SDK 而定 + } +} + + +// ----------------------------- +// 可选:把每个格子做成 GeoJSON Polygons(每格一个 Fill)并显示(交互式,但格子多时非常慢) +// ----------------------------- +fun MapView.displayGridAsGeoJsonPolygons( + grid: GridModel, + testSourceId: String, + testLayerId: String, + palette: (Double?) -> String = { v -> + if (v == null) "#00000000" else { + val idx = v.toInt() + // 生成 hex color 例如 #RRGGBB + String.format("#%02X%02X%02X", (50 + (idx * 37) % 200), (80 + (idx * 61) % 150), (100 + (idx * 47) % 120)) + } + } +) { + mapboxMap.getStyle { style -> + val features = mutableListOf() + val minX = lonToMercX(grid.minLon) + val maxY = latToMercY(grid.maxLat) + val cellMeters = grid.cellSizeMeters + for (r in 0 until grid.rows) { + for (c in 0 until grid.cols) { + val idx = r * grid.cols + c + val v = grid.cells[idx] ?: continue + // compute four corners in mercator + val x0 = minX + c * cellMeters + val y0 = maxY - r * cellMeters + val x1 = x0 + cellMeters + val y1 = y0 - cellMeters + // to lon/lat + val lon0 = mercXToLon(x0); + val lat0 = mercYToLat(y0) + val lon1 = mercXToLon(x1); + val lat1 = mercYToLat(y1) + val ring = listOf( + Point.fromLngLat(lon0, lat0), + Point.fromLngLat(lon1, lat0), + Point.fromLngLat(lon1, lat1), + Point.fromLngLat(lon0, lat1), + Point.fromLngLat(lon0, lat0) + ) + val poly = Polygon.fromLngLats(listOf(ring)) + val f = Feature.fromGeometry(poly) + f.addStringProperty("color", palette(v)) + f.addNumberProperty("value", v) + features.add(f) + } + } + val fc = FeatureCollection.fromFeatures(features) + if (style.styleSourceExists(testSourceId)) style.removeStyleSource(testSourceId) + style.addSource(geoJsonSource(testSourceId) { featureCollection(fc) }) + try { + style.removeStyleLayer(testLayerId) + } catch (_: Exception) { + } + val fill = FillLayer(testLayerId, testSourceId).apply { + // 使用 property 作为颜色表达式会更灵活;这里示例直接 constant color + fillColor(Expression.toColor(Expression.get("color"))) + fillOpacity(0.8) + // Note: For property-driven color you'd use expressions; kept simple here. + } + style.addLayer(fill) + } +} + +fun MapView.displayGridAsGeoJsonWithHeight( + grid: GridModel, + testSourceId: String, + testLayerId: String, + heightToColor: (Double) -> Int +) { + mapboxMap.getStyle { style -> + + val features = mutableListOf() + + // 计算每格经纬度跨度 + val deltaLon = (grid.maxLon - grid.minLon) / grid.cols + val deltaLat = (grid.maxLat - grid.minLat) / grid.rows + + for (r in 0 until grid.rows) { + for (c in 0 until grid.cols) { + val z = grid.cells[r * grid.cols + c] ?: continue + + val lon0 = grid.minLon + c * deltaLon + val lon1 = grid.minLon + (c + 1) * deltaLon + val lat0 = grid.maxLat - r * deltaLat + val lat1 = grid.maxLat - (r + 1) * deltaLat + + val ring = listOf( + Point.fromLngLat(lon0, lat0), + Point.fromLngLat(lon1, lat0), + Point.fromLngLat(lon1, lat1), + Point.fromLngLat(lon0, lat1), + Point.fromLngLat(lon0, lat0) + ) + + val poly = Polygon.fromLngLats(listOf(ring)) + val f = Feature.fromGeometry(poly) + + // 添加高度属性 + f.addNumberProperty("value", z) + + // 根据回调生成颜色 + val colorInt = heightToColor(z) + val colorStr = String.format("#%08X", colorInt) + f.addStringProperty("color", colorStr) + + features.add(f) + } + } + + val fc = FeatureCollection.fromFeatures(features) + + // 添加或更新 GeoJSON Source + if (style.styleSourceExists(testSourceId)) style.removeStyleSource(testSourceId) + style.addSource(geoJsonSource(testSourceId) { featureCollection(fc) }) + + // 创建 FillLayer 并使用 feature.color + try { style.removeStyleLayer(testLayerId) } catch (_: Exception) {} + val fillLayer = FillLayer(testLayerId, testSourceId).apply { + fillColor(Expression.toColor(Expression.get("color"))) + fillOpacity(0.9) + } + style.addLayer(fillLayer) + } +} diff --git a/app/src/main/java/com/icegps/geotools/MainActivity.kt b/app/src/main/java/com/icegps/geotools/MainActivity.kt new file mode 100644 index 0000000..7928a91 --- /dev/null +++ b/app/src/main/java/com/icegps/geotools/MainActivity.kt @@ -0,0 +1,594 @@ +package com.icegps.geotools + +import android.content.Context +import android.graphics.Bitmap +import android.graphics.Bitmap.Config +import android.graphics.BitmapFactory +import android.graphics.Canvas +import android.graphics.Color +import android.graphics.Paint +import android.graphics.Path +import android.graphics.drawable.BitmapDrawable +import android.os.Bundle +import android.util.Log +import androidx.appcompat.app.AppCompatActivity +import androidx.core.content.ContextCompat +import com.icegps.common.helper.GeoHelper +import com.icegps.geotools.ktx.TAG +import com.icegps.geotools.ktx.niceStr +import com.icegps.geotools.model.DPoint +import com.icegps.math.geometry.Vector3D +import com.mapbox.geojson.Feature +import com.mapbox.geojson.FeatureCollection +import com.mapbox.geojson.MultiPoint +import com.mapbox.geojson.Point +import com.mapbox.geojson.Polygon +import com.mapbox.maps.CameraOptions +import com.mapbox.maps.MapView +import com.mapbox.maps.Style +import com.mapbox.maps.extension.style.expressions.generated.Expression.Companion.get +import com.mapbox.maps.extension.style.layers.addLayer +import com.mapbox.maps.extension.style.layers.addLayerBelow +import com.mapbox.maps.extension.style.layers.generated.FillLayer +import com.mapbox.maps.extension.style.layers.generated.fillLayer +import com.mapbox.maps.extension.style.layers.generated.lineLayer +import com.mapbox.maps.extension.style.layers.generated.rasterLayer +import com.mapbox.maps.extension.style.layers.generated.symbolLayer +import com.mapbox.maps.extension.style.layers.properties.generated.IconAnchor +import com.mapbox.maps.extension.style.layers.properties.generated.LineJoin +import com.mapbox.maps.extension.style.layers.properties.generated.TextAnchor +import com.mapbox.maps.extension.style.layers.properties.generated.TextJustify +import com.mapbox.maps.extension.style.layers.properties.generated.Visibility +import com.mapbox.maps.extension.style.sources.addSource +import com.mapbox.maps.extension.style.sources.generated.GeoJsonSource +import com.mapbox.maps.extension.style.sources.generated.ImageSource +import com.mapbox.maps.extension.style.sources.generated.geoJsonSource +import com.mapbox.maps.extension.style.sources.generated.imageSource +import com.mapbox.maps.extension.style.sources.getSourceAs +import com.mapbox.maps.extension.style.sources.updateImage +import com.mapbox.maps.extension.style.style +import kotlin.math.roundToInt +import kotlin.random.Random + + +class MainActivity : AppCompatActivity() { + private lateinit var mapView: MapView + private val geoHelper = GeoHelper.getSharedInstance() + + override fun onCreate(savedInstanceState: Bundle?) { + super.onCreate(savedInstanceState) + mapView = MapView(this) + + setContentView(mapView) + initGeoHelper() + val pointsVector = coordinateGenerate() + val pointsLatLng = pointsVector.map { + val wgS84 = geoHelper.enuToWGS84Object( + GeoHelper.ENU(x = it.x, y = it.y, z = it.z) + ) + Point.fromLngLat(wgS84.lon, wgS84.lat, wgS84.hgt) + } + Log.d( + TAG, + buildString { + appendLine("enu 坐标集合") + appendLine(pointsVector.niceStr()) + } + ) + + /*val symbolLayer = SymbolLayer("point-layer", "point-source").apply { + this.iconImage("marker-icon") + }*/ + // mapView.mapboxMap.addLayer(symbolLayer) + + val delaunator = Delaunator(points = pointsLatLng.map { + DPoint(x = it.longitude(), y = it.latitude(), z = it.altitude()) + }) + val polygons = GeoJsonUtils.trianglesToPolygons(delaunator) + // 显示三角网 + if (false) mapView.loadGeoJson(delaunator) + // val rasterLayer = RasterLayer("raster-layer", sourceId = "raster-source") + if (false) mapView.loadRaterFromTin(delaunator) + + // 加载栅格网,但是没有显示出来 + if (false) mapView.loadImageTest(RasterUtils.boundingBox(pointsVector.map { com.icegps.geotools.model.Point(it.x, it.y) })) + + // 测试显示栅格图 + // mapView.loadTestRater() + mapView.loadRasterFromResource() + val testCenter = getCenter(testCoordinates2) + + // 显示三角网的各点 + if (false) mapView.mapboxMap.getStyle { style -> + val geoJsonSource = GeoJsonSource.Builder(sourceId = "geojson-source") + .feature( + value = Feature.fromGeometry( + MultiPoint.fromLngLats(pointsLatLng) + ) + ) + // .featureCollection(polygons) + .build() + style.addSource(geoJsonSource) + // style.addLayer(FillLayer("geojson-layer", "geojson-source")) + style.addImage( + "marker-icon", + getBitmapFromDrawable(R.drawable.ic_pile_marker) + ) + val symbol = symbolLayer("symbol-layer", "geojson-source") { + // filter(eq(get("geometry.type"), literal("Point"))) + iconImage("marker-icon") + iconAllowOverlap(true) + iconAnchor(IconAnchor.BOTTOM) + textField(get("name")) // 显示 properties.name + textAnchor(TextAnchor.TOP) + textJustify(TextJustify.CENTER) + } + style.addLayer(symbol) + } + // 显示三角网的另一种方式 + if (false) mapView.showVoronoiAsPolygons( + delaunator = delaunator, + testSourceId = "polygons-source-id-0", + testLayerId = "polygons-layer-id-0" + ) + if (false) mapView.rasterizeDelaunayToMap( + delaunator = delaunator, + testSourceId = "polygons-source-id-1", + testLayerId = "polygons-layer-id-1", + ) + // 显示栅格模型 + val gridModel = triangulationToGrid( + delaunator = delaunator, + cellSizeMeters = 2.0, + maxSidePixels = 6553500 + ) + val palette: (Double?) -> Int = { v -> + if (v == null) Color.MAGENTA else { // null 显 magenta 便于确认 + val idx = v.toInt() + Color.rgb((idx * 37) and 0xFF, (idx * 61) and 0xFF, (idx * 97) and 0xFF) + } + } + if (false) mapView.displayGridAsImageSourceHighRes( + grid = gridModel, + testSourceId = "raster-source-id-1", + testLayerId = "raster-layer-id-1", + ) + if (true) mapView.displayGridAsGeoJsonPolygons( + grid = gridModel, + testSourceId = "raster-source-id-0", + testLayerId = "raster-layer-id-0", + ) + + mapView.mapboxMap.setCamera( + CameraOptions.Builder() + //.center(pointsLatLng.first()) + //.center(testCenter) + .center(delaunator.points.first().let { Point.fromLngLat(it.x, it.y) }) + .pitch(0.0) + .zoom(18.0) + .bearing(0.0) + .build() + ) + } +} + +fun initGeoHelper(base: DPoint = DPoint(114.476060, 22.771073, 30.897)) { + val geoHelper = GeoHelper.getSharedInstance() + geoHelper.wgs84ToENU( + lon = base.x, + lat = base.y, + hgt = base.z + ) +} + +fun coordinateGenerate(): List { + val dPoints = (0..60).map { + Vector3D(x, y, z) + } + return dPoints +} + +val minX = -20.0 +val maxX = 20.0 +val minY = -20.0 +val maxY = 20.0 +val minZ = -20.0 +val maxZ = 20.0 + +val x: Double get() = Random.nextDouble(minX, maxX) +val y: Double get() = Random.nextDouble(minY, maxY) +val z: Double get() = Random.nextDouble(minZ, maxZ) + +fun Context.getBitmapFromDrawable(drawableResId: Int): Bitmap { + val drawable = ContextCompat.getDrawable(this, drawableResId)!! + if (drawable is BitmapDrawable) { + // 如果本身就是位图,直接返回 + return drawable.bitmap + } + + // 如果是 VectorDrawable 或其他类型,需手动转 Bitmap + val bitmap = Bitmap.createBitmap( + drawable.intrinsicWidth.takeIf { it > 0 } ?: 1, + drawable.intrinsicHeight.takeIf { it > 0 } ?: 1, + Config.ARGB_8888 + ) + val canvas = Canvas(bitmap) + drawable.setBounds(0, 0, canvas.width, canvas.height) + drawable.draw(canvas) + return bitmap +} + +// 在 Activity/Fragment 中 +fun MapView.loadGeoJson(delaunator: Delaunator) { + mapboxMap.getStyle { style -> + // 1) 构建 FeatureCollection(选择边或三角形) + + val edgesFc = GeoJsonUtils.trianglesToUniqueEdges(delaunator) // 或 trianglesToPolygons(delaunator) + + // 2) 添加 GeoJsonSource(id = "triangles-source") + val source = GeoJsonSource.Builder("triangles-source") + .featureCollection(edgesFc) + .build() + style.addSource(source) + + // 3) 添加 LineLayer 渲染三角网边 + + val line = lineLayer("triangles-line-layer", "triangles-source") { + lineWidth(1.5) + lineJoin(LineJoin.ROUND) + lineOpacity(1.0) + // 可以通过 expression 使用属性动态着色,这里演示静态颜色: + lineColor("#ff0000") + } + style.addLayer(line) + + // 可选:如果你用 polygons 并想填充三角形 + val fill = fillLayer("triangles-fill-layer", "triangles-source") { + fillOpacity(0.2) + fillColor("#00FF00") + } + style.addLayerBelow(fill, "triangles-line-layer") + } +} + +private const val ID_IMAGE_SOURCE = "image_source-id" +private const val ID_IMAGE_LAYER = "image_layer-id" +fun MapView.loadImageTest(bbox: BoundingBox) { + this.mapboxMap.loadStyle( + style(style = Style.DARK) { + +imageSource(ID_IMAGE_SOURCE) { + val bboxCoordinates: List> = listOf( + listOf(bbox.minX, bbox.maxY), // top-left (lon, lat) + listOf(bbox.maxX, bbox.maxY), // top-right + listOf(bbox.maxX, bbox.minY), // bottom-right + listOf(bbox.minX, bbox.minY) // bottom-left + ) + coordinates(bboxCoordinates) + } + +rasterLayer(ID_IMAGE_LAYER, ID_IMAGE_SOURCE) {} + } + ) { + context.getBitmapFromDrawable(R.drawable.ic_launcher_background).let { bitmap -> + val imageSource: ImageSource? = it.getSourceAs(ID_IMAGE_SOURCE) + imageSource?.updateImage(bitmap) + } + } +} + +fun MapView.loadRaterFromTin(delaunator: Delaunator) { + // add ImageSource + delaunator.points + val bbox = RasterUtils.boundingBox(delaunator.points) + val (floats, bitmap) = RasterUtils.rasterizeDelaunay( + delaunator = delaunator, + minX = bbox.minX, + minY = bbox.minY, + maxX = bbox.maxX, + maxY = bbox.maxY, + cols = 10, + rows = 10, + valueGetter = { it.z } + ) + val bboxCoordinates: List> = listOf( + listOf(minX, maxY), // top-left (lon, lat) + listOf(maxX, maxY), // top-right + listOf(maxX, minY), // bottom-right + listOf(minX, minY) // bottom-left + ) + + mapboxMap.getStyle { style -> +// 如果已经存在同 id 的 source/layer,先移除(避免重复添加) + val sourceId = "raster-image-source" + val layerId = "raster-layer" + try { + if (style.styleSourceExists(sourceId)) { + style.removeStyleSource(sourceId) + } + if (style.styleLayerExists(layerId)) { + style.removeStyleLayer(layerId) + } + } catch (e: Exception) { + // ignore + } + + // add ImageSource(直接传入 bitmap) + val imageSrc = imageSource(sourceId) { + coordinates(bboxCoordinates) + } + style.addSource(imageSrc) + + // add RasterLayer 显示 image source + val raster = rasterLayer(layerId, sourceId) { + rasterOpacity(0.9) + } + style.addLayer(raster) + } +} + +val testSourceId = "test-raster-image-source" +val testLayerId = "test-rater-layer" +val testCoordinates = listOf( + listOf(-80.425, 46.437), + listOf(-71.516, 46.437), + listOf(-71.516, 37.936), + listOf(-80.425, 37.936) +) +val testCoordinates2 = listOf( + listOf(-122.5233, 37.7091), // 左上 + listOf(-122.3566, 37.7091), // 右上 + listOf(-122.3566, 37.8120), // 右下 + listOf(-122.5233, 37.8120) // 左下 +) + +fun getCenter(coordinates: List>): Point? { + val minX = coordinates.minOf { it[0] } + val maxX = coordinates.maxOf { it[0] } + val minY = coordinates.minOf { it[1] } + val maxY = coordinates.maxOf { it[1] } + val centerX = (minX + maxX) / 2 + val centerY = (minY + maxY) / 2 + return Point.fromLngLat(centerX, centerY) +} + +fun MapView.loadTestRater() { + mapboxMap.getStyle { style -> + // 示例 4 个角点(经度, 纬度),按左Top、右Top、右Bottom、左Bottom 顺序 + val coords = testCoordinates2 + + val imageSource = imageSource( + id = testSourceId, + block = { + url("https://docs.mapbox.com/mapbox-gl-js/assets/radar.gif") + coordinates(coords) + } + ) + + // 添加 source(如果已有同 id 的 source 会导致异常,必要时先移除) + if (style.styleSourceExists(testSourceId)) { + style.removeStyleSource(testSourceId) + } + style.addSource(imageSource) + + // 创建 raster layer,类型为 raster,sourceId 必须和上面一致 + val rasterLayer = rasterLayer( + layerId = testLayerId, + sourceId = testSourceId, + block = { + // 可选:设置初始透明度或可见性 + visibility(Visibility.VISIBLE) + rasterOpacity(1.0) + } + ) + + // 把 layer 插入在合适位置:例如放在 "water" 之上,或放到最顶层 + // 如果你不知道在哪放,先加到最顶层: + style.addLayer(rasterLayer) + // 或者 style.addLayerAbove(rasterLayer, "water") 之类的 + } +} + +fun MapView.loadRasterFromResource() { + mapboxMap.getStyle { style -> + val coords = testCoordinates2 + + // 第一步:创建空的 ImageSource(仅带坐标) + val imageSource = imageSource(testSourceId) { + coordinates(coords) + } + + // 如果之前存在旧的同名 source,移除 + if (style.styleSourceExists(testSourceId)) { + style.removeStyleSource(testSourceId) + } + style.addSource(imageSource) + + // 第二步:创建 raster 图层 + val rasterLayer = rasterLayer( + layerId = testLayerId, + sourceId = testSourceId + ) { + visibility(Visibility.VISIBLE) + } + style.addLayer(rasterLayer) + + // 第三步:加载本地 Bitmap 并更新到 source + val bitmap = BitmapFactory.decodeResource(context.resources, R.drawable.voroni4) + style.getSourceAs(testSourceId)?.updateImage(bitmap) + } +} + +@Deprecated("显示效果不对") +fun MapView.showVoronoiAsPolygons( + delaunator: Delaunator, + testSourceId: String, + testLayerId: String +) { + mapboxMap.getStyle { style -> + // 假定 getVoronoiCells() 返回 VoronoiCell(index, points) + val features = mutableListOf() + for (cell in delaunator.getVoronoiCells()) { + // cell.points 是 IPoint 的列表,按顺序构成多边形 + val coords = cell.points.map { Point.fromLngLat(it.x, it.y) } + // GeoJSON polygon 要求首尾点相同 + val ring = coords.toMutableList() + if (ring.first() != ring.last()) ring.add(ring.first()) + val polygon = Polygon.fromLngLats(listOf(ring)) + val f = Feature.fromGeometry(polygon) + f.addNumberProperty("index", cell.index) + features.add(f) + } + val fc = FeatureCollection.fromFeatures(features) + if (style.styleSourceExists(testSourceId)) style.removeStyleSource(testSourceId) + style.addSource(geoJsonSource(testSourceId) { + featureCollection(fc) + }) + + // 添加 fill layer + if (style.styleLayerExists(testLayerId)) style.removeStyleLayer(testLayerId) + val fillLayer = FillLayer(testLayerId, testSourceId).apply { + // 这里用表达式或常量颜色,也可按 property 着色 + fillOpacity(0.7) + fillColor("#ff6600") + } + style.addLayer(fillLayer) + } +} + +/** + * rasterizeDelaunayToMap: + * - delaunator: 提供三角网(points + triangles) + * - pixelsPerDegree: 控制生成的栅格分辨率(每经度多少像素),或直接给 width/height + */ +fun MapView.rasterizeDelaunayToMap( + delaunator: Delaunator, + testSourceId: String, + testLayerId: String, + pixelsPerDegree: Double = 400.0 // 可调:值越大图片越精细、越大 +) { + mapboxMap.getStyle { style -> + val pts = delaunator.points + if (pts.isEmpty()) return@getStyle + + // 1) 计算经纬包围箱 + var minLon = Double.MAX_VALUE + var maxLon = -Double.MAX_VALUE + var minLat = Double.MAX_VALUE + var maxLat = -Double.MAX_VALUE + for (p in pts) { + if (p.x < minLon) minLon = p.x + if (p.x > maxLon) maxLon = p.x + if (p.y < minLat) minLat = p.y + if (p.y > maxLat) maxLat = p.y + } + // 防止 deg=0 的情况 + if (minLon == maxLon) { + minLon -= 0.0001; maxLon += 0.0001 + } + if (minLat == maxLat) { + minLat -= 0.0001; maxLat += 0.0001 + } + + val lonSpan = maxLon - minLon + val latSpan = maxLat - minLat + + // 2) 决定 bitmap 尺寸(可以用 pixelsPerDegree 或直接固定大小) + val width = (pixelsPerDegree * lonSpan).roundToInt().coerceAtLeast(64) + val height = (pixelsPerDegree * latSpan).roundToInt().coerceAtLeast(64) + + // 3) 创建 bitmap 和 canvas + val bitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888) + val canvas = Canvas(bitmap) + canvas.drawColor(Color.TRANSPARENT) + + val paintFill = Paint(Paint.ANTI_ALIAS_FLAG).apply { + this.style = Paint.Style.FILL + } + val paintStroke = Paint(Paint.ANTI_ALIAS_FLAG).apply { + this.style = Paint.Style.STROKE + strokeWidth = 1f + color = Color.BLACK + } + + // helper: 经纬 -> 像素 + fun lon2x(lon: Double): Float { + val rel = (lon - minLon) / lonSpan + return (rel * (width - 1)).toFloat() + } + + fun lat2y(lat: Double): Float { + // 像素 y 从上到下,纬度从上(大)到下(小);所以用 (maxLat - lat) + val rel = (maxLat - lat) / latSpan + return (rel * (height - 1)).toFloat() + } + + // 4) 遍历三角形: delaunator.triangles 是索引数组(三元组按顺序) + val tris = delaunator.triangles + if (tris.size % 3 != 0) { + // 非常规情况:不处理 + } + val triCount = tris.size / 3 + for (i in 0 until triCount) { + val i0 = tris[3 * i] + val i1 = tris[3 * i + 1] + val i2 = tris[3 * i + 2] + val p0 = pts[i0] + val p1 = pts[i1] + val p2 = pts[i2] + + val path = Path().apply { + moveTo(lon2x(p0.x), lat2y(p0.y)) + lineTo(lon2x(p1.x), lat2y(p1.y)) + lineTo(lon2x(p2.x), lat2y(p2.y)) + close() + } + + // 你可以自定义着色函数:例如基于点索引、面积、属性等 + // 下面示例:按 index 渐变色(仅示例) + val color = colorFromIndex(i) + paintFill.color = color + canvas.drawPath(path, paintFill) + canvas.drawPath(path, paintStroke) + } + + // 5) 在 Mapbox 上创建 imageSource(四角经纬) + val topLeft = listOf(minLon, maxLat) + val topRight = listOf(maxLon, maxLat) + val bottomRight = listOf(maxLon, minLat) + val bottomLeft = listOf(minLon, minLat) + val coords = listOf(topLeft, topRight, bottomRight, bottomLeft) + + // remove old source if exists + if (style.styleSourceExists(testSourceId)) { + style.removeStyleSource(testSourceId) + } + val imgSource = imageSource(testSourceId) { + coordinates(coords) + } + style.addSource(imgSource) + + // add layer + val rasterLayer = rasterLayer(testLayerId, testSourceId) { + visibility(Visibility.VISIBLE) + } + // remove old layer if present + try { + style.removeStyleLayer(testLayerId) + } catch (_: Exception) { + } + style.addLayer(rasterLayer) + + // 6) 把 bitmap 更新到 source(多数新版叫 updateImage) + val src = style.getSourceAs(testSourceId) + src?.updateImage(bitmap) // 或 src?.setImage(bitmap) 视 SDK 而定 + } +} + +/** 简单的着色函数:按 index 生成颜色(示例,不必准确) */ +fun colorFromIndex(i: Int): Int { + // 生成一些可视颜色 + val r = (50 + (i * 37) % 200) + val g = (80 + (i * 61) % 150) + val b = (100 + (i * 47) % 120) + return Color.argb(200, r, g, b) +} + diff --git a/app/src/main/java/com/icegps/geotools/RasterUtils.kt b/app/src/main/java/com/icegps/geotools/RasterUtils.kt new file mode 100644 index 0000000..5ff8e77 --- /dev/null +++ b/app/src/main/java/com/icegps/geotools/RasterUtils.kt @@ -0,0 +1,165 @@ +package com.icegps.geotools + +import android.graphics.Bitmap +import com.icegps.geotools.model.IPoint + +data class BoundingBox( + val minX: Double, + val minY: Double, + val maxX: Double, + val maxY: Double, +) + +/** + * @author tabidachinokaze + * @date 2025/11/5 + */ +object RasterUtils { + + fun boundingBox(points: List): BoundingBox { + return BoundingBox( + minX = points.minOf { it.x }, + maxX = points.maxOf { it.x }, + minY = points.minOf { it.y }, + maxY = points.maxOf { it.y }, + ) + } + + /** + * Rasterize a Delaunator mesh into a regular grid. + * + * @param delaunator your Delaunator instance (points are in map coordinates, e.g., lon/lat) + * @param minX left bound (coordinate) + * @param minY bottom bound (coordinate) + * @param maxX right bound + * @param maxY top bound + * @param cols number of columns (width) of the raster + * @param rows number of rows (height) of the raster + * @param valueGetter a function that given a point index returns the value (Double) to rasterize (e.g. elevation) + * @param noDataValue value for cells not covered by any triangle (default = Float.NaN) + * @return Pair(FloatArray(values row-major), Bitmap visualization) + */ + fun rasterizeDelaunay( + delaunator: Delaunator, + minX: Double, + minY: Double, + maxX: Double, + maxY: Double, + cols: Int, + rows: Int, + valueGetter: (T) -> Double, + noDataValue: Float = Float.NaN + ): Pair { + + require(cols > 0 && rows > 0) + // grid: row-major, index = row * cols + col + val raster = FloatArray(cols * rows) { noDataValue } + + val cellWidth = (maxX - minX) / cols.toDouble() + val cellHeight = (maxY - minY) / rows.toDouble() + + // helper: convert grid coords to world coordinates (center of cell) + fun centerX(col: Int) = minX + (col + 0.5) * cellWidth + fun centerY(row: Int) = maxY - (row + 0.5) * cellHeight // top->down rows + + // For performance, iterate triangles, compute their bbox in grid coords, then fill pixels inside. + val tris = delaunator.triangles + var t = 0 + while (t <= tris.lastIndex) { + val ia = tris[t] + val ib = tris[t + 1] + val ic = tris[t + 2] + val pa = delaunator.points[ia] + val pb = delaunator.points[ib] + val pc = delaunator.points[ic] + + // triangle bbox in world coords + val triMinX = minOf(pa.x, pb.x, pc.x) + val triMaxX = maxOf(pa.x, pb.x, pc.x) + val triMinY = minOf(pa.y, pb.y, pc.y) + val triMaxY = maxOf(pa.y, pb.y, pc.y) + + // map bbox to grid index range (clamp to raster) + val minCol = (((triMinX - minX) / cellWidth).toInt()).coerceIn(0, cols - 1) + val maxCol = (((triMaxX - minX) / cellWidth).toInt()).coerceIn(0, cols - 1) + val minRow = (((maxY - triMaxY) / cellHeight).toInt()).coerceIn(0, rows - 1) + val maxRow = (((maxY - triMinY) / cellHeight).toInt()).coerceIn(0, rows - 1) + + // Precompute values at vertices + val va = valueGetter(pa) + val vb = valueGetter(pb) + val vc = valueGetter(pc) + + // Precompute for barycentric / edge function method + // We'll compute barycentric weights using area method + val x0 = pa.x; + val y0 = pa.y + val x1 = pb.x; + val y1 = pb.y + val x2 = pc.x; + val y2 = pc.y + + // area * 2 + val denom = (y1 - y2) * (x0 - x2) + (x2 - x1) * (y0 - y2) + // if denom == 0 -> degenerate triangle, skip + if (kotlin.math.abs(denom) < 1e-15) { + t += 3 + continue + } + + for (row in minRow..maxRow) { + val cy = centerY(row) + for (col in minCol..maxCol) { + val cx = centerX(col) + + // compute barycentric coordinates (l1,l2,l3) for point (cx,cy) + val l1 = ((y1 - y2) * (cx - x2) + (x2 - x1) * (cy - y2)) / denom + val l2 = ((y2 - y0) * (cx - x2) + (x0 - x2) * (cy - y2)) / denom + val l3 = 1.0 - l1 - l2 + + // check if inside triangle (allow tiny negative eps) + if (l1 >= -1e-8 && l2 >= -1e-8 && l3 >= -1e-8) { + val value = l1 * va + l2 * vb + l3 * vc + raster[row * cols + col] = value.toFloat() + } + } + } + + t += 3 + } + + // Create a simple grayscale Bitmap for visualization (normalize values ignoring NaN) + var minV = Double.POSITIVE_INFINITY + var maxV = Double.NEGATIVE_INFINITY + for (v in raster) { + if (!v.isNaN()) { + if (v < minV) minV = v.toDouble() + if (v > maxV) maxV = v.toDouble() + } + } + if (minV == Double.POSITIVE_INFINITY || maxV == Double.NEGATIVE_INFINITY) { + // all nodata + minV = 0.0 + maxV = 1.0 + } + val bmp = Bitmap.createBitmap(cols, rows, Bitmap.Config.ARGB_8888) + for (r in 0 until rows) { + for (c in 0 until cols) { + val v = raster[r * cols + c] + val color = if (v.isNaN()) { + // transparent for nodata + 0x00000000 + } else { + val norm = ((v - minV) / (maxV - minV)).coerceIn(0.0, 1.0) + val gray = (norm * 255.0).toInt() + // ARGB + (0xFF shl 24) or (gray shl 16) or (gray shl 8) or gray + } + bmp.setPixel(c, r, color) + } + } + + return Pair(raster, bmp) + } + +} \ No newline at end of file diff --git a/app/src/main/java/com/icegps/geotools/ktx/Any.kt b/app/src/main/java/com/icegps/geotools/ktx/Any.kt new file mode 100644 index 0000000..03cfb8d --- /dev/null +++ b/app/src/main/java/com/icegps/geotools/ktx/Any.kt @@ -0,0 +1,7 @@ +package com.icegps.geotools.ktx + +/** + * @author tabidachinokaze + * @date 2025/11/5 + */ +val Any.TAG: String get() = this::class.java.simpleName diff --git a/app/src/main/java/com/icegps/geotools/ktx/Vector3D.kt b/app/src/main/java/com/icegps/geotools/ktx/Vector3D.kt new file mode 100644 index 0000000..4be01b7 --- /dev/null +++ b/app/src/main/java/com/icegps/geotools/ktx/Vector3D.kt @@ -0,0 +1,17 @@ +package com.icegps.geotools.ktx + +import com.icegps.math.geometry.Vector3D + +/** + * @author tabidachinokaze + * @date 2025/11/5 + */ +fun Vector3D.niceStr(): String { + return "[$x, $y, $z]".format(this) +} + +fun List.niceStr(): String { + return joinToString(", ", "[", "]") { + it.niceStr() + } +} diff --git a/app/src/main/java/com/icegps/geotools/model/DPoint.kt b/app/src/main/java/com/icegps/geotools/model/DPoint.kt new file mode 100644 index 0000000..0be50ee --- /dev/null +++ b/app/src/main/java/com/icegps/geotools/model/DPoint.kt @@ -0,0 +1,11 @@ +package com.icegps.geotools.model + +/** + * @author tabidachinokaze + * @date 2025/11/5 + */ +data class DPoint( + override var x: Double, + override var y: Double, + var z: Double +) : IPoint diff --git a/app/src/main/res/drawable/ic_launcher_background.xml b/app/src/main/res/drawable/ic_launcher_background.xml new file mode 100644 index 0000000..07d5da9 --- /dev/null +++ b/app/src/main/res/drawable/ic_launcher_background.xml @@ -0,0 +1,170 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/app/src/main/res/drawable/ic_launcher_foreground.xml b/app/src/main/res/drawable/ic_launcher_foreground.xml new file mode 100644 index 0000000..2b068d1 --- /dev/null +++ b/app/src/main/res/drawable/ic_launcher_foreground.xml @@ -0,0 +1,30 @@ + + + + + + + + + + + \ No newline at end of file diff --git a/app/src/main/res/drawable/ic_pile_marker.xml b/app/src/main/res/drawable/ic_pile_marker.xml new file mode 100644 index 0000000..df50811 --- /dev/null +++ b/app/src/main/res/drawable/ic_pile_marker.xml @@ -0,0 +1,29 @@ + + + + + + + + + + + + + + \ No newline at end of file diff --git a/app/src/main/res/drawable/test_radar.png b/app/src/main/res/drawable/test_radar.png new file mode 100644 index 0000000..c6e5fe1 Binary files /dev/null and b/app/src/main/res/drawable/test_radar.png differ diff --git a/app/src/main/res/drawable/voroni4.jpg b/app/src/main/res/drawable/voroni4.jpg new file mode 100644 index 0000000..d3e4036 Binary files /dev/null and b/app/src/main/res/drawable/voroni4.jpg differ diff --git a/app/src/main/res/layout/activity_main.xml b/app/src/main/res/layout/activity_main.xml new file mode 100644 index 0000000..9affce0 --- /dev/null +++ b/app/src/main/res/layout/activity_main.xml @@ -0,0 +1,10 @@ + + + + \ No newline at end of file diff --git a/app/src/main/res/mipmap-anydpi/ic_launcher.xml b/app/src/main/res/mipmap-anydpi/ic_launcher.xml new file mode 100644 index 0000000..6f3b755 --- /dev/null +++ b/app/src/main/res/mipmap-anydpi/ic_launcher.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/app/src/main/res/mipmap-anydpi/ic_launcher_round.xml b/app/src/main/res/mipmap-anydpi/ic_launcher_round.xml new file mode 100644 index 0000000..6f3b755 --- /dev/null +++ b/app/src/main/res/mipmap-anydpi/ic_launcher_round.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/app/src/main/res/mipmap-hdpi/ic_launcher.webp b/app/src/main/res/mipmap-hdpi/ic_launcher.webp new file mode 100644 index 0000000..c209e78 Binary files /dev/null and b/app/src/main/res/mipmap-hdpi/ic_launcher.webp differ diff --git a/app/src/main/res/mipmap-hdpi/ic_launcher_round.webp b/app/src/main/res/mipmap-hdpi/ic_launcher_round.webp new file mode 100644 index 0000000..b2dfe3d Binary files /dev/null and b/app/src/main/res/mipmap-hdpi/ic_launcher_round.webp differ diff --git a/app/src/main/res/mipmap-mdpi/ic_launcher.webp b/app/src/main/res/mipmap-mdpi/ic_launcher.webp new file mode 100644 index 0000000..4f0f1d6 Binary files /dev/null and b/app/src/main/res/mipmap-mdpi/ic_launcher.webp differ diff --git a/app/src/main/res/mipmap-mdpi/ic_launcher_round.webp b/app/src/main/res/mipmap-mdpi/ic_launcher_round.webp new file mode 100644 index 0000000..62b611d Binary files /dev/null and b/app/src/main/res/mipmap-mdpi/ic_launcher_round.webp differ diff --git a/app/src/main/res/mipmap-xhdpi/ic_launcher.webp b/app/src/main/res/mipmap-xhdpi/ic_launcher.webp new file mode 100644 index 0000000..948a307 Binary files /dev/null and b/app/src/main/res/mipmap-xhdpi/ic_launcher.webp differ diff --git a/app/src/main/res/mipmap-xhdpi/ic_launcher_round.webp b/app/src/main/res/mipmap-xhdpi/ic_launcher_round.webp new file mode 100644 index 0000000..1b9a695 Binary files /dev/null and b/app/src/main/res/mipmap-xhdpi/ic_launcher_round.webp differ diff --git a/app/src/main/res/mipmap-xxhdpi/ic_launcher.webp b/app/src/main/res/mipmap-xxhdpi/ic_launcher.webp new file mode 100644 index 0000000..28d4b77 Binary files /dev/null and b/app/src/main/res/mipmap-xxhdpi/ic_launcher.webp differ diff --git a/app/src/main/res/mipmap-xxhdpi/ic_launcher_round.webp b/app/src/main/res/mipmap-xxhdpi/ic_launcher_round.webp new file mode 100644 index 0000000..9287f50 Binary files /dev/null and b/app/src/main/res/mipmap-xxhdpi/ic_launcher_round.webp differ diff --git a/app/src/main/res/mipmap-xxxhdpi/ic_launcher.webp b/app/src/main/res/mipmap-xxxhdpi/ic_launcher.webp new file mode 100644 index 0000000..aa7d642 Binary files /dev/null and b/app/src/main/res/mipmap-xxxhdpi/ic_launcher.webp differ diff --git a/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.webp b/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.webp new file mode 100644 index 0000000..9126ae3 Binary files /dev/null and b/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.webp differ diff --git a/app/src/main/res/values-night/themes.xml b/app/src/main/res/values-night/themes.xml new file mode 100644 index 0000000..6c56317 --- /dev/null +++ b/app/src/main/res/values-night/themes.xml @@ -0,0 +1,16 @@ + + + + \ No newline at end of file diff --git a/app/src/main/res/values/colors.xml b/app/src/main/res/values/colors.xml new file mode 100644 index 0000000..f8c6127 --- /dev/null +++ b/app/src/main/res/values/colors.xml @@ -0,0 +1,10 @@ + + + #FFBB86FC + #FF6200EE + #FF3700B3 + #FF03DAC5 + #FF018786 + #FF000000 + #FFFFFFFF + \ No newline at end of file diff --git a/app/src/main/res/values/mapbox_access_token.xml b/app/src/main/res/values/mapbox_access_token.xml new file mode 100644 index 0000000..1a4ff3a --- /dev/null +++ b/app/src/main/res/values/mapbox_access_token.xml @@ -0,0 +1,4 @@ + + + pk.eyJ1IjoienpxMSIsImEiOiJjbWYzbzV1MzQwMHJvMmpvbG1wbjJwdjUyIn0.LvKjIrCv9dAFcGxOM52f2Q + \ No newline at end of file diff --git a/app/src/main/res/values/strings.xml b/app/src/main/res/values/strings.xml new file mode 100644 index 0000000..8a54742 --- /dev/null +++ b/app/src/main/res/values/strings.xml @@ -0,0 +1,3 @@ + + geotools + \ No newline at end of file diff --git a/app/src/main/res/values/themes.xml b/app/src/main/res/values/themes.xml new file mode 100644 index 0000000..115c362 --- /dev/null +++ b/app/src/main/res/values/themes.xml @@ -0,0 +1,16 @@ + + + + \ No newline at end of file diff --git a/app/src/main/res/xml/backup_rules.xml b/app/src/main/res/xml/backup_rules.xml new file mode 100644 index 0000000..4df9255 --- /dev/null +++ b/app/src/main/res/xml/backup_rules.xml @@ -0,0 +1,13 @@ + + + + \ No newline at end of file diff --git a/app/src/main/res/xml/data_extraction_rules.xml b/app/src/main/res/xml/data_extraction_rules.xml new file mode 100644 index 0000000..9ee9997 --- /dev/null +++ b/app/src/main/res/xml/data_extraction_rules.xml @@ -0,0 +1,19 @@ + + + + + + + \ No newline at end of file diff --git a/app/src/test/java/com/icegps/geotools/ExampleUnitTest.kt b/app/src/test/java/com/icegps/geotools/ExampleUnitTest.kt new file mode 100644 index 0000000..f7addbd --- /dev/null +++ b/app/src/test/java/com/icegps/geotools/ExampleUnitTest.kt @@ -0,0 +1,17 @@ +package com.icegps.geotools + +import org.junit.Test + +import org.junit.Assert.* + +/** + * Example local unit test, which will execute on the development machine (host). + * + * See [testing documentation](http://d.android.com/tools/testing). + */ +class ExampleUnitTest { + @Test + fun addition_isCorrect() { + assertEquals(4, 2 + 2) + } +} \ No newline at end of file diff --git a/build.gradle b/build.gradle new file mode 100644 index 0000000..fc94b22 --- /dev/null +++ b/build.gradle @@ -0,0 +1,7 @@ +// Top-level build file where you can add configuration options common to all sub-projects/modules. +plugins { + alias(libs.plugins.android.application) apply false + alias(libs.plugins.kotlin.android) apply false + alias(libs.plugins.kotlin.jvm) apply false + alias(libs.plugins.android.library) apply false +} \ No newline at end of file diff --git a/delaunator/.gitignore b/delaunator/.gitignore new file mode 100644 index 0000000..42afabf --- /dev/null +++ b/delaunator/.gitignore @@ -0,0 +1 @@ +/build \ No newline at end of file diff --git a/delaunator/build.gradle b/delaunator/build.gradle new file mode 100644 index 0000000..84b0201 --- /dev/null +++ b/delaunator/build.gradle @@ -0,0 +1,40 @@ +plugins { + alias(libs.plugins.android.library) + alias(libs.plugins.kotlin.android) +} + +android { + namespace 'com.icegps.geotools' + compileSdk 35 + + defaultConfig { + minSdk 28 + + testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" + consumerProguardFiles "consumer-rules.pro" + } + + buildTypes { + release { + minifyEnabled false + proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' + } + } + compileOptions { + sourceCompatibility JavaVersion.VERSION_11 + targetCompatibility JavaVersion.VERSION_11 + } + kotlinOptions { + jvmTarget = '11' + } +} + +dependencies { + + implementation libs.androidx.core.ktx + implementation libs.androidx.appcompat + implementation libs.material + testImplementation libs.junit + androidTestImplementation libs.androidx.junit + androidTestImplementation libs.androidx.espresso.core +} \ No newline at end of file diff --git a/delaunator/consumer-rules.pro b/delaunator/consumer-rules.pro new file mode 100644 index 0000000..e69de29 diff --git a/delaunator/proguard-rules.pro b/delaunator/proguard-rules.pro new file mode 100644 index 0000000..481bb43 --- /dev/null +++ b/delaunator/proguard-rules.pro @@ -0,0 +1,21 @@ +# Add project specific ProGuard rules here. +# You can control the set of applied configuration files using the +# proguardFiles setting in build.gradle. +# +# For more details, see +# http://developer.android.com/guide/developing/tools/proguard.html + +# If your project uses WebView with JS, uncomment the following +# and specify the fully qualified class name to the JavaScript interface +# class: +#-keepclassmembers class fqcn.of.javascript.interface.for.webview { +# public *; +#} + +# Uncomment this to preserve the line number information for +# debugging stack traces. +#-keepattributes SourceFile,LineNumberTable + +# If you keep the line number information, uncomment this to +# hide the original source file name. +#-renamesourcefileattribute SourceFile \ No newline at end of file diff --git a/delaunator/src/androidTest/java/com/icegps/geotools/ExampleInstrumentedTest.kt b/delaunator/src/androidTest/java/com/icegps/geotools/ExampleInstrumentedTest.kt new file mode 100644 index 0000000..bff94b7 --- /dev/null +++ b/delaunator/src/androidTest/java/com/icegps/geotools/ExampleInstrumentedTest.kt @@ -0,0 +1,24 @@ +package com.icegps.geotools + +import androidx.test.platform.app.InstrumentationRegistry +import androidx.test.ext.junit.runners.AndroidJUnit4 + +import org.junit.Test +import org.junit.runner.RunWith + +import org.junit.Assert.* + +/** + * Instrumented test, which will execute on an Android device. + * + * See [testing documentation](http://d.android.com/tools/testing). + */ +@RunWith(AndroidJUnit4::class) +class ExampleInstrumentedTest { + @Test + fun useAppContext() { + // Context of the app under test. + val appContext = InstrumentationRegistry.getInstrumentation().targetContext + assertEquals("com.icegps.geotools.test", appContext.packageName) + } +} \ No newline at end of file diff --git a/delaunator/src/main/AndroidManifest.xml b/delaunator/src/main/AndroidManifest.xml new file mode 100644 index 0000000..a5918e6 --- /dev/null +++ b/delaunator/src/main/AndroidManifest.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/delaunator/src/main/java/com/icegps/geotools/Delaunator.kt b/delaunator/src/main/java/com/icegps/geotools/Delaunator.kt new file mode 100644 index 0000000..7c9294f --- /dev/null +++ b/delaunator/src/main/java/com/icegps/geotools/Delaunator.kt @@ -0,0 +1,625 @@ +package com.icegps.geotools + +import com.icegps.geotools.model.Edge +import com.icegps.geotools.model.IEdge +import com.icegps.geotools.model.IPoint +import com.icegps.geotools.model.Point +import com.icegps.geotools.model.VoronoiCell +import kotlin.math.abs +import kotlin.math.ceil +import kotlin.math.floor +import kotlin.math.pow +import kotlin.math.sqrt + +interface IDelaunator { + val points: List + var triangles: Array + var halfedges: Array + fun getHullEdges(): List + fun getVoronoiCells(): Sequence + fun getEdges(): Sequence +} + +class Delaunator(override val points: List) : IDelaunator { + + private val EPSILON = 2.0.pow(-52.0) + private val edgeStack = Array(512) { 0 } + + override var triangles: Array + override var halfedges: Array + + private val hashSize: Int + private val hullPrev: MutableList + private val hullNext: MutableList + private val hullTri: MutableList + private val hullHash: Array + + private var cx: Double + private var cy: Double + + private var trianglesLen: Int + private val coords: Array + private var hullStart: Int + private var hullSize: Int + private val hull: Array + + + init { + if (points.size < 3) { + throw IndexOutOfBoundsException("Need at least 3 points") + } + + coords = Array(points.size * 2) { .0 } + + points.forEachIndexed { index, point -> + coords[2 * index] = point.x + coords[2 * index + 1] = point.y + } + + val n = coords.size shr 1 + val maxTriangles = 2 * n - 5 + + triangles = Array(maxTriangles * 3) { 0 } + + halfedges = Array(maxTriangles * 3) { 0 } + hashSize = ceil(sqrt(n.toDouble())).toInt() + + hullPrev = MutableList(n) { 0 } + hullNext = MutableList(n) { 0 } + hullTri = MutableList(n) { 0 } + hullHash = Array(hashSize) { 0 } + + val ids = Array(n) { 0 } + + var minX = Double.POSITIVE_INFINITY + var minY = Double.POSITIVE_INFINITY + var maxX = Double.POSITIVE_INFINITY + var maxY = Double.POSITIVE_INFINITY + + for (i in 0 until n) { + val x = coords[2 * i] + val y = coords[2 * i + 1] + if (x < minX) minX = x + if (y < minY) minY = y + if (x > maxX) maxX = x + if (y > maxY) maxY = y + ids[i] = i + } + + val cx = (minX + maxX) / 2 + val cy = (minY + maxY) / 2 + + var minDist = Double.POSITIVE_INFINITY + var i0 = 0 + var i1 = 0 + var i2 = 0 + + // pick a seed point close to the center + for (i in 0 until n) { + val d = dist(cx, cy, coords[2 * i], coords[2 * i + 1]) + if (d < minDist) { + i0 = i + minDist = d + } + } + val i0x = coords[2 * i0] + val i0y = coords[2 * i0 + 1] + + minDist = Double.POSITIVE_INFINITY + + // find the point closest to the seed + for (i in 0 until n) { + if (i == i0) continue + val d = dist(i0x, i0y, coords[2 * i], coords[2 * i + 1]) + if (d < minDist && d > 0) { + i1 = i + minDist = d + } + } + + var i1x = coords[2 * i1] + var i1y = coords[2 * i1 + 1] + + var minRadius = Double.POSITIVE_INFINITY + + // find the third point which forms the smallest circumcircle with the first two + for (i in 0 until n) { + if (i == i0 || i == i1) continue + val r = circumRadius(i0x, i0y, i1x, i1y, coords[2 * i], coords[2 * i + 1]) + if (r < minRadius) { + i2 = i + minRadius = r + } + } + var i2x = coords[2 * i2] + var i2y = coords[2 * i2 + 1] + + if (minRadius == Double.POSITIVE_INFINITY) { + throw Exception("No Delaunay triangulation exists for this input.") + } + + if (orient(i0x, i0y, i1x, i1y, i2x, i2y)) { + val i = i1 + val x = i1x + val y = i1y + i1 = i2 + i1x = i2x + i1y = i2y + i2 = i + i2x = x + i2y = y + } + + val center = circumCenter(i0x, i0y, i1x, i1y, i2x, i2y) + this.cx = center.x + this.cy = center.y + + val dists = Array(n) { i -> + dist(coords[2 * i], coords[2 * i + 1], center.x, center.y) + } + + // sort the points by distance from the seed triangle circumcenter + quicksort(ids, dists, 0, n - 1) + + // set up the seed triangle as the starting hull + hullStart = i0 + hullSize = 3 + + hullPrev[i2] = i1 + hullNext[i0] = i1 + hullPrev[i0] = i2 + hullNext[i1] = i2 + hullPrev[i1] = i0 + hullNext[i2] = i0 + + hullTri[i0] = 0 + hullTri[i1] = 1 + hullTri[i2] = 2 + + hullHash[hashKey(i0x, i0y)] = i0 + hullHash[hashKey(i1x, i1y)] = i1 + hullHash[hashKey(i2x, i2y)] = i2 + + trianglesLen = 0 + addTriangle(i0, i1, i2, -1, -1, -1) + + var xp = .0 + var yp = .0 + + for (k in ids.indices) { + val i = ids[k] + val x = coords[2 * i] + val y = coords[2 * i + 1] + + // skip near-duplicate points + if (k > 0 && abs(x - xp) <= EPSILON && abs(y - yp) <= EPSILON) continue + xp = x + yp = y + + // skip seed triangle points + if (i == i0 || i == i1 || i == i2) continue + + // find a visible edge on the convex hull using edge hash + var start = 0 + for (j in 0 until hashSize) { + val key = hashKey(x, y) + start = hullHash[(key + j) % hashSize] + if (start != -1 && start != hullNext[start]) break + } + + + start = hullPrev[start] + var e = start + var q = hullNext[e] + + while (!orient(x, y, coords[2 * e], coords[2 * e + 1], coords[2 * q], coords[2 * q + 1])) { + e = q + if (e == start) { + e = Int.MAX_VALUE + break + } + + q = hullNext[e] + } + + if (e == Int.MAX_VALUE) continue // likely a near-duplicate point; skip it + + // add the first triangle from the point + var t = addTriangle(e, i, hullNext[e], -1, -1, hullTri[e]) + + // recursively flip triangles from the point until they satisfy the Delaunay condition + hullTri[i] = legalize(t + 2) + hullTri[e] = t // keep track of boundary triangles on the hull + hullSize++ + + // walk forward through the hull, adding more triangles and flipping recursively + var next = hullNext[e] + q = hullNext[next] + + while (orient(x, y, coords[2 * next], coords[2 * next + 1], coords[2 * q], coords[2 * q + 1])) { + t = addTriangle(next, i, q, hullTri[i], -1, hullTri[next]) + hullTri[i] = legalize(t + 2) + hullNext[next] = next // mark as removed + hullSize-- + next = q + + q = hullNext[next] + } + + // walk backward from the other side, adding more triangles and flipping + if (e == start) { + q = hullPrev[e] + + while (orient(x, y, coords[2 * q], coords[2 * q + 1], coords[2 * e], coords[2 * e + 1])) { + t = addTriangle(q, i, e, -1, hullTri[e], hullTri[q]) + legalize(t + 2) + hullTri[q] = t + hullNext[e] = e // mark as removed + hullSize-- + e = q + + q = hullPrev[e] + } + } + + // update the hull indices + hullPrev[i] = e + hullStart = e + hullPrev[next] = i + hullNext[e] = i + hullNext[i] = next + + // save the two new edges in the hash table + hullHash[hashKey(x, y)] = i + hullHash[hashKey(coords[2 * e], coords[2 * e + 1])] = e + } + + hull = Array(hullSize) { 0 } + var s = hullStart + for (i in 0 until hullSize) { + hull[i] = s + s = hullNext[s] + } + + // get rid of temporary arrays + hullPrev.clear() + hullNext.clear() + hullTri.clear() + + //// trim typed triangle mesh arrays + triangles = triangles.take(trianglesLen).toTypedArray() + halfedges = halfedges.take(trianglesLen).toTypedArray() + } + + private fun hashKey(x: Double, y: Double): Int { + return (floor(pseudoAngle(x - cx, y - cy) * hashSize) % hashSize).toInt() + } + + private fun pseudoAngle(dx: Double, dy: Double): Double { + val p = dx / (abs(dx) + abs(dy)) + return (if (dy > 0) 3 - p else 1 + p) / 4 // [0..1] + } + + private fun legalize(index: Int): Int { + var a = index + var i = 0 + var ar: Int + + // recursion eliminated with a fixed-size stack + while (true) { + val b = halfedges[a] + + /* if the pair of triangles doesn't satisfy the Delaunay condition + * (p1 is inside the circumcircle of [p0, pl, pr]), flip them, + * then do the same check/flip recursively for the new pair of triangles + * + * pl pl + * /||\ / \ + * al/ || \bl al/ \a + * / || \ / \ + * / a||b \ flip /___ar___\ + * p0\ || /p1 => p0\---bl---/p1 + * \ || / \ / + * ar\ || /br b\ /br + * \||/ \ / + * pr pr + */ + val a0 = a - a % 3 + ar = a0 + (a + 2) % 3 + + if (b == -1) { // convex hull edge + if (i == 0) break + a = edgeStack[--i] + continue + } + + val b0 = b - b % 3 + val al = a0 + (a + 1) % 3 + val bl = b0 + (b + 2) % 3 + + val p0 = triangles[ar] + val pr = triangles[a] + val pl = triangles[al] + val p1 = triangles[bl] + + val illegal = inCircle( + coords[2 * p0], coords[2 * p0 + 1], + coords[2 * pr], coords[2 * pr + 1], + coords[2 * pl], coords[2 * pl + 1], + coords[2 * p1], coords[2 * p1 + 1] + ) + + if (illegal) { + triangles[a] = p1 + triangles[b] = p0 + + val hbl = halfedges[bl] + + // edge swapped on the other side of the hull (rare); fix the halfedge reference + if (hbl == -1) { + var e = hullStart + do { + if (hullTri[e] == bl) { + hullTri[e] = a + break + } + e = hullNext[e] + } while (e != hullStart) + } + link(a, hbl) + link(b, halfedges[ar]) + link(ar, bl) + + val br = b0 + (b + 1) % 3 + + // don't worry about hitting the cap: it can only happen on extremely degenerate input + if (i < edgeStack.size) { + edgeStack[i++] = br + } + } else { + if (i == 0) break + a = edgeStack[--i] + } + } + + return ar + } + + private fun inCircle( + ax: Double, + ay: Double, + bx: Double, + by: Double, + cx: Double, + cy: Double, + px: Double, + py: Double + ): Boolean { + val dx = ax - px + val dy = ay - py + val ex = bx - px + val ey = by - py + val fx = cx - px + val fy = cy - py + val ap = dx * dx + dy * dy + val bp = ex * ex + ey * ey + val cp = fx * fx + fy * fy + return dx * (ey * cp - bp * fy) - + dy * (ex * cp - bp * fx) + + ap * (ex * fy - ey * fx) < 0 + } + + private fun link(a: Int, b: Int) { + halfedges[a] = b + if (b != -1) halfedges[b] = a + } + + private fun circumRadius( + ax: Double, + ay: Double, + bx: Double, + by: Double, + cx: Double, + cy: Double + ): Double { + val dx = bx - ax + val dy = by - ay + val ex = cx - ax + val ey = cy - ay + val bl = dx * dx + dy * dy + val cl = ex * ex + ey * ey + val d = 0.5 / (dx * ey - dy * ex) + val x = (ey * bl - dy * cl) * d + val y = (dx * cl - ex * bl) * d + return x * x + y * y + } + + private fun quicksort(ids: Array, dists: Array, left: Int, right: Int) { + if (right - left <= 20) { + for (i in left + 1..right) { + val temp = ids[i] + val tempDist = dists[temp] + var j = i - 1 + while (j >= left && dists[ids[j]] > tempDist) ids[j + 1] = ids[j--] + ids[j + 1] = temp + } + } else { + val median = left + right shr 1 + var i = left + 1 + var j = right + swap(ids, median, i) + if (dists[ids[left]] > dists[ids[right]]) swap(ids, left, right) + if (dists[ids[i]] > dists[ids[right]]) swap(ids, i, right) + if (dists[ids[left]] > dists[ids[i]]) swap(ids, left, i) + val temp = ids[i] + val tempDist = dists[temp] + while (true) { + do i++ while (dists[ids[i]] < tempDist) + do j-- while (dists[ids[j]] > tempDist) + if (j < i) break + swap(ids, i, j) + } + ids[left + 1] = ids[j] + ids[j] = temp + if (right - i + 1 >= j - left) { + quicksort(ids, dists, i, right) + quicksort(ids, dists, left, j - 1) + } else { + quicksort(ids, dists, left, j - 1) + quicksort(ids, dists, i, right) + } + } + } + + private fun swap(arr: Array, i: Int, j: Int) { + val tmp = arr[i] + arr[i] = arr[j] + arr[j] = tmp + } + + private fun circumCenter( + ax: Double, + ay: Double, + bx: Double, + by: Double, + cx: Double, + cy: Double + ): Point { + val dx = bx - ax + val dy = by - ay + val ex = cx - ax + val ey = cy - ay + val bl = dx * dx + dy * dy + val cl = ex * ex + ey * ey + val d = 0.5 / (dx * ey - dy * ex) + val x = ax + (ey * bl - dy * cl) * d + val y = ay + (dx * cl - ex * bl) * d + return Point(x, y) + } + + private fun orient(px: Double, py: Double, qx: Double, qy: Double, rx: Double, ry: Double): Boolean { + return (qy - py) * (rx - qx) - (qx - px) * (ry - qy) < 0 + } + + private fun addTriangle(i0: Int, i1: Int, i2: Int, a: Int, b: Int, c: Int): Int { + val t = trianglesLen + triangles[t] = i0 + triangles[t + 1] = i1 + triangles[t + 2] = i2 + link(t, a) + link(t + 1, b) + link(t + 2, c) + trianglesLen += 3 + return t + } + + private fun dist(ax: Double, ay: Double, bx: Double, by: Double): Double { + val dx = ax - bx + val dy = ay - by + return dx * dx + dy * dy + } + + private fun createHull(points: List): List { + return points.mapIndexed { index: Int, point: T -> + if (points.lastIndex == index) { + Edge(0, point, points.first()) + } else { + Edge(0, point, points[index + 1]) + } + } + } + + private fun getHullPoints(): List { + return hull.map { x -> points[x] } + } + + override fun getHullEdges(): List { + return createHull(getHullPoints()) + } + + override fun getVoronoiCells(): Sequence { + return sequence { + val seen = HashSet() // of point ids + for (triangleId in triangles.indices) { + val id = triangles[nextHalfedgeIndex(triangleId)] + if (!seen.contains(id)) { + seen.add(id) + val edges = edgesAroundPoint(triangleId) + val triangles = edges.map { x -> triangleOfEdge(x) } + val vertices = triangles.map { x -> getTriangleCenter(x) } + yield(VoronoiCell(id, vertices.toList())) + } + } + } + } + + private fun getTriangleCenter(t: Int): IPoint { + val vertices = getTrianglePoints(t) + return getCentroid(vertices) + } + + private fun getCentroid(points: List): IPoint { + + var accumulatedArea = 0.0 + var centerX = 0.0 + var centerY = 0.0 + var j = points.size - 1 + for (i in points.indices) { + val temp = points[i].x * points[j].y - points[j].x * points[i].y + accumulatedArea += temp + centerX += (points[i].x + points[j].x) * temp + centerY += (points[i].y + points[j].y) * temp + j = i + } + + accumulatedArea *= 3.0 + return Point( + centerX / accumulatedArea, + centerY / accumulatedArea + ) + } + + private fun getTrianglePoints(t: Int): List { + return pointsOfTriangle(t).map { p -> points[p] } + } + + private fun pointsOfTriangle(t: Int): List { + return edgesOfTriangle(t).map { e -> triangles[e] } + } + + private fun edgesOfTriangle(t: Int): List { + return listOf(3 * t, 3 * t + 1, 3 * t + 2) + } + + private fun triangleOfEdge(e: Int): Int { + return floor(e / 3.0).toInt() + } + + private fun edgesAroundPoint(start: Int): Sequence { + return sequence { + var incoming = start + do { + yield(incoming) + val outgoing = nextHalfedgeIndex(incoming) + incoming = halfedges[outgoing] + } while (incoming != -1 && incoming != start) + } + } + + private fun nextHalfedgeIndex(e: Int): Int { + return if (e % 3 == 2) e - 2 else e + 1 + } + + override fun getEdges(): Sequence { + return sequence { + for (e in triangles.indices) { + if (e > halfedges[e]) { + val p = points[triangles[e]] + val q = points[triangles[nextHalfedgeIndex(e)]] + yield(Edge(e, p, q)) + } + } + } + } + +} \ No newline at end of file diff --git a/delaunator/src/main/java/com/icegps/geotools/model/Edge.kt b/delaunator/src/main/java/com/icegps/geotools/model/Edge.kt new file mode 100644 index 0000000..70d8a6c --- /dev/null +++ b/delaunator/src/main/java/com/icegps/geotools/model/Edge.kt @@ -0,0 +1,7 @@ +package com.icegps.geotools.model + +class Edge( + override val index: Int, + override val p: IPoint, + override val q: IPoint +) : IEdge \ No newline at end of file diff --git a/delaunator/src/main/java/com/icegps/geotools/model/IEdge.kt b/delaunator/src/main/java/com/icegps/geotools/model/IEdge.kt new file mode 100644 index 0000000..0b0c73c --- /dev/null +++ b/delaunator/src/main/java/com/icegps/geotools/model/IEdge.kt @@ -0,0 +1,7 @@ +package com.icegps.geotools.model + +interface IEdge { + val p: IPoint + val q: IPoint + val index: Int +} \ No newline at end of file diff --git a/delaunator/src/main/java/com/icegps/geotools/model/IPoint.kt b/delaunator/src/main/java/com/icegps/geotools/model/IPoint.kt new file mode 100644 index 0000000..1215d00 --- /dev/null +++ b/delaunator/src/main/java/com/icegps/geotools/model/IPoint.kt @@ -0,0 +1,6 @@ +package com.icegps.geotools.model + +interface IPoint { + var x: Double + var y: Double +} \ No newline at end of file diff --git a/delaunator/src/main/java/com/icegps/geotools/model/ITriangle.kt b/delaunator/src/main/java/com/icegps/geotools/model/ITriangle.kt new file mode 100644 index 0000000..4e29f10 --- /dev/null +++ b/delaunator/src/main/java/com/icegps/geotools/model/ITriangle.kt @@ -0,0 +1,6 @@ +package com.icegps.geotools.model + +interface ITriangle { + val points: List + val Index: Int +} \ No newline at end of file diff --git a/delaunator/src/main/java/com/icegps/geotools/model/IVoronoiCell.kt b/delaunator/src/main/java/com/icegps/geotools/model/IVoronoiCell.kt new file mode 100644 index 0000000..db20781 --- /dev/null +++ b/delaunator/src/main/java/com/icegps/geotools/model/IVoronoiCell.kt @@ -0,0 +1,6 @@ +package com.icegps.geotools.model + +interface IVoronoiCell { + val points: List + val index: Int +} \ No newline at end of file diff --git a/delaunator/src/main/java/com/icegps/geotools/model/Point.kt b/delaunator/src/main/java/com/icegps/geotools/model/Point.kt new file mode 100644 index 0000000..c20ec9e --- /dev/null +++ b/delaunator/src/main/java/com/icegps/geotools/model/Point.kt @@ -0,0 +1,19 @@ +package com.icegps.geotools.model + +data class Point(override var x: Double, override var y: Double) : IPoint { + + override fun toString() = "{$x},{$y}" + + operator fun minus(other: Point): Point { + return Point(x - other.x, y - other.y) + } + + operator fun plus(other: Point): Point { + return Point(x + other.x, y + other.y) + } + + operator fun div(other: Int): Point { + return Point(x / other, y / other) + } + +} \ No newline at end of file diff --git a/delaunator/src/main/java/com/icegps/geotools/model/Triangle.kt b/delaunator/src/main/java/com/icegps/geotools/model/Triangle.kt new file mode 100644 index 0000000..0d6545b --- /dev/null +++ b/delaunator/src/main/java/com/icegps/geotools/model/Triangle.kt @@ -0,0 +1,6 @@ +package com.icegps.geotools.model + +class Triangle( + override val points: List, + override val Index: Int +) : ITriangle \ No newline at end of file diff --git a/delaunator/src/main/java/com/icegps/geotools/model/VoronoiCell.kt b/delaunator/src/main/java/com/icegps/geotools/model/VoronoiCell.kt new file mode 100644 index 0000000..e9c23f3 --- /dev/null +++ b/delaunator/src/main/java/com/icegps/geotools/model/VoronoiCell.kt @@ -0,0 +1,6 @@ +package com.icegps.geotools.model + +class VoronoiCell( + override val index: Int, + override val points: List +) : IVoronoiCell \ No newline at end of file diff --git a/delaunator/src/test/java/com/icegps/geotools/ExampleUnitTest.kt b/delaunator/src/test/java/com/icegps/geotools/ExampleUnitTest.kt new file mode 100644 index 0000000..f7addbd --- /dev/null +++ b/delaunator/src/test/java/com/icegps/geotools/ExampleUnitTest.kt @@ -0,0 +1,17 @@ +package com.icegps.geotools + +import org.junit.Test + +import org.junit.Assert.* + +/** + * Example local unit test, which will execute on the development machine (host). + * + * See [testing documentation](http://d.android.com/tools/testing). + */ +class ExampleUnitTest { + @Test + fun addition_isCorrect() { + assertEquals(4, 2 + 2) + } +} \ No newline at end of file diff --git a/gradle.properties b/gradle.properties new file mode 100644 index 0000000..20e2a01 --- /dev/null +++ b/gradle.properties @@ -0,0 +1,23 @@ +# Project-wide Gradle settings. +# IDE (e.g. Android Studio) users: +# Gradle settings configured through the IDE *will override* +# any settings specified in this file. +# For more details on how to configure your build environment visit +# http://www.gradle.org/docs/current/userguide/build_environment.html +# Specifies the JVM arguments used for the daemon process. +# The setting is particularly useful for tweaking memory settings. +org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8 +# When configured, Gradle will run in incubating parallel mode. +# This option should only be used with decoupled projects. For more details, visit +# https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects +# org.gradle.parallel=true +# AndroidX package structure to make it clearer which packages are bundled with the +# Android operating system, and which are packaged with your app's APK +# https://developer.android.com/topic/libraries/support-library/androidx-rn +android.useAndroidX=true +# Kotlin code style for this project: "official" or "obsolete": +kotlin.code.style=official +# Enables namespacing of each library's R class so that its R class includes only the +# resources declared in the library itself and none from the library's dependencies, +# thereby reducing the size of the R class for that library +android.nonTransitiveRClass=true \ No newline at end of file diff --git a/gradle/libs.versions.toml b/gradle/libs.versions.toml new file mode 100644 index 0000000..7446f83 --- /dev/null +++ b/gradle/libs.versions.toml @@ -0,0 +1,29 @@ +[versions] +agp = "8.10.1" +kotlin = "2.0.21" +coreKtx = "1.17.0" +junit = "4.13.2" +junitVersion = "1.3.0" +espressoCore = "3.7.0" +appcompat = "1.7.1" +material = "1.12.0" +activity = "1.11.0" +constraintlayout = "2.2.1" + +[libraries] +androidx-core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" } +junit = { group = "junit", name = "junit", version.ref = "junit" } +androidx-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" } +androidx-espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" } +androidx-appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompat" } +material = { group = "com.google.android.material", name = "material", version.ref = "material" } +androidx-activity = { group = "androidx.activity", name = "activity", version.ref = "activity" } +androidx-constraintlayout = { group = "androidx.constraintlayout", name = "constraintlayout", version.ref = "constraintlayout" } +kotlin-test = { module = "org.jetbrains.kotlin:kotlin-test", version.ref = "kotlin" } + +[plugins] +android-application = { id = "com.android.application", version.ref = "agp" } +kotlin-android = { id = "org.jetbrains.kotlin.android", version.ref = "kotlin" } +kotlin-jvm = { id = "org.jetbrains.kotlin.jvm", version.ref = "kotlin" } +android-library = { id = "com.android.library", version.ref = "agp" } + diff --git a/gradle/wrapper/gradle-wrapper.jar b/gradle/wrapper/gradle-wrapper.jar new file mode 100644 index 0000000..e708b1c Binary files /dev/null and b/gradle/wrapper/gradle-wrapper.jar differ diff --git a/gradle/wrapper/gradle-wrapper.properties b/gradle/wrapper/gradle-wrapper.properties new file mode 100644 index 0000000..77d3bbd --- /dev/null +++ b/gradle/wrapper/gradle-wrapper.properties @@ -0,0 +1,6 @@ +#Wed Nov 05 13:47:37 CST 2025 +distributionBase=GRADLE_USER_HOME +distributionPath=wrapper/dists +distributionUrl=https\://services.gradle.org/distributions/gradle-8.11.1-bin.zip +zipStoreBase=GRADLE_USER_HOME +zipStorePath=wrapper/dists diff --git a/gradlew b/gradlew new file mode 100644 index 0000000..4f906e0 --- /dev/null +++ b/gradlew @@ -0,0 +1,185 @@ +#!/usr/bin/env sh + +# +# Copyright 2015 the original author or authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. +# + +############################################################################## +## +## Gradle start up script for UN*X +## +############################################################################## + +# Attempt to set APP_HOME +# Resolve links: $0 may be a link +PRG="$0" +# Need this for relative symlinks. +while [ -h "$PRG" ] ; do + ls=`ls -ld "$PRG"` + link=`expr "$ls" : '.*-> \(.*\)$'` + if expr "$link" : '/.*' > /dev/null; then + PRG="$link" + else + PRG=`dirname "$PRG"`"/$link" + fi +done +SAVED="`pwd`" +cd "`dirname \"$PRG\"`/" >/dev/null +APP_HOME="`pwd -P`" +cd "$SAVED" >/dev/null + +APP_NAME="Gradle" +APP_BASE_NAME=`basename "$0"` + +# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' + +# Use the maximum available, or set MAX_FD != -1 to use that value. +MAX_FD="maximum" + +warn () { + echo "$*" +} + +die () { + echo + echo "$*" + echo + exit 1 +} + +# OS specific support (must be 'true' or 'false'). +cygwin=false +msys=false +darwin=false +nonstop=false +case "`uname`" in + CYGWIN* ) + cygwin=true + ;; + Darwin* ) + darwin=true + ;; + MINGW* ) + msys=true + ;; + NONSTOP* ) + nonstop=true + ;; +esac + +CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar + + +# Determine the Java command to use to start the JVM. +if [ -n "$JAVA_HOME" ] ; then + if [ -x "$JAVA_HOME/jre/sh/java" ] ; then + # IBM's JDK on AIX uses strange locations for the executables + JAVACMD="$JAVA_HOME/jre/sh/java" + else + JAVACMD="$JAVA_HOME/bin/java" + fi + if [ ! -x "$JAVACMD" ] ; then + die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +else + JAVACMD="java" + which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." +fi + +# Increase the maximum file descriptors if we can. +if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then + MAX_FD_LIMIT=`ulimit -H -n` + if [ $? -eq 0 ] ; then + if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then + MAX_FD="$MAX_FD_LIMIT" + fi + ulimit -n $MAX_FD + if [ $? -ne 0 ] ; then + warn "Could not set maximum file descriptor limit: $MAX_FD" + fi + else + warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" + fi +fi + +# For Darwin, add options to specify how the application appears in the dock +if $darwin; then + GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" +fi + +# For Cygwin or MSYS, switch paths to Windows format before running java +if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then + APP_HOME=`cygpath --path --mixed "$APP_HOME"` + CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` + + JAVACMD=`cygpath --unix "$JAVACMD"` + + # We build the pattern for arguments to be converted via cygpath + ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` + SEP="" + for dir in $ROOTDIRSRAW ; do + ROOTDIRS="$ROOTDIRS$SEP$dir" + SEP="|" + done + OURCYGPATTERN="(^($ROOTDIRS))" + # Add a user-defined pattern to the cygpath arguments + if [ "$GRADLE_CYGPATTERN" != "" ] ; then + OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" + fi + # Now convert the arguments - kludge to limit ourselves to /bin/sh + i=0 + for arg in "$@" ; do + CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` + CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option + + if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition + eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` + else + eval `echo args$i`="\"$arg\"" + fi + i=`expr $i + 1` + done + case $i in + 0) set -- ;; + 1) set -- "$args0" ;; + 2) set -- "$args0" "$args1" ;; + 3) set -- "$args0" "$args1" "$args2" ;; + 4) set -- "$args0" "$args1" "$args2" "$args3" ;; + 5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; + 6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; + 7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; + 8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; + 9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; + esac +fi + +# Escape application args +save () { + for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done + echo " " +} +APP_ARGS=`save "$@"` + +# Collect all arguments for the java command, following the shell quoting and substitution rules +eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS" + +exec "$JAVACMD" "$@" diff --git a/gradlew.bat b/gradlew.bat new file mode 100644 index 0000000..107acd3 --- /dev/null +++ b/gradlew.bat @@ -0,0 +1,89 @@ +@rem +@rem Copyright 2015 the original author or authors. +@rem +@rem Licensed under the Apache License, Version 2.0 (the "License"); +@rem you may not use this file except in compliance with the License. +@rem You may obtain a copy of the License at +@rem +@rem https://www.apache.org/licenses/LICENSE-2.0 +@rem +@rem Unless required by applicable law or agreed to in writing, software +@rem distributed under the License is distributed on an "AS IS" BASIS, +@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +@rem See the License for the specific language governing permissions and +@rem limitations under the License. +@rem + +@if "%DEBUG%" == "" @echo off +@rem ########################################################################## +@rem +@rem Gradle startup script for Windows +@rem +@rem ########################################################################## + +@rem Set local scope for the variables with windows NT shell +if "%OS%"=="Windows_NT" setlocal + +set DIRNAME=%~dp0 +if "%DIRNAME%" == "" set DIRNAME=. +set APP_BASE_NAME=%~n0 +set APP_HOME=%DIRNAME% + +@rem Resolve any "." and ".." in APP_HOME to make it shorter. +for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi + +@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" + +@rem Find java.exe +if defined JAVA_HOME goto findJavaFromJavaHome + +set JAVA_EXE=java.exe +%JAVA_EXE% -version >NUL 2>&1 +if "%ERRORLEVEL%" == "0" goto execute + +echo. +echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. +echo. +echo Please set the JAVA_HOME variable in your environment to match the +echo location of your Java installation. + +goto fail + +:findJavaFromJavaHome +set JAVA_HOME=%JAVA_HOME:"=% +set JAVA_EXE=%JAVA_HOME%/bin/java.exe + +if exist "%JAVA_EXE%" goto execute + +echo. +echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% +echo. +echo Please set the JAVA_HOME variable in your environment to match the +echo location of your Java installation. + +goto fail + +:execute +@rem Setup the command line + +set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar + + +@rem Execute Gradle +"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %* + +:end +@rem End local scope for the variables with windows NT shell +if "%ERRORLEVEL%"=="0" goto mainEnd + +:fail +rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of +rem the _cmd.exe /c_ return code! +if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 +exit /b 1 + +:mainEnd +if "%OS%"=="Windows_NT" endlocal + +:omega diff --git a/math/.gitignore b/math/.gitignore new file mode 100644 index 0000000..42afabf --- /dev/null +++ b/math/.gitignore @@ -0,0 +1 @@ +/build \ No newline at end of file diff --git a/math/build.gradle b/math/build.gradle new file mode 100644 index 0000000..00aa9cf --- /dev/null +++ b/math/build.gradle @@ -0,0 +1,17 @@ +import org.jetbrains.kotlin.gradle.dsl.JvmTarget + +plugins { + alias(libs.plugins.kotlin.jvm) +} +java { + sourceCompatibility JavaVersion.VERSION_1_8 + targetCompatibility JavaVersion.VERSION_1_8 +} +kotlin { + compilerOptions { + jvmTarget = JvmTarget.JVM_1_8 + } +} +dependencies { + testImplementation libs.kotlin.test +} \ No newline at end of file diff --git a/math/src/main/java/com/icegps/io/util/NumberExt.kt b/math/src/main/java/com/icegps/io/util/NumberExt.kt new file mode 100644 index 0000000..a44f689 --- /dev/null +++ b/math/src/main/java/com/icegps/io/util/NumberExt.kt @@ -0,0 +1,75 @@ +@file:Suppress("NOTHING_TO_INLINE") + +package com.icegps.io.util + +import kotlin.math.* + +//private fun Double.normalizeZero(): Double = if (this.isAlmostZero()) 0.0 else this +private val MINUS_ZERO_D = -0.0 +private fun Double.normalizeZero(): Double = if (this == MINUS_ZERO_D) 0.0 else this + +fun Double.toStringDecimal(decimalPlaces: Int, skipTrailingZeros: Boolean = false): String { + if (this.isNanOrInfinite()) return this.toString() + + //val bits = this.toRawBits() + //val sign = (bits ushr 63) != 0L + //val exponent = (bits ushr 52) and 0b11111111111 + //val fraction = bits and ((1L shl 52) - 1L) + + val res = this.roundDecimalPlaces(decimalPlaces).normalizeZero().toString() + + val eup = res.indexOf('E') + val elo = res.indexOf('e') + val eIndex = if (eup >= 0) eup else elo + val rez = if (eIndex >= 0) { + val base = res.substring(0, eIndex) + val exp = res.substring(eIndex + 1).toInt() + val rbase = if (base.contains(".")) base else "$base.0" + val zeros = "0".repeat(exp.absoluteValue + 2) + val part = if (exp > 0) "$rbase$zeros" else "$zeros$rbase" + val pointIndex2 = part.indexOf(".") + val pointIndex = if (pointIndex2 < 0) part.length else pointIndex2 + val outIndex = pointIndex + exp + val part2 = part.replace(".", "") + buildString { + if ((0 until outIndex).all { part2[it] == '0' }) { + append('0') + } else { + append(part2, 0, outIndex) + } + append('.') + append(part2, outIndex, part2.length) + } + } else { + res + } + + val pointIndex = rez.indexOf('.') + val integral = if (pointIndex >= 0) rez.substring(0, pointIndex) else rez + if (decimalPlaces == 0) return integral + + val decimal = if (pointIndex >= 0) rez.substring(pointIndex + 1).trimEnd('0') else "" + return buildString(2 + integral.length + decimalPlaces) { + append(integral) + if (decimal.isNotEmpty() || !skipTrailingZeros) { + val decimalCount = min(decimal.length, decimalPlaces) + val allZeros = (0 until decimalCount).all { decimal[it] == '0' } + if (!skipTrailingZeros || !allZeros) { + append('.') + append(decimal, 0, decimalCount) + if (!skipTrailingZeros) repeat(decimalPlaces - decimalCount) { append('0') } + } + } + } +} + +fun Float.toStringDecimal(decimalPlaces: Int, skipTrailingZeros: Boolean = false): String = this.toDouble().toStringDecimal(decimalPlaces, skipTrailingZeros) + +private fun Double.roundDecimalPlaces(places: Int): Double { + if (places < 0) return this + val placesFactor: Double = 10.0.pow(places.toDouble()) + return round(this * placesFactor) / placesFactor +} + +private fun Double.isNanOrInfinite() = this.isNaN() || this.isInfinite() +private fun Float.isNanOrInfinite() = this.isNaN() || this.isInfinite() diff --git a/math/src/main/java/com/icegps/io/util/NumberParser.kt b/math/src/main/java/com/icegps/io/util/NumberParser.kt new file mode 100644 index 0000000..c9cab61 --- /dev/null +++ b/math/src/main/java/com/icegps/io/util/NumberParser.kt @@ -0,0 +1,78 @@ +package com.icegps.io.util + +import kotlin.math.* + +object NumberParser { + const val END = '\u0000' + + fun parseInt(str: String, start: Int = 0, end: Int = str.length, radix: Int = 10): Int { + var n = start + return parseInt(radix) { if (n >= end) END else str[n++] } + } + + fun parseDouble(str: String, start: Int = 0, end: Int = str.length): Double { + var n = start + return parseDouble { if (n >= end) END else str[n++] } + } + + inline fun parseInt(radix: Int = 10, gen: (Int) -> Char): Int { + var positive = true + var out = 0 + var n = 0 + while (true) { + val c = gen(n++) + if (c == END) break + if (c == '-' || c == '+') { + positive = (c == '+') + } else { + val value = c.ctypeAsInt() + if (value < 0) break + out *= radix + out += value + } + } + return if (positive) out else -out + } + + inline fun parseDouble(gen: (Int) -> Char): Double { + var out = 0.0 + var frac = 1.0 + var pointSeen = false + var eSeen = false + var negate = false + var negateExponent = false + var exponent = 0 + var n = 0 + while (true) { + val c = gen(n++) + if (c == END) break + when (c) { + 'e', 'E' -> eSeen = true + '-' -> { + if (eSeen) negateExponent = true else negate = true + } + '.' -> pointSeen = true + else -> { + if (eSeen) { + exponent *= 10 + exponent += c.ctypeAsInt() + } else { + if (pointSeen) frac /= 10 + out *= 10 + out += c.ctypeAsInt() + } + } + } + } + val res = (out * frac) * 10.0.pow(if (negateExponent) -exponent else exponent) + return if (negate) -res else res + } +} + +@Suppress("ConvertTwoComparisonsToRangeCheck") // @TODO: Kotlin-Native doesn't optimize ranges +@PublishedApi internal fun Char.ctypeAsInt(): Int = when { + this >= '0' && this <= '9' -> this - '0' + this >= 'a' && this <= 'z' -> this - 'a' + 10 + this >= 'A' && this <= 'Z' -> this - 'A' + 10 + else -> -1 +} diff --git a/math/src/main/java/com/icegps/math/Alignment.kt b/math/src/main/java/com/icegps/math/Alignment.kt new file mode 100644 index 0000000..28b2eb1 --- /dev/null +++ b/math/src/main/java/com/icegps/math/Alignment.kt @@ -0,0 +1,47 @@ +package com.icegps.math + +import kotlin.math.absoluteValue + +//////////////////// +//////////////////// + +/** Returns the next value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */ +public fun Int.nextAlignedTo(align: Int): Int = if (this.isAlignedTo(align)) this else (((this / align) + 1) * align) +/** Returns the next value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */ +public fun Long.nextAlignedTo(align: Long): Long = if (this.isAlignedTo(align)) this else (((this / align) + 1) * align) +/** Returns the next value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */ +public fun Float.nextAlignedTo(align: Float): Float = if (this.isAlignedTo(align)) this else (((this / align).toInt() + 1) * align) +/** Returns the next value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */ +public fun Double.nextAlignedTo(align: Double): Double = if (this.isAlignedTo(align)) this else (((this / align).toInt() + 1) * align) + +/** Returns the previous value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */ +public fun Int.prevAlignedTo(align: Int): Int = if (this.isAlignedTo(align)) this else nextAlignedTo(align) - align +/** Returns the previous value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */ +public fun Long.prevAlignedTo(align: Long): Long = if (this.isAlignedTo(align)) this else nextAlignedTo(align) - align +/** Returns the previous value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */ +public fun Float.prevAlignedTo(align: Float): Float = if (this.isAlignedTo(align)) this else nextAlignedTo(align) - align +/** Returns the previous value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */ +public fun Double.prevAlignedTo(align: Double): Double = if (this.isAlignedTo(align)) this else nextAlignedTo(align) - align + +/** Returns whether [this] is multiple of [alignment] */ +public fun Int.isAlignedTo(alignment: Int): Boolean = alignment == 0 || (this % alignment) == 0 +/** Returns whether [this] is multiple of [alignment] */ +public fun Long.isAlignedTo(alignment: Long): Boolean = alignment == 0L || (this % alignment) == 0L +/** Returns whether [this] is multiple of [alignment] */ +public fun Float.isAlignedTo(alignment: Float): Boolean = alignment == 0f || (this % alignment) == 0f +/** Returns whether [this] is multiple of [alignment] */ +public fun Double.isAlignedTo(alignment: Double): Boolean = alignment == 0.0 || (this % alignment) == 0.0 + +/** Returns the previous or next value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */ +public fun Float.nearestAlignedTo(align: Float): Float { + val prev = this.prevAlignedTo(align) + val next = this.nextAlignedTo(align) + return if ((this - prev).absoluteValue < (this - next).absoluteValue) prev else next +} +/** Returns the previous or next value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */ +public fun Double.nearestAlignedTo(align: Double): Double { + val prev = this.prevAlignedTo(align) + val next = this.nextAlignedTo(align) + return if ((this - prev).absoluteValue < (this - next).absoluteValue) prev else next +} + diff --git a/math/src/main/java/com/icegps/math/BooleanConversion.kt b/math/src/main/java/com/icegps/math/BooleanConversion.kt new file mode 100644 index 0000000..9327a26 --- /dev/null +++ b/math/src/main/java/com/icegps/math/BooleanConversion.kt @@ -0,0 +1,9 @@ +package com.icegps.math + +//////////////////// +//////////////////// + +/** Converts this [Boolean] into integer: 1 for true, 0 for false */ +inline fun Boolean.toInt(): Int = if (this) 1 else 0 +inline fun Boolean.toByte(): Byte = if (this) 1 else 0 +inline fun Byte.toBoolean(): Boolean = this.toInt() != 0 diff --git a/math/src/main/java/com/icegps/math/Clamp.kt b/math/src/main/java/com/icegps/math/Clamp.kt new file mode 100644 index 0000000..c631771 --- /dev/null +++ b/math/src/main/java/com/icegps/math/Clamp.kt @@ -0,0 +1,38 @@ +package com.icegps.math + +/** Clamps [this] value into the range [min] and [max] */ +fun Int.clamp(min: Int, max: Int): Int = if (this < min) min else if (this > max) max else this +/** Clamps [this] value into the range [min] and [max] */ +fun Long.clamp(min: Long, max: Long): Long = if (this < min) min else if (this > max) max else this +/** Clamps [this] value into the range [min] and [max] */ +fun Double.clamp(min: Double, max: Double): Double = if (this < min) min else if (this > max) max else this +/** Clamps [this] value into the range [min] and [max] */ +fun Float.clamp(min: Float, max: Float): Float = if ((this < min)) min else if ((this > max)) max else this + +/** Clamps [this] value into the range 0 and 1 */ +fun Double.clamp01(): Double = clamp(0.0, 1.0) +/** Clamps [this] value into the range 0 and 1 */ +fun Float.clamp01(): Float = clamp(0f, 1f) + +/** Clamps [this] [Long] value into the range [min] and [max] converting it into [Int]. The default parameters will cover the whole range of values. */ +fun Long.toIntClamp(min: Int = Int.MIN_VALUE, max: Int = Int.MAX_VALUE): Int { + if (this < min) return min + if (this > max) return max + return this.toInt() +} + +/** Clamps [this] [Long] value into the range [min] and [max] converting it into [Int] (where [min] must be zero or positive). The default parameters will cover the whole range of positive and zero values. */ +fun Long.toUintClamp(min: Int = 0, max: Int = Int.MAX_VALUE): Int = this.toIntClamp(min, max) + +/** Clamps the integer value in the 0..255 range */ +fun Int.clampUByte(): Int { + val n = this and -(if (this >= 0) 1 else 0) + return (n or (0xFF - n shr 31)) and 0xFF +} +fun Int.clampUShort(): Int { + val n = this and -(if (this >= 0) 1 else 0) + return (n or (0xFFFF - n shr 31)) and 0xFFFF +} + +fun Int.toShortClamped(): Short = this.clamp(Short.MIN_VALUE.toInt(), Short.MAX_VALUE.toInt()).toShort() +fun Int.toByteClamped(): Byte = this.clamp(Byte.MIN_VALUE.toInt(), Byte.MAX_VALUE.toInt()).toByte() diff --git a/math/src/main/java/com/icegps/math/ConvertRange.kt b/math/src/main/java/com/icegps/math/ConvertRange.kt new file mode 100644 index 0000000..864c799 --- /dev/null +++ b/math/src/main/java/com/icegps/math/ConvertRange.kt @@ -0,0 +1,24 @@ +package com.icegps.math + +//////////////////// +//////////////////// + +/** Converts this value considering it was in the range [srcMin]..[srcMax] into [dstMin]..[dstMax], if the value is not inside the range the output value will be outside the destination range */ +fun Float.convertRange(srcMin: Float, srcMax: Float, dstMin: Float, dstMax: Float): Float = (dstMin + (dstMax - dstMin) * ((this - srcMin) / (srcMax - srcMin))) +/** Converts this value considering it was in the range [srcMin]..[srcMax] into [dstMin]..[dstMax], if the value is not inside the range the output value will be outside the destination range */ +fun Double.convertRange(srcMin: Double, srcMax: Double, dstMin: Double, dstMax: Double): Double = (dstMin + (dstMax - dstMin) * ((this - srcMin) / (srcMax - srcMin))) +//fun Double.convertRange(minSrc: Double, maxSrc: Double, minDst: Double, maxDst: Double): Double = (((this - minSrc) / (maxSrc - minSrc)) * (maxDst - minDst)) + minDst +/** Converts this value considering it was in the range [srcMin]..[srcMax] into [dstMin]..[dstMax], if the value is not inside the range the output value will be outside the destination range */ +fun Int.convertRange(srcMin: Int, srcMax: Int, dstMin: Int, dstMax: Int): Int = (dstMin + (dstMax - dstMin) * ((this - srcMin).toDouble() / (srcMax - srcMin).toDouble())).toInt() +/** Converts this value considering it was in the range [srcMin]..[srcMax] into [dstMin]..[dstMax], if the value is not inside the range the output value will be outside the destination range */ +fun Long.convertRange(srcMin: Long, srcMax: Long, dstMin: Long, dstMax: Long): Long = (dstMin + (dstMax - dstMin) * ((this - srcMin).toDouble() / (srcMax - srcMin).toDouble())).toLong() + +/** Converts this value considering it was in the range [srcMin]..[srcMax] into [dstMin]..[dstMax], if the value is not inside the range the output value will be clamped to the nearest bound */ +fun Float.convertRangeClamped(srcMin: Float, srcMax: Float, dstMin: Float, dstMax: Float): Float = convertRange(srcMin, srcMax, dstMin, dstMax).clamp(dstMin, dstMax) +/** Converts this value considering it was in the range [srcMin]..[srcMax] into [dstMin]..[dstMax], if the value is not inside the range the output value will be clamped to the nearest bound */ +fun Double.convertRangeClamped(srcMin: Double, srcMax: Double, dstMin: Double, dstMax: Double): Double = convertRange(srcMin, srcMax, dstMin, dstMax).clamp(dstMin, dstMax) +/** Converts this value considering it was in the range [srcMin]..[srcMax] into [dstMin]..[dstMax], if the value is not inside the range the output value will be clamped to the nearest bound */ +fun Int.convertRangeClamped(srcMin: Int, srcMax: Int, dstMin: Int, dstMax: Int): Int = convertRange(srcMin, srcMax, dstMin, dstMax).clamp(dstMin, dstMax) +/** Converts this value considering it was in the range [srcMin]..[srcMax] into [dstMin]..[dstMax], if the value is not inside the range the output value will be clamped to the nearest bound */ +fun Long.convertRangeClamped(srcMin: Long, srcMax: Long, dstMin: Long, dstMax: Long): Long = convertRange(srcMin, srcMax, dstMin, dstMax).clamp(dstMin, dstMax) + diff --git a/math/src/main/java/com/icegps/math/Division.kt b/math/src/main/java/com/icegps/math/Division.kt new file mode 100644 index 0000000..3599449 --- /dev/null +++ b/math/src/main/java/com/icegps/math/Division.kt @@ -0,0 +1,19 @@ +package com.icegps.math + +import kotlin.math.roundToInt + +//////////////////// +//////////////////// + +/** Divides [this] into [that] rounding to the floor */ +public infix fun Int.divFloor(that: Int): Int = this / that +/** Divides [this] into [that] rounding to the ceil */ +public infix fun Int.divCeil(that: Int): Int = if (this % that != 0) (this / that) + 1 else (this / that) +/** Divides [this] into [that] rounding to the round */ +public infix fun Int.divRound(that: Int): Int = (this.toDouble() / that.toDouble()).roundToInt() + +public infix fun Long.divCeil(other: Long): Long { + val res = this / other + if (this % other != 0L) return res + 1 + return res +} diff --git a/math/src/main/java/com/icegps/math/Fract.kt b/math/src/main/java/com/icegps/math/Fract.kt new file mode 100644 index 0000000..3f9185c --- /dev/null +++ b/math/src/main/java/com/icegps/math/Fract.kt @@ -0,0 +1,4 @@ +package com.icegps.math + +public inline fun fract(value: Float): Float = value - value.toIntFloor() +public inline fun fract(value: Double): Double = value - value.toIntFloor() diff --git a/math/src/main/java/com/icegps/math/ILog.kt b/math/src/main/java/com/icegps/math/ILog.kt new file mode 100644 index 0000000..0ca6c55 --- /dev/null +++ b/math/src/main/java/com/icegps/math/ILog.kt @@ -0,0 +1,9 @@ +package com.icegps.math + +//////////////////// +//////////////////// + +/** Performs a fast integral logarithmic of base two */ +fun ilog2(v: Int): Int = if (v == 0) (-1) else (31 - v.countLeadingZeroBits()) +// fun ilog2(v: Int): Int = kotlin.math.log2(v.toDouble()).toInt() +fun ilog2Ceil(v: Int): Int = kotlin.math.ceil(kotlin.math.log2(v.toDouble())).toInt() diff --git a/math/src/main/java/com/icegps/math/IsAlmostEquals.kt b/math/src/main/java/com/icegps/math/IsAlmostEquals.kt new file mode 100644 index 0000000..1ff18a9 --- /dev/null +++ b/math/src/main/java/com/icegps/math/IsAlmostEquals.kt @@ -0,0 +1,14 @@ +package com.icegps.math + +import kotlin.math.* + +interface IsAlmostEquals { + fun isAlmostEquals(other: T, epsilon: Double = 0.000001): Boolean +} + +interface IsAlmostEqualsF { + fun isAlmostEquals(other: T, epsilon: Float = 0.0001f): Boolean +} + +fun Float.isAlmostEquals(other: Float, epsilon: Float = 0.000001f): Boolean = (this - other).absoluteValue < epsilon +fun Double.isAlmostEquals(other: Double, epsilon: Double = 0.000001): Boolean = (this - other).absoluteValue < epsilon diff --git a/math/src/main/java/com/icegps/math/IsAlmostZero.kt b/math/src/main/java/com/icegps/math/IsAlmostZero.kt new file mode 100644 index 0000000..7ef8e7a --- /dev/null +++ b/math/src/main/java/com/icegps/math/IsAlmostZero.kt @@ -0,0 +1,4 @@ +package com.icegps.math + +fun Double.isAlmostZero(): Boolean = kotlin.math.abs(this) <= 1e-19 +fun Float.isAlmostZero(): Boolean = kotlin.math.abs(this) <= 1e-6 diff --git a/math/src/main/java/com/icegps/math/IsEven.kt b/math/src/main/java/com/icegps/math/IsEven.kt new file mode 100644 index 0000000..784e8b6 --- /dev/null +++ b/math/src/main/java/com/icegps/math/IsEven.kt @@ -0,0 +1,9 @@ +package com.icegps.math + +//////////////////// +//////////////////// + +/** Checks if [this] is odd (not multiple of two) */ +val Int.isOdd: Boolean get() = (this % 2) == 1 +/** Checks if [this] is even (multiple of two) */ +val Int.isEven: Boolean get() = (this % 2) == 0 diff --git a/math/src/main/java/com/icegps/math/IsNanOrInfinite.kt b/math/src/main/java/com/icegps/math/IsNanOrInfinite.kt new file mode 100644 index 0000000..40449b6 --- /dev/null +++ b/math/src/main/java/com/icegps/math/IsNanOrInfinite.kt @@ -0,0 +1,11 @@ +package com.icegps.math + +///** Check if [this] floating point value is not a number or infinite */ +//public fun Float.isNanOrInfinite(): Boolean = this.isNaN() || this.isInfinite() +///** Check if [this] floating point value is not a number or infinite */ +//public fun Double.isNanOrInfinite(): Boolean = this.isNaN() || this.isInfinite() + + +fun Double.isNanOrInfinite() = this.isNaN() || this.isInfinite() + +fun Float.isNanOrInfinite() = this.isNaN() || this.isInfinite() diff --git a/math/src/main/java/com/icegps/math/Math.kt b/math/src/main/java/com/icegps/math/Math.kt new file mode 100644 index 0000000..5dfc1e5 --- /dev/null +++ b/math/src/main/java/com/icegps/math/Math.kt @@ -0,0 +1,133 @@ +package com.icegps.math + +import kotlin.math.* + +const val PIF = PI.toFloat() +const val PI2F = (PI * 2).toFloat() + +fun Double.betweenInclusive(min: Double, max: Double): Boolean = (this >= min) && (this <= max) + +fun almostEquals(a: Float, b: Float) = almostZero(a - b) +fun almostZero(a: Float) = abs(a) <= 0.0000001 + +fun almostEquals(a: Double, b: Double) = almostZero(a - b) +fun almostZero(a: Double) = abs(a) <= 0.0000001 + +fun isEquivalent(a: Double, b: Double, epsilon: Double = 0.0001): Boolean = (a - epsilon < b) && (a + epsilon > b) + +fun Double.smoothstep(edge0: Double, edge1: Double): Double { + if (this < edge0) return 0.0 + if (this >= edge1) return 1.0 + val v = ((this - edge0) / (edge1 - edge0))//.clamp(0.0, 1.0) + return v * v * (3 - 2 * v) +} + +fun log(v: Int, base: Int): Int = log(v.toDouble(), base.toDouble()).toInt() +fun ln(v: Int): Int = ln(v.toDouble()).toInt() +fun log2(v: Int): Int = log(v.toDouble(), 2.0).toInt() +fun log10(v: Int): Int = log(v.toDouble(), 10.0).toInt() + +@Deprecated("", ReplaceWith("v.squared()")) +fun sq(v: Int): Int = v.squared() +@Deprecated("", ReplaceWith("v.squared()")) +fun sq(v: Float): Float = v.squared() +@Deprecated("", ReplaceWith("v.squared()")) +fun sq(v: Double): Double = v.squared() + +/** Signs of the value. Zero will be converted into -1 */ +val Int.signM1: Int get() = signNonZeroM1(this) +/** Signs of the value. Zero will be converted into -1 */ +val Float.signM1: Float get() = signNonZeroM1(this).toFloat() +/** Signs of the value. Zero will be converted into -1 */ +val Double.signM1: Double get() = signNonZeroM1(this).toDouble() + +/** Signs of the value. Zero will be converted into +1 */ +val Int.signP1: Int get() = signNonZeroP1(this) +/** Signs of the value. Zero will be converted into +1 */ +val Float.signP1: Float get() = signNonZeroP1(this).toFloat() +/** Signs of the value. Zero will be converted into +1 */ +val Double.signP1: Double get() = signNonZeroP1(this).toDouble() + +/** Signs of the value. Zero will be converted into -1 */ +fun signNonZeroM1(x: Int): Int = if (x <= 0) -1 else +1 +/** Signs of the value. Zero will be converted into -1 */ +fun signNonZeroM1(x: Float): Int = if (x <= 0) -1 else +1 +/** Signs of the value. Zero will be converted into -1 */ +fun signNonZeroM1(x: Double): Int = if (x <= 0) -1 else +1 + + +/** Signs of the value. Zero will be converted into +1 */ +fun signNonZeroP1(x: Int): Int = if (x >= 0) +1 else -1 +/** Signs of the value. Zero will be converted into +1 */ +fun signNonZeroP1(x: Float): Int = if (x >= 0) +1 else -1 +/** Signs of the value. Zero will be converted into +1 */ +fun signNonZeroP1(x: Double): Int = if (x >= 0) +1 else -1 + +fun Float.normalizeAlmostZero() = if (this.isAlmostZero()) 0f else this + +fun Double.closestMultipleOf(multiple: Double): Double { + val prev = prevMultipleOf(multiple) + val next = nextMultipleOf(multiple) + return if ((this - prev).absoluteValue < (this - next).absoluteValue) prev else next +} +fun Int.closestMultipleOf(multiple: Int): Int { + val prev = prevMultipleOf(multiple) + val next = nextMultipleOf(multiple) + return if ((this - prev).absoluteValue < (this - next).absoluteValue) prev else next +} +fun Long.closestMultipleOf(multiple: Long): Long { + val prev = prevMultipleOf(multiple) + val next = nextMultipleOf(multiple) + return if ((this - prev).absoluteValue < (this - next).absoluteValue) prev else next +} + +fun Double.nextMultipleOf(multiple: Double) = if (this.isMultipleOf(multiple)) this else (((this / multiple) + 1) * multiple) +fun Int.nextMultipleOf(multiple: Int) = if (this.isMultipleOf(multiple)) this else (((this / multiple) + 1) * multiple) +fun Long.nextMultipleOf(multiple: Long) = if (this.isMultipleOf(multiple)) this else (((this / multiple) + 1) * multiple) + +fun Double.prevMultipleOf(multiple: Double) = if (this.isMultipleOf(multiple)) this else nextMultipleOf(multiple) - multiple +fun Int.prevMultipleOf(multiple: Int) = if (this.isMultipleOf(multiple)) this else nextMultipleOf(multiple) - multiple +fun Long.prevMultipleOf(multiple: Long) = if (this.isMultipleOf(multiple)) this else nextMultipleOf(multiple) - multiple + +fun Double.isMultipleOf(multiple: Double) = multiple.isAlmostZero() || (this % multiple).isAlmostZero() +fun Int.isMultipleOf(multiple: Int) = multiple == 0 || (this % multiple) == 0 +fun Long.isMultipleOf(multiple: Long) = multiple == 0L || (this % multiple) == 0L + +fun Double.squared(): Double = this * this +fun Float.squared(): Float = this * this +fun Int.squared(): Int = this * this + +fun min(a: Int, b: Int, c: Int) = min(min(a, b), c) +fun min(a: Float, b: Float, c: Float) = min(min(a, b), c) +fun min(a: Double, b: Double, c: Double) = min(min(a, b), c) + +fun min(a: Int, b: Int, c: Int, d: Int) = min(min(min(a, b), c), d) +fun min(a: Float, b: Float, c: Float, d: Float) = min(min(min(a, b), c), d) +fun min(a: Double, b: Double, c: Double, d: Double) = min(min(min(a, b), c), d) + +fun min(a: Int, b: Int, c: Int, d: Int, e: Int) = min(min(min(min(a, b), c), d), e) +fun min(a: Float, b: Float, c: Float, d: Float, e: Float) = min(min(min(min(a, b), c), d), e) +fun min(a: Double, b: Double, c: Double, d: Double, e: Double) = min(min(min(min(a, b), c), d), e) + +fun max(a: Int, b: Int, c: Int) = max(max(a, b), c) +fun max(a: Float, b: Float, c: Float) = max(max(a, b), c) +fun max(a: Double, b: Double, c: Double) = max(max(a, b), c) + +fun max(a: Int, b: Int, c: Int, d: Int) = max(max(max(a, b), c), d) +fun max(a: Float, b: Float, c: Float, d: Float) = max(max(max(a, b), c), d) +fun max(a: Double, b: Double, c: Double, d: Double) = max(max(max(a, b), c), d) + +fun max(a: Int, b: Int, c: Int, d: Int, e: Int) = max(max(max(max(a, b), c), d), e) +fun max(a: Float, b: Float, c: Float, d: Float, e: Float) = max(max(max(max(a, b), c), d), e) +fun max(a: Double, b: Double, c: Double, d: Double, e: Double) = max(max(max(max(a, b), c), d), e) + +//////////////////// +//////////////////// + + +// @TODO: Optimize this +fun Int.numberOfDigits(radix: Int = 10): Int = radix.toString(radix).length +fun Long.numberOfDigits(radix: Int = 10): Int = radix.toString(radix).length + +fun Int.cycle(min: Int, max: Int): Int = ((this - min) umod (max - min + 1)) + min +fun Int.cycleSteps(min: Int, max: Int): Int = (this - min) / (max - min + 1) diff --git a/math/src/main/java/com/icegps/math/NormalizeZero.kt b/math/src/main/java/com/icegps/math/NormalizeZero.kt new file mode 100644 index 0000000..14dc9bf --- /dev/null +++ b/math/src/main/java/com/icegps/math/NormalizeZero.kt @@ -0,0 +1,7 @@ +package com.icegps.math + +//fun Double.normalizeZero(): Double = if (this.isAlmostZero()) 0.0 else this +private val MINUS_ZERO_D = -0.0 +private val MINUS_ZERO_F = -0.0f +fun Double.normalizeZero(): Double = if (this == MINUS_ZERO_D) 0.0 else this +fun Float.normalizeZero(): Float = if (this == MINUS_ZERO_F) 0f else this diff --git a/math/src/main/java/com/icegps/math/PowerOfTwo.kt b/math/src/main/java/com/icegps/math/PowerOfTwo.kt new file mode 100644 index 0000000..6076d1b --- /dev/null +++ b/math/src/main/java/com/icegps/math/PowerOfTwo.kt @@ -0,0 +1,22 @@ +package com.icegps.math + + +/** Returns the next power of two of [this] */ +val Int.nextPowerOfTwo: Int get() { + var v = this + v-- + v = v or (v shr 1) + v = v or (v shr 2) + v = v or (v shr 4) + v = v or (v shr 8) + v = v or (v shr 16) + v++ + return v +} +/** Checks if [this] value is power of two */ +val Int.isPowerOfTwo: Boolean get() = this.nextPowerOfTwo == this + +/** Returns the previous power of two of [this] */ +val Int.prevPowerOfTwo: Int get() = if (isPowerOfTwo) this else (nextPowerOfTwo ushr 1) + + diff --git a/math/src/main/java/com/icegps/math/RoundDecimalPlaces.kt b/math/src/main/java/com/icegps/math/RoundDecimalPlaces.kt new file mode 100644 index 0000000..3598630 --- /dev/null +++ b/math/src/main/java/com/icegps/math/RoundDecimalPlaces.kt @@ -0,0 +1,16 @@ +package com.icegps.math + +import kotlin.math.* + +fun Float.roundDecimalPlaces(places: Int): Float { + if (places < 0) return this + val placesFactor: Float = 10f.pow(places.toFloat()) + return round(this * placesFactor) / placesFactor +} + +fun Double.roundDecimalPlaces(places: Int): Double { + if (places < 0) return this + val placesFactor: Double = 10.0.pow(places.toDouble()) + return round(this * placesFactor) / placesFactor +} + diff --git a/math/src/main/java/com/icegps/math/ToIntegerConverters.kt b/math/src/main/java/com/icegps/math/ToIntegerConverters.kt new file mode 100644 index 0000000..333a902 --- /dev/null +++ b/math/src/main/java/com/icegps/math/ToIntegerConverters.kt @@ -0,0 +1,29 @@ +package com.icegps.math + +import kotlin.math.* + +//////////////////// +//////////////////// + +/** Converts [this] into [Int] rounding to the ceiling */ +fun Float.toIntCeil(): Int = ceil(this).toInt() +/** Converts [this] into [Int] rounding to the ceiling */ +fun Double.toIntCeil(): Int = ceil(this).toInt() + +/** Converts [this] into [Int] rounding to the nearest */ +fun Float.toIntRound(): Int = round(this).toInt() +/** Converts [this] into [Int] rounding to the nearest */ +fun Double.toIntRound(): Int = round(this).toInt() + +/** Converts [this] into [Int] rounding to the nearest */ +fun Float.toLongRound(): Long = round(this).toLong() +/** Converts [this] into [Int] rounding to the nearest */ +fun Double.toLongRound(): Long = round(this).toLong() + +/** Convert this [Long] into an [Int] but throws an [IllegalArgumentException] in the case that operation would produce an overflow */ +fun Long.toIntSafe(): Int = if (this in Int.MIN_VALUE.toLong()..Int.MAX_VALUE.toLong()) this.toInt() else throw IllegalArgumentException("Long doesn't fit Integer") + +/** Converts [this] into [Int] rounding to the floor */ +fun Float.toIntFloor(): Int = floor(this).toInt() +/** Converts [this] into [Int] rounding to the floor */ +fun Double.toIntFloor(): Int = floor(this).toInt() diff --git a/math/src/main/java/com/icegps/math/Umod.kt b/math/src/main/java/com/icegps/math/Umod.kt new file mode 100644 index 0000000..14fd1c1 --- /dev/null +++ b/math/src/main/java/com/icegps/math/Umod.kt @@ -0,0 +1,35 @@ +package com.icegps.math + +private val MINUS_ZERO_F = -0.0f + +//////////////////// +//////////////////// + +/** Performs the unsigned modulo between [this] and [other] (negative values would wrap) */ +public infix fun Int.umod(other: Int): Int { + val rm = this % other + val remainder = if (rm == -0) 0 else rm + return when { + remainder < 0 -> remainder + other + else -> remainder + } +} + +/** Performs the unsigned modulo between [this] and [other] (negative values would wrap) */ +public infix fun Double.umod(other: Double): Double { + val rm = this % other + val remainder = if (rm == -0.0) 0.0 else rm + return when { + remainder < 0.0 -> remainder + other + else -> remainder + } +} + +public infix fun Float.umod(other: Float): Float { + val rm = this % other + val remainder = if (rm == MINUS_ZERO_F) 0f else rm + return when { + remainder < 0f -> remainder + other + else -> remainder + } +} diff --git a/math/src/main/java/com/icegps/math/Unsigned.kt b/math/src/main/java/com/icegps/math/Unsigned.kt new file mode 100644 index 0000000..13c2ea6 --- /dev/null +++ b/math/src/main/java/com/icegps/math/Unsigned.kt @@ -0,0 +1,13 @@ +package com.icegps.math + +//////////////////// +//////////////////// + +/** Returns an [Int] representing this [Byte] as if it was unsigned 0x00..0xFF */ +inline val Byte.unsigned: Int get() = this.toInt() and 0xFF + +/** Returns an [Int] representing this [Short] as if it was unsigned 0x0000..0xFFFF */ +inline val Short.unsigned: Int get() = this.toInt() and 0xFFFF + +/** Returns a [Long] representing this [Int] as if it was unsigned 0x00000000L..0xFFFFFFFFL */ +inline val Int.unsigned: Long get() = this.toLong() and 0xFFFFFFFFL diff --git a/math/src/main/java/com/icegps/math/annotations/_Math_annotations.kt b/math/src/main/java/com/icegps/math/annotations/_Math_annotations.kt new file mode 100644 index 0000000..4510737 --- /dev/null +++ b/math/src/main/java/com/icegps/math/annotations/_Math_annotations.kt @@ -0,0 +1,41 @@ +@file:Suppress("PackageDirectoryMismatch") + +package com.icegps.math.annotations + +@DslMarker +@Target(AnnotationTarget.TYPE, AnnotationTarget.CLASS) +annotation class KorDslMarker + +@Target(AnnotationTarget.TYPE, AnnotationTarget.CLASS) +@DslMarker +annotation class ViewDslMarker + +@Target(AnnotationTarget.TYPE, AnnotationTarget.CLASS) +@DslMarker +annotation class RootViewDslMarker + +@Target(AnnotationTarget.TYPE, AnnotationTarget.CLASS) +@DslMarker +annotation class VectorDslMarker + +@RequiresOptIn(level = RequiresOptIn.Level.WARNING) +annotation class KormaExperimental(val reason: String = "") + +//@RequiresOptIn(level = RequiresOptIn.Level.WARNING) +/** + * Mutable APIs follow the following convention: + * + * ```kotlin + * interface IType { val ... } + * class MType : IType(override var ...) : IType + * ``` + * + * Then in usage places: + * + * ```kotlin + * fun doSomethingWith(a: IType, out: MType = MType()): MType + * ``` + * + * This convention supports allocation-free APIs by being able to preallocate instances and passing them as the output. + */ +annotation class KormaMutableApi diff --git a/math/src/main/java/com/icegps/math/geometry/AABB3D.kt b/math/src/main/java/com/icegps/math/geometry/AABB3D.kt new file mode 100644 index 0000000..ea4fe92 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/AABB3D.kt @@ -0,0 +1,55 @@ +package com.icegps.math.geometry + +import com.icegps.math.geometry.shape.* +import kotlin.math.* + +data class AABB3D(val min: Vector3F = Vector3F(), val max: Vector3F = Vector3F()) : SimpleShape3D { + val minX: Float get() = min.x + val minY: Float get() = min.y + val minZ: Float get() = min.z + + val maxX: Float get() = max.x + val maxY: Float get() = max.y + val maxZ: Float get() = max.z + + val sizeX: Float get() = maxX - minX + val sizeY: Float get() = maxY - minY + val sizeZ: Float get() = maxZ - minZ + + companion object { + operator fun invoke(min: Float = Float.POSITIVE_INFINITY, max: Float = Float.NEGATIVE_INFINITY): AABB3D = + AABB3D(Vector3F(min, min, min), Vector3F(max, max, max)) + + fun fromSphere(pos: Vector3F, radius: Float): AABB3D = AABB3D( + Vector3F(pos.x - radius, pos.y - radius, pos.z - radius), + Vector3F(pos.x + radius, pos.y + radius, pos.z + radius) + ) + } + + fun expandedToFit(that: AABB3D): AABB3D { + val a = this + val b = that + return AABB3D( + min = Vector3F(min(a.minX, b.minX), min(a.minY, b.minY), min(a.minZ, b.minZ)), + max = Vector3F(max(a.maxX, b.maxX), max(a.maxY, b.maxY), max(a.maxZ, b.maxZ)), + ) + } + + fun intersectsSphere(sphere: Sphere3D): Boolean = intersectsSphere(sphere.center, sphere.radius) + fun intersectsSphere(origin: Vector3F, radius: Float): Boolean = !(origin.x + radius < minX || + origin.y + radius < minY || + origin.z + radius < minZ || + origin.x - radius > maxX || + origin.y - radius > maxY || + origin.z - radius > maxZ) + + fun intersectsAABB(box: AABB3D): Boolean = max.x > box.min.x && min.x < box.max.x && + max.y > box.min.y && min.y < box.max.y && + max.z > box.min.z && min.z < box.max.z + + override val center: Vector3F get() = (min + max) * 0.5f + override val volume: Float get() { + val v = (max - min) + return v.x * v.y * v.z + } +} diff --git a/math/src/main/java/com/icegps/math/geometry/Anchor.kt b/math/src/main/java/com/icegps/math/geometry/Anchor.kt new file mode 100644 index 0000000..108a655 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Anchor.kt @@ -0,0 +1,103 @@ +package com.icegps.math.geometry + +import com.icegps.math.interpolation.* + +typealias Anchor = Anchor2D +typealias Anchor3 = Anchor3F + +data class Anchor2D(val sx: Double, val sy: Double) : Interpolable { + fun toVector(): Vector2D = Vector2D(sx, sy) + + val ratioX: Ratio get() = sx.toRatio() + val ratioY: Ratio get() = sy.toRatio() + + constructor(sx: Float, sy: Float) : this(sx.toDouble(), sy.toDouble()) + constructor(sx: Int, sy: Int) : this(sx.toDouble(), sy.toDouble()) + + inline fun withX(sx: Number): Anchor = Anchor(sx.toDouble(), sy) + inline fun withY(sy: Number): Anchor = Anchor(sx, sy.toDouble()) + + inline fun withX(ratioX: Ratio): Anchor = Anchor(ratioX.toDouble(), sy) + inline fun withY(ratioY: Ratio): Anchor = Anchor(sx, ratioY.toDouble()) + + companion object { + inline operator fun invoke(sx: Ratio, sy: Ratio): Anchor2D = Anchor2D(sx.toDouble(), sy.toDouble()) + inline operator fun invoke(sx: Number, sy: Number): Anchor2D = Anchor2D(sx.toDouble(), sy.toDouble()) + + val TOP_LEFT: Anchor = Anchor(0f, 0f) + val TOP_CENTER: Anchor = Anchor(.5f, 0f) + val TOP_RIGHT: Anchor = Anchor(1f, 0f) + + val MIDDLE_LEFT: Anchor = Anchor(0f, .5f) + val MIDDLE_CENTER: Anchor = Anchor(.5f, .5f) + val MIDDLE_RIGHT: Anchor = Anchor(1f, .5f) + + val BOTTOM_LEFT: Anchor = Anchor(0f, 1f) + val BOTTOM_CENTER: Anchor = Anchor(.5f, 1f) + val BOTTOM_RIGHT: Anchor = Anchor(1f, 1f) + + val TOP: Anchor get() = TOP_CENTER + val LEFT: Anchor get() = MIDDLE_LEFT + val RIGHT: Anchor get() = MIDDLE_RIGHT + val BOTTOM: Anchor get() = BOTTOM_CENTER + val CENTER: Anchor get() = MIDDLE_CENTER + } + + override fun interpolateWith(ratio: Ratio, other: Anchor): Anchor = Anchor( + ratio.interpolate(this.sx, other.sx), + ratio.interpolate(this.sy, other.sy) + ) + + fun toNamedString(): String = when (this) { + TOP_LEFT -> "Anchor.TOP_LEFT" + TOP -> "Anchor.TOP" + TOP_RIGHT -> "Anchor.TOP_RIGHT" + LEFT -> "Anchor.LEFT" + CENTER -> "Anchor.MIDDLE_CENTER" + RIGHT -> "Anchor.RIGHT" + BOTTOM_LEFT -> "Anchor.BOTTOM_LEFT" + BOTTOM_CENTER -> "Anchor.BOTTOM_CENTER" + BOTTOM_RIGHT -> "Anchor.BOTTOM_RIGHT" + else -> toString() + } +} + +operator fun Size.times(anchor: Anchor): Point = this.toVector() * anchor.toVector() +//operator fun SizeInt.times(anchor: Anchor): PointInt = (this.toVector().toFloat() * anchor.toVector()).toInt() + +data class Anchor3F(val sx: Float, val sy: Float, val sz: Float) : Interpolable { + fun toVector(): Vector3F = Vector3F(sx, sy, sz) + + val floatX: Float get() = sx + val floatY: Float get() = sy + val floatZ: Float get() = sz + + val doubleX: Double get() = sx.toDouble() + val doubleY: Double get() = sy.toDouble() + val doubleZ: Double get() = sz.toDouble() + + val ratioX: Ratio get() = sx.toRatio() + val ratioY: Ratio get() = sy.toRatio() + val ratioZ: Ratio get() = sz.toRatio() + + constructor(sx: Double, sy: Double, sz: Double) : this(sx.toFloat(), sy.toFloat(), sz.toFloat()) + constructor(sx: Int, sy: Int, sz: Int) : this(sx.toFloat(), sy.toFloat(), sz.toFloat()) + + fun withX(sx: Float): Anchor3F = Anchor3F(sx, sy, sz) + fun withX(sx: Int): Anchor3F = Anchor3F(sx.toFloat(), sy, sz) + fun withX(sx: Double): Anchor3F = Anchor3F(sx.toFloat(), sy, sz) + + fun withY(sy: Float): Anchor3F = Anchor3F(sx, sy, sz) + fun withY(sy: Int): Anchor3F = Anchor3F(sx, sy.toFloat(), sz) + fun withY(sy: Double): Anchor3F = Anchor3F(sx, sy.toFloat(), sz) + + fun withZ(sz: Float): Anchor3F = Anchor3F(sx, sy, sz) + fun withZ(sz: Int): Anchor3F = Anchor3F(sx, sy, sz.toFloat()) + fun withZ(sz: Double): Anchor3F = Anchor3F(sx, sy, sz.toFloat()) + + override fun interpolateWith(ratio: Ratio, other: Anchor3F): Anchor3F = Anchor3F( + ratio.interpolate(this.sx, other.sx), + ratio.interpolate(this.sy, other.sy), + ratio.interpolate(this.sz, other.sz), + ) +} diff --git a/math/src/main/java/com/icegps/math/geometry/Angle.kt b/math/src/main/java/com/icegps/math/geometry/Angle.kt new file mode 100644 index 0000000..534e8e9 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Angle.kt @@ -0,0 +1,250 @@ +package com.icegps.math.geometry + +import com.icegps.math.* +import com.icegps.math.interpolation.* +import com.icegps.math.range.* +import com.icegps.number.* +import kotlin.math.* + +@PublishedApi internal const val PI2 = PI * 2.0 +@PublishedApi internal const val DEG2RAD = PI / 180.0 +@PublishedApi internal const val RAD2DEG = 180.0 / PI + +@PublishedApi internal fun Angle_shortDistanceTo(from: Angle, to: Angle): Angle { + val r0 = from.ratio.toDouble() umod 1.0 + val r1 = to.ratio.toDouble() umod 1.0 + val diff = (r1 - r0 + 0.5) % 1.0 - 0.5 + return if (diff < -0.5) Angle.fromRatio(diff + 1.0) else Angle.fromRatio(diff) +} + +@PublishedApi internal fun Angle_longDistanceTo(from: Angle, to: Angle): Angle { + val short = Angle_shortDistanceTo(from, to) + return when { + short == Angle.ZERO -> Angle.ZERO + short < Angle.ZERO -> Angle.FULL + short + else -> -Angle.FULL + short + } +} + +@PublishedApi internal fun Angle_between(x0: Double, y0: Double, x1: Double, y1: Double, up: Vector2D = Vector2D.UP): Angle { + val angle = Angle.atan2(y1 - y0, x1 - x0) + return (if (angle < Angle.ZERO) angle + Angle.FULL else angle).adjustFromUp(up) +} + +@PublishedApi internal fun Angle.adjustFromUp(up: Vector2D): Angle { + Orientation.checkValidUpVector(up) + return if (up.y > 0) this else -this +} + +/** + * Represents an [Angle], [ratio] is in [0, 1] range, [radians] is in [0, 2PI] range, and [degrees] in [0, 360] range + * The internal representation is in [0, 1] range to reduce rounding errors, since floating points can represent + * a lot of values in that range. + * + * The equivalent old [Angle] constructor is now [Angle.fromRadians] + * + * Angles advance counter-clock-wise, starting with 0.degrees representing the right vector: + * + * Depending on what the up vector means, then numeric values of sin might be negated. + * + * 0.degrees represent right: up=Vector2.UP: cos =+1, sin= 0 || up=Vector2.UP_SCREEN: cos =+1, sin= 0 + * 90.degrees represents up: up=Vector2.UP: cos = 0, sin=+1 || up=Vector2.UP_SCREEN: cos = 0, sin=-1 + * 180.degrees represents left: up=Vector2.UP: cos =-1, sin= 0 || up=Vector2.UP_SCREEN: cos =-1, sin= 0 + * 270.degrees represents down: up=Vector2.UP: cos = 0, sin=-1 || up=Vector2.UP_SCREEN: cos = 0, sin=+1 + */ +//@KormaValueApi +inline class Angle @PublishedApi internal constructor( + /** [0..1] ratio -> [0..360] degrees */ + val radians: Double +) : Comparable, IsAlmostEquals { + @PublishedApi inline internal val internal: Double get() = radians + + /** [0..PI * 2] radians -> [0..360] degrees */ + val ratio: Ratio get() = radiansToRatio(radians) + /** [0..360] degrees -> [0..PI * 2] radians -> [0..1] ratio */ + val degrees: Double get() = radiansToDegrees(radians) + + val cosine: Double get() = kotlin.math.cos(radians) + val sine: Double get() = kotlin.math.sin(radians) + val tangent: Double get() = kotlin.math.tan(radians) + + fun cosine(up: Vector2D = Vector2D.UP): Double = adjustFromUp(up).cosine + fun sine(up: Vector2D = Vector2D.UP): Double = adjustFromUp(up).sine + fun tangent(up: Vector2D = Vector2D.UP): Double = adjustFromUp(up).tangent + + val absoluteValue: Angle get() = Angle(internal.absoluteValue) + fun shortDistanceTo(other: Angle): Angle = Angle.shortDistanceTo(this, other) + fun longDistanceTo(other: Angle): Angle = Angle.longDistanceTo(this, other) + + operator fun times(scale: Double): Angle = Angle(this.internal * scale) + operator fun div(scale: Double): Angle = Angle(this.internal / scale) + operator fun times(scale: Float): Angle = Angle(this.internal * scale) + operator fun div(scale: Float): Angle = Angle(this.internal / scale) + operator fun times(scale: Int): Angle = Angle(this.internal * scale) + operator fun div(scale: Int): Angle = Angle(this.internal / scale) + operator fun rem(angle: Angle): Angle = Angle(this.internal % angle.internal) + infix fun umod(angle: Angle): Angle = Angle(this.internal umod angle.internal) + + operator fun div(other: Angle): Double = this.internal / other.internal // Ratio + operator fun plus(other: Angle): Angle = Angle(this.internal + other.internal) + operator fun minus(other: Angle): Angle = Angle(this.internal - other.internal) + operator fun unaryMinus(): Angle = Angle(-internal) + operator fun unaryPlus(): Angle = Angle(+internal) + + fun inBetweenInclusive(min: Angle, max: Angle): Boolean = inBetween(min, max, inclusive = true) + fun inBetweenExclusive(min: Angle, max: Angle): Boolean = inBetween(min, max, inclusive = false) + + infix fun inBetween(range: ClosedRange): Boolean = inBetween(range.start, range.endInclusive, inclusive = true) + infix fun inBetween(range: OpenRange): Boolean = inBetween(range.start, range.endExclusive, inclusive = false) + + fun inBetween(min: Angle, max: Angle, inclusive: Boolean): Boolean { + val nthis = this.normalized + val nmin = min.normalized + val nmax = max.normalized + @Suppress("ConvertTwoComparisonsToRangeCheck") + return when { + nmin > nmax -> nthis >= nmin || (if (inclusive) nthis <= nmax else nthis < nmax) + else -> nthis >= nmin && (if (inclusive) nthis <= nmax else nthis < nmax) + } + } + + override fun isAlmostEquals(other: Angle, epsilon: Double): Boolean = this.radians.isAlmostEquals(other.radians, epsilon) + fun isAlmostZero(epsilon: Double = 0.001): Boolean = isAlmostEquals(ZERO, epsilon) + + /** Normalize between 0..1 ... 0..(PI*2).radians ... 0..360.degrees */ + val normalized: Angle get() = fromRatio(ratio.toDouble() umod 1.0) + /** Normalize between -.5..+.5 ... -PI..+PI.radians ... -180..+180.degrees */ + val normalizedHalf: Angle get() { + val res = normalized + return if (res > Angle.HALF) -Angle.FULL + res else res + } + + override operator fun compareTo(other: Angle): Int = this.ratio.compareTo(other.ratio) + + //override fun compareTo(other: Angle): Int { + // //return this.radians.compareTo(other.radians) // @TODO: Double.compareTo calls EnterFrame/LeaveFrame! because it uses a Double companion object + // val left = this.ratio + // val right = other.ratio + // // @TODO: Handle infinite/NaN? Though usually this won't happen + // if (left < right) return -1 + // if (left > right) return +1 + // return 0 + //} + + override fun toString(): String = "${degrees.roundDecimalPlaces(2).niceStr}.degrees" + + @Suppress("MemberVisibilityCanBePrivate") + companion object { + val EPSILON = Angle.fromRatio(0.00001) + val ZERO = Angle.fromRatio(0.0) + val QUARTER = Angle.fromRatio(0.25) + val HALF = Angle.fromRatio(0.5) + val THREE_QUARTERS = Angle.fromRatio(0.75) + val FULL = Angle.fromRatio(1.0) + + inline fun fromRatio(ratio: Float): Angle = Angle(ratioToRadians(ratio.toRatio())) + inline fun fromRatio(ratio: Double): Angle = Angle(ratioToRadians(ratio.toRatio())) + inline fun fromRatio(ratio: Ratio): Angle = Angle(ratioToRadians(ratio)) + + inline fun fromRadians(radians: Double): Angle = Angle(radians) + inline fun fromRadians(radians: Float) = Angle(radians.toDouble()) + inline fun fromRadians(radians: Int) = Angle(radians.toDouble()) + + inline fun fromDegrees(degrees: Double): Angle = Angle(degreesToRadians(degrees)) + inline fun fromDegrees(degrees: Float) = Angle(degreesToRadians(degrees.toDouble())) + inline fun fromDegrees(degrees: Int) = Angle(degreesToRadians(degrees.toDouble())) + + @Deprecated("", ReplaceWith("Angle.fromRatio(ratio).cosineD")) + inline fun cos01(ratio: Double): Double = Angle.fromRatio(ratio).cosine + @Deprecated("", ReplaceWith("Angle.fromRatio(ratio).sineD")) + inline fun sin01(ratio: Double): Double = Angle.fromRatio(ratio).sine + @Deprecated("", ReplaceWith("Angle.fromRatio(ratio).tangentD")) + inline fun tan01(ratio: Double): Double = Angle.fromRatio(ratio).tangent + + inline fun atan2(x: Float, y: Float, up: Vector2D = Vector2D.UP): Angle = fromRadians(kotlin.math.atan2(x, y)).adjustFromUp(up) + inline fun atan2(x: Double, y: Double, up: Vector2D = Vector2D.UP): Angle = fromRadians(kotlin.math.atan2(x, y)).adjustFromUp(up) + inline fun atan2(p: Point, up: Vector2D = Vector2D.UP): Angle = atan2(p.x, p.y, up) + + inline fun asin(v: Double): Angle = kotlin.math.asin(v).radians + inline fun asin(v: Float): Angle = kotlin.math.asin(v).radians + + inline fun acos(v: Double): Angle = kotlin.math.acos(v).radians + inline fun acos(v: Float): Angle = kotlin.math.acos(v).radians + + fun arcCosine(v: Double): Angle = kotlin.math.acos(v).radians + fun arcCosine(v: Float): Angle = kotlin.math.acos(v).radians + + fun arcSine(v: Double): Angle = kotlin.math.asin(v).radians + fun arcSine(v: Float): Angle = kotlin.math.asin(v).radians + + fun arcTangent(x: Double, y: Double): Angle = kotlin.math.atan2(x, y).radians + fun arcTangent(x: Float, y: Float): Angle = kotlin.math.atan2(x, y).radians + fun arcTangent(v: Vector2F): Angle = kotlin.math.atan2(v.x, v.y).radians + + inline fun ratioToDegrees(ratio: Ratio): Double = ratio * 360.0 + inline fun ratioToRadians(ratio: Ratio): Double = ratio * PI2 + + inline fun degreesToRatio(degrees: Double): Ratio = Ratio(degrees / 360.0) + inline fun degreesToRadians(degrees: Double): Double = degrees * DEG2RAD + + inline fun radiansToRatio(radians: Double): Ratio = Ratio(radians / PI2) + inline fun radiansToDegrees(radians: Double): Double = radians * RAD2DEG + + inline fun shortDistanceTo(from: Angle, to: Angle): Angle = Angle_shortDistanceTo(from, to) + inline fun longDistanceTo(from: Angle, to: Angle): Angle = Angle_longDistanceTo(from, to) + inline fun between(x0: Double, y0: Double, x1: Double, y1: Double, up: Vector2D = Vector2D.UP): Angle = Angle_between(x0, y0, x1, y1, up) + + inline fun between(x0: Int, y0: Int, x1: Int, y1: Int, up: Vector2D = Vector2D.UP): Angle = between(x0.toDouble(), y0.toDouble(), x1.toDouble(), y1.toDouble(), up) + inline fun between(x0: Float, y0: Float, x1: Float, y1: Float, up: Vector2D = Vector2D.UP): Angle = between(x0.toDouble(), y0.toDouble(), x1.toDouble(), y1.toDouble(), up) + + inline fun between(p0: Point, p1: Point, up: Vector2D = Vector2D.UP): Angle = between(p0.x, p0.y, p1.x, p1.y, up) + inline fun between(p0: Vector2F, p1: Vector2F, up: Vector2D = Vector2D.UP): Angle = between(p0.x, p0.y, p1.x, p1.y, up) + + inline fun between(ox: Double, oy: Double, x1: Double, y1: Double, x2: Double, y2: Double, up: Vector2D = Vector2D.UP): Angle = between(x1 - ox, y1 - oy, x2 - ox, y2 - oy, up) + inline fun between(ox: Float, oy: Float, x1: Float, y1: Float, x2: Float, y2: Float, up: Vector2D = Vector2D.UP): Angle = between(x1 - ox, y1 - oy, x2 - ox, y2 - oy, up) + + inline fun between(o: Point, v1: Point, v2: Point, up: Vector2D = Vector2D.UP): Angle = between(o.x, o.y, v1.x, v1.y, v2.x, v2.y, up) + inline fun between(o: Vector2F, v1: Vector2F, v2: Vector2F, up: Vector2D = Vector2D.UP): Angle = between(o.x, o.y, v1.x, v1.y, v2.x, v2.y, up) + } +} + +inline fun cos(angle: Angle, up: Vector2D = Vector2D.UP): Double = angle.cosine(up) +inline fun sin(angle: Angle, up: Vector2D = Vector2D.UP): Double = angle.sine(up) +inline fun tan(angle: Angle, up: Vector2D = Vector2D.UP): Double = angle.tangent(up) + +inline fun cosf(angle: Angle, up: Vector2D = Vector2D.UP): Float = angle.cosine(up).toFloat() +inline fun sinf(angle: Angle, up: Vector2D = Vector2D.UP): Float = angle.sine(up).toFloat() +inline fun tanf(angle: Angle, up: Vector2D = Vector2D.UP): Float = angle.tangent(up).toFloat() + +inline fun abs(angle: Angle): Angle = angle.absoluteValue +inline fun min(a: Angle, b: Angle): Angle = Angle(min(a.internal, b.internal)) +inline fun max(a: Angle, b: Angle): Angle = Angle(max(a.internal, b.internal)) + +fun Angle.clamp(min: Angle, max: Angle): Angle = min(max(this, min), max) + +operator fun ClosedRange.contains(angle: Angle): Boolean = angle.inBetween(this.start, this.endInclusive, inclusive = true) +operator fun OpenRange.contains(angle: Angle): Boolean = angle.inBetween(this.start, this.endExclusive, inclusive = false) +infix fun Angle.until(other: Angle): OpenRange = OpenRange(this, other) + +val Double.degrees: Angle get() = Angle.fromDegrees(this) +val Double.radians: Angle get() = Angle.fromRadians(this) +val Int.degrees: Angle get() = Angle.fromDegrees(this) +val Int.radians: Angle get() = Angle.fromRadians(this) +val Float.degrees: Angle get() = Angle.fromDegrees(this) +val Float.radians: Angle get() = Angle.fromRadians(this) + +fun Ratio.interpolateAngle(l: Angle, r: Angle, minimizeAngle: Boolean): Angle = _interpolateAngleAny(this, l, r, minimizeAngle) +fun Ratio.interpolateAngle(l: Angle, r: Angle): Angle = interpolateAngle(l, r, minimizeAngle = true) +fun Ratio.interpolateAngleNormalized(l: Angle, r: Angle): Angle = interpolateAngle(l, r, minimizeAngle = true) +fun Ratio.interpolateAngleDenormalized(l: Angle, r: Angle): Angle = interpolateAngle(l, r, minimizeAngle = false) + +private fun _interpolateAngleAny(ratio: Ratio, l: Angle, r: Angle, minimizeAngle: Boolean = true): Angle { + if (!minimizeAngle) return Angle.fromRatio(ratio.interpolate(l.ratio, r.ratio)) + val ln = l.normalized + val rn = r.normalized + return when { + (rn - ln).absoluteValue <= Angle.HALF -> Angle.fromRadians(ratio.interpolate(ln.radians, rn.radians)) + ln < rn -> Angle.fromRadians(ratio.interpolate((ln + Angle.FULL).radians, rn.radians)).normalized + else -> Angle.fromRadians(ratio.interpolate(ln.radians, (rn + Angle.FULL).radians)).normalized + } +} diff --git a/math/src/main/java/com/icegps/math/geometry/BoundsBuilder.kt b/math/src/main/java/com/icegps/math/geometry/BoundsBuilder.kt new file mode 100644 index 0000000..6409618 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/BoundsBuilder.kt @@ -0,0 +1,60 @@ +package com.icegps.math.geometry + +inline class BoundsBuilder(val bounds: Rectangle) { + val isEmpty: Boolean get() = bounds.isNIL + val isNotEmpty: Boolean get() = bounds.isNotNIL + + val xmin: Double get() = kotlin.math.min(bounds.left, bounds.right) + val xmax: Double get() = kotlin.math.max(bounds.left, bounds.right) + val ymin: Double get() = kotlin.math.min(bounds.top, bounds.bottom) + val ymax: Double get() = kotlin.math.max(bounds.top, bounds.bottom) + + /** Minimum value found for X. [default] if ![hasPoints] */ + fun xminOr(default: Double = 0.0): Double = if (hasPoints) xmin else default + /** Maximum value found for X. [default] if ![hasPoints] */ + fun xmaxOr(default: Double = 0.0): Double = if (hasPoints) xmax else default + /** Minimum value found for Y. [default] if ![hasPoints] */ + fun yminOr(default: Double = 0.0): Double = if (hasPoints) ymin else default + /** Maximum value found for Y. [default] if ![hasPoints] */ + fun ymaxOr(default: Double = 0.0): Double = if (hasPoints) ymax else default + + val hasPoints: Boolean get() = isNotEmpty + + companion object { + val EMPTY = BoundsBuilder(Rectangle.NIL) + + operator fun invoke(): BoundsBuilder = EMPTY + operator fun invoke(p1: Point): BoundsBuilder = BoundsBuilder(Rectangle(p1, Size(0, 0))) + operator fun invoke(p1: Point, p2: Point): BoundsBuilder = BoundsBuilder(Rectangle.fromBounds(Point.minComponents(p1, p2), Point.maxComponents(p1, p2))) + operator fun invoke(p1: Point, p2: Point, p3: Point): BoundsBuilder = BoundsBuilder(Rectangle.fromBounds(Point.minComponents(p1, p2, p3), Point.maxComponents(p1, p2, p3))) + operator fun invoke(p1: Point, p2: Point, p3: Point, p4: Point): BoundsBuilder = BoundsBuilder(Rectangle.fromBounds(Point.minComponents(p1, p2, p3, p4), Point.maxComponents(p1, p2, p3, p4))) + operator fun invoke(size: Int, func: BoundsBuilder.(Int) -> BoundsBuilder): BoundsBuilder { + var bb = BoundsBuilder() + for (n in 0 until size) bb = func(bb, n) + return bb + } + } + fun plus(x: Double, y: Double): BoundsBuilder = this.plus(Point(x, y)) + operator fun plus(p: Point): BoundsBuilder { + if (bounds.isNIL) return BoundsBuilder(Rectangle(p, Size(0, 0))) + return BoundsBuilder(Rectangle.fromBounds(Point.minComponents(bounds.topLeft, p), Point.maxComponents(bounds.bottomRight, p))) + } + operator fun plus(bb: BoundsBuilder): BoundsBuilder = this + bb.bounds + operator fun plus(rect: Rectangle?): BoundsBuilder { + if (rect == null) return this + if (rect.isNIL) return this + return this + rect.topLeft + rect.bottomRight + } + operator fun plus(p: IPointList): BoundsBuilder { + var bb = this + for (n in 0 until p.size) bb = bb.plus(p[n]) + return bb + } + //operator fun plus(rect: Rectangle): BoundsBuilder = TODO() + operator fun plus(rects: List): BoundsBuilder { + var bb = this + for (it in rects) bb += it + return bb + } + fun boundsOrNull(): Rectangle? = if (isEmpty) null else bounds +} diff --git a/math/src/main/java/com/icegps/math/geometry/Circle.kt b/math/src/main/java/com/icegps/math/geometry/Circle.kt new file mode 100644 index 0000000..587f631 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Circle.kt @@ -0,0 +1,29 @@ +package com.icegps.math.geometry + +import com.icegps.math.geometry.shape.* +import kotlin.math.* + +data class Circle(override val center: Point, val radius: Double) : SimpleShape2D { + companion object { + inline operator fun invoke(center: Point, radius: Number) = Circle(center, radius.toDouble()) + inline operator fun invoke(x: Number, y: Number, radius: Number) = Circle(Point(x.toDouble(), y.toDouble()), radius.toDouble()) + } + + override val closed: Boolean get() = true + + override val area: Double get() = (PI * radius * radius) + override val perimeter: Double get() = (PI * 2.0 * radius) + override fun distance(p: Point): Double = (p - center).length - radius + override fun normalVectorAt(p: Point): Vector2D = (p - center).normalized + + val radiusSquared: Double get() = radius * radius + + fun distanceToCenterSquared(p: Point): Double = Point.distanceSquared(p, center) + // @TODO: Check if inside the circle + fun distanceClosestSquared(p: Point): Double = distanceToCenterSquared(p) - radiusSquared + // @TODO: Check if inside the circle + fun distanceFarthestSquared(p: Point): Double = distanceToCenterSquared(p) + radiusSquared + override fun projectedPoint(p: Point): Point = Point.polar(center, Angle.between(center, p), radius) + override fun containsPoint(p: Point): Boolean = (p - center).length <= radius + override fun getBounds(): Rectangle = Rectangle.fromBounds(center.x - radius, center.y - radius, center.x + radius, center.y + radius,) +} diff --git a/math/src/main/java/com/icegps/math/geometry/Ellipse.kt b/math/src/main/java/com/icegps/math/geometry/Ellipse.kt new file mode 100644 index 0000000..5bd0707 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Ellipse.kt @@ -0,0 +1,83 @@ +package com.icegps.math.geometry + +import com.icegps.math.geometry.shape.* +import kotlin.math.* + +data class Ellipse(override val center: Point, val radius: Size) : SimpleShape2D { + override val area: Double get() = (PI * radius.width * radius.height) + override val perimeter: Double get() { + if (radius.width == radius.height) return (PI * 2.0 * radius.width) // Circle formula + val (a, b) = radius + val h = ((a - b) * (a - b)) / ((a + b) * (a + b)) + return (PI * (a + b) * (1 + ((3 * h) / (10 + sqrt(4 - (3 * h)))))) + } + + override fun distance(p: Point): Double { + val p = p - center + val scaledPoint = Vector2D(p.x / radius.width, p.y / radius.height) + val length = scaledPoint.length + return (length - 1) * min(radius.width, radius.height) + } + + override fun normalVectorAt(p: Point): Vector2D { + val pointOnEllipse = p - center + val (a, b) = radius + val normal = Vector2D(pointOnEllipse.x / (a * a), pointOnEllipse.y / (b * b)) + return normal.normalized + //val d = p - center + //val r2 = radius.toVector() * radius.toVector() + //return (d / r2).normalized + } + + override fun projectedPoint(p: Point): Point { + val angle = Angle.between(center, p) + return center + Point(radius.width * angle.cosine, radius.height * angle.sine) + + //val k = (radius.width * radius.height) / sqrt() + //return projectPointOntoEllipse(p, center, radius.toVector()) + } + + override fun containsPoint(p: Point): Boolean { + if (radius.isEmpty()) return false + // Check if the point is inside the ellipse using the ellipse equation: + // (x - centerX)^2 / radiusX^2 + (y - centerY)^2 / radiusY^2 <= 1 + return ((p.x - center.x).pow(2) / radius.width.pow(2)) + ((p.y - center.y).pow(2) / radius.height.pow(2)) <= 1 + } + + override val closed: Boolean get() = true + override fun getBounds(): Rectangle = Rectangle.fromBounds(center.x - radius.width, center.y - radius.height, center.x + radius.width, center.y + radius.height) + + companion object { + private fun projectPointOntoEllipse(point: Vector2F, center: Vector2F, radius: Vector2F, tolerance: Double = 1e-6, maxIterations: Int = 100): Vector2F { + var currentPoint = point + var i = 0 + + while (i < maxIterations) { + val dx = currentPoint.x - center.x + val dy = currentPoint.y - center.y + val rx2 = radius.x * radius.x + val ry2 = radius.y * radius.y + + val f = Vector2F( + (dx * rx2 - dy * dx * dy) / (rx2 * ry2), + (dy * ry2 - dx * dy * dx) / (rx2 * ry2) + ) + + val df = Vector2F( + (ry2 - 2.0 * dy * dy) / (rx2 * ry2), + (rx2 - 2.0 * dx * dx) / (rx2 * ry2) + ) + + val nextPoint = currentPoint - f / df + val dist = (nextPoint - currentPoint).length + + if (dist < tolerance) return nextPoint + + currentPoint = nextPoint + i++ + } + + return currentPoint + } + } +} diff --git a/math/src/main/java/com/icegps/math/geometry/EulerRotation.kt b/math/src/main/java/com/icegps/math/geometry/EulerRotation.kt new file mode 100644 index 0000000..796d3f7 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/EulerRotation.kt @@ -0,0 +1,330 @@ +package com.icegps.math.geometry + +import com.icegps.math.* +import kotlin.math.* + +/** + * Rotations around Z axis, then X axis, then Y axis in that order. + */ +inline class EulerRotation private constructor(val data: Vector4F) : IsAlmostEqualsF { + val config: Config get() = Config(data.w.toInt()) + val order: Order get() = config.order + val coordinateSystem: CoordinateSystem get() = config.coordinateSystem + + enum class Order( + val x: Int, val y: Int, val z: Int, val w: Int, val str: String, + ) { + INVALID(0, 0, 0, 0, "XXX"), + XYZ(+1, -1, +1, -1, "XYZ"), + XZY(-1, -1, +1, +1, "XZY"), + YXZ(+1, -1, -1, +1, "YXZ"), + YZX(+1, +1, -1, -1, "YZX"), + ZXY(-1, +1, +1, -1, "ZXY"), + ZYX(-1, +1, -1, +1, "ZYX"), + ; + + fun withCoordinateSystem(coordinateSystem: CoordinateSystem) = if (coordinateSystem.sign < 0) reversed() else this + + fun reversed(): Order = when (this) { + INVALID -> INVALID + XYZ -> ZYX + XZY -> YZX + YXZ -> ZXY + YZX -> XZY + ZXY -> YXZ + ZYX -> XYZ + } + + fun indexAt(pos: Int, reversed: Boolean = false): Int = str[(if (reversed) 2 - pos else pos) umod 3] - 'X' + + override fun toString(): String = "$name [$x, $y, $z, $w]" + + companion object { + val VALUES = values() + val DEFAULT = XYZ + } + } + //enum class Normalized { NO, FULL_ANGLE, HALF_ANGLE } + inline class Config(val id: Int) { + //constructor(order: Order, coordinateSystem: CoordinateSystem) : this(order.ordinal * coordinateSystem.sign) + constructor(order: Order, coordinateSystem: CoordinateSystem) : this(order.withCoordinateSystem(coordinateSystem).ordinal) + + val order: Order get() = Order.VALUES[id.absoluteValue] + val coordinateSystem: CoordinateSystem get() = if (id < 0) CoordinateSystem.LEFT_HANDED else CoordinateSystem.RIGHT_HANDED + + override fun toString(): String = "EulerRotation.Config(order=$order, coordinateSystem=$coordinateSystem)" + + companion object { + val UNITY get() = Config(Order.ZXY, CoordinateSystem.LEFT_HANDED) + //val UNITY get() = LIBGDX + val UNREAL get() = Config(Order.ZYX, CoordinateSystem.LEFT_HANDED) + //val UNREAL get() = THREEJS + val GODOT get() = Config(Order.YXZ, CoordinateSystem.RIGHT_HANDED) + val LIBGDX get() = Config(Order.YXZ, CoordinateSystem.RIGHT_HANDED) + val THREEJS get() = Config(Order.XYZ, CoordinateSystem.RIGHT_HANDED) + + // Same as Three.JS + val DEFAULT get() = Config(Order.XYZ, CoordinateSystem.RIGHT_HANDED) + } + } + enum class CoordinateSystem(val sign: Int) { + LEFT_HANDED(-1), RIGHT_HANDED(+1); + val rsign = -sign + } + + val roll: Angle get() = Angle.fromRatio(data.x) + val pitch: Angle get() = Angle.fromRatio(data.y) + val yaw: Angle get() = Angle.fromRatio(data.z) + + @Deprecated("", ReplaceWith("roll")) val x: Angle get() = roll + @Deprecated("", ReplaceWith("pitch")) val y: Angle get() = pitch + @Deprecated("", ReplaceWith("yaw")) val z: Angle get() = yaw + + override fun toString(): String = "EulerRotation(roll=$roll, pitch=$pitch, yaw=$yaw)" + + fun copy(roll: Angle = this.roll, pitch: Angle = this.pitch, yaw: Angle = this.yaw): EulerRotation = EulerRotation(roll, pitch, yaw) + constructor() : this(Angle.ZERO, Angle.ZERO, Angle.ZERO) + constructor(roll: Angle, pitch: Angle, yaw: Angle, config: Config = Config.DEFAULT) + : this(Vector4F(roll.ratio.toFloat(), pitch.ratio.toFloat(), yaw.ratio.toFloat(), config.id.toFloat())) + + fun normalized(): EulerRotation = EulerRotation(roll.normalized, pitch.normalized, yaw.normalized) + fun normalizedHalf(): EulerRotation = EulerRotation(roll.normalizedHalf, pitch.normalizedHalf, yaw.normalizedHalf) + + fun toMatrix(): Matrix4 = toQuaternion().toMatrix() + fun toQuaternion(): Quaternion = _toQuaternion(x, y, z, config) + override fun isAlmostEquals(other: EulerRotation, epsilon: Float): Boolean = + this.data.isAlmostEquals(other.data, epsilon) + + companion object { + fun toQuaternion(roll: Angle, pitch: Angle, yaw: Angle, config: Config = Config.DEFAULT): Quaternion { + return _toQuaternion(roll, pitch, yaw, config) + } + // http://www.mathworks.com/matlabcentral/fileexchange/20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/content/SpinCalc.m + private fun _toQuaternion(x: Angle, y: Angle, z: Angle, config: Config = Config.DEFAULT): Quaternion { + val order = config.order + val coordinateSystem = config.coordinateSystem + val sign = coordinateSystem.sign + //println("ORDER=$order, coordinateSystem=$coordinateSystem, sign=$sign") + + val c1 = cos(x / 2) + val c2 = cos(y / 2) + val c3 = cos(z / 2) + val s1 = sin(x / 2) + val s2 = sin(y / 2) + val s3 = sin(z / 2) + + return Quaternion( + ((s1 * c2 * c3) + ((c1 * s2 * s3) * order.x * sign)), + ((c1 * s2 * c3) + ((s1 * c2 * s3) * order.y * sign)), + ((c1 * c2 * s3) + ((s1 * s2 * c3) * order.z * sign)), + ((c1 * c2 * c3) + ((s1 * s2 * s3) * order.w * sign)), + ) + } + + fun fromRotationMatrix(m: Matrix3, config: Config = Config.DEFAULT): EulerRotation { + //val config = if (config == Config.UNITY) Config.LIBGDX else config + val order = config.order + val coordinateSystem = config.coordinateSystem + + val sign = coordinateSystem.sign + + //val m = if (sign < 0) m.transposed() else m + //val m = m + + val m11 = m.v00 + val m12 = m.v01 + val m13 = m.v02 + + val m21 = m.v10 + val m22 = m.v11 + val m23 = m.v12 + + val m31 = m.v20 + val m32 = m.v21 + val m33 = m.v22 + + val x: Angle + val y: Angle + val z: Angle + + when (order) { + Order.XYZ -> { + x = if (m13.absoluteNotAlmostOne) Angle.atan2(-m23, m33) else Angle.atan2(m32, m22) + y = Angle.asin(m13.clamp(-1f, +1f)) + z = if (m13.absoluteNotAlmostOne) Angle.atan2(-m12, m11) else Angle.ZERO + } + Order.YXZ -> { + x = Angle.asin(-(m23.clamp(-1f, +1f))) + y = if (m23.absoluteNotAlmostOne) Angle.atan2(m13, m33) else Angle.atan2(-m31, m11) + z = if (m23.absoluteNotAlmostOne) Angle.atan2(m21, m22) else Angle.ZERO + } + Order.ZXY -> { + y = Angle.asin(m32.clamp(-1f, +1f)) + x = if (m32.absoluteNotAlmostOne) Angle.atan2(-m31, m33) else Angle.ZERO + z = if (m32.absoluteNotAlmostOne) Angle.atan2(-m12, m22) else Angle.atan2(m21, m11) + } + Order.ZYX -> { + x = if (m31.absoluteNotAlmostOne) Angle.atan2(m32, m33) else Angle.ZERO + y = Angle.asin(-(m31.clamp(-1f, +1f))) + z = if (m31.absoluteNotAlmostOne) Angle.atan2(m21, m11) else Angle.atan2(-m12, m22) + } + Order.YZX -> { + x = if (m21.absoluteNotAlmostOne) Angle.atan2(-m23, m22) else Angle.ZERO + y = if (m21.absoluteNotAlmostOne) Angle.atan2(-m31, m11) else Angle.atan2(m13, m33) + z = Angle.asin(m21.clamp(-1f, +1f)) + } + Order.XZY -> { + x = if (m12.absoluteNotAlmostOne) Angle.atan2(m32, m22) else Angle.atan2(-m23, m33) + y = if (m12.absoluteNotAlmostOne) Angle.atan2(m13, m11) else Angle.ZERO + z = Angle.asin(-(m12.clamp(-1f, +1f))) + } + Order.INVALID -> error("Invalid") + } + + //println("order=$order, coordinateSystem=$coordinateSystem : ${coordinateSystem.sign}, x=$x, y=$y, z=$z") + + //val sign = coordinateSystem.sign + //return EulerRotation(x * coordinateSystem.sign, y * coordinateSystem.sign, z * coordinateSystem.sign, config) + //return EulerRotation(x * sign, y * sign, z * sign, config) + return EulerRotation(x, y, z, config) + } + + private val Float.absoluteNotAlmostOne: Boolean get() = absoluteValue < 0.9999999 + + + fun fromQuaternion(q: Quaternion, config: Config = Config.DEFAULT): EulerRotation { + return fromRotationMatrix(q.toMatrix3(), config) + /* + //return fromQuaternion(q.x, q.y, q.z, q.w, config) + + val extrinsic = false + + // intrinsic/extrinsic conversion helpers + val angle_first: Int + val angle_third: Int + val reversed: Boolean + if (extrinsic) { + angle_first = 0 + angle_third = 2 + reversed = false + } else { + reversed = true + //reversed = false + //seq = seq[:: - 1] + angle_first = 2 + angle_third = 0 + } + + val quat = q + val i = config.order.indexAt(0, reversed = reversed) + val j = config.order.indexAt(1, reversed = reversed) + val symmetric = i == j + var k = if (symmetric) 3 - i - j else config.order.indexAt(2, reversed = reversed) + val sign = (i - j) * (j - k) * (k - i) / 2 + + println("ORDER: $i, $j, $k") + val eps = 1e-7f + + val _angles = FloatArray(3) + //_angles = angles[ind, :] + + // Step 1 + // Permutate quaternion elements + val a: Float + val b: Float + val c: Float + val d: Float + if (symmetric) { + a = quat[3] + b = quat[i] + c = quat[j] + d = quat[k] * sign + } else { + a = quat[3] - quat[j] + b = quat[i] + quat[k] * sign + c = quat[j] + quat[3] + d = quat[k] * sign - quat[i] + } + + // Step 2 + // Compute second angle... + _angles[1] = 2 * atan2(hypot(c, d), hypot(a, b)) + + // ... and check if equal to is 0 or pi, causing a singularity + val case = when { + abs(_angles[1]) <= eps -> 1 + abs(_angles[1] - PIF) <= eps -> 2 + else -> 0 // normal case + } + + // Step 3 + // compute first and third angles, according to case + val half_sum = atan2(b, a) + val half_diff = atan2(d, c) + + if (case == 0) { // no singularities + _angles[angle_first] = half_sum - half_diff + _angles[angle_third] = half_sum + half_diff + } else { // any degenerate case + _angles[2] = 0f + if (case == 1) { + _angles[0] = 2 * half_sum + } else { + _angles[0] = 2 * half_diff * (if (extrinsic) -1 else 1) + } + } + + // for Tait-Bryan angles + if (!symmetric) { + _angles[angle_third] *= sign.toFloat() + _angles[1] -= PIF / 2 + } + + for (idx in 0 until 3) { + if (_angles[idx] < -PIF) { + _angles[idx] += 2 * PIF + } else if (_angles[idx] > PIF) { + _angles[idx] -= 2 * PIF + } + } + + if (case != 0) { + println( + "Gimbal lock detected. Setting third angle to zero " + + "since it is not possible to uniquely determine " + + "all angles." + ) + } + + return EulerRotation(_angles[0].radians, _angles[2].radians, _angles[1].radians * config.coordinateSystem.sign) + */ + } + + fun fromQuaternion(x: Float, y: Float, z: Float, w: Float, config: Config = Config.DEFAULT): EulerRotation { + + return fromQuaternion(Quaternion(x, y, z, w), config) + /* + val t = y * x + z * w + // Gimbal lock, if any: positive (+1) for north pole, negative (-1) for south pole, zero (0) when no gimbal lock + val pole = if (t > 0.499f) 1 else if (t < -0.499f) -1 else 0 + println("pole=$pole") + println(Angle.atan2(2f * (y * w + x * z), 1f - 2f * (y * y + x * x))) + return EulerRotation( + roll = when (pole) { + 0 -> Angle.asin((2f * (w * x - z * y)).clamp(-1f, +1f)) + else -> (pole.toFloat() * PIF * .5f).radians + }, + pitch = when (pole) { + 0 -> Angle.atan2(2f * (y * w + x * z), 1f - 2f * (y * y + x * x)) + else -> Angle.ZERO + }, + yaw = when (pole) { + 0 -> Angle.atan2(2f * (w * z + y * x), 1f - 2f * (x * x + z * z)) + else -> Angle.atan2(y, w) * pole.toFloat() * 2f + }, + ) + + */ + } + } +} diff --git a/math/src/main/java/com/icegps/math/geometry/IPointList.kt b/math/src/main/java/com/icegps/math/geometry/IPointList.kt new file mode 100644 index 0000000..b972fe9 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/IPointList.kt @@ -0,0 +1,124 @@ +package com.icegps.math.geometry + +import com.icegps.math.* +import com.icegps.number.* +import kotlin.math.* + +interface IGenericDoubleVector { + val dimensions: Int + operator fun get(dim: Int): Double + operator fun set(dim: Int, value: Double) +} + +interface IDoubleVectorList : IsAlmostEquals { + fun isEmpty(): Boolean = size == 0 + fun isNotEmpty(): Boolean = size != 0 + + val size: Int + val dimensions: Int + operator fun get(index: Int, dim: Int): Double + + override fun isAlmostEquals(other: IDoubleVectorList, epsilon: Double): Boolean { + if (this.size != other.size) return false + if (this.dimensions != other.dimensions) return false + for (dim in 0 until dimensions) for (n in 0 until size) { + if (!this[n, dim].isAlmostEquals(other[n, dim], epsilon)) return false + } + return true + } +} + +// @TODO: Potential candidate for value class when multiple values are supported +class GenericDoubleVector(override val dimensions: Int, val data: DoubleArray, val offset: Int = 0) : IGenericDoubleVector { + constructor(vararg data: Double) : this(data.size, data) + constructor(vararg data: Float) : this(data.size, DoubleArray(data.size) { data[it].toDouble() }) + constructor(vararg data: Int) : this(data.size, DoubleArray(data.size) { data[it].toDouble() }) + + override operator fun get(dim: Int): Double = data[offset + dim] + override operator fun set(dim: Int, value: Double) { data[offset + dim] = value } + + override fun toString(): String = buildString { toStringBuilder(this) } +} + +val IGenericDoubleVector.length: Double get() { + var ssum = 0.0 + for (n in 0 until dimensions) ssum += this[n] + return sqrt(ssum) +} + +fun IGenericDoubleVector.toStringBuilder(out: StringBuilder) { + out.appendGenericArray(dimensions) { appendNice(this@toStringBuilder[it]) } +} + +interface IPointList : IDoubleVectorList, List { + override val size: Int + override fun isEmpty(): Boolean = size == 0 + fun getX(index: Int): Double + fun getY(index: Int): Double + override val dimensions: Int get() = 2 + override operator fun get(index: Int): Point = Point(getX(index), getY(index)) + override fun contains(element: Point): Boolean = indexOf(element) >= 0 + override fun containsAll(elements: Collection): Boolean = containsAllSet(elements) + override fun indexOf(element: Point): Int = indexOf(this, element) + override fun lastIndexOf(element: Point): Int = lastIndexOf(this, element) + override fun iterator(): Iterator = listIterator() + override fun listIterator(): ListIterator = listIterator(0) + override fun listIterator(index: Int): ListIterator = Sublist(this, 0, size).listIterator(index) + override fun subList(fromIndex: Int, toIndex: Int): List = Sublist(this, fromIndex, toIndex) + + class Sublist(val list: IPointList, val fromIndex: Int, val toIndex: Int) : List { + override val size: Int = toIndex - fromIndex + override fun get(index: Int): Point = list[index + fromIndex] + override fun isEmpty(): Boolean = size == 0 + + override fun iterator(): Iterator = listIterator() + override fun listIterator(): ListIterator = listIterator(0) + override fun listIterator(index: Int): ListIterator = object : ListIterator { + var current = index + override fun hasNext(): Boolean = current >= size + override fun hasPrevious(): Boolean = current > index + override fun next(): Point = this@Sublist[current++] + override fun nextIndex(): Int = current + 1 + override fun previous(): Point = this@Sublist[--current] + override fun previousIndex(): Int = current - 1 + } + + override fun subList(fromIndex: Int, toIndex: Int): List = Sublist(list, this.fromIndex + fromIndex, this.fromIndex + toIndex) + override fun lastIndexOf(element: Point): Int = lastIndexOf(list, element, fromIndex, toIndex, offset = -fromIndex) + override fun indexOf(element: Point): Int = indexOf(list, element, fromIndex, toIndex, offset = -fromIndex) + override fun containsAll(elements: Collection): Boolean = containsAllSet(elements) + override fun contains(element: Point): Boolean = indexOf(element) >= 0 + } + + companion object { + fun Collection.containsAllSet(elements: Collection): Boolean { + val s = elements.toSet() + return all { it in s } + } + + fun indexOf(list: IPointList, element: Point, fromIndex: Int = 0, toIndex: Int = list.size, offset: Int = 0): Int { + for (n in fromIndex until toIndex) if (list.getX(n) == element.x && list.getY(n) == element.y) return n + offset + return -1 + } + fun lastIndexOf(list: IPointList, element: Point, fromIndex: Int = 0, toIndex: Int = list.size, offset: Int = 0): Int { + for (n in toIndex - 1 downTo fromIndex) if (list.getX(n) == element.x && list.getY(n) == element.y) return n + offset + return -1 + } + + inline fun getPolylineLength(size: Int, crossinline get: (n: Int) -> Point): Double { + var out = 0.0 + var prev = Point.ZERO + for (n in 0 until size) { + val p = get(n) + if (n > 0) out += Point.distance(prev, p) + prev = p + } + return out + } + + } +} + + +fun IPointList.getPolylineLength(): Double = IPointList.getPolylineLength(size) { get(it) } +fun List.getPolylineLength(): Double = IPointList.getPolylineLength(size) { get(it) } diff --git a/math/src/main/java/com/icegps/math/geometry/Line.kt b/math/src/main/java/com/icegps/math/geometry/Line.kt new file mode 100644 index 0000000..716d61f --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Line.kt @@ -0,0 +1,175 @@ +package com.icegps.math.geometry + +import com.icegps.math.* +import com.icegps.math.annotations.* +import com.icegps.math.geometry.shape.* +import kotlin.math.* + +typealias Line2 = Line +typealias Line = Line2D + +//@KormaValueApi +data class Line2D(val a: Vector2D, val b: Vector2D) : SimpleShape2D { + override val closed: Boolean get() = false + + override val area: Double get() = 0.0 + override val perimeter: Double get() = length + + override fun normalVectorAt(p: Point): Vector2D { + val projected = projectedPoint(p) + return (b - a).toNormal().normalized * Point.crossProduct(projected, p).sign + } + + override val center: Point get() = (a + b) * 0.5 + + fun toRay(): Ray = Ray(a, (b - a).normalized) + + val xmin: Double get() = kotlin.math.min(x0, x1) + val xmax: Double get() = kotlin.math.max(x0, x1) + val ymin: Double get() = kotlin.math.min(y0, y1) + val ymax: Double get() = kotlin.math.max(y0, y1) + + override fun projectedPoint(p: Point): Point { + return projectedPointOutsideSegment(p).clamp(Point(xmin, ymin), Point(xmax, ymax)) + } + + fun projectedPointOutsideSegment(p: Point): Point { + val v1x = x0 + val v2x = x1 + val v1y = y0 + val v2y = y1 + val px = p.x + val py = p.y + + // return this.getIntersectionPoint(Line(point, Point.fromPolar(point, this.angle + 90.degrees)))!! + // get dot product of e1, e2 + val e1x = v2x - v1x + val e1y = v2y - v1y + val e2x = px - v1x + val e2y = py - v1y + val valDp = Point.dot(e1x, e1y, e2x, e2y) + // get length of vectors + + val lenLineE1 = kotlin.math.hypot(e1x, e1y) + val lenLineE2 = kotlin.math.hypot(e2x, e2y) + + // What happens if lenLineE1 or lenLineE2 are zero?, it would be a division by zero. + // Does that mean that the point is on the line, and we should use it? + if (lenLineE1 == 0.0 || lenLineE2 == 0.0) { + return Point(px, py) + } + + val cos = valDp / (lenLineE1 * lenLineE2) + + // length of v1P' + val projLenOfLine = cos * lenLineE2 + + return Point((v1x + (projLenOfLine * e1x) / lenLineE1), (v1y + (projLenOfLine * e1y) / lenLineE1)) + } + + override fun containsPoint(p: Point): Boolean = false + override fun getBounds(): Rectangle { + TODO("Not yet implemented") + } + + constructor() : this(Point(), Point()) + constructor(x0: Double, y0: Double, x1: Double, y1: Double) : this(Point(x0, y0), Point(x1, y1)) + constructor(x0: Float, y0: Float, x1: Float, y1: Float) : this(Point(x0, y0), Point(x1, y1)) + constructor(x0: Int, y0: Int, x1: Int, y1: Int) : this(Point(x0, y0), Point(x1, y1)) + + inline fun flipped(): Line = Line(b, a) + + val x0: Double get() = a.x + val y0: Double get() = a.y + + val x1: Double get() = b.x + val y1: Double get() = b.y + + val dx: Double get() = x1 - x0 + val dy: Double get() = y1 - y0 + + val min: Point get() = Point(minX, minY) + val minX: Double get() = kotlin.math.min(a.x, b.x) + val minY: Double get() = kotlin.math.min(a.y, b.y) + + val max: Point get() = Point(maxX, maxY) + val maxX: Double get() = kotlin.math.max(a.x, b.x) + val maxY: Double get() = kotlin.math.max(a.y, b.y) + + fun round(): Line = Line(a.round(), b.round()) + fun directionVector(): Point = Point(dx, dy) + + fun getMinimumDistance(p: Point): Double { + val v = a + val w = b + val l2 = Point.distanceSquared(v, w) + if (l2 == 0.0) return Point.distanceSquared(p, a) + val t = (Point.dot(p - v, w - v) / l2).clamp(0.0, 1.0) + return Point.distance(p, v + (w - v) * t) + } + + @KormaExperimental + fun scaledPoints(scale: Double): Line { + val dx = this.dx + val dy = this.dy + return Line(x0 - dx * scale, y0 - dy * scale, x1 + dx * scale, y1 + dy * scale) + } + + fun containsX(x: Double): Boolean = (x in x0..x1) || (x in x1..x0) || (almostEquals(x, x0)) || (almostEquals(x, x1)) + fun containsY(y: Double): Boolean = (y in y0..y1) || (y in y1..y0) || (almostEquals(y, y0)) || (almostEquals(y, y1)) + fun containsBoundsXY(x: Double, y: Double): Boolean = containsX(x) && containsY(y) + + val angle: Angle get() = Angle.between(a, b) + val length: Double get() = Point.distance(a, b) + val lengthSquared: Double get() = Point.distanceSquared(a, b) + + fun getLineIntersectionPoint(line: Line): Point? = + getIntersectXY(x0, y0, x1, y1, line.x0, line.y0, line.x1, line.y1) + + fun getIntersectionPoint(line: Line): Point? = getSegmentIntersectionPoint(line) + fun getSegmentIntersectionPoint(line: Line): Point? { + val out = getIntersectXY(x0, y0, x1, y1, line.x0, line.y0, line.x1, line.y1) + if (out != null && this.containsBoundsXY(out.x, out.y) && line.containsBoundsXY(out.x, out.y)) return out + return null + } + + fun intersectsLine(line: Line): Boolean = getLineIntersectionPoint(line) != null + fun intersects(line: Line): Boolean = intersectsSegment(line) + fun intersectsSegment(line: Line): Boolean = getSegmentIntersectionPoint(line) != null + + override fun toString(): String = "Line($a, $b)" + + val isNIL get() = a.x.isNaN() + fun isNaN(): Boolean = a.y.isNaN() + + companion object { + val ZERO = Line(Point.ZERO, Point.ZERO) + val NaN = Line(Point.NaN, Point.NaN) + val NIL: Line get() = NaN + + fun fromPointAndDirection(point: Point, direction: Point, scale: Double = 1.0): Line = + Line(point, point + direction * scale) + fun fromPointAngle(point: Point, angle: Angle, length: Double = 1.0): Line = + Line(point, Point.polar(angle, length)) + + fun length(Ax: Double, Ay: Double, Bx: Double, By: Double): Double = kotlin.math.hypot(Bx - Ax, By - Ay) + + inline fun getIntersectXY(Ax: Double, Ay: Double, Bx: Double, By: Double, Cx: Double, Cy: Double, Dx: Double, Dy: Double): Point? { + val a1 = By - Ay + val b1 = Ax - Bx + val c1 = a1 * (Ax) + b1 * (Ay) + val a2 = Dy - Cy + val b2 = Cx - Dx + val c2 = a2 * (Cx) + b2 * (Cy) + val determinant = a1 * b2 - a2 * b1 + if (determinant.isAlmostZero()) return null + val x = (b2 * c1 - b1 * c2) / determinant + val y = (a1 * c2 - a2 * c1) / determinant + //if (!x.isFinite() || !y.isFinite()) TODO() + return Point(x, y) + } + + fun getIntersectXY(a: Point, b: Point, c: Point, d: Point): Point? = + getIntersectXY(a.x, a.y, b.x, b.y, c.x, c.y, d.x, d.y) + } +} diff --git a/math/src/main/java/com/icegps/math/geometry/Line3D.kt b/math/src/main/java/com/icegps/math/geometry/Line3D.kt new file mode 100644 index 0000000..22c0c79 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Line3D.kt @@ -0,0 +1,3 @@ +package com.icegps.math.geometry + +data class Line3D(val a: Vector3D, val b: Vector3D) \ No newline at end of file diff --git a/math/src/main/java/com/icegps/math/geometry/Margin.kt b/math/src/main/java/com/icegps/math/geometry/Margin.kt new file mode 100644 index 0000000..c18503f --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Margin.kt @@ -0,0 +1,75 @@ +package com.icegps.math.geometry + +import com.icegps.math.* +import com.icegps.number.* + +/** + * A [top], [right], [bottom], [left] pack with FixedShort (16-bit) in the range of +-3275.9 (3.3 integer digits + 1 decimal digit) + */ +data class Margin( + val top: Double, + val right: Double, + val bottom: Double, + val left: Double, +) : IsAlmostEquals { + companion object { + val ZERO = Margin(0.0, 0.0, 0.0, 0.0) + + inline operator fun invoke(margin: Number): Margin = Margin(margin.toDouble(), margin.toDouble(), margin.toDouble(), margin.toDouble()) + inline operator fun invoke(vertical: Number, horizontal: Number): Margin = Margin(vertical.toDouble(), horizontal.toDouble(), vertical.toDouble(), horizontal.toDouble()) + inline operator fun invoke(top: Number, right: Number, bottom: Number, left: Number): Margin = Margin(top.toDouble(), right.toDouble(), bottom.toDouble(), left.toDouble()) + } + + constructor(vertical: Double, horizontal: Double) : this(vertical, horizontal, vertical, horizontal) + constructor(margin: Double) : this(margin, margin, margin, margin) + + operator fun plus(other: Margin): Margin = Margin(top + other.top, right + other.right, bottom + other.bottom, left + other.left) + operator fun minus(other: Margin): Margin = Margin(top - other.top, right - other.right, bottom - other.bottom, left - other.left) + + val isNotZero: Boolean get() = top != 0.0 || left != 0.0 || right != 0.0 || bottom != 0.0 + + override fun isAlmostEquals(other: Margin, epsilon: Double): Boolean = + this.left.isAlmostEquals(other.left, epsilon) && + this.right.isAlmostEquals(other.right, epsilon) && + this.top.isAlmostEquals(other.top, epsilon) && + this.bottom.isAlmostEquals(other.bottom, epsilon) + fun isAlmostZero(epsilon: Double = 0.000001): Boolean = isAlmostEquals(ZERO, epsilon) + + val leftPlusRight: Double get() = left + right + val topPlusBottom: Double get() = top + bottom + + val horizontal: Double get() = (left + right) / 2 + val vertical: Double get() = (top + bottom) / 2 + + override fun toString(): String = "Margin(top=${top.niceStr}, right=${right.niceStr}, bottom=${bottom.niceStr}, left=${left.niceStr})" +} + +/** + * A [top], [right], [bottom], [left] pack with Int) + */ +data class MarginInt( + val top: Int, + val right: Int, + val bottom: Int, + val left: Int, +) { + constructor(top: Short, right: Short, bottom: Short, left: Short) : this(top.toInt(), right.toInt(), bottom.toInt(), left.toInt()) + constructor(vertical: Int, horizontal: Int) : this(vertical, horizontal, vertical, horizontal) + constructor(margin: Int) : this(margin, margin, margin, margin) + + operator fun plus(other: MarginInt): MarginInt = MarginInt(top + other.top, right + other.right, bottom + other.bottom, left + other.left) + operator fun minus(other: MarginInt): MarginInt = MarginInt(top - other.top, right - other.right, bottom - other.bottom, left - other.left) + + val isNotZero: Boolean get() = top != 0 || left != 0 || right != 0 || bottom != 0 + + val leftPlusRight: Int get() = left + right + val topPlusBottom: Int get() = top + bottom + val horizontal: Int get() = (left + right) / 2 + val vertical: Int get() = (top + bottom) / 2 + + companion object { + val ZERO = MarginInt(0, 0, 0, 0) + } + + override fun toString(): String = "MarginInt(top=${top}, right=${right}, bottom=${bottom}, left=${left})" +} diff --git a/math/src/main/java/com/icegps/math/geometry/Matrix.kt b/math/src/main/java/com/icegps/math/geometry/Matrix.kt new file mode 100644 index 0000000..3715b37 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Matrix.kt @@ -0,0 +1,415 @@ +package com.icegps.math.geometry + +import com.icegps.math.* +import com.icegps.math.interpolation.* +import com.icegps.number.* +import kotlin.math.* + + +//@KormaValueApi +//data class Matrix( +// val a: Float, +// val b: Float, +// val c: Float, +// val d: Float, +// val tx: Float, +// val ty: Float, +//) { + +// a, b, c, d, tx and ty are BFloat21 +data class Matrix( + val a: Double, val b: Double, val c: Double, val d: Double, + val tx: Double = 0.0, val ty: Double = 0.0 +) : IsAlmostEquals { + //private val twobits: Int get() = data.twobits + + //constructor() : this(1f, 0f, 0f, 1f, 0f, 0f) + constructor(a: Float, b: Float, c: Float, d: Float, tx: Float = 0f, ty: Float = 0f) : + this(a.toDouble(), b.toDouble(), c.toDouble(), d.toDouble(), tx.toDouble(), ty.toDouble()) + constructor(a: Int, b: Int, c: Int, d: Int, tx: Int = 0, ty: Int = 0) : + this(a.toDouble(), b.toDouble(), c.toDouble(), d.toDouble(), tx.toDouble(), ty.toDouble()) + + operator fun times(other: Matrix): Matrix = Matrix.multiply(this, other) + operator fun times(scale: Double): Matrix = Matrix(a * scale, b * scale, c * scale, d * scale, tx * scale, ty * scale) + operator fun times(scale: Float): Matrix = times(scale.toDouble()) + + //val isNIL: Boolean get() = this == NIL + val isNIL: Boolean get() = this.a.isNaN() + val isNotNIL: Boolean get() = !isNIL + val isNaN: Boolean get() = isNIL + val isIdentity: Boolean get() = (a == 1.0 && b == 0.0 && c == 0.0 && d == 1.0 && tx == 0.0 && ty == 0.0) + //val isIdentity: Boolean get() = twobits == 1 + + val type: MatrixType get() { + val hasRotation = b != 0.0 || c != 0.0 + val hasScale = a != 1.0 || d != 1.0 + val hasTranslation = tx != 0.0 || ty != 0.0 + + return when { + hasRotation -> MatrixType.COMPLEX + hasScale && hasTranslation -> MatrixType.SCALE_TRANSLATE + hasScale -> MatrixType.SCALE + hasTranslation -> MatrixType.TRANSLATE + else -> MatrixType.IDENTITY + } + } + + inline fun transform(p: Vector2F): Vector2F { + if (this.isNIL) return p + return Vector2F( + this.a * p.x + this.c * p.y + this.tx, + this.d * p.y + this.b * p.x + this.ty + ) + } + inline fun transform(p: Vector2D): Vector2D { + if (this.isNIL) return p + return Vector2D( + transformX(p.x, p.y), + transformY(p.x, p.y), + ) + } + + @Deprecated("", ReplaceWith("transform(p).x")) fun transformX(p: Point): Double = transformX(p.x, p.y) + @Deprecated("", ReplaceWith("transform(p).y")) fun transformY(p: Point): Double = transformY(p.x, p.y) + + @Deprecated("", ReplaceWith("transform(p).x")) fun transformX(x: Float, y: Float): Float = transformX(x.toDouble(), y.toDouble()).toFloat() + @Deprecated("", ReplaceWith("transform(p).y")) fun transformY(x: Float, y: Float): Float = transformY(x.toDouble(), y.toDouble()).toFloat() + + @Deprecated("", ReplaceWith("transform(p).x")) fun transformX(x: Double, y: Double): Double = this.a * x + this.c * y + this.tx + @Deprecated("", ReplaceWith("transform(p).y")) fun transformY(x: Double, y: Double): Double = this.d * y + this.b * x + this.ty + + @Deprecated("", ReplaceWith("transform(p).x")) fun transformX(x: Int, y: Int): Double = transformX(x.toDouble(), y.toDouble()) + @Deprecated("", ReplaceWith("transform(p).y")) fun transformY(x: Int, y: Int): Double = transformY(x.toDouble(), y.toDouble()) + + fun deltaTransform(p: Vector2F): Vector2F = Vector2F((p.x * a) + (p.y * c), (p.x * b) + (p.y * d)) + fun deltaTransform(p: Vector2D): Vector2D = Vector2D((p.x * a) + (p.y * c), (p.x * b) + (p.y * d)) + + fun rotated(angle: Angle): Matrix { + val cos = cos(angle) + val sin = sin(angle) + + val a1 = this.a * cos - this.b * sin + val b = (this.a * sin + this.b * cos) + val a = a1 + + val c1 = this.c * cos - this.d * sin + val d = (this.c * sin + this.d * cos) + val c = c1 + + val tx1 = this.tx * cos - this.ty * sin + val ty = (this.tx * sin + this.ty * cos) + val tx = tx1 + + return Matrix(a, b, c, d, tx, ty) + } + + fun skewed(skewX: Angle, skewY: Angle): Matrix { + val sinX = sin(skewX) + val cosX = cos(skewX) + val sinY = sin(skewY) + val cosY = cos(skewY) + + return Matrix( + a * cosY - b * sinX, + a * sinY + b * cosX, + c * cosY - d * sinX, + c * sinY + d * cosX, + tx * cosY - ty * sinX, + tx * sinY + ty * cosX + ) + } + + fun scaled(scaleX: Int, scaleY: Int = scaleX): Matrix = scaled(scaleX.toDouble(), scaleY.toDouble()) + fun scaled(scaleX: Float, scaleY: Float = scaleX): Matrix = scaled(scaleX.toDouble(), scaleY.toDouble()) + fun scaled(scaleX: Double, scaleY: Double = scaleX): Matrix = Matrix(a * scaleX, b * scaleX, c * scaleY, d * scaleY, tx * scaleX, ty * scaleY) + + fun prescaled(scaleX: Int, scaleY: Int = scaleX): Matrix = prescaled(scaleX.toDouble(), scaleY.toDouble()) + fun prescaled(scaleX: Float, scaleY: Float = scaleX): Matrix = prescaled(scaleX.toDouble(), scaleY.toDouble()) + fun prescaled(scaleX: Double, scaleY: Double = scaleX): Matrix = Matrix(a * scaleX, b * scaleX, c * scaleY, d * scaleY, tx, ty) + + fun translated(delta: Point): Matrix = Matrix(a, b, c, d, tx + delta.x, ty + delta.y) + fun translated(x: Int, y: Int): Matrix = translated(Point(x, y)) + fun translated(x: Float, y: Float): Matrix = translated(Point(x, y)) + fun translated(x: Double, y: Double): Matrix = translated(Point(x, y)) + + fun pretranslated(delta: Point): Matrix = Matrix(a, b, c, d, tx + (a * delta.x + c * delta.y), ty + (b * delta.x + d * delta.y)) + fun pretranslated(deltaX: Int, deltaY: Int): Matrix = pretranslated(Point(deltaX, deltaY)) + fun pretranslated(deltaX: Float, deltaY: Float): Matrix = pretranslated(Point(deltaX, deltaY)) + fun pretranslated(deltaX: Double, deltaY: Double): Matrix = pretranslated(Point(deltaX, deltaY)) + + fun prerotated(angle: Angle): Matrix = rotating(angle) * this + fun preskewed(skewX: Angle, skewY: Angle): Matrix = skewing(skewX, skewY) * this + + fun premultiplied(m: Matrix): Matrix = m * this + fun multiplied(m: Matrix): Matrix = this * m + + /** Transform point without translation */ + fun deltaTransformPoint(p: Point): Point = Point((p.x * a) + (p.y * c), (p.x * b) + (p.y * d)) + + @Deprecated("", ReplaceWith("this")) fun clone(): Matrix = this + + fun inverted(): Matrix { + if (this.isNIL) return Matrix.IDENTITY + val m = this + val norm = m.a * m.d - m.b * m.c + + return when (norm) { + 0.0 -> Matrix(0.0, 0.0, 0.0, 0.0, -m.tx, -m.ty) + else -> { + val inorm = 1.0 / norm + val d = m.a * inorm + val a = m.d * inorm + val b = m.b * -inorm + val c = m.c * -inorm + Matrix(a, b, c, d, -a * m.tx - c * m.ty, -b * m.tx - d * m.ty) + } + } + } + + fun toTransform(): MatrixTransform = decompose() + fun decompose(): MatrixTransform = MatrixTransform.fromMatrix(this) + + fun toArray(value: DoubleArray, offset: Int = 0) { + value[offset + 0] = a + value[offset + 1] = b + value[offset + 2] = c + value[offset + 3] = d + value[offset + 4] = tx + value[offset + 5] = ty + } + + fun toArray(value: FloatArray, offset: Int = 0) { + value[offset + 0] = a.toFloat() + value[offset + 1] = b.toFloat() + value[offset + 2] = c.toFloat() + value[offset + 3] = d.toFloat() + value[offset + 4] = tx.toFloat() + value[offset + 5] = ty.toFloat() + } + + override fun toString(): String = "Matrix(${a.niceStr}, ${b.niceStr}, ${c.niceStr}, ${d.niceStr}, ${tx.niceStr}, ${ty.niceStr})" + + override fun isAlmostEquals(other: Matrix, epsilon: Double): Boolean = isAlmostEquals(this, other, epsilon) + fun isAlmostIdentity(epsilon: Double = 0.00001): Boolean = isAlmostEquals(this, IDENTITY, epsilon) + + // @TODO: Is this order correct? + fun preconcated(other: Matrix): Matrix = this * other + + companion object { + val IDENTITY = Matrix(1.0, 0.0, 0.0, 1.0, 0.0, 0.0) + val NIL = Matrix(Double.NaN, Double.NaN, Double.NaN, Double.NaN, Double.NaN, Double.NaN) + val NaN = NIL + + //@Deprecated("", ReplaceWith("com.icegps.math.geometry.Matrix.IDENTITY", "com.icegps.math.geometry.Matrix")) + operator fun invoke(): Matrix = IDENTITY + + fun isAlmostEquals(a: Matrix, b: Matrix, epsilon: Double = 0.00001): Boolean = + a.tx.isAlmostEquals(b.tx, epsilon) + && a.ty.isAlmostEquals(b.ty, epsilon) + && a.a.isAlmostEquals(b.a, epsilon) + && a.b.isAlmostEquals(b.b, epsilon) + && a.c.isAlmostEquals(b.c, epsilon) + && a.d.isAlmostEquals(b.d, epsilon) + + fun multiply(l: Matrix, r: Matrix): Matrix { + if (l.isNIL) return r + if (r.isNIL) return l + return Matrix( + l.a * r.a + l.b * r.c, + l.a * r.b + l.b * r.d, + l.c * r.a + l.d * r.c, + l.c * r.b + l.d * r.d, + l.tx * r.a + l.ty * r.c + r.tx, + l.tx * r.b + l.ty * r.d + r.ty + ) + } + + fun translating(delta: Point): Matrix = Matrix.IDENTITY.copy(tx = delta.x, ty = delta.y) + fun rotating(angle: Angle): Matrix = Matrix.IDENTITY.rotated(angle) + fun skewing(skewX: Angle, skewY: Angle): Matrix = Matrix.IDENTITY.skewed(skewX, skewY) + + fun fromArray(value: FloatArray, offset: Int = 0): Matrix = Matrix( + value[offset + 0], value[offset + 1], value[offset + 2], + value[offset + 3], value[offset + 4], value[offset + 5] + ) + + fun fromArray(value: DoubleArray, offset: Int = 0): Matrix = Matrix( + value[offset + 0], value[offset + 1], value[offset + 2], + value[offset + 3], value[offset + 4], value[offset + 5] + ) + + fun fromTransform( + transform: MatrixTransform, + pivotX: Double = 0.0, + pivotY: Double = 0.0, + ): Matrix = fromTransform( + transform.x, + transform.y, + transform.rotation, + transform.scaleX, + transform.scaleY, + transform.skewX, + transform.skewY, + pivotX, + pivotY, + ) + + fun fromTransform( + x: Double, + y: Double, + rotation: Angle = Angle.ZERO, + scaleX: Double = 1.0, + scaleY: Double = 1.0, + skewX: Angle = Angle.ZERO, + skewY: Angle = Angle.ZERO, + pivotX: Double = 0.0, + pivotY: Double = 0.0, + ): Matrix { + // +0.0 drops the negative -0.0 + val a = cos(rotation + skewY) * scaleX + 0f + val b = sin(rotation + skewY) * scaleX + 0f + val c = -sin(rotation - skewX) * scaleY + 0f + val d = cos(rotation - skewX) * scaleY + 0f + val tx: Double + val ty: Double + + if (pivotX == 0.0 && pivotY == 0.0) { + tx = x + ty = y + } else { + tx = x - ((pivotX * a) + (pivotY * c)) + ty = y - ((pivotX * b) + (pivotY * d)) + } + return Matrix(a, b, c, d, tx, ty) + } + + fun transform(a: Float, b: Float, c: Float, d: Float, tx: Float, ty: Float, p: Point): Point = Point( + a * p.x + c * p.y + tx, + d * p.y + b * p.x + ty + ) + + fun interpolated(l: Matrix, r: Matrix, ratio: Ratio): Matrix = Matrix( + ratio.interpolate(l.a, r.a), + ratio.interpolate(l.b, r.b), + ratio.interpolate(l.c, r.c), + ratio.interpolate(l.d, r.d), + ratio.interpolate(l.tx, r.tx), + ratio.interpolate(l.ty, r.ty), + ) + } +} + +//@KormaValueApi +data class MatrixTransform( + val x: Double = 0.0, val y: Double = 0.0, + val scaleX: Double = 1.0, val scaleY: Double = 1.0, + val skewX: Angle = Angle.ZERO, val skewY: Angle = Angle.ZERO, + val rotation: Angle = Angle.ZERO +) : IsAlmostEquals { + + override fun toString(): String = "MatrixTransform(x=${x.niceStr}, y=${y.niceStr}, scaleX=${scaleX}, scaleY=${scaleY}, skewX=${skewX}, skewY=${skewY}, rotation=${rotation})" + + constructor() : this(0.0, 0.0, 1.0, 1.0, Angle.ZERO, Angle.ZERO, Angle.ZERO) + constructor( + x: Float, y: Float, + scaleX: Float, scaleY: Float, + skewX: Angle, skewY: Angle, + rotation: Angle + ) : this(x.toDouble(), y.toDouble(), scaleX.toDouble(), scaleY.toDouble(), skewX, skewY, rotation) + + companion object { + val IDENTITY = MatrixTransform(0.0, 0.0, 1.0, 1.0, Angle.ZERO, Angle.ZERO, Angle.ZERO) + + fun fromMatrix(matrix: Matrix, pivotX: Double = 0.0, pivotY: Double = 0.0): MatrixTransform { + val a = matrix.a + val b = matrix.b + val c = matrix.c + val d = matrix.d + + val skewX = -atan2(-c, d) + val skewY = atan2(b, a) + + val delta = abs(skewX + skewY) + + val trotation: Angle + val tskewX: Angle + val tskewY: Angle + val tx: Double + val ty: Double + + if (delta < 0.001f || abs((PI * 2) - delta) < 0.001f) { + trotation = skewY.radians + tskewX = 0.0.radians + tskewY = 0.0.radians + } else { + trotation = 0.radians + tskewX = skewX.radians + tskewY = skewY.radians + } + + val tscaleX = hypot(a, b) + val tscaleY = hypot(c, d) + + if (pivotX == 0.0 && pivotY == 0.0) { + tx = matrix.tx + ty = matrix.ty + } else { + tx = matrix.tx + ((pivotX * a) + (pivotY * c)); + ty = matrix.ty + ((pivotX * b) + (pivotY * d)); + } + return MatrixTransform(tx, ty, tscaleX, tscaleY, tskewX, tskewY, trotation) + } + + fun interpolated(l: MatrixTransform, r: MatrixTransform, ratio: Ratio): MatrixTransform = MatrixTransform( + ratio.toRatio().interpolate(l.x, r.x), + ratio.toRatio().interpolate(l.y, r.y), + ratio.toRatio().interpolate(l.scaleX, r.scaleX), + ratio.toRatio().interpolate(l.scaleY, r.scaleY), + ratio.toRatio().interpolateAngleDenormalized(l.skewX, r.skewX), + ratio.toRatio().interpolateAngleDenormalized(l.skewY, r.skewY), + ratio.toRatio().interpolateAngleDenormalized(l.rotation, r.rotation), + ) + + fun isAlmostEquals(a: MatrixTransform, b: MatrixTransform, epsilon: Double = 0.000001): Boolean = + a.x.isAlmostEquals(b.x, epsilon) + && a.y.isAlmostEquals(b.y, epsilon) + && a.scaleX.isAlmostEquals(b.scaleX, epsilon) + && a.scaleY.isAlmostEquals(b.scaleY, epsilon) + && a.skewX.isAlmostEquals(b.skewX, epsilon) + && a.skewY.isAlmostEquals(b.skewY, epsilon) + && a.rotation.isAlmostEquals(b.rotation, epsilon) + } + + override fun isAlmostEquals(other: MatrixTransform, epsilon: Double): Boolean = isAlmostEquals(this, other, epsilon) + + val scaleAvg: Double get() = (scaleX + scaleY) * 0.5 + + fun toMatrix(pivotX: Double = 0.0, pivotY: Double = 0.0): Matrix = Matrix.fromTransform(this, pivotX, pivotY) + + operator fun plus(that: MatrixTransform): MatrixTransform = MatrixTransform( + x + that.x, y + that.y, + scaleX * that.scaleX, scaleY * that.scaleY, + skewX + that.skewX, skewY + that.skewY, + rotation + that.rotation, + ) + operator fun minus(that: MatrixTransform): MatrixTransform = MatrixTransform( + x - that.x, y - that.y, + scaleX / that.scaleX, scaleY / that.scaleY, + skewX - that.skewX, skewY - that.skewY, + rotation - that.rotation, + ) +} + +class MatrixComputed(val matrix: Matrix, val transform: MatrixTransform) { + companion object; + constructor(matrix: Matrix) : this(matrix, MatrixTransform.fromMatrix(matrix)) + constructor(transform: MatrixTransform) : this(transform.toMatrix(), transform) +} + +enum class MatrixType(val id: Int, val hasRotation: Boolean, val hasScale: Boolean, val hasTranslation: Boolean) { + IDENTITY(1, hasRotation = false, hasScale = false, hasTranslation = false), + TRANSLATE(2, hasRotation = false, hasScale = false, hasTranslation = true), + SCALE(3, hasRotation = false, hasScale = true, hasTranslation = false), + SCALE_TRANSLATE(4, hasRotation = false, hasScale = true, hasTranslation = true), + COMPLEX(5, hasRotation = true, hasScale = true, hasTranslation = true); +} diff --git a/math/src/main/java/com/icegps/math/geometry/Matrix3.kt b/math/src/main/java/com/icegps/math/geometry/Matrix3.kt new file mode 100644 index 0000000..5c2cacc --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Matrix3.kt @@ -0,0 +1,237 @@ +@file:Suppress("NOTHING_TO_INLINE") + +package com.icegps.math.geometry + +import com.icegps.math.* +import kotlin.math.* + +/** + * Useful for representing rotations and scales. + */ +data class Matrix3 private constructor( + internal val data: FloatArray, +) : IsAlmostEqualsF { + override fun equals(other: Any?): Boolean = other is Matrix3 && this.data.contentEquals(other.data) + override fun hashCode(): Int = data.contentHashCode() + + private constructor( + v00: Float, v10: Float, v20: Float, + v01: Float, v11: Float, v21: Float, + v02: Float, v12: Float, v22: Float, + ) : this( + floatArrayOf( + v00, v10, v20, + v01, v11, v21, + v02, v12, v22, + ) + ) + + init { + check(data.size == 9) + } + + val v00: Float get() = data[0] + val v10: Float get() = data[1] + val v20: Float get() = data[2] + val v01: Float get() = data[3] + val v11: Float get() = data[4] + val v21: Float get() = data[5] + val v02: Float get() = data[6] + val v12: Float get() = data[7] + val v22: Float get() = data[8] + + val c0: Vector3F get() = Vector3F.fromArray(data, 0) + val c1: Vector3F get() = Vector3F.fromArray(data, 3) + val c2: Vector3F get() = Vector3F.fromArray(data, 6) + fun c(column: Int): Vector3F { + if (column < 0 || column >= 3) error("Invalid column $column") + return Vector3F.fromArray(data, column * 3) + } + + val r0: Vector3F get() = Vector3F(v00, v01, v02) + val r1: Vector3F get() = Vector3F(v10, v11, v12) + val r2: Vector3F get() = Vector3F(v20, v21, v22) + + fun v(index: Int): Float = data[index] + + fun r(row: Int): Vector3F = when (row) { + 0 -> r0 + 1 -> r1 + 2 -> r2 + else -> error("Invalid row $row") + } + + operator fun get(row: Int, column: Int): Float { + if (column !in 0..2 || row !in 0..2) error("Invalid index $row,$column") + return data[row * 3 + column] + } + + fun transform(v: Vector3F): Vector3F = Vector3F(r0.dot(v), r1.dot(v), r2.dot(v)) + + operator fun unaryMinus(): Matrix3 = Matrix3( + -v00, -v10, -v20, + -v01, -v11, -v21, + -v02, -v12, -v22, + ) + operator fun unaryPlus(): Matrix3 = this + + operator fun minus(other: Matrix3): Matrix3 = Matrix3( + v00 - other.v00, v10 - other.v10, v20 - other.v20, + v01 - other.v01, v11 - other.v11, v21 - other.v21, + v02 - other.v02, v12 - other.v12, v22 - other.v22, + ) + operator fun plus(other: Matrix3): Matrix3 = Matrix3( + v00 + other.v00, v10 + other.v10, v20 + other.v20, + v01 + other.v01, v11 + other.v11, v21 + other.v21, + v02 + other.v02, v12 + other.v12, v22 + other.v22, + ) + + operator fun times(other: Matrix3): Matrix3 = Matrix3.multiply(this, other) + operator fun times(scale: Float): Matrix3 = Matrix3( + v00 * scale, v10 * scale, v20 * scale, + v01 * scale, v11 * scale, v21 * scale, + v02 * scale, v12 * scale, v22 * scale, + ) + operator fun div(scale: Float): Matrix3 = this * (1f / scale) + + fun inv(): Matrix3 = inverted() + + val determinant: Float get() = v00 * (v11 * v22 - v21 * v12) - + v01 * (v10 * v22 - v12 * v20) + + v02 * (v10 * v21 - v11 * v20) + + fun inverted(): Matrix3 { + val determinant = this.determinant + + if (determinant == 0.0f) throw ArithmeticException("Matrix is not invertible") + + val invDet = 1.0f / determinant + + return fromRows( + (v11 * v22 - v21 * v12) * invDet, + (v02 * v21 - v01 * v22) * invDet, + (v01 * v12 - v02 * v11) * invDet, + (v12 * v20 - v10 * v22) * invDet, + (v00 * v22 - v02 * v20) * invDet, + (v10 * v02 - v00 * v12) * invDet, + (v10 * v21 - v20 * v11) * invDet, + (v20 * v01 - v00 * v21) * invDet, + (v00 * v11 - v10 * v01) * invDet, + ) + } + + override fun toString(): String = buildString { + append("Matrix3(\n") + for (row in 0 until 3) { + append(" [ ") + for (col in 0 until 3) { + if (col != 0) append(", ") + val v = get(row, col) + if (floor(v) == v) append(v.toInt()) else append(v) + } + append(" ],\n") + } + append(")") + } + + fun transposed(): Matrix3 = Matrix3.fromColumns(r0, r1, r2) + + override fun isAlmostEquals(other: Matrix3, epsilon: Float): Boolean = c0.isAlmostEquals(other.c0, epsilon) + && c1.isAlmostEquals(other.c1, epsilon) + && c2.isAlmostEquals(other.c2, epsilon) + + companion object { + const val M00 = 0 + const val M10 = 1 + const val M20 = 2 + + const val M01 = 3 + const val M11 = 4 + const val M21 = 5 + + const val M02 = 6 + const val M12 = 7 + const val M22 = 8 + + const val M03 = 9 + const val M13 = 10 + const val M23 = 11 + + val INDICES_BY_COLUMNS = intArrayOf( + M00, M10, M20, + M01, M11, M21, + M02, M12, M22, + ) + val INDICES_BY_ROWS = intArrayOf( + M00, M01, M02, + M10, M11, M12, + M20, M21, M22, + ) + + val IDENTITY = Matrix3( + 1f, 0f, 0f, + 0f, 1f, 0f, + 0f, 0f, 1f, + ) + + fun fromRows( + r0: Vector3F, r1: Vector3F, r2: Vector3F + ): Matrix3 = Matrix3( + r0.x, r1.x, r2.x, + r0.y, r1.y, r2.y, + r0.z, r1.z, r2.z, + ) + + fun fromColumns( + c0: Vector3F, c1: Vector3F, c2: Vector3F + ): Matrix3 = Matrix3( + c0.x, c0.y, c0.z, + c1.x, c1.y, c1.z, + c2.x, c2.y, c2.z, + ) + + fun fromColumns( + v00: Float, v10: Float, v20: Float, + v01: Float, v11: Float, v21: Float, + v02: Float, v12: Float, v22: Float, + ): Matrix3 = Matrix3( + v00, v10, v20, + v01, v11, v21, + v02, v12, v22, + ) + + fun fromRows( + v00: Float, v01: Float, v02: Float, + v10: Float, v11: Float, v12: Float, + v20: Float, v21: Float, v22: Float, + ): Matrix3 = Matrix3( + v00, v10, v20, + v01, v11, v21, + v02, v12, v22, + ) + + fun multiply(l: Matrix3, r: Matrix3): Matrix3 = Matrix3.fromRows( + (l.v00 * r.v00) + (l.v01 * r.v10) + (l.v02 * r.v20), + (l.v00 * r.v01) + (l.v01 * r.v11) + (l.v02 * r.v21), + (l.v00 * r.v02) + (l.v01 * r.v12) + (l.v02 * r.v22), + + (l.v10 * r.v00) + (l.v11 * r.v10) + (l.v12 * r.v20), + (l.v10 * r.v01) + (l.v11 * r.v11) + (l.v12 * r.v21), + (l.v10 * r.v02) + (l.v11 * r.v12) + (l.v12 * r.v22), + + (l.v20 * r.v00) + (l.v21 * r.v10) + (l.v22 * r.v20), + (l.v20 * r.v01) + (l.v21 * r.v11) + (l.v22 * r.v21), + (l.v20 * r.v02) + (l.v21 * r.v12) + (l.v22 * r.v22), + ) + } +} + +fun Matrix3.toMatrix4(): Matrix4 = Matrix4.fromRows( + v00, v01, v02, 0f, + v10, v11, v12, 0f, + v20, v21, v22, 0f, + 0f, 0f, 0f, 1f, +) + +fun Matrix3.toQuaternion(): Quaternion = Quaternion.fromRotationMatrix(this) + diff --git a/math/src/main/java/com/icegps/math/geometry/Matrix4.kt b/math/src/main/java/com/icegps/math/geometry/Matrix4.kt new file mode 100644 index 0000000..5aa96be --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Matrix4.kt @@ -0,0 +1,684 @@ +package com.icegps.math.geometry + +import com.icegps.math.* +import com.icegps.math.geometry.Matrix4.* +import kotlin.math.* + + +// @TODO: WIP +// @TODO: value class +// Stored as four consecutive column vectors (effectively stored in column-major order) see https://en.wikipedia.org/wiki/Row-_and_column-major_order +// v[Row][Column] +//@KormaExperimental +//@KormaValueApi +//inline class Matrix4 private constructor( +/** + * Useful for representing complete transforms: rotations, scales, translations, projections, etc. + */ +data class Matrix4 private constructor( + private val data: FloatArray, + //val c0: Vector4, val c1: Vector4, val c2: Vector4, val c3: Vector4, + + //val v00: Float, val v10: Float, val v20: Float, val v30: Float, + //val v01: Float, val v11: Float, val v21: Float, val v31: Float, + //val v02: Float, val v12: Float, val v22: Float, val v32: Float, + //val v03: Float, val v13: Float, val v23: Float, val v33: Float, +) : IsAlmostEqualsF { + init { + check(data.size == 16) + } + val v00: Float get() = data[0]; val v10: Float get() = data[1]; val v20: Float get() = data[2]; val v30: Float get() = data[3] + val v01: Float get() = data[4]; val v11: Float get() = data[5]; val v21: Float get() = data[6]; val v31: Float get() = data[7] + val v02: Float get() = data[8]; val v12: Float get() = data[9]; val v22: Float get() = data[10]; val v32: Float get() = data[11] + val v03: Float get() = data[12]; val v13: Float get() = data[13]; val v23: Float get() = data[14]; val v33: Float get() = data[15] + + override fun equals(other: Any?): Boolean = other is Matrix4 && this.data.contentEquals(other.data) + override fun hashCode(): Int = data.contentHashCode() + + operator fun times(scale: Float): Matrix4 = Matrix4.fromColumns(c0 * scale, c1 * scale, c2 * scale, c3 * scale) + operator fun times(that: Matrix4): Matrix4 = Matrix4.multiply(this, that) + + fun transformTransposed(v: Vector4F): Vector4F = Vector4F(c0.dot(v), c1.dot(v), c2.dot(v), c3.dot(v)) + fun transform(v: Vector4F): Vector4F = Vector4F(r0.dot(v), r1.dot(v), r2.dot(v), r3.dot(v)) + fun transform(v: Vector3F): Vector3F = transform(v.toVector4()).toVector3() + + fun transposed(): Matrix4 = Matrix4.fromColumns(r0, r1, r2, r3) + + val determinant: Float get() = 0f + + (v30 * v21 * v12 * v03) - + (v20 * v31 * v12 * v03) - + (v30 * v11 * v22 * v03) + + (v10 * v31 * v22 * v03) + + (v20 * v11 * v32 * v03) - + (v10 * v21 * v32 * v03) - + (v30 * v21 * v02 * v13) + + (v20 * v31 * v02 * v13) + + (v30 * v01 * v22 * v13) - + (v00 * v31 * v22 * v13) - + (v20 * v01 * v32 * v13) + + (v00 * v21 * v32 * v13) + + (v30 * v11 * v02 * v23) - + (v10 * v31 * v02 * v23) - + (v30 * v01 * v12 * v23) + + (v00 * v31 * v12 * v23) + + (v10 * v01 * v32 * v23) - + (v00 * v11 * v32 * v23) - + (v20 * v11 * v02 * v33) + + (v10 * v21 * v02 * v33) + + (v20 * v01 * v12 * v33) - + (v00 * v21 * v12 * v33) - + (v10 * v01 * v22 * v33) + + (v00 * v11 * v22 * v33) + + // Use toTRS/decompose + //fun decomposeProjection(): Vector4 = c3 + //fun decomposeTranslation(): Vector4 = r3.copy(w = 1f) + //fun decomposeScale(): Vector4 { + // val x = r0.length3 + // val y = r1.length3 + // val z = r2.length3 + // return Vector4(x, y, z, 1f) + //} + fun decomposeRotation(rowNormalise: Boolean = true): Quaternion { + var v1 = this.r0 + var v2 = this.r1 + var v3 = this.r2 + if (rowNormalise) { + v1 = v1.normalized() + v2 = v2.normalized() + v3 = v3.normalized() + } + val d: Float = 0.25f * (v1[0] + v2[1] + v3[2] + 1f) + val out: Vector4F + when { + d > 0f -> { + val num1: Float = sqrt(d) + val num2: Float = 1f / (4f * num1) + out = Vector4F( + ((v2[2] - v3[1]) * num2), + ((v3[0] - v1[2]) * num2), + ((v1[1] - v2[0]) * num2), + num1, + ) + } + v1[0] > v2[1] && v1[0] > v3[2] -> { + val num1: Float = 2f * sqrt(1f + v1[0] - v2[1] - v3[2]) + val num2: Float = 1f / num1 + out = Vector4F( + (0.25f * num1), + ((v2[0] + v1[1]) * num2), + ((v3[0] + v1[2]) * num2), + ((v3[1] - v2[2]) * num2), + ) + } + v2[1] > v3[2] -> { + val num5: Float = 2f * sqrt(1f + v2[1] - v1[0] - v3[2]) + val num6: Float = 1f / num5 + out = Vector4F( + ((v2[0] + v1[1]) * num6), + (0.25f * num5), + ((v3[1] + v2[2]) * num6), + ((v3[0] - v1[2]) * num6), + ) + } + else -> { + val num7: Float = 2f * sqrt(1f + v3[2] - v1[0] - v2[1]) + val num8: Float = 1f / num7 + out = Vector4F( + ((v3[0] + v1[2]) * num8), + ((v3[1] + v2[2]) * num8), + (0.25f * num7), + ((v2[0] - v1[1]) * num8), + ) + } + } + return Quaternion(out.normalized()) + } + + fun copyToColumns(out: FloatArray = FloatArray(16), offset: Int = 0): FloatArray { + this.data.copyInto(out, offset, 0, 16) + return out + } + fun copyToRows(out: FloatArray = FloatArray(16), offset: Int = 0): FloatArray { + this.r0.copyTo(out, offset + 0) + this.r1.copyTo(out, offset + 4) + this.r2.copyTo(out, offset + 8) + this.r3.copyTo(out, offset + 12) + return out + } + + private constructor( + v00: Float, v10: Float, v20: Float, v30: Float, + v01: Float, v11: Float, v21: Float, v31: Float, + v02: Float, v12: Float, v22: Float, v32: Float, + v03: Float, v13: Float, v23: Float, v33: Float, + ) : this(floatArrayOf( + v00, v10, v20, v30, + v01, v11, v21, v31, + v02, v12, v22, v32, + v03, v13, v23, v33, + )) + + constructor() : this( + 1f, 0f, 0f, 0f, + 0f, 1f, 0f, 0f, + 0f, 0f, 1f, 0f, + 0f, 0f, 0f, 1f, + ) + + val c0: Vector4F get() = Vector4F.fromArray(data, 0) + val c1: Vector4F get() = Vector4F.fromArray(data, 4) + val c2: Vector4F get() = Vector4F.fromArray(data, 8) + val c3: Vector4F get() = Vector4F.fromArray(data, 12) + fun c(column: Int): Vector4F { + if (column < 0 || column >= 4) error("Invalid column $column") + return Vector4F.fromArray(data, column * 4) + } + + val r0: Vector4F get() = Vector4F(v00, v01, v02, v03) + val r1: Vector4F get() = Vector4F(v10, v11, v12, v13) + val r2: Vector4F get() = Vector4F(v20, v21, v22, v23) + val r3: Vector4F get() = Vector4F(v30, v31, v32, v33) + + fun r(row: Int): Vector4F = when (row) { + 0 -> r0 + 1 -> r1 + 2 -> r2 + 3 -> r3 + else -> error("Invalid row $row") + } + + operator fun get(row: Int, column: Int): Float { + if (column !in 0..3 || row !in 0..3) error("Invalid index $row,$column") + return data[row * 4 + column] + } + + fun getAtIndex(index: Int): Float { + if (index !in data.indices) error("Invalid index $index") + return data[index] + } + + override fun toString(): String = buildString { + append("Matrix4(\n") + for (row in 0 until 4) { + append(" [ ") + for (col in 0 until 4) { + if (col != 0) append(", ") + val v = get(row, col) + if (floor(v) == v) append(v.toInt()) else append(v) + } + append(" ],\n") + } + append(")") + } + + + + fun translated(x: Float, y: Float, z: Float, w: Float = 1f): Matrix4 = this * Matrix4.translation(x, y, z, w) + fun translated(x: Double, y: Double, z: Double, w: Double = 1.0) = this.translated(x.toFloat(), y.toFloat(), z.toFloat(), w.toFloat()) + fun translated(x: Int, y: Int, z: Int, w: Int = 1) = this.translated(x.toFloat(), y.toFloat(), z.toFloat(), w.toFloat()) + + fun rotated(angle: Angle, x: Float, y: Float, z: Float): Matrix4 = this * Matrix4.rotation(angle, x, y, z) + fun rotated(angle: Angle, x: Double, y: Double, z: Double): Matrix4 = this.rotated(angle, x.toFloat(), y.toFloat(), z.toFloat()) + fun rotated(angle: Angle, x: Int, y: Int, z: Int): Matrix4 = this.rotated(angle, x.toFloat(), y.toFloat(), z.toFloat()) + + fun scaled(x: Float, y: Float, z: Float, w: Float = 1f): Matrix4 = this * Matrix4.scale(x, y, z, w) + fun scaled(x: Double, y: Double, z: Double, w: Double = 1.0): Matrix4 = this.scaled(x.toFloat(), y.toFloat(), z.toFloat(), w.toFloat()) + fun scaled(x: Int, y: Int, z: Int, w: Int = 1): Matrix4 = this.scaled(x.toFloat(), y.toFloat(), z.toFloat(), w.toFloat()) + + fun rotated(quat: Quaternion): Matrix4 = this * quat.toMatrix() + fun rotated(euler: EulerRotation): Matrix4 = this * euler.toMatrix() + fun rotated(x: Angle, y: Angle, z: Angle): Matrix4 = rotated(x, 1f, 0f, 0f).rotated(y, 0f, 1f, 0f).rotated(z, 0f, 0f, 1f) + + fun decompose(): TRS4 = toTRS() + fun toTRS(): TRS4 { + val det = determinant + val translation = Vector4F(v03, v13, v23, 1f) + val scale = Vector4F(Vector3F.length(v00, v10, v20) * det.sign, Vector3F.length(v01, v11, v21), Vector3F.length(v02, v12, v22), 1f) + val invSX = 1f / scale.x + val invSY = 1f / scale.y + val invSZ = 1f / scale.z + val rotation = Quaternion.fromRotationMatrix(Matrix4.fromRows( + v00 * invSX, v01 * invSY, v02 * invSZ, v03, + v10 * invSX, v11 * invSY, v12 * invSZ, v13, + v20 * invSX, v21 * invSY, v22 * invSZ, v23, + v30, v31, v32, v33 + )) + return TRS4(translation, rotation, scale) + } + + fun inverted(): Matrix4 { + val t11 = v12 * v23 * v31 - v13 * v22 * v31 + v13 * v21 * v32 - v11 * v23 * v32 - v12 * v21 * v33 + v11 * v22 * v33 + val t12 = v03 * v22 * v31 - v02 * v23 * v31 - v03 * v21 * v32 + v01 * v23 * v32 + v02 * v21 * v33 - v01 * v22 * v33 + val t13 = v02 * v13 * v31 - v03 * v12 * v31 + v03 * v11 * v32 - v01 * v13 * v32 - v02 * v11 * v33 + v01 * v12 * v33 + val t14 = v03 * v12 * v21 - v02 * v13 * v21 - v03 * v11 * v22 + v01 * v13 * v22 + v02 * v11 * v23 - v01 * v12 * v23 + + val det = v00 * t11 + v10 * t12 + v20 * t13 + v30 * t14 + + if (det == 0f) { + println("Matrix doesn't have inverse") + return Matrix4.IDENTITY + } + + val detInv = 1 / det + + return Matrix4.fromRows( + t11 * detInv, + t12 * detInv, + t13 * detInv, + t14 * detInv, + + (v13 * v22 * v30 - v12 * v23 * v30 - v13 * v20 * v32 + v10 * v23 * v32 + v12 * v20 * v33 - v10 * v22 * v33) * detInv, + (v02 * v23 * v30 - v03 * v22 * v30 + v03 * v20 * v32 - v00 * v23 * v32 - v02 * v20 * v33 + v00 * v22 * v33) * detInv, + (v03 * v12 * v30 - v02 * v13 * v30 - v03 * v10 * v32 + v00 * v13 * v32 + v02 * v10 * v33 - v00 * v12 * v33) * detInv, + (v02 * v13 * v20 - v03 * v12 * v20 + v03 * v10 * v22 - v00 * v13 * v22 - v02 * v10 * v23 + v00 * v12 * v23) * detInv, + + (v11 * v23 * v30 - v13 * v21 * v30 + v13 * v20 * v31 - v10 * v23 * v31 - v11 * v20 * v33 + v10 * v21 * v33) * detInv, + (v03 * v21 * v30 - v01 * v23 * v30 - v03 * v20 * v31 + v00 * v23 * v31 + v01 * v20 * v33 - v00 * v21 * v33) * detInv, + (v01 * v13 * v30 - v03 * v11 * v30 + v03 * v10 * v31 - v00 * v13 * v31 - v01 * v10 * v33 + v00 * v11 * v33) * detInv, + (v03 * v11 * v20 - v01 * v13 * v20 - v03 * v10 * v21 + v00 * v13 * v21 + v01 * v10 * v23 - v00 * v11 * v23) * detInv, + + (v12 * v21 * v30 - v11 * v22 * v30 - v12 * v20 * v31 + v10 * v22 * v31 + v11 * v20 * v32 - v10 * v21 * v32) * detInv, + (v01 * v22 * v30 - v02 * v21 * v30 + v02 * v20 * v31 - v00 * v22 * v31 - v01 * v20 * v32 + v00 * v21 * v32) * detInv, + (v02 * v11 * v30 - v01 * v12 * v30 - v02 * v10 * v31 + v00 * v12 * v31 + v01 * v10 * v32 - v00 * v11 * v32) * detInv, + (v01 * v12 * v20 - v02 * v11 * v20 + v02 * v10 * v21 - v00 * v12 * v21 - v01 * v10 * v22 + v00 * v11 * v22) * detInv + ) + } + + override fun isAlmostEquals(other: Matrix4, epsilon: Float): Boolean = + c0.isAlmostEquals(other.c0, epsilon) && + c1.isAlmostEquals(other.c1, epsilon) && + c2.isAlmostEquals(other.c2, epsilon) && + c3.isAlmostEquals(other.c3, epsilon) + + companion object { + const val M00 = 0 + const val M10 = 1 + const val M20 = 2 + const val M30 = 3 + + const val M01 = 4 + const val M11 = 5 + const val M21 = 6 + const val M31 = 7 + + const val M02 = 8 + const val M12 = 9 + const val M22 = 10 + const val M32 = 11 + + const val M03 = 12 + const val M13 = 13 + const val M23 = 14 + const val M33 = 15 + + val INDICES_BY_COLUMNS_4x4 = intArrayOf( + M00, M10, M20, M30, + M01, M11, M21, M31, + M02, M12, M22, M32, + M03, M13, M23, M33, + ) + val INDICES_BY_ROWS_4x4 = intArrayOf( + M00, M01, M02, M03, + M10, M11, M12, M13, + M20, M21, M22, M23, + M30, M31, M32, M33, + ) + val INDICES_BY_COLUMNS_3x3 = intArrayOf( + M00, M10, M20, + M01, M11, M21, + M02, M12, M22, + ) + val INDICES_BY_ROWS_3x3 = intArrayOf( + M00, M01, M02, + M10, M11, M12, + M20, M21, M22, + ) + + val IDENTITY = Matrix4() + + fun fromColumns( + c0: Vector4F, c1: Vector4F, c2: Vector4F, c3: Vector4F + ): Matrix4 = Matrix4( + c0.x, c0.y, c0.z, c0.w, + c1.x, c1.y, c1.z, c1.w, + c2.x, c2.y, c2.z, c2.w, + c3.x, c3.y, c3.z, c3.w, + ) + + fun fromColumns(v: FloatArray, offset: Int = 0): Matrix4 = Matrix4.fromColumns( + v[offset + 0], v[offset + 1], v[offset + 2], v[offset + 3], + v[offset + 4], v[offset + 5], v[offset + 6], v[offset + 7], + v[offset + 8], v[offset + 9], v[offset + 10], v[offset + 11], + v[offset + 12], v[offset + 13], v[offset + 14], v[offset + 15], + ) + + fun fromRows(v: FloatArray, offset: Int = 0): Matrix4 = Matrix4.fromRows( + v[offset + 0], v[offset + 1], v[offset + 2], v[offset + 3], + v[offset + 4], v[offset + 5], v[offset + 6], v[offset + 7], + v[offset + 8], v[offset + 9], v[offset + 10], v[offset + 11], + v[offset + 12], v[offset + 13], v[offset + 14], v[offset + 15], + ) + + fun fromRows( + r0: Vector4F, r1: Vector4F, r2: Vector4F, r3: Vector4F + ): Matrix4 = Matrix4( + r0.x, r1.x, r2.x, r3.x, + r0.y, r1.y, r2.y, r3.y, + r0.z, r1.z, r2.z, r3.z, + r0.w, r1.w, r2.w, r3.w, + ) + + fun fromColumns( + v00: Float, v10: Float, v20: Float, v30: Float, + v01: Float, v11: Float, v21: Float, v31: Float, + v02: Float, v12: Float, v22: Float, v32: Float, + v03: Float, v13: Float, v23: Float, v33: Float, + ): Matrix4 = Matrix4( + v00, v10, v20, v30, + v01, v11, v21, v31, + v02, v12, v22, v32, + v03, v13, v23, v33, + ) + + fun fromRows( + v00: Float, v01: Float, v02: Float, v03: Float, + v10: Float, v11: Float, v12: Float, v13: Float, + v20: Float, v21: Float, v22: Float, v23: Float, + v30: Float, v31: Float, v32: Float, v33: Float, + ): Matrix4 = Matrix4( + v00, v10, v20, v30, + v01, v11, v21, v31, + v02, v12, v22, v32, + v03, v13, v23, v33, + ) + + fun fromRows3x3( + a00: Float, a01: Float, a02: Float, + a10: Float, a11: Float, a12: Float, + a20: Float, a21: Float, a22: Float + ): Matrix4 = Matrix4.fromRows( + a00, a01, a02, 0f, + a10, a11, a12, 0f, + a20, a21, a22, 0f, + 0f, 0f, 0f, 1f, + ) + + fun fromColumns3x3( + a00: Float, a10: Float, a20: Float, + a01: Float, a11: Float, a21: Float, + a02: Float, a12: Float, a22: Float + ): Matrix4 = Matrix4.fromColumns( + a00, a10, a20, 0f, + a01, a11, a21, 0f, + a02, a12, a22, 0f, + 0f, 0f, 0f, 1f, + ) + + fun fromTRS(trs: TRS4): Matrix4 = fromTRS(trs.translation, trs.rotation, trs.scale) + fun fromTRS(translation: Vector4F, rotation: Quaternion, scale: Vector4F): Matrix4 { + val rx = rotation.x + val ry = rotation.y + val rz = rotation.z + val rw = rotation.w + + val xt = rx + rx + val yt = ry + ry + val zt = rz + rz + + val xx = rx * xt + val xy = rx * yt + val xz = rx * zt + + val yy = ry * yt + val yz = ry * zt + val zz = rz * zt + + val wx = rw * xt + val wy = rw * yt + val wz = rw * zt + + return Matrix4.fromRows( + ((1 - (yy + zz)) * scale.x), ((xy - wz) * scale.y), ((xz + wy) * scale.z), translation.x, + ((xy + wz) * scale.x), ((1 - (xx + zz)) * scale.y), ((yz - wx) * scale.z), translation.y, + ((xz - wy) * scale.x), ((yz + wx) * scale.y), ((1 - (xx + yy)) * scale.z), translation.z, + 0f, 0f, 0f, 1f + ) + } + + fun translation(x: Float, y: Float, z: Float, w: Float = 1f): Matrix4 = Matrix4.fromRows( + 1f, 0f, 0f, x, + 0f, 1f, 0f, y, + 0f, 0f, 1f, z, + 0f, 0f, 0f, w + ) + fun translation(x: Double, y: Double, z: Double, w: Double = 1.0): Matrix4 = translation(x.toFloat(), y.toFloat(), z.toFloat(), w.toFloat()) + fun translation(x: Int, y: Int, z: Int, w: Int = 1): Matrix4 = translation(x.toFloat(), y.toFloat(), z.toFloat(), w.toFloat()) + + fun scale(x: Float, y: Float, z: Float, w: Float = 1f): Matrix4 = Matrix4.fromRows( + x, 0f, 0f, 0f, + 0f, y, 0f, 0f, + 0f, 0f, z, 0f, + 0f, 0f, 0f, w + ) + fun scale(x: Double, y: Double, z: Double, w: Double = 1.0): Matrix4 = scale(x.toFloat(), y.toFloat(), z.toFloat(), w.toFloat()) + fun scale(x: Int, y: Int, z: Int, w: Int = 1): Matrix4 = scale(x.toFloat(), y.toFloat(), z.toFloat(), w.toFloat()) + + fun shear(x: Float, y: Float, z: Float): Matrix4 = fromRows( + 1f, y, z, 0f, + x, 1f, z, 0f, + x, y, 1f, 0f, + 0f, 0f, 0f, 1f + ) + fun shear(x: Double, y: Double, z: Double): Matrix4 = shear(x.toFloat(), y.toFloat(), z.toFloat()) + fun shear(x: Int, y: Int, z: Int): Matrix4 = shear(x.toFloat(), y.toFloat(), z.toFloat()) + + fun rotationX(angle: Angle): Matrix4 { + val c = angle.cosine.toFloat() + val s = angle.sine.toFloat() + return Matrix4.fromRows( + 1f, 0f, 0f, 0f, + 0f, c, -s, 0f, + 0f, s, c, 0f, + 0f, 0f, 0f, 1f + ) + } + + fun rotationY(angle: Angle): Matrix4 { + val c = angle.cosine.toFloat() + val s = angle.sine.toFloat() + return Matrix4.fromRows( + c, 0f, s, 0f, + 0f, 1f, 0f, 0f, + -s, 0f, c, 0f, + 0f, 0f, 0f, 1f + ) + } + + fun rotationZ(angle: Angle): Matrix4 { + val c = angle.cosine.toFloat() + val s = angle.sine.toFloat() + return Matrix4.fromRows( + c, -s, 0f, 0f, + s, c, 0f, 0f, + 0f, 0f, 1f, 0f, + 0f, 0f, 0f, 1f + ) + } + + fun rotation(angle: Angle, x: Float, y: Float, z: Float): Matrix4 { + val mag = sqrt(x * x + y * y + z * z) + val norm = 1f / mag + + val nx = x * norm + val ny = y * norm + val nz = z * norm + val c = angle.cosine.toFloat() + val s = angle.sine.toFloat() + val t = 1 - c + val tx = t * nx + val ty = t * ny + + return Matrix4.fromRows( + tx * nx + c, tx * ny - s * nz, tx * nz + s * ny, 0f, + tx * ny + s * nz, ty * ny + c, ty * nz - s * nx, 0f, + tx * nz - s * ny, ty * nz + s * nx, t * nz * nz + c, 0f, + 0f, 0f, 0f, 1f + ) + } + fun rotation(angle: Angle, direction: Vector3F): Matrix4 = rotation(angle, direction.x, direction.y, direction.z) + fun rotation(angle: Angle, x: Double, y: Double, z: Double): Matrix4 = rotation(angle, x.toFloat(), y.toFloat(), z.toFloat()) + fun rotation(angle: Angle, x: Int, y: Int, z: Int): Matrix4 = rotation(angle, x.toFloat(), y.toFloat(), z.toFloat()) + + // @TODO: Use Vector4 operations, and use columns instead of rows for faster set + fun multiply(l: Matrix4, r: Matrix4): Matrix4 = Matrix4.fromRows( + (l.v00 * r.v00) + (l.v01 * r.v10) + (l.v02 * r.v20) + (l.v03 * r.v30), + (l.v00 * r.v01) + (l.v01 * r.v11) + (l.v02 * r.v21) + (l.v03 * r.v31), + (l.v00 * r.v02) + (l.v01 * r.v12) + (l.v02 * r.v22) + (l.v03 * r.v32), + (l.v00 * r.v03) + (l.v01 * r.v13) + (l.v02 * r.v23) + (l.v03 * r.v33), + + (l.v10 * r.v00) + (l.v11 * r.v10) + (l.v12 * r.v20) + (l.v13 * r.v30), + (l.v10 * r.v01) + (l.v11 * r.v11) + (l.v12 * r.v21) + (l.v13 * r.v31), + (l.v10 * r.v02) + (l.v11 * r.v12) + (l.v12 * r.v22) + (l.v13 * r.v32), + (l.v10 * r.v03) + (l.v11 * r.v13) + (l.v12 * r.v23) + (l.v13 * r.v33), + + (l.v20 * r.v00) + (l.v21 * r.v10) + (l.v22 * r.v20) + (l.v23 * r.v30), + (l.v20 * r.v01) + (l.v21 * r.v11) + (l.v22 * r.v21) + (l.v23 * r.v31), + (l.v20 * r.v02) + (l.v21 * r.v12) + (l.v22 * r.v22) + (l.v23 * r.v32), + (l.v20 * r.v03) + (l.v21 * r.v13) + (l.v22 * r.v23) + (l.v23 * r.v33), + + (l.v30 * r.v00) + (l.v31 * r.v10) + (l.v32 * r.v20) + (l.v33 * r.v30), + (l.v30 * r.v01) + (l.v31 * r.v11) + (l.v32 * r.v21) + (l.v33 * r.v31), + (l.v30 * r.v02) + (l.v31 * r.v12) + (l.v32 * r.v22) + (l.v33 * r.v32), + (l.v30 * r.v03) + (l.v31 * r.v13) + (l.v32 * r.v23) + (l.v33 * r.v33) + ) + + fun multiply( + lv00: Float, lv01: Float, lv02: Float, lv03: Float, + lv10: Float, lv11: Float, lv12: Float, lv13: Float, + lv20: Float, lv21: Float, lv22: Float, lv23: Float, + lv30: Float, lv31: Float, lv32: Float, lv33: Float, + + rv00: Float, rv01: Float, rv02: Float, rv03: Float, + rv10: Float, rv11: Float, rv12: Float, rv13: Float, + rv20: Float, rv21: Float, rv22: Float, rv23: Float, + rv30: Float, rv31: Float, rv32: Float, rv33: Float, + ): Matrix4 = Matrix4.fromRows( + (lv00 * rv00) + (lv01 * rv10) + (lv02 * rv20) + (lv03 * rv30), + (lv00 * rv01) + (lv01 * rv11) + (lv02 * rv21) + (lv03 * rv31), + (lv00 * rv02) + (lv01 * rv12) + (lv02 * rv22) + (lv03 * rv32), + (lv00 * rv03) + (lv01 * rv13) + (lv02 * rv23) + (lv03 * rv33), + + (lv10 * rv00) + (lv11 * rv10) + (lv12 * rv20) + (lv13 * rv30), + (lv10 * rv01) + (lv11 * rv11) + (lv12 * rv21) + (lv13 * rv31), + (lv10 * rv02) + (lv11 * rv12) + (lv12 * rv22) + (lv13 * rv32), + (lv10 * rv03) + (lv11 * rv13) + (lv12 * rv23) + (lv13 * rv33), + + (lv20 * rv00) + (lv21 * rv10) + (lv22 * rv20) + (lv23 * rv30), + (lv20 * rv01) + (lv21 * rv11) + (lv22 * rv21) + (lv23 * rv31), + (lv20 * rv02) + (lv21 * rv12) + (lv22 * rv22) + (lv23 * rv32), + (lv20 * rv03) + (lv21 * rv13) + (lv22 * rv23) + (lv23 * rv33), + + (lv30 * rv00) + (lv31 * rv10) + (lv32 * rv20) + (lv33 * rv30), + (lv30 * rv01) + (lv31 * rv11) + (lv32 * rv21) + (lv33 * rv31), + (lv30 * rv02) + (lv31 * rv12) + (lv32 * rv22) + (lv33 * rv32), + (lv30 * rv03) + (lv31 * rv13) + (lv32 * rv23) + (lv33 * rv33) + ) + + fun ortho(left: Float, right: Float, bottom: Float, top: Float, near: Float = 0f, far: Float = 1f): Matrix4 { + val sx = 2f / (right - left) + val sy = 2f / (top - bottom) + val sz = -2f / (far - near) + + val tx = -(right + left) / (right - left) + val ty = -(top + bottom) / (top - bottom) + val tz = -(far + near) / (far - near) + + return Matrix4.fromRows( + sx, 0f, 0f, tx, + 0f, sy, 0f, ty, + 0f, 0f, sz, tz, + 0f, 0f, 0f, 1f + ) + } + fun ortho(left: Double, right: Double, bottom: Double, top: Double, near: Double, far: Double): Matrix4 = + ortho(left.toFloat(), right.toFloat(), bottom.toFloat(), top.toFloat(), near.toFloat(), far.toFloat()) + fun ortho(left: Int, right: Int, bottom: Int, top: Int, near: Int, far: Int): Matrix4 = + ortho(left.toFloat(), right.toFloat(), bottom.toFloat(), top.toFloat(), near.toFloat(), far.toFloat()) + + fun frustum(left: Float, right: Float, bottom: Float, top: Float, zNear: Float = 0f, zFar: Float = 1f): Matrix4 { + if (zNear <= 0.0f || zFar <= zNear) { + throw Exception("Error: Required zNear > 0 and zFar > zNear, but zNear $zNear, zFar $zFar") + } + if (left == right || top == bottom) { + throw Exception("Error: top,bottom and left,right must not be equal") + } + + val zNear2 = 2.0f * zNear + val dx = right - left + val dy = top - bottom + val dz = zFar - zNear + val A = (right + left) / dx + val B = (top + bottom) / dy + val C = -1.0f * (zFar + zNear) / dz + val D = -2.0f * (zFar * zNear) / dz + + return Matrix4.fromRows( + zNear2 / dx, 0f, A, 0f, + 0f, zNear2 / dy, B, 0f, + 0f, 0f, C, D, + 0f, 0f, -1f, 0f + ) + } + fun frustum(left: Double, right: Double, bottom: Double, top: Double, zNear: Double = 0.0, zFar: Double = 1.0): Matrix4 + = frustum(left.toFloat(), right.toFloat(), bottom.toFloat(), top.toFloat(), zNear.toFloat(), zFar.toFloat()) + fun frustum(left: Int, right: Int, bottom: Int, top: Int, zNear: Int = 0, zFar: Int = 1): Matrix4 + = frustum(left.toFloat(), right.toFloat(), bottom.toFloat(), top.toFloat(), zNear.toFloat(), zFar.toFloat()) + + fun perspective(fovy: Angle, aspect: Float, zNear: Float, zFar: Float): Matrix4 { + val top = tan(fovy.radians.toFloat() / 2f) * zNear + val bottom = -1.0f * top + val left = aspect * bottom + val right = aspect * top + return frustum(left, right, bottom, top, zNear, zFar) + } + fun perspective(fovy: Angle, aspect: Double, zNear: Double, zFar: Double): Matrix4 + = perspective(fovy, aspect.toFloat(), zNear.toFloat(), zFar.toFloat()) + + fun lookAt( + eye: Vector3F, + target: Vector3F, + up: Vector3F + ): Matrix4 { + var z = eye - target + if (z.lengthSquared == 0f) z = z.copy(z = 1f) + z = z.normalized() + var x = Vector3F.cross(up, z) + if (x.lengthSquared == 0f) { + z = when { + abs(up.z) == 1f -> z.copy(x = z.x + 0.0001f) + else -> z.copy(z = z.z + 0.0001f) + } + z = z.normalized() + x = Vector3F.cross(up, z) + } + x = x.normalized() + val y = Vector3F.cross(z, x) + return Matrix4.fromRows( + x.x, y.x, z.x, 0f, + x.y, y.y, z.y, 0f, + x.z, y.z, z.z, 0f, + //-x.dot(eye), -y.dot(eye), -z.dot(eye), 1f // @TODO: Check why is this making other tests to fail + 0f, 0f, 0f, 1f + ) + } + } +} + +data class TRS4(val translation: Vector4F, val rotation: Quaternion, val scale: Vector4F) + +fun Matrix4.toMatrix3(): Matrix3 = Matrix3.fromRows( + v00, v01, v02, + v10, v11, v12, + v20, v21, v22 +) diff --git a/math/src/main/java/com/icegps/math/geometry/Matrix4Ext.kt b/math/src/main/java/com/icegps/math/geometry/Matrix4Ext.kt new file mode 100644 index 0000000..cefd3a2 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Matrix4Ext.kt @@ -0,0 +1,9 @@ +package com.icegps.math.geometry + +fun Matrix4.Companion.ortho(rect: Rectangle, near: Float = 0f, far: Float = 1f): Matrix4 = Matrix4.ortho(rect.left, rect.right, rect.bottom, rect.top, near.toDouble(), far.toDouble()) +fun Matrix4.Companion.ortho(rect: Rectangle, near: Double = 0.0, far: Double = 1.0): Matrix4 = ortho(rect, near.toFloat(), far.toFloat()) +fun Matrix4.Companion.ortho(rect: Rectangle, near: Int = 0, far: Int = 1): Matrix4 = ortho(rect, near.toFloat(), far.toFloat()) + +fun Matrix4.Companion.frustum(rect: Rectangle, zNear: Float = 0f, zFar: Float = 1f): Matrix4 = Matrix4.frustum(rect.left, rect.right, rect.bottom, rect.top, zNear.toDouble(), zFar.toDouble()) +fun Matrix4.Companion.frustum(rect: Rectangle, zNear: Double = 0.0, zFar: Double = 1.0): Matrix4 = frustum(rect, zNear.toFloat(), zFar.toFloat()) +fun Matrix4.Companion.frustum(rect: Rectangle, zNear: Int = 0, zFar: Int = 1): Matrix4 = frustum(rect, zNear.toFloat(), zFar.toFloat()) diff --git a/math/src/main/java/com/icegps/math/geometry/MatrixExt.kt b/math/src/main/java/com/icegps/math/geometry/MatrixExt.kt new file mode 100644 index 0000000..405ae8a --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/MatrixExt.kt @@ -0,0 +1,64 @@ +package com.icegps.math.geometry + +import kotlin.math.* + +fun Matrix.scaled(scale: Scale): Matrix = scaled(scale.scaleX, scale.scaleY) +fun Matrix.prescaled(scale: Scale): Matrix = prescaled(scale.scaleX, scale.scaleY) + +val MatrixTransform.scale: Scale get() = Scale(scaleX, scaleY) + +@Suppress("DuplicatedCode") +fun Matrix.transformRectangle(rectangle: Rectangle, delta: Boolean = false): Rectangle { + val a = this.a + val b = this.b + val c = this.c + val d = this.d + val tx = if (delta) 0.0 else this.tx + val ty = if (delta) 0.0 else this.ty + + val x = rectangle.x + val y = rectangle.y + val xMax = x + rectangle.width + val yMax = y + rectangle.height + + var x0 = a * x + c * y + tx + var y0 = b * x + d * y + ty + var x1 = a * xMax + c * y + tx + var y1 = b * xMax + d * y + ty + var x2 = a * xMax + c * yMax + tx + var y2 = b * xMax + d * yMax + ty + var x3 = a * x + c * yMax + tx + var y3 = b * x + d * yMax + ty + + var tmp = 0.0 + + if (x0 > x1) { + tmp = x0 + x0 = x1 + x1 = tmp + } + if (x2 > x3) { + tmp = x2 + x2 = x3 + x3 = tmp + } + + val rx = floor(if (x0 < x2) x0 else x2) + val rw = ceil((if (x1 > x3) x1 else x3) - rectangle.x) + + if (y0 > y1) { + tmp = y0 + y0 = y1 + y1 = tmp + } + if (y2 > y3) { + tmp = y2 + y2 = y3 + y3 = tmp + } + + val ry = floor(if (y0 < y2) y0 else y2) + val rh = ceil((if (y1 > y3) y1 else y3) - rectangle.y) + + return Rectangle(rx, ry, rw, rh) +} diff --git a/math/src/main/java/com/icegps/math/geometry/MatrixMajorOrder.kt b/math/src/main/java/com/icegps/math/geometry/MatrixMajorOrder.kt new file mode 100644 index 0000000..613d3f2 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/MatrixMajorOrder.kt @@ -0,0 +1,3 @@ +package com.icegps.math.geometry + +enum class MatrixMajorOrder { ROW, COLUMN } diff --git a/math/src/main/java/com/icegps/math/geometry/Orientation.kt b/math/src/main/java/com/icegps/math/geometry/Orientation.kt new file mode 100644 index 0000000..8af53cf --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Orientation.kt @@ -0,0 +1,55 @@ +package com.icegps.math.geometry + +import kotlin.math.* + +enum class Orientation(val value: Int) { + CLOCK_WISE(+1), COUNTER_CLOCK_WISE(-1), COLLINEAR(0); + + operator fun unaryMinus(): Orientation = when (this) { + CLOCK_WISE -> COUNTER_CLOCK_WISE + COUNTER_CLOCK_WISE -> CLOCK_WISE + COLLINEAR -> COLLINEAR + } + operator fun unaryPlus(): Orientation = this + + companion object { + private const val EPSILON: Double = 1e-7 + + //fun orient3d(v1: Vector3, v2: Vector3, v3: Vector3, epsilon: Float = EPSILONf): Orientation { + // // vectors from v1 to v2 and from v1 to v3 + // val a = v2 - v1 + // val b = v3 - v1 + // val crossProduct = a.cross(b) + // // check the direction of the cross product + // return when { + // abs(crossProduct.z) < epsilon -> Orientation.COLLINEAR + // crossProduct.z < 0 -> Orientation.CLOCK_WISE + // else -> Orientation.COUNTER_CLOCK_WISE + // } + //} + + internal fun checkValidUpVector(up: Vector2D) { + check(up.x == 0.0 && up.y.absoluteValue == 1.0) { "up vector only supports (0, -1) and (0, +1) for now" } + } + + // @TODO: Should we provide an UP vector as reference instead? ie. Vector2(0, +1) or Vector2(0, -1), would make sense for 3d? + fun orient2d(pa: Point, pb: Point, pc: Point, up: Vector2D = Vector2D.UP): Orientation { + return orient2d(pa.x, pa.y, pb.x, pb.y, pc.x, pc.y, up = up) + } + + fun orient2d(paX: Double, paY: Double, pbX: Double, pbY: Double, pcX: Double, pcY: Double, epsilon: Double = EPSILON, up: Vector2D = Vector2D.UP): Orientation { + checkValidUpVector(up) + // Cross product + val detleft: Double = (paX - pcX) * (pbY - pcY) + val detright: Double = (paY - pcY) * (pbX - pcX) + val v: Double = detleft - detright + + val res: Orientation = when { + v.absoluteValue < epsilon -> COLLINEAR + v > 0 -> COUNTER_CLOCK_WISE + else -> CLOCK_WISE + } + return if (up.y > 0) res else -res + } + } +} diff --git a/math/src/main/java/com/icegps/math/geometry/Polygon.kt b/math/src/main/java/com/icegps/math/geometry/Polygon.kt new file mode 100644 index 0000000..d94c826 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Polygon.kt @@ -0,0 +1,3 @@ +package com.icegps.math.geometry + +data class Polygon(val points: IPointList) diff --git a/math/src/main/java/com/icegps/math/geometry/Polyline.kt b/math/src/main/java/com/icegps/math/geometry/Polyline.kt new file mode 100644 index 0000000..0888fac --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Polyline.kt @@ -0,0 +1,3 @@ +package com.icegps.math.geometry + +data class Polyline(val points: IPointList) diff --git a/math/src/main/java/com/icegps/math/geometry/Quaternion.kt b/math/src/main/java/com/icegps/math/geometry/Quaternion.kt new file mode 100644 index 0000000..180bb53 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Quaternion.kt @@ -0,0 +1,326 @@ +package com.icegps.math.geometry + +import com.icegps.math.* +import com.icegps.math.interpolation.* +import com.icegps.math.isAlmostZero +import kotlin.math.* + +// https://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles +//@KormaValueApi +data class Quaternion(val x: Float, val y: Float, val z: Float, val w: Float) : IsAlmostEqualsF { +//inline class Quaternion private constructor(val data: Float4Pack) { +// constructor(x: Float, y: Float, z: Float, w: Float) : this(float4PackOf(x, y, z, w)) +// val x: Float get() = data.f0 +// val y: Float get() = data.f1 +// val z: Float get() = data.f2 +// val w: Float get() = data.f3 +// operator fun component1(): Float = x +// operator fun component2(): Float = y +// operator fun component3(): Float = z +// operator fun component4(): Float = w + + val vector: Vector4F get() = Vector4F(x, y, z, w) + val xyz: Vector3F get() = Vector3F(x, y, z) + fun conjugate() = Quaternion(-x, -y, -z, w) + operator fun get(index: Int): Float = when (index) { + 0 -> x + 1 -> y + 2 -> z + 3 -> w + else -> Float.NaN + } + + val lengthSquared: Float get() = (x * x) + (y * y) + (z * z) + (w * w) + val length: Float get() = sqrt(lengthSquared) + + constructor(vector: Vector4F, unit: Unit = Unit) : this(vector.x, vector.y, vector.z, vector.w) + constructor() : this(0f, 0f, 0f, 1f) + constructor(x: Double, y: Double, z: Double, w: Double) : this(x.toFloat(), y.toFloat(), z.toFloat(), w.toFloat()) + + fun toMatrix(): Matrix4 { + val v = _toMatrix() + return Matrix4.fromRows( + v[0], v[1], v[2], 0f, + v[3], v[4], v[5], 0f, + v[6], v[7], v[8], 0f, + 0f, 0f, 0f, 1f, + ) + } + + fun toMatrix3(): Matrix3 { + val v = _toMatrix() + return Matrix3.fromRows( + v[0], v[1], v[2], + v[3], v[4], v[5], + v[6], v[7], v[8], + ) + } + + private fun _toMatrix(): FloatArray { + val xx = x * x + val xy = x * y + val xz = x * z + val xw = x * w + val yy = y * y + val yz = y * z + val yw = y * w + val zz = z * z + val zw = z * w + + return floatArrayOf( + 1 - 2 * (yy + zz), 2 * (xy - zw), 2 * (xz + yw), + 2 * (xy + zw), 1 - 2 * (xx + zz), 2 * (yz - xw), + 2 * (xz - yw), 2 * (yz + xw), 1 - 2 * (xx + yy), + ) + } + + @Deprecated("Use toMatrix instead") + fun toMatrixInverted(): Matrix4 = Matrix4.multiply( + // Left + w, z, -y, x, + -z, w, x, y, + y, -x, w, z, + -x, -y, -z, w, + // Right + w, z, -y, -x, + -z, w, x, -y, + y, -x, w, -z, + x, y, z, w, + ) + + operator fun unaryMinus(): Quaternion = Quaternion(-x, -y, -z, -w) + operator fun plus(other: Quaternion): Quaternion = Quaternion(x + other.x, y + other.y, z + other.z, w + other.w) + operator fun minus(other: Quaternion): Quaternion = Quaternion(x - other.x, y - other.y, z - other.z, w - other.w) + + fun scaled(scale: Float): Quaternion = Quaternion.interpolated(Quaternion.IDENTITY, this, scale) + fun scaled(scale: Double): Quaternion = scaled(scale.toFloat()) + fun scaled(scale: Int): Quaternion = scaled(scale.toFloat()) + + operator fun times(scale: Float): Quaternion = Quaternion(x * scale, y * scale, z * scale, w * scale) + operator fun times(scale: Double): Quaternion = times(scale.toFloat()) + operator fun times(other: Quaternion): Quaternion { + val left = this + val right = other + return Quaternion(Vector4F( + (left.xyz * right.w) + (right.xyz * left.w) + Vector3F.cross(left.xyz, right.xyz), + left.w * right.w - left.xyz.dot(right.xyz) + )) + } + + fun normalized(): Quaternion { + val length = 1f / Vector4F(x, y, z, w).length + return Quaternion(x / length, y / length, z / length, w / length) + } + + /** Also known as conjugate */ + fun inverted(): Quaternion { + val q = this + val lengthSquared = q.lengthSquared + if (lengthSquared.isAlmostZero()) error("Zero quaternion doesn't have invesrse") + val num = 1f / lengthSquared + return Quaternion(q.x * -num, q.y * -num, q.z * -num, q.w * num) + } + + fun transform(v: Vector3F): Vector3F { + // Create a pure quaternion from the vector + val q = this + val p = Quaternion(v.x, v.y, v.z, 0f) + // Multiply q by p, then by the conjugate of q + val resultQuaternion = q * p * q.conjugate() + // Return the vector part of the resulting quaternion + return Vector3F(resultQuaternion.x, resultQuaternion.y, resultQuaternion.z) + } + + fun toEuler(config: EulerRotation.Config = EulerRotation.Config.DEFAULT): EulerRotation = EulerRotation.fromQuaternion(this, config) + override fun isAlmostEquals(other: Quaternion, epsilon: Float): Boolean = + this.x.isAlmostEquals(other.x, epsilon) + && this.y.isAlmostEquals(other.y, epsilon) + && this.z.isAlmostEquals(other.z, epsilon) + && this.w.isAlmostEquals(other.w, epsilon) + + fun interpolated(other: Quaternion, t: Float): Quaternion = interpolated(this, other, t) + fun interpolated(other: Quaternion, t: Ratio): Quaternion = interpolated(this, other, t.toFloat()) + fun angleTo(other: Quaternion): Angle = angleBetween(this, other) + + companion object { + val IDENTITY = Quaternion() + + fun dotProduct(l: Quaternion, r: Quaternion): Float = l.x * r.x + l.y * r.y + l.z * r.z + l.w * r.w + + fun angleBetween(a: Quaternion, b: Quaternion): Angle { + val dot = dotProduct(a, b) + return Angle.arcCosine(2 * (dot * dot) - 1) + } + + inline fun func(callback: (Int) -> Float) = Quaternion(callback(0), callback(1), callback(2), callback(3)) + inline fun func(l: Quaternion, r: Quaternion, func: (l: Float, r: Float) -> Float) = Quaternion( + func(l.x, r.x), + func(l.y, r.y), + func(l.z, r.z), + func(l.w, r.w) + ) + fun slerp(left: Quaternion, right: Quaternion, t: Float): Quaternion { + var tleft = left.normalized() + var tright = right.normalized() + + var dot = Quaternion.dotProduct(tleft, right) + + if (dot < 0.0f) { + tright = -tright + dot = -dot + } + + if (dot > 0.99995f) return func(tleft, tright) { l, r -> l + t * (r - l) } + + val angle0 = acos(dot) + val angle1 = angle0 * t + + val s1 = sin(angle1) / sin(angle0) + val s0 = cos(angle1) - dot * s1 + + return func(tleft, tright) { l, r -> ((s0 * l) + (s1 * r)) } + } + + fun nlerp(left: Quaternion, right: Quaternion, t: Double): Quaternion { + val sign = if (Quaternion.dotProduct(left, right) < 0) -1 else +1 + return func { ((1f - t) * left[it] + t * right[it] * sign).toFloat() }.normalized() + } + + fun interpolated(left: Quaternion, right: Quaternion, t: Float): Quaternion = slerp(left, right, t) + + fun fromVectors(from: Vector3F, to: Vector3F): Quaternion { + // Normalize input vectors + val start = from.normalized() + val dest = to.normalized() + + val dot = start.dot(dest) + + // If vectors are opposite + when { + dot < -0.9999999f -> { + val tmp = Vector3F(start.y, -start.x, 0f).normalized() + return Quaternion(tmp.x, tmp.y, tmp.z, 0f) + } + + dot > 0.9999999f -> { + // If vectors are same + return Quaternion() + } + + else -> { + val s = kotlin.math.sqrt((1 + dot) * 2) + val invs = 1 / s + + val c = start.cross(dest) + + return Quaternion( + c.x * invs, + c.y * invs, + c.z * invs, + s * 0.5f, + ).normalized() + } + } + } + + fun fromAxisAngle(axis: Vector3F, angle: Angle): Quaternion { + val naxis = axis.normalized() + val angle2 = angle / 2 + val s = sin(angle2) + return Quaternion( + naxis.x * s, + naxis.y * s, + naxis.z * s, + cos(angle2) + ) + } + + // @TODO: Check + fun lookRotation(forward: Vector3F, up: Vector3F = Vector3F.UP): Quaternion { + //if (up == Vector3.UP) return fromVectors(Vector3.FORWARD, forward.normalized()) + val z = forward.normalized() + val x = (up.normalized() cross z).normalized() + + //println("x=$x, z=$z") + if (x.lengthSquared.isAlmostZero()) { + // COLLINEAR + return Quaternion.fromVectors(Vector3F.FORWARD, z) + } + + val y = z cross x + return fromRotationMatrix(Matrix3.fromColumns(x, y, z)) + } + + fun fromRotationMatrix(m: Matrix4): Quaternion = fromRotationMatrix( + m.v00, m.v10, m.v20, + m.v01, m.v11, m.v21, + m.v02, m.v12, m.v22, + ) + + fun fromRotationMatrix(m: Matrix3): Quaternion = fromRotationMatrix( + m.v00, m.v10, m.v20, + m.v01, m.v11, m.v21, + m.v02, m.v12, m.v22, + ) + + fun fromRotationMatrix( + v00: Float, v10: Float, v20: Float, + v01: Float, v11: Float, v21: Float, + v02: Float, v12: Float, v22: Float, + ): Quaternion { + val t = v00 + v11 + v22 + //println("t=$t, v00=$v00, v11=$v11, v22=$v22") + return when { + t >= 0 -> { + val s = .5f / sqrt(t + 1f) + //println("[0]") + Quaternion(((v21 - v12) * s), ((v02 - v20) * s), ((v10 - v01) * s), (0.25f / s)) + } + v00 > v11 && v00 > v22 -> { + val s = 2f * sqrt(1f + v00 - v11 - v22) + //println("[1]") + Quaternion((0.25f * s), ((v01 + v10) / s), ((v02 + v20) / s), ((v21 - v12) / s)) + } + v11 > v22 -> { + val s = 2f * sqrt(1f + v11 - v00 - v22) + //println("[2]") + Quaternion(((v01 + v10) / s), (.25f * s), ((v12 + v21) / s), ((v02 - v20) / s)) + } + else -> { + val s = 2f * sqrt(1f + v22 - v00 - v11) + //println("[3]") + Quaternion(((v02 + v20) / s), ((v12 + v21) / s), (.25f * s), ((v10 - v01) / s)) + } + } + } + + fun fromEuler(e: EulerRotation): Quaternion = e.toQuaternion() + fun fromEuler(roll: Angle, pitch: Angle, yaw: Angle): Quaternion = EulerRotation(roll, pitch, yaw).toQuaternion() + + fun toEuler(x: Float, y: Float, z: Float, w: Float, config: EulerRotation.Config = EulerRotation.Config.DEFAULT): EulerRotation { + return EulerRotation.Companion.fromQuaternion(x, y, z, w, config) + /* + val t = y * x + z * w + // Gimbal lock, if any: positive (+1) for north pole, negative (-1) for south pole, zero (0) when no gimbal lock + val pole = if (t > 0.499f) 1 else if (t < -0.499f) -1 else 0 + return EulerRotation( + roll = when (pole) { + 0 -> Angle.asin((2f * (w * x - z * y)).clamp(-1f, +1f)) + else -> (pole.toFloat() * PIF * .5f).radians + }, + pitch = when (pole) { + 0 -> Angle.atan2(2f * (y * w + x * z), 1f - 2f * (y * y + x * x)) + else -> Angle.ZERO + }, + yaw = when (pole) { + 0 -> Angle.atan2(2f * (w * z + y * x), 1f - 2f * (x * x + z * z)) + else -> Angle.atan2(y, w) * pole.toFloat() * 2f + }, + ) + + */ + } + } +} + +fun Angle.Companion.between(a: Quaternion, b: Quaternion): Angle = Quaternion.angleBetween(a, b) diff --git a/math/src/main/java/com/icegps/math/geometry/Ray.kt b/math/src/main/java/com/icegps/math/geometry/Ray.kt new file mode 100644 index 0000000..81b2587 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Ray.kt @@ -0,0 +1,90 @@ +package com.icegps.math.geometry + +import com.icegps.math.* +import com.icegps.math.annotations.* + +typealias Ray = Ray2D +typealias Ray2 = Ray + +/** Represents an infinite [Ray] starting at [point] in the specified [direction] with an [angle] */ +//inline class Ray(val data: Float4Pack) { +data class Ray2D +/** Constructs a [Ray] starting from [point] in the specified [direction] */ +private constructor( + /** Starting point */ + val point: Point, + /** Normalized direction of the ray starting at [point] */ + val direction: Vector2D, +) : IsAlmostEquals { + companion object { + /** Creates a ray starting in [start] and passing by [end] */ + fun fromTwoPoints(start: Point, end: Point): Ray = Ray(start, end - start, Unit) + } + + //val point: Point get() = Point(data.f0, data.f1) + //val direction: Vector2 get() = Vector2(data.f2, data.f3) + /** Angle between two points */ + val angle: Angle get() = direction.angle + + /** Constructs a [Ray] starting from [point] in the specified [direction] */ + constructor(point: Point, direction: Vector2D, unit: Unit = Unit) : this(point, direction.normalized) + /** Constructs a [Ray] starting from [point] in the specified [angle] */ + constructor(point: Point, angle: Angle) : this(point, Vector2D.polar(angle), Unit) + + //private constructor(point: Point, normalizedDirection: Vector2, unit: Unit) : this(point.x, point.y, normalizedDirection.x, normalizedDirection.y) + + /** Checks if [this] and [other]are equals with an [epsilon] difference */ + override fun isAlmostEquals(other: Ray, epsilon: Double): Boolean = + this.point.isAlmostEquals(other.point, epsilon) && this.direction.isAlmostEquals(other.direction, epsilon) + + /** Checks if [this] and [other]are equals with an [epsilon] tolerance */ + fun transformed(m: Matrix): Ray = Ray(m.transform(point), m.deltaTransform(direction).normalized) + + /** Converts this [Ray] into a [Line] of a specific [length] starting by [point] */ + fun toLine(length: Double = 100000.0): Line = Line(point, point + direction * length) + + override fun toString(): String = "Ray($point, $angle)" +} + +typealias Ray3 = Ray3F + +data class Ray3F(val pos: Vector3F, val dir: Vector3F) {//: Shape3D { + //override val center: Vector3 get() = pos + //override val volume: Float = 0f +} + +@KormaMutableApi +fun Ray3F.intersectRayAABox1(box: AABB3D) : Boolean { + val ray = this + // r.dir is unit direction vector of ray + val dirfrac = ray.dir.inv() + // lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner + // r.org is origin of ray + val t1 = (box.min.x - ray.pos.x) * dirfrac.x + val t2 = (box.max.x - ray.pos.x) * dirfrac.x + val t3 = (box.min.y - ray.pos.y) * dirfrac.y + val t4 = (box.max.y - ray.pos.y) * dirfrac.y + val t5 = (box.min.z - ray.pos.z) * dirfrac.z + val t6 = (box.max.z - ray.pos.z) * dirfrac.z + + val tmin = + kotlin.math.max(kotlin.math.max(kotlin.math.min(t1, t2), kotlin.math.min(t3, t4)), kotlin.math.min(t5, t6)) + val tmax = + kotlin.math.min(kotlin.math.min(kotlin.math.max(t1, t2), kotlin.math.max(t3, t4)), kotlin.math.max(t5, t6)) + + // if tmax < 0, ray (line) is intersecting AABB, but whole AABB is behing us + if (tmax < 0) { + val t = tmax + return false + } + + // if tmin > tmax, ray doesn't intersect AABB + if (tmin > tmax) { + val t = tmax + return false + } + + val t = tmin + return true + +} diff --git a/math/src/main/java/com/icegps/math/geometry/RectCorners.kt b/math/src/main/java/com/icegps/math/geometry/RectCorners.kt new file mode 100644 index 0000000..e4ca9bb --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/RectCorners.kt @@ -0,0 +1,28 @@ +package com.icegps.math.geometry + +data class RectCorners( + val topLeft: Double, + val topRight: Double, + val bottomRight: Double, + val bottomLeft: Double, +) { + operator fun unaryMinus(): RectCorners = this * (-1.0) + operator fun unaryPlus(): RectCorners = this + operator fun plus(that: RectCorners): RectCorners = RectCorners(this.topLeft + that.topLeft, this.topRight + that.topRight, this.bottomLeft + that.bottomLeft, this.bottomRight + that.bottomRight) + operator fun minus(that: RectCorners): RectCorners = RectCorners(this.topLeft - that.topLeft, this.topRight - that.topRight, this.bottomLeft - that.bottomLeft, this.bottomRight - that.bottomRight) + operator fun times(scale: Double): RectCorners = RectCorners(topLeft * scale, topRight * scale, bottomRight * scale, bottomLeft * scale) + operator fun div(scale: Double): RectCorners = this * (1.0 / scale) + + companion object { + val EMPTY = RectCorners(0) + val ZERO = RectCorners(0) + val ONE = RectCorners(1.0) + val MINUS_ONE = RectCorners(-1.0) + val NaN = RectCorners(Double.NaN) + + inline operator fun invoke(corner: Number): RectCorners = RectCorners(corner.toDouble(), corner.toDouble(), corner.toDouble(), corner.toDouble()) + inline operator fun invoke(topLeftBottomRight: Number, topRightAndBottomLeft: Number): RectCorners = RectCorners(topLeftBottomRight.toDouble(), topRightAndBottomLeft.toDouble(), topLeftBottomRight.toDouble(), topRightAndBottomLeft.toDouble()) + inline operator fun invoke(topLeft: Number, topRightAndBottomLeft: Number, bottomRight: Number): RectCorners = RectCorners(topLeft.toDouble(), topRightAndBottomLeft.toDouble(), bottomRight.toDouble(), topRightAndBottomLeft.toDouble()) + inline operator fun invoke(topLeft: Number, topRight: Number, bottomRight: Number, bottomLeft: Number): RectCorners = RectCorners(topLeft.toDouble(), topRight.toDouble(), bottomRight.toDouble(), bottomLeft.toDouble()) + } +} diff --git a/math/src/main/java/com/icegps/math/geometry/Rectangle.kt b/math/src/main/java/com/icegps/math/geometry/Rectangle.kt new file mode 100644 index 0000000..260ccf0 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Rectangle.kt @@ -0,0 +1,291 @@ +package com.icegps.math.geometry + +import com.icegps.math.* +import com.icegps.math.geometry.shape.* +import com.icegps.math.interpolation.* +import com.icegps.number.* +import kotlin.math.* + +typealias RectangleD = Rectangle + +//@KormaValueApi +//inline class Rectangle(val data: Float4Pack) : Shape2D, Interpolable { +//inline class Rectangle(val data: Float4) : Shape2D { +data class Rectangle(val x: Double, val y: Double, val width: Double, val height: Double) : SimpleShape2D, IsAlmostEquals { + val int: RectangleInt get() = toInt() + + //operator fun component1(): Float = x + //operator fun component2(): Float = y + //operator fun component3(): Float = width + //operator fun component4(): Float = height + //val x: Float get() = data.f0 + //val y: Float get() = data.f1 + //val width: Float get() = data.f2 + //val height: Float get() = data.f3 + //fun copy(x: Float = this.x, y: Float = this.y, width: Float = this.width, height: Float = this.height): Rectangle = Rectangle(x, y, width, height) + + @Deprecated("", ReplaceWith("this")) fun clone(): Rectangle = this + @Deprecated("", ReplaceWith("this")) val immutable: Rectangle get() = this + + val position: Point get() = Point(x, y) + val size: Size get() = Size(width, height) + + val isZero: Boolean get() = this == ZERO + val isInfinite: Boolean get() = this == INFINITE + //val isNaN: Boolean get() = this == NaN + val isNaN: Boolean get() = this.x.isNaN() + val isNIL: Boolean get() = isNaN + val isNotNIL: Boolean get() = !isNIL + + override fun isAlmostEquals(other: Rectangle, epsilon: Double): Boolean = + this.x.isAlmostEquals(other.x, epsilon) && + this.y.isAlmostEquals(other.y, epsilon) && + this.width.isAlmostEquals(other.width, epsilon) && + this.height.isAlmostEquals(other.height, epsilon) + + fun toStringBounds(): String = "Rectangle([${left.niceStr},${top.niceStr}]-[${right.niceStr},${bottom.niceStr}])" + fun toStringSize(): String = "Rectangle([${left.niceStr},${top.niceStr}],[${width.niceStr},${height.niceStr}])" + fun toStringCompat(): String = "Rectangle(x=${left.niceStr}, y=${top.niceStr}, w=${width.niceStr}, h=${height.niceStr})" + + //override fun interpolateWith(ratio: Ratio, other: Rectangle): Rectangle = interpolated(this, other, ratio) + + override fun toString(): String = when { + isNIL -> "null" + else -> "Rectangle(x=${x.niceStr}, y=${y.niceStr}, width=${width.niceStr}, height=${height.niceStr})" + } + + companion object { + val ZERO = Rectangle(0, 0, 0, 0) + val INFINITE = Rectangle(Float.NEGATIVE_INFINITY, Float.NEGATIVE_INFINITY, Float.POSITIVE_INFINITY, Float.POSITIVE_INFINITY) + val NaN = Rectangle(Float.NaN, Float.NaN, 0f, 0f) + val NIL get() = NaN + + operator fun invoke(): Rectangle = ZERO + operator fun invoke(p: Point, s: Size): Rectangle = Rectangle(p.x, p.y, s.width, s.height) + operator fun invoke(x: Int, y: Int, width: Int, height: Int): Rectangle = Rectangle(Point(x, y), Size(width, height)) + operator fun invoke(x: Float, y: Float, width: Float, height: Float): Rectangle = Rectangle(Point(x, y), Size(width, height)) + operator fun invoke(x: Double, y: Double, width: Double, height: Double): Rectangle = Rectangle(Point(x, y), Size(width, height)) + inline operator fun invoke(x: Number, y: Number, width: Number, height: Number): Rectangle = Rectangle(Point(x, y), Size(width, height)) + + fun fromBounds(left: Double, top: Double, right: Double, bottom: Double): Rectangle = Rectangle(left, top, right - left, bottom - top) + fun fromBounds(left: Int, top: Int, right: Int, bottom: Int): Rectangle = fromBounds(left.toDouble(), top.toDouble(), right.toDouble(), bottom.toDouble()) + fun fromBounds(left: Float, top: Float, right: Float, bottom: Float): Rectangle = fromBounds(left.toDouble(), top.toDouble(), right.toDouble(), bottom.toDouble()) + fun fromBounds(point1: Point, point2: Point): Rectangle = Rectangle(point1, (point2 - point1).toSize()) + inline fun fromBounds(left: Number, top: Number, right: Number, bottom: Number): Rectangle = fromBounds(left.toDouble(), top.toDouble(), right.toDouble(), bottom.toDouble()) + + fun isContainedIn(a: Rectangle, b: Rectangle): Boolean = a.x >= b.x && a.y >= b.y && a.x + a.width <= b.x + b.width && a.y + a.height <= b.y + b.height + + fun interpolated(a: Rectangle, b: Rectangle, ratio: Ratio): Rectangle = Rectangle.fromBounds( + ratio.interpolate(a.left, b.left), + ratio.interpolate(a.top, b.top), + ratio.interpolate(a.right, b.right), + ratio.interpolate(a.bottom, b.bottom), + ) + } + + operator fun times(scale: Double): Rectangle = Rectangle(x * scale, y * scale, width * scale, height * scale) + operator fun times(scale: Float): Rectangle = times(scale.toDouble()) + operator fun times(scale: Int): Rectangle = times(scale.toDouble()) + + operator fun div(scale: Double): Rectangle = Rectangle(x / scale, y / scale, width / scale, height / scale) + operator fun div(scale: Float): Rectangle = div(scale.toDouble()) + operator fun div(scale: Int): Rectangle = div(scale.toDouble()) + + operator fun contains(that: Point): Boolean = contains(that.x, that.y) + operator fun contains(that: Vector2F): Boolean = contains(that.x, that.y) + operator fun contains(that: Vector2I): Boolean = contains(that.x, that.y) + fun contains(x: Double, y: Double): Boolean = (x >= left && x < right) && (y >= top && y < bottom) + fun contains(x: Float, y: Float): Boolean = contains(x.toDouble(), y.toDouble()) + fun contains(x: Int, y: Int): Boolean = contains(x.toDouble(), y.toDouble()) + + override val area: Double get() = width * height + override val perimeter: Double get() = (width + height) * 2 + override val closed: Boolean = true + + override fun containsPoint(p: Point): Boolean = (p.x >= left && p.x < right) && (p.y >= top && p.y < bottom) + override fun getBounds(): Rectangle = this + + override fun distance(p: Point): Double { + val p = p - center + val b = Vector2D(width * 0.5, height * 0.5) + val d = p.absoluteValue - b + return max(d, Vector2D.ZERO).length + min(max(d.x, d.y), 0.0) + } + + override fun normalVectorAt(p: Point): Vector2D { + val pp = projectedPoint(p) + val x = when (pp.x) { + left -> -1.0 + right -> +1.0 + else -> 0.0 + } + val y = when (pp.y) { + top -> -1.0 + bottom -> +1.0 + else -> 0.0 + } + return Point(x, y).normalized + } + + override fun projectedPoint(p: Point): Point { + val p0 = Line(topLeft, topRight).projectedPoint(p) + val p1 = Line(topRight, bottomRight).projectedPoint(p) + val p2 = Line(bottomRight, bottomLeft).projectedPoint(p) + val p3 = Line(bottomLeft, topLeft).projectedPoint(p) + val d0 = (p0 - p).lengthSquared + val d1 = (p1 - p).lengthSquared + val d2 = (p2 - p).lengthSquared + val d3 = (p3 - p).lengthSquared + val dmin = com.icegps.math.min(d0, d1, d2, d3) + return when (dmin) { + d0 -> p0 + d1 -> p1 + d2 -> p2 + d3 -> p3 + else -> p0 + } + + //val px = p.x.clamp(left, right) + //val py = p.y.clamp(top, bottom) + //val distTop = (py - top).absoluteValue + //val distBottom = (py - bottom).absoluteValue + //val minDistY = min(distTop, distBottom) + //val distLeft = (px - left).absoluteValue + //val distRight = (px - right).absoluteValue + //val minDistX = min(distLeft, distRight) + //if (minDistX < minDistY) { + // return Point(if (distLeft < distRight) left else right, py) + //} else { + // return Point(px, if (distTop < distBottom) top else bottom) + //} + } + + val isEmpty: Boolean get() = width == 0.0 && height == 0.0 + val isNotEmpty: Boolean get() = !isEmpty + + val left: Double get() = x + val top: Double get() = y + val right: Double get() = x + width + val bottom: Double get() = y + height + + val topLeft: Point get() = Point(left, top) + val topRight: Point get() = Point(right, top) + val bottomLeft: Point get() = Point(left, bottom) + val bottomRight: Point get() = Point(right, bottom) + + val centerX: Double get() = (right + left) * 0.5 + val centerY: Double get() = (bottom + top) * 0.5 + override val center: Point get() = Point(centerX, centerY) + + fun without(padding: Margin): Rectangle = fromBounds( + left + padding.left, + top + padding.top, + right - padding.right, + bottom - padding.bottom + ) + + fun with(margin: Margin): Rectangle = fromBounds( + left - margin.left, + top - margin.top, + right + margin.right, + bottom + margin.bottom + ) + + infix fun intersects(that: Rectangle): Boolean = intersectsX(that) && intersectsY(that) + infix fun intersectsX(that: Rectangle): Boolean = that.left <= this.right && that.right >= this.left + infix fun intersectsY(that: Rectangle): Boolean = that.top <= this.bottom && that.bottom >= this.top + + infix fun intersectionOrNull(that: Rectangle): Rectangle? = if (this intersects that) Rectangle( + max(this.left, that.left), max(this.top, that.top), + min(this.right, that.right), min(this.bottom, that.bottom) + ) else null + + infix fun intersection(that: Rectangle): Rectangle = if (this intersects that) Rectangle( + max(this.left, that.left), max(this.top, that.top), + min(this.right, that.right), min(this.bottom, that.bottom) + ) else Rectangle.NIL + + fun toInt(): RectangleInt = RectangleInt(x.toInt(), y.toInt(), width.toInt(), height.toInt()) + fun toIntRound(): RectangleInt = RectangleInt(x.toIntRound(), y.toIntRound(), width.toIntRound(), height.toIntRound()) + fun toIntCeil(): RectangleInt = RectangleInt(x.toIntCeil(), y.toIntCeil(), width.toIntCeil(), height.toIntCeil()) + fun toIntFloor(): RectangleInt = RectangleInt(x.toIntFloor(), y.toIntFloor(), width.toIntFloor(), height.toIntFloor()) + + fun getAnchoredPoint(anchor: Anchor): Point = Point(left + width * anchor.sx, top + height * anchor.sy) + + fun expanded(border: MarginInt): Rectangle = + fromBounds(left - border.left, top - border.top, right + border.right, bottom + border.bottom) + + fun copyBounds(left: Double = this.left, top: Double = this.top, right: Double = this.right, bottom: Double = this.bottom): Rectangle = + Rectangle.fromBounds(left, top, right, bottom) + + fun translated(delta: Point): Rectangle = copy(x = this.x + delta.x, y = this.y + delta.y) + + fun transformed(m: Matrix): Rectangle { + val tl = m.transform(topLeft) + val tr = m.transform(topRight) + val bl = m.transform(bottomLeft) + val br = m.transform(bottomRight) + val min = Point.minComponents(tl, tr, bl, br) + val max = Point.maxComponents(tl, tr, bl, br) + return Rectangle.fromBounds(min, max) + } + + fun normalized(): Rectangle = + Rectangle.fromBounds(Point.minComponents(topLeft, bottomRight), Point.maxComponents(topLeft, bottomRight)) + + fun roundDecimalPlaces(places: Int): Rectangle = Rectangle( + x.roundDecimalPlaces(places), + y.roundDecimalPlaces(places), + width.roundDecimalPlaces(places), + height.roundDecimalPlaces(places) + ) + + fun rounded(): Rectangle = Rectangle(round(x), round(y), round(width), round(height)) + fun floored(): Rectangle = Rectangle(floor(x), floor(y), floor(width), floor(height)) + fun ceiled(): Rectangle = Rectangle(ceil(x), ceil(y), ceil(width), ceil(height)) +} + + +fun Iterable.bounds(): Rectangle { + var first = true + var left = 0.0 + var right = 0.0 + var top = 0.0 + var bottom = 0.0 + for (r in this) { + if (first) { + left = r.left + right = r.right + top = r.top + bottom = r.bottom + first = false + } else { + left = min(left, r.left) + right = max(right, r.right) + top = min(top, r.top) + bottom = max(bottom, r.bottom) + } + } + return Rectangle.fromBounds(left, top, right, bottom) +} + +/** + * Circle that touches or contains all the corners ([Rectangle.topLeft], [Rectangle.topRight], [Rectangle.bottomLeft], [Rectangle.bottomRight]) of the rectangle. + */ +fun Rectangle.outerCircle(): Circle { + val centerX = centerX + val centerY = centerY + return Circle(center, Point.distance(centerX, centerY, right, top)) +} + +fun Rectangle.place(item: Size, anchor: Anchor, scale: ScaleMode): Rectangle { + val outSize = scale(item, this.size) + val p = (this.size - outSize) * anchor + return Rectangle(p, outSize) +} + +//fun RectangleInt.place(item: SizeInt, anchor: Anchor, scale: ScaleMode): RectangleInt { +// val outSize = scale(item, this.size) +// val p = (this.size - outSize) * anchor +// return RectangleInt(p, outSize) +//} diff --git a/math/src/main/java/com/icegps/math/geometry/RectangleInt.kt b/math/src/main/java/com/icegps/math/geometry/RectangleInt.kt new file mode 100644 index 0000000..03d0774 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/RectangleInt.kt @@ -0,0 +1,89 @@ +package com.icegps.math.geometry + +typealias RectangleI = RectangleInt + +//@KormaValueApi +data class RectangleInt( + val x: Int, val y: Int, + val width: Int, val height: Int, +) { + constructor() : this(0, 0, 0, 0) + + val position: Vector2I get() = Vector2I(x, y) + + val area: Int get() = width * height + val isEmpty: Boolean get() = width == 0 && height == 0 + val isNotEmpty: Boolean get() = !isEmpty + + val left: Int get() = x + val top: Int get() = y + val right: Int get() = x + width + val bottom: Int get() = y + height + + val topLeft: Vector2I get() = Vector2I(left, top) + val topRight: Vector2I get() = Vector2I(right, top) + val bottomLeft: Vector2I get() = Vector2I(left, bottom) + val bottomRight: Vector2I get() = Vector2I(right, bottom) + + val centerX: Int get() = ((right + left) * 0.5f).toInt() + val centerY: Int get() = ((bottom + top) * 0.5f).toInt() + val center: Vector2I get() = Vector2I(centerX, centerY) + + operator fun times(scale: Double): RectangleInt = RectangleInt( + (x * scale).toInt(), (y * scale).toInt(), + (width * scale).toInt(), (height * scale).toInt() + ) + operator fun times(scale: Float): RectangleInt = this * scale.toDouble() + operator fun times(scale: Int): RectangleInt = this * scale.toDouble() + + operator fun div(scale: Float): RectangleInt = RectangleInt( + (x / scale).toInt(), (y / scale).toInt(), + (width / scale).toInt(), (height / scale).toInt() + ) + + operator fun div(scale: Double): RectangleInt = this / scale.toFloat() + operator fun div(scale: Int): RectangleInt = this / scale.toFloat() + + operator fun contains(that: Point): Boolean = contains(that.x, that.y) + operator fun contains(that: Vector2I): Boolean = contains(that.x, that.y) + fun contains(x: Float, y: Float): Boolean = (x >= left && x < right) && (y >= top && y < bottom) + fun contains(x: Double, y: Double): Boolean = contains(x.toFloat(), y.toFloat()) + fun contains(x: Int, y: Int): Boolean = contains(x.toFloat(), y.toFloat()) + + fun sliceWithBounds(left: Int, top: Int, right: Int, bottom: Int, clamped: Boolean = true): RectangleInt { + val left = if (!clamped) left else left.coerceIn(0, this.width) + val right = if (!clamped) right else right.coerceIn(0, this.width) + val top = if (!clamped) top else top.coerceIn(0, this.height) + val bottom = if (!clamped) bottom else bottom.coerceIn(0, this.height) + return fromBounds(this.x + left, this.y + top, this.x + right, this.y + bottom) + } + + fun sliceWithSize(x: Int, y: Int, width: Int, height: Int, clamped: Boolean = true): RectangleInt = + sliceWithBounds(x, y, x + width, y + height, clamped) + + override fun toString(): String = "Rectangle(x=${x}, y=${y}, width=${width}, height=${height})" + + companion object { + fun union(a: RectangleInt, b: RectangleInt): RectangleInt = fromBounds( + kotlin.math.min(a.left, b.left), + kotlin.math.min(a.top, b.top), + kotlin.math.max(a.right, b.right), + kotlin.math.max(a.bottom, b.bottom) + ) + + fun fromBounds(topLeft: Vector2I, bottomRight: Vector2I): RectangleInt { + val size = (bottomRight - topLeft) + return RectangleInt(topLeft.x, topLeft.y, size.x, size.y) + } + fun fromBounds(left: Int, top: Int, right: Int, bottom: Int): RectangleInt = fromBounds(Vector2I(left, top), Vector2I(right, bottom)) + + operator fun invoke(position: PointInt, size: SizeInt): RectangleInt = RectangleInt(position.x, position.y, size.width, size.height) + } + + val float: Rectangle get() = Rectangle(x, y, width, height) + val size: SizeInt get() = SizeInt(width, height) + fun toFloat(): Rectangle = Rectangle(position.toDouble(), size.toDouble()) + fun expanded(border: MarginInt): RectangleInt = + RectangleInt.fromBounds(left - border.left, top - border.top, right + border.right, bottom + border.bottom) + +} diff --git a/math/src/main/java/com/icegps/math/geometry/RoundRectangle.kt b/math/src/main/java/com/icegps/math/geometry/RoundRectangle.kt new file mode 100644 index 0000000..0ccb586 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/RoundRectangle.kt @@ -0,0 +1,18 @@ +package com.icegps.math.geometry + +import com.icegps.math.interpolation.* + +data class RoundRectangle(val rect: Rectangle, val corners: RectCorners) { + companion object { + private fun areaQuarter(radius: Double): Double = Arc_length(radius, Angle.QUARTER) + private fun areaComplementaryQuarter(radius: Double): Double = (radius * radius) - areaQuarter(radius) + private fun Arc_length(radius: Double, angle: Angle): Double = PI2 * radius * angle.ratio + } + + val area: Double get() = rect.area - ( + areaComplementaryQuarter(corners.topLeft) + + areaComplementaryQuarter(corners.topRight) + + areaComplementaryQuarter(corners.bottomLeft) + + areaComplementaryQuarter(corners.bottomRight) + ) +} diff --git a/math/src/main/java/com/icegps/math/geometry/Scale.kt b/math/src/main/java/com/icegps/math/geometry/Scale.kt new file mode 100644 index 0000000..16fa1a3 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Scale.kt @@ -0,0 +1,52 @@ +package com.icegps.math.geometry + +//@KormaValueApi +//inline class Scale internal constructor(internal val raw: Float2Pack) { +data class Scale(val scaleX: Double, val scaleY: Double) { + companion object { + val IDENTITY = Scale(1f, 1f) + } + + //val scaleX: Float get() = raw.f0 + //val scaleY: Float get() = raw.f1 + val scaleAvg: Double get() = scaleX * .5 + scaleY * .5 + + @Deprecated("", ReplaceWith("scaleAvg")) + val avg: Double get() = scaleAvg + + constructor() : this(1f, 1f) + constructor(scale: Float) : this(scale, scale) + constructor(scale: Double) : this(scale, scale) + constructor(scale: Int) : this(scale.toDouble()) + //constructor(scaleX: Float, scaleY: Float) : this(float2PackOf(scaleX, scaleY)) + constructor(scaleX: Float, scaleY: Float) : this(scaleX.toDouble(), scaleY.toDouble()) + constructor(scaleX: Int, scaleY: Int) : this(scaleX.toDouble(), scaleY.toDouble()) + + operator fun unaryMinus(): Scale = Scale(-scaleX, -scaleY) + operator fun unaryPlus(): Scale = this + + operator fun plus(other: Scale): Scale = Scale(scaleX + other.scaleX, scaleY + other.scaleY) + operator fun minus(other: Scale): Scale = Scale(scaleX - other.scaleX, scaleY - other.scaleY) + + operator fun times(other: Scale): Scale = Scale(scaleX * other.scaleX, scaleY * other.scaleY) + operator fun times(other: Float): Scale = Scale(scaleX * other, scaleY * other) + operator fun div(other: Scale): Scale = Scale(scaleX / other.scaleX, scaleY / other.scaleY) + operator fun div(other: Float): Scale = Scale(scaleX / other, scaleY / other) + operator fun rem(other: Scale): Scale = Scale(scaleX % other.scaleX, scaleY % other.scaleY) + operator fun rem(other: Float): Scale = Scale(scaleX % other, scaleY % scaleY) +} + +operator fun Vector2D.times(other: Scale): Vector2D = Vector2D(x * other.scaleX, y * other.scaleY) +operator fun Vector2D.div(other: Scale): Vector2D = Vector2D(x / other.scaleX, y / other.scaleY) +operator fun Vector2D.rem(other: Scale): Vector2D = Vector2D(x % other.scaleX, y % other.scaleY) + +operator fun Vector2F.times(other: Scale): Vector2F = Vector2F(x * other.scaleX, y * other.scaleY) +operator fun Vector2F.div(other: Scale): Vector2F = Vector2F(x / other.scaleX, y / other.scaleY) +operator fun Vector2F.rem(other: Scale): Vector2F = Vector2F(x % other.scaleX, y % other.scaleY) + +fun Vector2F.toScale(): Scale = Scale(x, y) +fun Vector2D.toScale(): Scale = Scale(x, y) + +fun Scale.toPoint(): Point = Point(scaleX, scaleY) +fun Scale.toVector2(): Vector2D = Vector2D(scaleX, scaleY) +fun Scale.toVector2F(): Vector2F = Vector2F(scaleX, scaleY) diff --git a/math/src/main/java/com/icegps/math/geometry/ScaleMode.kt b/math/src/main/java/com/icegps/math/geometry/ScaleMode.kt new file mode 100644 index 0000000..28ae855 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/ScaleMode.kt @@ -0,0 +1,40 @@ +package com.icegps.math.geometry + +class ScaleMode( + val name: String? = null, + val transform: (item: Size, container: Size) -> Size +) { + override fun toString(): String = "ScaleMode($name)" + + operator fun invoke(item: Size, container: Size): Size = transform(item, container) + operator fun invoke(item: SizeInt, container: SizeInt): SizeInt = transform(item.toFloat(), container.toFloat()).toInt() + + companion object { + val COVER: ScaleMode = ScaleMode("COVER") { i, c -> i * (c / i).toVector2().maxComponent() } + val SHOW_ALL: ScaleMode = ScaleMode("SHOW_ALL") { i, c -> i * (c / i).toVector2().minComponent() } + val FIT: ScaleMode get() = SHOW_ALL + val FILL: ScaleMode get() = EXACT + val EXACT: ScaleMode = ScaleMode("EXACT") { i, c -> c } + val NO_SCALE: ScaleMode = ScaleMode("NO_SCALE") { i, c -> i } + } +} + +fun Rectangle.applyScaleMode( + container: Rectangle, mode: ScaleMode, anchor: Anchor +): Rectangle = this.size.applyScaleMode(container, mode, anchor) + +fun SizeInt.applyScaleMode(container: RectangleInt, mode: ScaleMode, anchor: Anchor): RectangleInt = this.toFloat().applyScaleMode(container.toFloat(), mode, anchor).toInt() +fun SizeInt.applyScaleMode(container: SizeInt, mode: ScaleMode): SizeInt = mode(this, container) +fun SizeInt.fitTo(container: SizeInt): SizeInt = applyScaleMode(container, ScaleMode.SHOW_ALL) + +fun Size.applyScaleMode(container: Rectangle, mode: ScaleMode, anchor: Anchor): Rectangle { + val outSize = this.applyScaleMode(container.size, mode) + return Rectangle( + (container.x + anchor.sx * (container.width - outSize.width)), + (container.y + anchor.sy * (container.height - outSize.height)), + outSize.width, + outSize.height + ) +} +fun Size.applyScaleMode(container: Size, mode: ScaleMode): Size = mode(this, container) +fun Size.fitTo(container: Size): Size = applyScaleMode(container, ScaleMode.SHOW_ALL) diff --git a/math/src/main/java/com/icegps/math/geometry/Size.kt b/math/src/main/java/com/icegps/math/geometry/Size.kt new file mode 100644 index 0000000..56a1dc8 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Size.kt @@ -0,0 +1,150 @@ +package com.icegps.math.geometry + +import com.icegps.number.* +import kotlin.math.* + +typealias Size = Size2D +typealias Size3 = Size2F + +data class Size2F(val width: Float, val height: Float) +data class Size3F(val width: Float, val height: Float, val depth: Float) +data class Size3D(val width: Double, val height: Double, val depth: Double) + +/** + * A class representing a size with a [width] and a [height] as Float. + */ +data class Size2D(val width: Double, val height: Double) {//: Sizeable { + companion object { + inline operator fun invoke(width: Number, height: Number): Size2D = Size2D(width.toDouble(), height.toDouble()) + val ZERO = Size(0.0, 0.0) + fun square(value: Int): Size = Size(value, value) + fun square(value: Double): Size = Size(value, value) + } + + fun isEmpty(): Boolean = width == 0.0 || height == 0.0 + + fun avgComponent(): Double = width * 0.5 + height * 0.5 + fun minComponent(): Double = min(width, height) + fun maxComponent(): Double = max(width, height) + + val area: Double get() = width * height + val perimeter: Double get() = width * 2 + height * 2 + + //(val width: Double, val height: Double) { + constructor() : this(0.0, 0.0) + constructor(width: Float, height: Float) : this(width.toDouble(), height.toDouble()) + constructor(width: Int, height: Int) : this(width.toDouble(), height.toDouble()) + + operator fun unaryMinus(): Size = Size(-width, -height) + operator fun unaryPlus(): Size = this + + operator fun minus(other: Size): Size = Size(width - other.width, height - other.height) + operator fun plus(other: Size): Size = Size(width + other.width, height + other.height) + operator fun times(scale: Scale): Size = Size(width * scale.scaleX, height * scale.scaleY) + operator fun times(scale: Vector2F): Size = Size(width * scale.x, height * scale.y) + operator fun times(s: Float): Size = Size(width * s, height * s) + operator fun times(s: Double): Size = times(s.toFloat()) + operator fun times(s: Int): Size = times(s.toFloat()) + operator fun div(other: Size): Scale = Scale(width / other.width, height / other.height) + operator fun div(s: Float): Size = Size(width / s, height / s) + operator fun div(s: Double): Size = div(s.toFloat()) + operator fun div(s: Int): Size = div(s.toFloat()) + + //override val size: Size get() = this + + override fun toString(): String = "Size(width=${width.niceStr}, height=${height.niceStr})" +} + +operator fun Vector2D.plus(other: Size): Vector2D = Vector2D(x + other.width, y + other.height) +operator fun Vector2D.minus(other: Size): Vector2D = Vector2D(x - other.width, y - other.height) +operator fun Vector2D.times(other: Size): Vector2D = Vector2D(x * other.width, y * other.height) +operator fun Vector2D.div(other: Size): Vector2D = Vector2D(x / other.width, y / other.height) +operator fun Vector2D.rem(other: Size): Vector2D = Vector2D(x % other.width, y % other.height) + +operator fun Vector2F.plus(other: Size): Vector2F = Vector2F(x + other.width, y + other.height) +operator fun Vector2F.minus(other: Size): Vector2F = Vector2F(x - other.width, y - other.height) +operator fun Vector2F.times(other: Size): Vector2F = Vector2F(x * other.width, y * other.height) +operator fun Vector2F.div(other: Size): Vector2F = Vector2F(x / other.width, y / other.height) +operator fun Vector2F.rem(other: Size): Vector2F = Vector2F(x % other.width, y % other.height) + +fun Point.toSize(): Size = Size(x, y) + +fun Size.toInt(): SizeInt = SizeInt(width.toInt(), height.toInt()) +fun Size.toPoint(): Point = Point(width, height) +fun Size.toVector(): Vector2D = Vector2D(width, height) +fun Size.toVector2D(): Vector2D = Vector2D(width, height) +fun Size.toVector2F(): Vector2F = Vector2F(width, height) + +interface Sizeable { + val size: Size + + companion object { + operator fun invoke(size: Size): Sizeable = object : Sizeable { + override val size: Size get() = size + } + } +} + +interface SizeableInt { + val size: SizeInt + companion object { + operator fun invoke(size: SizeInt): SizeableInt = object : SizeableInt { + override val size: SizeInt get() = size + } + operator fun invoke(width: Int, height: Int): SizeableInt = invoke(SizeInt(width, height)) + } +} + +typealias SizeI = SizeInt + +data class SizeInt(val width: Int, val height: Int) { + constructor() : this(0, 0) + + fun avgComponent(): Int = (width + height) / 2 + fun minComponent(): Int = kotlin.math.min(width, height) + fun maxComponent(): Int = kotlin.math.max(width, height) + + val area: Int get() = width * height + val perimeter: Int get() = width * 2 + height * 2 + + operator fun unaryMinus(): SizeInt = SizeInt(-width, -height) + operator fun unaryPlus(): SizeInt = this + + operator fun minus(other: SizeInt): SizeInt = SizeInt(width - other.width, height - other.height) + operator fun plus(other: SizeInt): SizeInt = SizeInt(width + other.width, height + other.height) + operator fun times(s: Float): SizeInt = SizeInt((width * s).toInt(), (height * s).toInt()) + operator fun times(s: Double): SizeInt = times(s.toFloat()) + operator fun times(s: Int): SizeInt = times(s.toFloat()) + operator fun times(scale: Vector2F): SizeInt = SizeInt((width * scale.x).toInt(), (height * scale.y).toInt()) + operator fun times(scale: Scale): SizeInt = SizeInt((width * scale.scaleX).toInt(), (height * scale.scaleY).toInt()) + + operator fun div(other: SizeInt): SizeInt = SizeInt(width / other.width, height / other.height) + operator fun div(s: Float): SizeInt = SizeInt((width / s).toInt(), (height / s).toInt()) + operator fun div(s: Double): SizeInt = div(s.toFloat()) + operator fun div(s: Int): SizeInt = div(s.toFloat()) + + override fun toString(): String = "${width}x${height}" +} + +fun Vector2I.toSize(): SizeInt = SizeInt(x, y) +fun SizeInt.toFloat(): Size = Size(width.toFloat(), height.toFloat()) +fun SizeInt.toDouble(): Size = Size(width.toDouble(), height.toDouble()) +fun SizeInt.toVector(): Vector2I = Vector2I(width, height) + +operator fun Vector2D.plus(other: SizeInt): Vector2D = Vector2D(x + other.width, y + other.height) +operator fun Vector2D.minus(other: SizeInt): Vector2D = Vector2D(x - other.width, y - other.height) +operator fun Vector2D.times(other: SizeInt): Vector2D = Vector2D(x * other.width, y * other.height) +operator fun Vector2D.div(other: SizeInt): Vector2D = Vector2D(x / other.width, y / other.height) +operator fun Vector2D.rem(other: SizeInt): Vector2D = Vector2D(x % other.width, y % other.height) + +operator fun Vector2F.plus(other: SizeInt): Vector2F = Vector2F(x + other.width, y + other.height) +operator fun Vector2F.minus(other: SizeInt): Vector2F = Vector2F(x - other.width, y - other.height) +operator fun Vector2F.times(other: SizeInt): Vector2F = Vector2F(x * other.width, y * other.height) +operator fun Vector2F.div(other: SizeInt): Vector2F = Vector2F(x / other.width, y / other.height) +operator fun Vector2F.rem(other: SizeInt): Vector2F = Vector2F(x % other.width, y % other.height) + +operator fun Vector2I.plus(other: SizeInt): Vector2I = Vector2I(x + other.width, y + other.height) +operator fun Vector2I.minus(other: SizeInt): Vector2I = Vector2I(x - other.width, y - other.height) +operator fun Vector2I.times(other: SizeInt): Vector2I = Vector2I(x * other.width, y * other.height) +operator fun Vector2I.div(other: SizeInt): Vector2I = Vector2I(x / other.width, y / other.height) +operator fun Vector2I.rem(other: SizeInt): Vector2I = Vector2I(x % other.width, y % other.height) diff --git a/math/src/main/java/com/icegps/math/geometry/Spacing.kt b/math/src/main/java/com/icegps/math/geometry/Spacing.kt new file mode 100644 index 0000000..a21164e --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Spacing.kt @@ -0,0 +1,28 @@ +package com.icegps.math.geometry + +import com.icegps.number.* + +data class Spacing( + val vertical: Double, + val horizontal: Double +) { + operator fun unaryMinus(): Spacing = Spacing(-vertical, -horizontal) + operator fun unaryPlus(): Spacing = this + operator fun plus(other: Spacing): Spacing = Spacing(vertical + other.vertical, horizontal + other.horizontal) + operator fun minus(other: Spacing): Spacing = Spacing(vertical - other.vertical, horizontal - other.horizontal) + operator fun times(scale: Double): Spacing = Spacing(vertical * scale, horizontal * scale) + operator fun div(scale: Double): Spacing = this * (1.0 / scale) + operator fun rem(scale: Double): Spacing = Spacing(vertical % scale, horizontal % scale) + operator fun rem(scale: Spacing): Spacing = Spacing(vertical % scale.vertical, horizontal % scale.horizontal) + + companion object { + val ZERO = Spacing(0.0, 0.0) + + inline operator fun invoke(spacing: Number): Spacing = Spacing(spacing.toDouble(), spacing.toDouble()) + inline operator fun invoke(vertical: Number, horizontal: Number): Spacing = Spacing(vertical.toDouble(), horizontal.toDouble()) + } + + constructor(spacing: Double) : this(spacing, spacing) + + override fun toString(): String = "Spacing(vertical=${vertical.niceStr}, horizontal=${horizontal.niceStr})" +} diff --git a/math/src/main/java/com/icegps/math/geometry/Sphere3D.kt b/math/src/main/java/com/icegps/math/geometry/Sphere3D.kt new file mode 100644 index 0000000..fa7646b --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/Sphere3D.kt @@ -0,0 +1,13 @@ +package com.icegps.math.geometry + +import com.icegps.math.* +import com.icegps.math.geometry.shape.* + +//inline class Sphere3D private constructor(private val data: Float4) : Shape3D { +data class Sphere3D(override val center: Vector3F, val radius: Float) : SimpleShape3D { + //constructor(center: Vector3, radius: Float) : this(Float4(center.x, center.y, center.z, radius)) + //override val center: Vector3 get() = Vector3(data.x, data.y, data.z) + //val radius: Float get() = data.w + + override val volume: Float get() = ((4f / 3f) * PIF) * (radius * radius * radius) +} diff --git a/math/src/main/java/com/icegps/math/geometry/VectorExt.kt b/math/src/main/java/com/icegps/math/geometry/VectorExt.kt new file mode 100644 index 0000000..a917707 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/VectorExt.kt @@ -0,0 +1,47 @@ +package com.icegps.math.geometry + +import com.icegps.math.interpolation.* + +inline fun Vector2F.deltaTransformed(m: Matrix): Vector2F = m.deltaTransform(this) +inline fun Vector2F.transformed(m: Matrix): Vector2F = m.transform(this) +fun Vector2F.transformX(m: Matrix): Float = m.transform(this).x +fun Vector2F.transformY(m: Matrix): Float = m.transform(this).y +inline fun Vector2F.transformedNullable(m: Matrix?): Vector2F = if (m != null && m.isNotNIL) m.transform(this) else this +fun Vector2F.transformNullableX(m: Matrix?): Float = if (m != null && m.isNotNIL) m.transform(this).x else x +fun Vector2F.transformNullableY(m: Matrix?): Float = if (m != null && m.isNotNIL) m.transform(this).y else y + +inline fun Vector2D.deltaTransformed(m: Matrix): Vector2D = m.deltaTransform(this) +inline fun Vector2D.transformed(m: Matrix): Vector2D = m.transform(this) +fun Vector2D.transformX(m: Matrix): Double = m.transform(this).x +fun Vector2D.transformY(m: Matrix): Double = m.transform(this).y +inline fun Vector2D.transformedNullable(m: Matrix?): Vector2D = if (m != null && m.isNotNIL) m.transform(this) else this +fun Vector2D.transformNullableX(m: Matrix?): Double = if (m != null && m.isNotNIL) m.transform(this).x else x +fun Vector2D.transformNullableY(m: Matrix?): Double = if (m != null && m.isNotNIL) m.transform(this).y else y + +fun List.bounds(): Rectangle = BoundsBuilder(size) { this + get(it) }.bounds +fun Iterable.bounds(): Rectangle { + var bb = BoundsBuilder() + for (p in this) bb += p + return bb.bounds +} + + +//inline operator fun Vector2F.plus(that: Size): Vector2F = Vector2F(x + that.width, y + that.height) +//inline operator fun Vector2F.minus(that: Size): Vector2F = Vector2F(x - that.width, y - that.height) +//inline operator fun Vector2F.times(that: Size): Vector2F = Vector2F(x * that.width, y * that.height) +//inline operator fun Vector2F.times(that: Scale): Vector2F = Vector2F(x * that.scaleX, y * that.scaleY) +//inline operator fun Vector2F.div(that: Size): Vector2F = Vector2F(x / that.width, y / that.height) +//inline operator fun Vector2F.rem(that: Size): Vector2F = Vector2F(x % that.width, y % that.height) + +@Deprecated("", ReplaceWith("ratio.interpolate(this, other)", "com.icegps.math.interpolation.interpolate")) +fun Vector2F.interpolateWith(ratio: Ratio, other: Vector2F): Vector2F = ratio.interpolate(this, other) + +// inline operator fun Vector2D.plus(that: Size): Vector2D = Vector2D(x + that.width, y + that.height) +// inline operator fun Vector2D.minus(that: Size): Vector2D = Vector2D(x - that.width, y - that.height) +// inline operator fun Vector2D.times(that: Size): Vector2D = Vector2D(x * that.width, y * that.height) +// inline operator fun Vector2D.times(that: Scale): Vector2D = Vector2D(x * that.scaleX, y * that.scaleY) +// inline operator fun Vector2D.div(that: Size): Vector2D = Vector2D(x / that.width, y / that.height) +// inline operator fun Vector2D.rem(that: Size): Vector2D = Vector2D(x % that.width, y % that.height) + +@Deprecated("", ReplaceWith("ratio.interpolate(this, other)", "com.icegps.math.interpolation.interpolate")) +fun Vector2D.interpolateWith(ratio: Ratio, other: Vector2D): Vector2D = ratio.interpolate(this, other) diff --git a/math/src/main/java/com/icegps/math/geometry/VectorsDouble.kt b/math/src/main/java/com/icegps/math/geometry/VectorsDouble.kt new file mode 100644 index 0000000..c898163 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/VectorsDouble.kt @@ -0,0 +1,343 @@ +package com.icegps.math.geometry + +import com.icegps.math.* +import com.icegps.number.* +import kotlin.math.* + +typealias Point = Vector2D +typealias Point2 = Vector2D +typealias Point3 = Vector3D + +data class Vector3D(val x: Double, val y: Double, val z: Double) { + + constructor(x: Float, y: Float, z: Float) : this(x.toDouble(), y.toDouble(), z.toDouble()) + constructor(x: Int, y: Int, z: Int) : this(x.toDouble(), y.toDouble(), z.toDouble()) + + constructor() : this(0.0, 0.0, 0.0) + + inline operator fun unaryMinus(): Vector3D = Vector3D(-x, -y, -z) + inline operator fun unaryPlus(): Vector3D = this + + inline operator fun plus(that: Vector3D): Vector3D = Vector3D(x + that.x, y + that.y, z + that.z) + inline operator fun minus(that: Vector3D): Vector3D = Vector3D(x - that.x, y - that.y, z - that.z) + inline operator fun times(that: Vector3D): Vector3D = Vector3D(x * that.x, y * that.y, z * that.z) + inline operator fun div(that: Vector3D): Vector3D = Vector3D(x / that.x, y / that.y, z / that.z) + inline operator fun rem(that: Vector3D): Vector3D = Vector3D(x % that.x, y % that.y, z % that.z) + + inline operator fun times(scale: Double): Vector3D = Vector3D(x * scale, y * scale, z * scale) + inline operator fun times(scale: Float): Vector3D = this * scale.toDouble() + inline operator fun times(scale: Int): Vector3D = this * scale.toDouble() + + inline operator fun div(scale: Double): Vector3D = Vector3D(x / scale, y / scale, z / scale) + inline operator fun div(scale: Float): Vector3D = this / scale.toDouble() + inline operator fun div(scale: Int): Vector3D = this / scale.toDouble() + + inline operator fun rem(scale: Double): Vector3D = Vector3D(x % scale, y % scale, z % scale) + inline operator fun rem(scale: Float): Vector3D = this % scale.toDouble() + inline operator fun rem(scale: Int): Vector3D = this % scale.toDouble() + + fun distanceTo(x: Double, y: Double, z: Double): Double = hypot(hypot(x - this.x, y - this.y), z - this.z) + fun distanceTo(x: Float, y: Float, z: Float): Double = distanceTo(x.toDouble(), y.toDouble(), z.toDouble()) + fun distanceTo(x: Int, y: Int, z: Int): Double = this.distanceTo(x.toDouble(), y.toDouble(), z.toDouble()) + fun distanceTo(that: Vector3D): Double = distanceTo(that.x, that.y, that.z) + + val length: Double get() = sqrt(x * x + y * y + z * z) + + fun normalized(): Vector3D { + val len = length + return if (len == 0.0) Vector3D(0.0, 0.0, 0.0) else this * (1.0 / len) + } + + infix fun cross(that: Vector3D) = Vector3D( + y * that.z - z * that.y, + z * that.x - x * that.z, + x * that.y - y * that.x + ) + + infix fun dot(that: Vector3D): Double = x * that.x + y * that.y + z * that.z + + companion object { + val FORWARD: Vector3D = Vector3D(0.0, 1.0, 0.0) // +Y 指向北 + val BACK: Vector3D = Vector3D(0.0, -1.0, 0.0) // -Y 指向南 + val RIGHT: Vector3D = Vector3D(1.0, 0.0, 0.0) // +X 指向东 + val LEFT: Vector3D = Vector3D(-1.0, 0.0, 0.0) // -X 指向西 + val UP: Vector3D = Vector3D(0.0, 0.0, 1.0) // +Z 指向天 + val DOWN: Vector3D = Vector3D(0.0, 0.0, -1.0) // -Z 指向地 + } +} + +fun Vector3D.toVector2D(): Vector2D = Vector2D(x, y) + +data class Vector4D(val x: Double, val y: Double, val z: Double, val w: Double) + +fun Vector3F.toDouble(): Vector3D = Vector3D(x.toDouble(), y.toDouble(), z.toDouble()) +fun Vector3D.toFloat(): Vector3F = Vector3F(x, y, z) + +data class Vector2D(val x: Double, val y: Double) : IsAlmostEquals { + //constructor(x: Float, y: Float) : this(float2PackOf(x, y)) + constructor(x: Float, y: Float) : this(x.toDouble(), y.toDouble()) + constructor(x: Int, y: Int) : this(x.toDouble(), y.toDouble()) + + constructor(x: Double, y: Int) : this(x.toDouble(), y.toDouble()) + constructor(x: Int, y: Double) : this(x.toDouble(), y.toDouble()) + + constructor(x: Float, y: Int) : this(x.toDouble(), y.toDouble()) + constructor(x: Int, y: Float) : this(x.toDouble(), y.toDouble()) + + //constructor(p: Vector2) : this(p.raw) + constructor() : this(0.0, 0.0) + //constructor(x: Int, y: Int) : this(x.toDouble(), y.toDouble()) + //constructor(x: Float, y: Float) : this(x.toDouble(), y.toDouble()) + + fun copy(x: Float = this.x.toFloat(), y: Float = this.y.toFloat()): Vector2D = Vector2D(x, y) + + inline operator fun unaryMinus(): Vector2D = Vector2D(-x, -y) + inline operator fun unaryPlus(): Vector2D = this + + inline operator fun plus(that: Vector2D): Vector2D = Vector2D(x + that.x, y + that.y) + inline operator fun minus(that: Vector2D): Vector2D = Vector2D(x - that.x, y - that.y) + inline operator fun times(that: Vector2D): Vector2D = Vector2D(x * that.x, y * that.y) + inline operator fun div(that: Vector2D): Vector2D = Vector2D(x / that.x, y / that.y) + inline operator fun rem(that: Vector2D): Vector2D = Vector2D(x % that.x, y % that.y) + + inline operator fun times(scale: Double): Vector2D = Vector2D(x * scale, y * scale) + inline operator fun times(scale: Float): Vector2D = this * scale.toDouble() + inline operator fun times(scale: Int): Vector2D = this * scale.toDouble() + + inline operator fun div(scale: Double): Vector2D = Vector2D(x / scale, y / scale) + inline operator fun div(scale: Float): Vector2D = this / scale.toDouble() + inline operator fun div(scale: Int): Vector2D = this / scale.toDouble() + + inline operator fun rem(scale: Double): Vector2D = Vector2D(x % scale, y % scale) + inline operator fun rem(scale: Float): Vector2D = this % scale.toDouble() + inline operator fun rem(scale: Int): Vector2D = this % scale.toDouble() + + fun avgComponent(): Double = x * 0.5 + y * 0.5 + fun minComponent(): Double = min(x, y) + fun maxComponent(): Double = max(x, y) + + fun distanceTo(x: Double, y: Double): Double = hypot(x - this.x, y - this.y) + fun distanceTo(x: Float, y: Float): Double = distanceTo(x.toDouble(), y.toDouble()) + fun distanceTo(x: Int, y: Int): Double = this.distanceTo(x.toDouble(), y.toDouble()) + fun distanceTo(that: Vector2D): Double = distanceTo(that.x, that.y) + + infix fun cross(that: Vector2D): Double = crossProduct(this, that) + infix fun dot(that: Vector2D): Double = ((this.x * that.x) + (this.y * that.y)) + + fun angleTo(other: Vector2D, up: Vector2D = UP): Angle = Angle.between(this.x, this.y, other.x, other.y, up) + val angle: Angle get() = angle() + fun angle(up: Vector2D = UP): Angle = Angle.between(0.0, 0.0, this.x, this.y, up) + + operator fun get(component: Int): Double = when (component) { + 0 -> x; 1 -> y + else -> throw IndexOutOfBoundsException("Point doesn't have $component component") + } + val length: Double get() = hypot(x, y) + val lengthSquared: Double get() { + val x = x + val y = y + return x*x + y*y + } + val magnitude: Double get() = hypot(x, y) + val normalized: Vector2D get() = this * (1f / magnitude) + val unit: Vector2D get() = this / length + + /** Normal vector. Rotates the vector/point -90 degrees (not normalizing it) */ + fun toNormal(): Vector2D = Vector2D(-this.y, this.x) + + + val int: Vector2I get() = Vector2I(x.toInt(), y.toInt()) + val intRound: Vector2I get() = Vector2I(x.roundToInt(), y.roundToInt()) + + fun roundDecimalPlaces(places: Int): Vector2D = Vector2D(x.roundDecimalPlaces(places), y.roundDecimalPlaces(places)) + fun round(): Vector2D = Vector2D(round(x), round(y)) + fun ceil(): Vector2D = Vector2D(ceil(x), ceil(y)) + fun floor(): Vector2D = Vector2D(floor(x), floor(y)) + + //fun copy(x: Double = this.x, y: Double = this.y): Vector2 = Vector2D(x, y) + + override fun isAlmostEquals(other: Vector2D, epsilon: Double): Boolean = + this.x.isAlmostEquals(other.x, epsilon) && this.y.isAlmostEquals(other.y, epsilon) + + val niceStr: String get() = "(${x.niceStr}, ${y.niceStr})" + fun niceStr(decimalPlaces: Int): String = "(${x.niceStr(decimalPlaces)}, ${y.niceStr(decimalPlaces)})" + override fun toString(): String = niceStr + + fun reflected(normal: Vector2D): Vector2D { + val d = this + val n = normal + return d - 2.0 * (d dot n) * n + } + + /** Vector2 with inverted (1f / v) components to this */ + fun inv(): Vector2D = Vector2D(1.0 / x, 1.0 / y) + + fun isNaN(): Boolean = this.x.isNaN() && this.y.isNaN() + + val absoluteValue: Vector2D get() = Vector2D(abs(x), abs(y)) + + companion object { + val ZERO = Vector2D(0.0, 0.0) + val NaN = Vector2D(Double.NaN, Double.NaN) + + /** Mathematically typical LEFT, matching screen coordinates (-1, 0) */ + val LEFT = Vector2D(-1.0, 0.0) + /** Mathematically typical RIGHT, matching screen coordinates (+1, 0) */ + val RIGHT = Vector2D(+1.0, 0.0) + + /** Mathematically typical UP (0, +1) */ + val UP = Vector2D(0.0, +1.0) + /** UP using screen coordinates as reference (0, -1) */ + val UP_SCREEN = Vector2D(0.0, -1.0) + + /** Mathematically typical DOWN (0, -1) */ + val DOWN = Vector2D(0.0, -1.0) + /** DOWN using screen coordinates as reference (0, +1) */ + val DOWN_SCREEN = Vector2D(0.0, +1.0) + + + inline operator fun invoke(x: Number, y: Number): Vector2D = Vector2D(x.toDouble(), y.toDouble()) + //inline operator fun invoke(x: Float, y: Float): Vector2D = Vector2D(x.toDouble(), y.toDouble()) + + //fun fromRaw(raw: Float2Pack) = Vector2D(raw) + + /** Constructs a point from polar coordinates determined by an [angle] and a [length]. Angle 0 is pointing to the right, and the direction is counter-clock-wise for up=UP and clock-wise for up=UP_SCREEN */ + inline fun polar(x: Float, y: Float, angle: Angle, length: Float = 1f, up: Vector2D = UP): Vector2D = Vector2D(x + angle.cosine(up) * length, y + angle.sine(up) * length) + inline fun polar(x: Double, y: Double, angle: Angle, length: Double = 1.0, up: Vector2D = UP): Vector2D = Vector2D(x + angle.cosine(up) * length, y + angle.sine(up) * length) + inline fun polar(base: Vector2D, angle: Angle, length: Double = 1.0, up: Vector2D = UP): Vector2D = polar(base.x, base.y, angle, length, up) + inline fun polar(angle: Angle, length: Double = 1.0, up: Vector2D = UP): Vector2D = polar(0.0, 0.0, angle, length, up) + + inline fun middle(a: Vector2D, b: Vector2D): Vector2D = (a + b) * 0.5 + + fun angle(ax: Double, ay: Double, bx: Double, by: Double, up: Vector2D = UP): Angle = Angle.between(ax, ay, bx, by, up) + fun angle(x1: Double, y1: Double, x2: Double, y2: Double, x3: Double, y3: Double, up: Vector2D = UP): Angle = Angle.between(x1 - x2, y1 - y2, x1 - x3, y1 - y3, up) + + fun angle(a: Vector2D, b: Vector2D, up: Vector2D = UP): Angle = Angle.between(a, b, up) + fun angle(p1: Vector2D, p2: Vector2D, p3: Vector2D, up: Vector2D = UP): Angle = Angle.between(p1 - p2, p1 - p3, up) + + fun angleArc(a: Vector2D, b: Vector2D, up: Vector2D = UP): Angle = Angle.fromRadians(acos((a dot b) / (a.length * b.length))).adjustFromUp(up) + fun angleFull(a: Vector2D, b: Vector2D, up: Vector2D = UP): Angle = Angle.between(a, b, up) + + fun distance(a: Double, b: Double): Double = abs(a - b) + fun distance(x1: Double, y1: Double, x2: Double, y2: Double): Double = hypot(x1 - x2, y1 - y2) + fun distance(x1: Float, y1: Float, x2: Float, y2: Float): Double = hypot(x1 - x2, y1 - y2).toDouble() + fun distance(x1: Int, y1: Int, x2: Int, y2: Int): Double = hypot(x1.toDouble() - x2.toDouble(), y1.toDouble() - y2.toDouble()) + fun distance(a: Vector2D, b: Vector2D): Double = distance(a.x, a.y, b.x, b.y) + fun distance(a: Vector2I, b: Vector2I): Double = distance(a.x, a.y, b.x, b.y) + + fun distanceSquared(a: Vector2D, b: Vector2D): Double = distanceSquared(a.x, a.y, b.x, b.y) + fun distanceSquared(a: Vector2I, b: Vector2I): Int = distanceSquared(a.x, a.y, b.x, b.y) + fun distanceSquared(x1: Double, y1: Double, x2: Double, y2: Double): Double = square(x1 - x2) + square(y1 - y2) + fun distanceSquared(x1: Float, y1: Float, x2: Float, y2: Float): Float = square(x1 - x2) + square(y1 - y2) + fun distanceSquared(x1: Int, y1: Int, x2: Int, y2: Int): Int = square(x1 - x2) + square(y1 - y2) + + @Deprecated("Likely searching for orientation") + inline fun direction(a: Vector2D, b: Vector2D): Vector2D = b - a + + fun compare(l: Vector2D, r: Vector2D): Int = compare(l.x, l.y, r.x, r.y) + fun compare(lx: Float, ly: Float, rx: Float, ry: Float): Int = ly.compareTo(ry).let { ret -> if (ret == 0) lx.compareTo(rx) else ret } + fun compare(lx: Double, ly: Double, rx: Double, ry: Double): Int = ly.compareTo(ry).let { ret -> if (ret == 0) lx.compareTo(rx) else ret } + + private fun square(x: Double): Double = x * x + private fun square(x: Float): Float = x * x + private fun square(x: Int): Int = x * x + + fun dot(aX: Double, aY: Double, bX: Double, bY: Double): Double = (aX * bX) + (aY * bY) + fun dot(aX: Float, aY: Float, bX: Float, bY: Float): Float = (aX * bX) + (aY * bY) + fun dot(a: Vector2D, b: Vector2D): Double = dot(a.x, a.y, b.x, b.y) + + fun isCollinear(p1: Point, p2: Point, p3: Point): Boolean = + isCollinear(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y) + + fun isCollinear(p1x: Double, p1y: Double, p2x: Double, p2y: Double, p3x: Double, p3y: Double): Boolean { + val area2 = (p1x * (p2y - p3y) + p2x * (p3y - p1y) + p3x * (p1y - p2y)) // 2x triangle area + //println("($p1x, $p1y), ($p2x, $p2y), ($p3x, $p3y) :: area=$area2") + return area2.isAlmostZero() + + //val div1 = (p2x - p1x) / (p2y - p1y) + //val div2 = (p1x - p3x) / (p1y - p3y) + //val result = (div1 - div2).absoluteValue + //println("result=$result, div1=$div1, div2=$div2, xa=$p1x, ya=$p1y, x=$p2x, y=$p2y, xb=$p3x, yb=$p3y") + //if (div1.isInfinite() != div2.isInfinite()) return false + //return result.isAlmostZero() || result.isInfinite() + } + + fun isCollinear(xa: Float, ya: Float, x: Float, y: Float, xb: Float, yb: Float): Boolean = isCollinear( + xa.toDouble(), ya.toDouble(), + x.toDouble(), y.toDouble(), + xb.toDouble(), yb.toDouble(), + ) + + fun isCollinear(xa: Int, ya: Int, x: Int, y: Int, xb: Int, yb: Int): Boolean = isCollinear( + xa.toDouble(), ya.toDouble(), + x.toDouble(), y.toDouble(), + xb.toDouble(), yb.toDouble(), + ) + + // https://algorithmtutor.com/Computational-Geometry/Determining-if-two-consecutive-segments-turn-left-or-right/ + /** < 0 left, > 0 right, 0 collinear */ + fun orientation(p1: Vector2D, p2: Vector2D, p3: Vector2D, up: Vector2D = UP): Double = orientation(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, up) + fun orientation(ax: Float, ay: Float, bx: Float, by: Float, cx: Float, cy: Float, up: Vector2D = UP): Float { + Orientation.checkValidUpVector(up) + val res = crossProduct(cx - ax, cy - ay, bx - ax, by - ay) + return if (up.y > 0f) res else -res + } + fun orientation(ax: Double, ay: Double, bx: Double, by: Double, cx: Double, cy: Double, up: Vector2D = UP): Double { + Orientation.checkValidUpVector(up) + val res = crossProduct(cx - ax, cy - ay, bx - ax, by - ay) + return if (up.y > 0f) res else -res + } + + fun crossProduct(ax: Float, ay: Float, bx: Float, by: Float): Float = (ax * by) - (bx * ay) + fun crossProduct(ax: Double, ay: Double, bx: Double, by: Double): Double = (ax * by) - (bx * ay) + fun crossProduct(p1: Vector2D, p2: Vector2D): Double = crossProduct(p1.x, p1.y, p2.x, p2.y) + + fun minComponents(p1: Vector2D, p2: Vector2D): Vector2D = Vector2D(min(p1.x, p2.x), min(p1.y, p2.y)) + fun minComponents(p1: Vector2D, p2: Vector2D, p3: Vector2D): Vector2D = Vector2D( + minOf(p1.x, p2.x, p3.x), + minOf(p1.y, p2.y, p3.y) + ) + fun minComponents(p1: Vector2D, p2: Vector2D, p3: Vector2D, p4: Vector2D): Vector2D = Vector2D( + minOf( + p1.x, + p2.x, + p3.x, + p4.x + ), minOf(p1.y, p2.y, p3.y, p4.y) + ) + fun maxComponents(p1: Vector2D, p2: Vector2D): Vector2D = Vector2D(max(p1.x, p2.x), max(p1.y, p2.y)) + fun maxComponents(p1: Vector2D, p2: Vector2D, p3: Vector2D): Vector2D = Vector2D( + maxOf(p1.x, p2.x, p3.x), + maxOf(p1.y, p2.y, p3.y) + ) + fun maxComponents(p1: Vector2D, p2: Vector2D, p3: Vector2D, p4: Vector2D): Vector2D = Vector2D( + maxOf( + p1.x, + p2.x, + p3.x, + p4.x + ), maxOf(p1.y, p2.y, p3.y, p4.y) + ) + } +} + +operator fun Int.times(v: Vector2D): Vector2D = v * this +operator fun Float.times(v: Vector2D): Vector2D = v * this +operator fun Double.times(v: Vector2D): Vector2D = v * this + +fun Vector2D.toFloat(): Vector2F = Vector2F(x, y) +fun Vector2F.toDouble(): Vector2D = Vector2D(x, y) + +fun abs(a: Vector2D): Vector2D = a.absoluteValue +fun min(a: Vector2D, b: Vector2D): Vector2D = Vector2D(min(a.x, b.x), min(a.y, b.y)) +fun max(a: Vector2D, b: Vector2D): Vector2D = Vector2D(max(a.x, b.x), max(a.y, b.y)) +fun Vector2D.clamp(min: Float, max: Float): Vector2D = clamp(min.toDouble(), max.toDouble()) +fun Vector2D.clamp(min: Double, max: Double): Vector2D = Vector2D(x.clamp(min, max), y.clamp(min, max)) +fun Vector2D.clamp(min: Vector2D, max: Vector2D): Vector2D = Vector2D(x.clamp(min.x, max.x), y.clamp(min.y, max.y)) + +fun Vector2D.toInt(): Vector2I = Vector2I(x.toInt(), y.toInt()) +fun Vector2D.toIntCeil(): Vector2I = Vector2I(x.toIntCeil(), y.toIntCeil()) +fun Vector2D.toIntRound(): Vector2I = Vector2I(x.toIntRound(), y.toIntRound()) +fun Vector2D.toIntFloor(): Vector2I = Vector2I(x.toIntFloor(), y.toIntFloor()) + +fun Vector3D.toCylindrical(): CylindricalVector = CylindricalVector.fromCartesian(this) diff --git a/math/src/main/java/com/icegps/math/geometry/VectorsFloat.kt b/math/src/main/java/com/icegps/math/geometry/VectorsFloat.kt new file mode 100644 index 0000000..f6a726a --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/VectorsFloat.kt @@ -0,0 +1,523 @@ +@file:Suppress("NOTHING_TO_INLINE") + +package com.icegps.math.geometry + +import com.icegps.math.* +import com.icegps.number.* +import kotlin.math.* + +typealias Vector2 = Vector2F +typealias Vector3 = Vector3F +typealias Vector4 = Vector4F + +fun vec(x: Float, y: Float): Vector2F = Vector2F(x, y) +fun vec2(x: Float, y: Float): Vector2F = Vector2F(x, y) +fun vec(x: Float, y: Float, z: Float): Vector3F = Vector3F(x, y, z) +fun vec3(x: Float, y: Float, z: Float): Vector3F = Vector3F(x, y, z) +fun vec(x: Float, y: Float, z: Float, w: Float): Vector4F = Vector4F(x, y, z, w) +fun vec4(x: Float, y: Float, z: Float, w: Float = 1f): Vector4F = Vector4F(x, y, z, w) + +////////////////////////////// +// VALUE CLASSES +////////////////////////////// + +//@Deprecated("", ReplaceWith("p", "com.icegps.math.geometry.Point")) fun Point(p: Vector2F): Vector2F = p +//@Deprecated("", ReplaceWith("p", "com.icegps.math.geometry.Vector2")) fun Vector2(p: Vector2F): Vector2F = p + +data class Vector2F(val x: Float, val y: Float) { + constructor(x: Double, y: Double) : this(x.toFloat(), y.toFloat()) + constructor(x: Int, y: Int) : this(x.toFloat(), y.toFloat()) + + constructor(x: Double, y: Int) : this(x.toFloat(), y.toFloat()) + constructor(x: Int, y: Double) : this(x.toFloat(), y.toFloat()) + + constructor(x: Float, y: Int) : this(x.toFloat(), y.toFloat()) + constructor(x: Int, y: Float) : this(x.toFloat(), y.toFloat()) + + //constructor(p: Vector2) : this(p.raw) + constructor() : this(0f, 0f) + //constructor(x: Int, y: Int) : this(x.toDouble(), y.toDouble()) + //constructor(x: Float, y: Float) : this(x.toDouble(), y.toDouble()) + + fun copy(x: Double = this.x.toDouble(), y: Double = this.y.toDouble()): Vector2F = Vector2F(x, y) + + inline operator fun unaryMinus(): Vector2F = Vector2F(-x, -y) + inline operator fun unaryPlus(): Vector2F = this + + inline operator fun plus(that: Vector2F): Vector2F = Vector2F(x + that.x, y + that.y) + inline operator fun minus(that: Vector2F): Vector2F = Vector2F(x - that.x, y - that.y) + inline operator fun times(that: Vector2F): Vector2F = Vector2F(x * that.x, y * that.y) + inline operator fun div(that: Vector2F): Vector2F = Vector2F(x / that.x, y / that.y) + inline operator fun rem(that: Vector2F): Vector2F = Vector2F(x % that.x, y % that.y) + + inline operator fun times(scale: Float): Vector2F = Vector2F(x * scale, y * scale) + inline operator fun times(scale: Double): Vector2F = this * scale.toFloat() + inline operator fun times(scale: Int): Vector2F = this * scale.toDouble() + + inline operator fun div(scale: Float): Vector2F = Vector2F(x / scale, y / scale) + inline operator fun div(scale: Double): Vector2F = this / scale.toFloat() + inline operator fun div(scale: Int): Vector2F = this / scale.toDouble() + + inline operator fun rem(scale: Float): Vector2F = Vector2F(x % scale, y % scale) + inline operator fun rem(scale: Double): Vector2F = this % scale.toFloat() + inline operator fun rem(scale: Int): Vector2F = this % scale.toDouble() + + fun avgComponent(): Float = x * 0.5f + y * 0.5f + fun minComponent(): Float = min(x, y) + fun maxComponent(): Float = max(x, y) + + fun distanceTo(x: Float, y: Float): Float = hypot(x - this.x, y - this.y) + fun distanceTo(x: Double, y: Double): Float = this.distanceTo(x.toFloat(), y.toFloat()) + fun distanceTo(x: Int, y: Int): Float = this.distanceTo(x.toDouble(), y.toDouble()) + fun distanceTo(that: Vector2F): Float = distanceTo(that.x, that.y) + + infix fun cross(that: Vector2F): Float = crossProduct(this, that) + infix fun dot(that: Vector2F): Float = ((this.x * that.x) + (this.y * that.y)) + + fun angleTo(other: Vector2F, up: Vector2D = Vector2D.UP): Angle = Angle.between(this.x, this.y, other.x, other.y, up) + val angle: Angle get() = angle() + fun angle(up: Vector2D = Vector2D.UP): Angle = Angle.between(0f, 0f, this.x, this.y, up) + + operator fun get(component: Int) = when (component) { + 0 -> x; 1 -> y + else -> throw IndexOutOfBoundsException("Point doesn't have $component component") + } + val length: Float get() = hypot(x, y) + val lengthSquared: Float get() { + val x = x + val y = y + return x*x + y*y + } + val magnitude: Float get() = hypot(x, y) + val normalized: Vector2F get() = this * (1f / magnitude) + val unit: Vector2F get() = this / length + + /** Normal vector. Rotates the vector/point -90 degrees (not normalizing it) */ + fun toNormal(): Vector2F = Vector2F(-this.y, this.x) + + + val int: Vector2I get() = Vector2I(x.toInt(), y.toInt()) + val intRound: Vector2I get() = Vector2I(x.roundToInt(), y.roundToInt()) + + fun roundDecimalPlaces(places: Int): Vector2F = Vector2F(x.roundDecimalPlaces(places), y.roundDecimalPlaces(places)) + fun round(): Vector2F = Vector2F(round(x), round(y)) + fun ceil(): Vector2F = Vector2F(ceil(x), ceil(y)) + fun floor(): Vector2F = Vector2F(floor(x), floor(y)) + + //fun copy(x: Double = this.x, y: Double = this.y): Vector2 = Point(x, y) + + fun isAlmostEquals(other: Vector2F, epsilon: Float = 0.00001f): Boolean = + this.x.isAlmostEquals(other.x, epsilon) && this.y.isAlmostEquals(other.y, epsilon) + + val niceStr: String get() = "(${x.niceStr}, ${y.niceStr})" + fun niceStr(decimalPlaces: Int): String = "(${x.niceStr(decimalPlaces)}, ${y.niceStr(decimalPlaces)})" + override fun toString(): String = niceStr + + fun reflected(normal: Vector2F): Vector2F { + val d = this + val n = normal + return d - 2f * (d dot n) * n + } + + /** Vector2 with inverted (1f / v) components to this */ + fun inv(): Vector2F = Vector2F(1f / x, 1f / y) + + fun isNaN(): Boolean = this.x.isNaN() && this.y.isNaN() + + val absoluteValue: Vector2F get() = Vector2F(abs(x), abs(y)) + + companion object { + val ZERO = Vector2F(0f, 0f) + val NaN = Vector2F(Float.NaN, Float.NaN) + + /** Mathematically typical LEFT, matching screen coordinates (-1, 0) */ + val LEFT = Vector2F(-1f, 0f) + /** Mathematically typical RIGHT, matching screen coordinates (+1, 0) */ + val RIGHT = Vector2F(+1f, 0f) + + /** Mathematically typical UP (0, +1) */ + val UP = Vector2F(0f, +1f) + /** UP using 2D screen coordinates as reference (0, -1) */ + val UP_SCREEN = Vector2F(0f, -1f) + + /** Mathematically typical DOWN (0, -1) */ + val DOWN = Vector2F(0f, -1f) + /** DOWN using 2D screen coordinates as reference (0, +1) */ + val DOWN_SCREEN = Vector2F(0f, +1f) + + + //inline operator fun invoke(x: Int, y: Int): Vector2 = Point(x.toDouble(), y.toDouble()) + //inline operator fun invoke(x: Float, y: Float): Vector2 = Point(x.toDouble(), y.toDouble()) + + //fun fromRaw(raw: Float2Pack) = Point(raw) + + /** Constructs a point from polar coordinates determined by an [angle] and a [length]. Angle 0 is pointing to the right, and the direction is counter-clock-wise for up=UP and clock-wise for up=UP_SCREEN */ + inline fun polar(x: Float, y: Float, angle: Angle, length: Float = 1f, up: Vector2D = Vector2D.UP): Vector2F = Vector2F(x + angle.cosine(up) * length, y + angle.sine(up) * length) + inline fun polar(x: Double, y: Double, angle: Angle, length: Float = 1f, up: Vector2D = Vector2D.UP): Vector2F = Vector2F(x + angle.cosine(up) * length, y + angle.sine(up) * length) + inline fun polar(base: Vector2F, angle: Angle, length: Float = 1f, up: Vector2D = Vector2D.UP): Vector2F = polar(base.x, base.y, angle, length, up) + inline fun polar(angle: Angle, length: Float = 1f, up: Vector2D = Vector2D.UP): Vector2F = polar(0.0, 0.0, angle, length, up) + + inline fun middle(a: Vector2F, b: Vector2F): Vector2F = (a + b) * 0.5 + + fun angle(ax: Double, ay: Double, bx: Double, by: Double, up: Vector2D = Vector2D.UP): Angle = Angle.between(ax, ay, bx, by, up) + fun angle(x1: Double, y1: Double, x2: Double, y2: Double, x3: Double, y3: Double, up: Vector2D = Vector2D.UP): Angle = Angle.between(x1 - x2, y1 - y2, x1 - x3, y1 - y3, up) + + fun angle(a: Vector2F, b: Vector2F, up: Vector2D = Vector2D.UP): Angle = Angle.between(a, b, up) + fun angle(p1: Vector2F, p2: Vector2F, p3: Vector2F, up: Vector2D = Vector2D.UP): Angle = Angle.between(p1 - p2, p1 - p3, up) + + fun angleArc(a: Vector2F, b: Vector2F, up: Vector2D = Vector2D.UP): Angle = Angle.fromRadians(acos((a dot b) / (a.length * b.length))).adjustFromUp(up) + fun angleFull(a: Vector2F, b: Vector2F, up: Vector2D = Vector2D.UP): Angle = Angle.between(a, b, up) + + fun distance(a: Double, b: Double): Double = abs(a - b) + fun distance(x1: Double, y1: Double, x2: Double, y2: Double): Double = hypot(x1 - x2, y1 - y2) + fun distance(x1: Float, y1: Float, x2: Float, y2: Float): Float = hypot(x1 - x2, y1 - y2) + fun distance(x1: Int, y1: Int, x2: Int, y2: Int): Float = distance(x1.toFloat(), y1.toFloat(), x2.toFloat(), y2.toFloat()) + fun distance(a: Vector2F, b: Vector2F): Float = distance(a.x, a.y, b.x, b.y) + fun distance(a: Vector2I, b: Vector2I): Float = distance(a.x, a.y, b.x, b.y) + + fun distanceSquared(a: Vector2F, b: Vector2F): Float = distanceSquared(a.x, a.y, b.x, b.y) + fun distanceSquared(a: Vector2I, b: Vector2I): Int = distanceSquared(a.x, a.y, b.x, b.y) + fun distanceSquared(x1: Double, y1: Double, x2: Double, y2: Double): Double = square(x1 - x2) + square(y1 - y2) + fun distanceSquared(x1: Float, y1: Float, x2: Float, y2: Float): Float = square(x1 - x2) + square(y1 - y2) + fun distanceSquared(x1: Int, y1: Int, x2: Int, y2: Int): Int = square(x1 - x2) + square(y1 - y2) + + @Deprecated("Likely searching for orientation") + inline fun direction(a: Vector2F, b: Vector2F): Vector2F = b - a + + fun compare(l: Vector2F, r: Vector2F): Int = compare(l.x, l.y, r.x, r.y) + fun compare(lx: Float, ly: Float, rx: Float, ry: Float): Int = ly.compareTo(ry).let { ret -> if (ret == 0) lx.compareTo(rx) else ret } + fun compare(lx: Double, ly: Double, rx: Double, ry: Double): Int = ly.compareTo(ry).let { ret -> if (ret == 0) lx.compareTo(rx) else ret } + + private fun square(x: Double): Double = x * x + private fun square(x: Float): Float = x * x + private fun square(x: Int): Int = x * x + + fun dot(aX: Double, aY: Double, bX: Double, bY: Double): Double = (aX * bX) + (aY * bY) + fun dot(aX: Float, aY: Float, bX: Float, bY: Float): Float = (aX * bX) + (aY * bY) + fun dot(a: Vector2F, b: Vector2F): Float = dot(a.x, a.y, b.x, b.y) + + fun isCollinear(p1: Point, p2: Point, p3: Point): Boolean = + isCollinear(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y) + + fun isCollinear(p1x: Float, p1y: Float, p2x: Float, p2y: Float, p3x: Float, p3y: Float): Boolean { + val area2 = (p1x * (p2y - p3y) + p2x * (p3y - p1y) + p3x * (p1y - p2y)) // 2x triangle area + //println("($p1x, $p1y), ($p2x, $p2y), ($p3x, $p3y) :: area=$area2") + return area2.isAlmostZero() + + //val div1 = (p2x - p1x) / (p2y - p1y) + //val div2 = (p1x - p3x) / (p1y - p3y) + //val result = (div1 - div2).absoluteValue + //println("result=$result, div1=$div1, div2=$div2, xa=$p1x, ya=$p1y, x=$p2x, y=$p2y, xb=$p3x, yb=$p3y") + //if (div1.isInfinite() != div2.isInfinite()) return false + //return result.isAlmostZero() || result.isInfinite() + } + + fun isCollinear(xa: Double, ya: Double, x: Double, y: Double, xb: Double, yb: Double): Boolean = isCollinear( + xa.toFloat(), ya.toFloat(), + x.toFloat(), y.toFloat(), + xb.toFloat(), yb.toFloat(), + ) + + fun isCollinear(xa: Int, ya: Int, x: Int, y: Int, xb: Int, yb: Int): Boolean = isCollinear( + xa.toFloat(), ya.toFloat(), + x.toFloat(), y.toFloat(), + xb.toFloat(), yb.toFloat(), + ) + + // https://algorithmtutor.com/Computational-Geometry/Determining-if-two-consecutive-segments-turn-left-or-right/ + /** < 0 left, > 0 right, 0 collinear */ + fun orientation(p1: Vector2F, p2: Vector2F, p3: Vector2F, up: Vector2D = Vector2D.UP): Float = orientation(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, up) + fun orientation(ax: Float, ay: Float, bx: Float, by: Float, cx: Float, cy: Float, up: Vector2D = Vector2D.UP): Float { + Orientation.checkValidUpVector(up) + val res = crossProduct(cx - ax, cy - ay, bx - ax, by - ay) + return if (up.y > 0f) res else -res + } + fun orientation(ax: Double, ay: Double, bx: Double, by: Double, cx: Double, cy: Double, up: Vector2D = Vector2D.UP): Double { + Orientation.checkValidUpVector(up) + val res = crossProduct(cx - ax, cy - ay, bx - ax, by - ay) + return if (up.y > 0f) res else -res + } + + fun crossProduct(ax: Float, ay: Float, bx: Float, by: Float): Float = (ax * by) - (bx * ay) + fun crossProduct(ax: Double, ay: Double, bx: Double, by: Double): Double = (ax * by) - (bx * ay) + fun crossProduct(p1: Vector2F, p2: Vector2F): Float = crossProduct(p1.x, p1.y, p2.x, p2.y) + + fun minComponents(p1: Vector2F, p2: Vector2F): Vector2F = Vector2F(min(p1.x, p2.x), min(p1.y, p2.y)) + fun minComponents(p1: Vector2F, p2: Vector2F, p3: Vector2F): Vector2F = Vector2F( + minOf(p1.x, p2.x, p3.x), + minOf(p1.y, p2.y, p3.y) + ) + fun minComponents(p1: Vector2F, p2: Vector2F, p3: Vector2F, p4: Vector2F): Vector2F = Vector2F( + minOf( + p1.x, + p2.x, + p3.x, + p4.x + ), minOf(p1.y, p2.y, p3.y, p4.y) + ) + fun maxComponents(p1: Vector2F, p2: Vector2F): Vector2F = Vector2F(max(p1.x, p2.x), max(p1.y, p2.y)) + fun maxComponents(p1: Vector2F, p2: Vector2F, p3: Vector2F): Vector2F = Vector2F( + maxOf(p1.x, p2.x, p3.x), + maxOf(p1.y, p2.y, p3.y) + ) + fun maxComponents(p1: Vector2F, p2: Vector2F, p3: Vector2F, p4: Vector2F): Vector2F = Vector2F( + maxOf( + p1.x, + p2.x, + p3.x, + p4.x + ), maxOf(p1.y, p2.y, p3.y, p4.y) + ) + } +} + +operator fun Int.times(v: Vector2F): Vector2F = v * this +operator fun Float.times(v: Vector2F): Vector2F = v * this +operator fun Double.times(v: Vector2F): Vector2F = v * this + +fun abs(a: Vector2F): Vector2F = a.absoluteValue +fun min(a: Vector2F, b: Vector2F): Vector2F = Vector2F(min(a.x, b.x), min(a.y, b.y)) +fun max(a: Vector2F, b: Vector2F): Vector2F = Vector2F(max(a.x, b.x), max(a.y, b.y)) +fun Vector2F.clamp(min: Float, max: Float): Vector2F = Vector2F(x.clamp(min, max), y.clamp(min, max)) +fun Vector2F.clamp(min: Double, max: Double): Vector2F = clamp(min.toFloat(), max.toFloat()) +fun Vector2F.clamp(min: Vector2F, max: Vector2F): Vector2F = Vector2F(x.clamp(min.x, max.x), y.clamp(min.y, max.y)) + +fun Vector2F.toInt(): Vector2I = Vector2I(x.toInt(), y.toInt()) +fun Vector2F.toIntCeil(): Vector2I = Vector2I(x.toIntCeil(), y.toIntCeil()) +fun Vector2F.toIntRound(): Vector2I = Vector2I(x.toIntRound(), y.toIntRound()) +fun Vector2F.toIntFloor(): Vector2I = Vector2I(x.toIntFloor(), y.toIntFloor()) + + +data class Vector3F(val x: Float, val y: Float, val z: Float) : IsAlmostEqualsF { + companion object { + val NaN = Vector3F(Float.NaN, Float.NaN, Float.NaN) + + val ZERO = Vector3F(0f, 0f, 0f) + val ONE = Vector3F(1f, 1f, 1f) + + val FORWARD = Vector3F(0f, 0f, 1f) + val BACK = Vector3F(0f, 0f, -1f) + val LEFT = Vector3F(-1f, 0f, 0f) + val RIGHT = Vector3F(1f, 0f, 0f) + val UP = Vector3F(0f, 1f, 0f) + val DOWN = Vector3F(0f, -1f, 0f) + + operator fun invoke(): Vector3F = ZERO + + fun cross(a: Vector3F, b: Vector3F): Vector3F = Vector3F( + ((a.y * b.z) - (a.z * b.y)), + ((a.z * b.x) - (a.x * b.z)), + ((a.x * b.y) - (a.y * b.x)), + ) + + fun length(x: Float, y: Float, z: Float): Float = sqrt(lengthSq(x, y, z)) + fun lengthSq(x: Float, y: Float, z: Float): Float = x * x + y * y + z * z + + fun fromArray(array: FloatArray, offset: Int): Vector3F = + Vector3F(array[offset + 0], array[offset + 1], array[offset + 2]) + + inline fun func(func: (index: Int) -> Float): Vector3F = Vector3F(func(0), func(1), func(2)) + } + + //constructor(x: Float, y: Float, z: Float) : this(float4PackOf(x, y, z, 0f)) + constructor(x: Int, y: Int, z: Int) : this(x.toFloat(), y.toFloat(), z.toFloat()) + constructor(x: Double, y: Double, z: Double) : this(x.toFloat(), y.toFloat(), z.toFloat()) + + fun distanceTo(other: Vector3F): Float { + val dx = this.x - other.x + val dy = this.y - other.y + val dz = this.z - other.z + return sqrt(dx * dx + dy * dy + dz * dz) + } + + val lengthSquared: Float get() = (x * x) + (y * y) + (z * z) + val length: Float get() = sqrt(lengthSquared) + fun normalized(): Vector3F { + val length = this.length + //if (length.isAlmostZero()) return Vector3.ZERO + if (length == 0f) return Vector3F.ZERO + return this / length + } + + // https://math.stackexchange.com/questions/13261/how-to-get-a-reflection-vector + // 𝑟=𝑑−2(𝑑⋅𝑛)𝑛 + fun reflected(surfaceNormal: Vector3F): Vector3F { + val d = this + val n = surfaceNormal + return d - 2f * (d dot n) * n + } + + operator fun get(index: Int): Float = when (index) { + 0 -> x + 1 -> y + 2 -> z + else -> throw IndexOutOfBoundsException() + } + + operator fun unaryPlus(): Vector3F = this + operator fun unaryMinus(): Vector3F = Vector3F(-this.x, -this.y, -this.z) + + operator fun plus(v: Vector3F): Vector3F = Vector3F(this.x + v.x, this.y + v.y, this.z + v.z) + operator fun minus(v: Vector3F): Vector3F = Vector3F(this.x - v.x, this.y - v.y, this.z - v.z) + + operator fun times(v: Vector3F): Vector3F = Vector3F(this.x * v.x, this.y * v.y, this.z * v.z) + operator fun div(v: Vector3F): Vector3F = Vector3F(this.x / v.x, this.y / v.y, this.z / v.z) + operator fun rem(v: Vector3F): Vector3F = Vector3F(this.x % v.x, this.y % v.y, this.z % v.z) + + operator fun times(v: Float): Vector3F = Vector3F(this.x * v, this.y * v, this.z * v) + operator fun div(v: Float): Vector3F = Vector3F(this.x / v, this.y / v, this.z / v) + operator fun rem(v: Float): Vector3F = Vector3F(this.x % v, this.y % v, this.z % v) + + operator fun times(v: Int): Vector3F = this * v.toFloat() + operator fun div(v: Int): Vector3F = this / v.toFloat() + operator fun rem(v: Int): Vector3F = this % v.toFloat() + + operator fun times(v: Double): Vector3F = this * v.toFloat() + operator fun div(v: Double): Vector3F = this / v.toFloat() + operator fun rem(v: Double): Vector3F = this % v.toFloat() + + infix fun dot(v: Vector3F): Float = (x * v.x) + (y * v.y) + (z * v.z) + infix fun cross(v: Vector3F): Vector3F = cross(this, v) + + /** Vector3 with inverted (1f / v) components to this */ + fun inv(): Vector3F = Vector3F(1f / x, 1f / y, 1f / z) + + fun isNaN(): Boolean = this.x.isNaN() && this.y.isNaN() && this.z.isNaN() + val absoluteValue: Vector3F get() = Vector3F(abs(x), abs(y), abs(z)) + + override fun toString(): String = "Vector3(${x.niceStr}, ${y.niceStr}, ${z.niceStr})" + + fun toVector4(w: Float = 1f): Vector4F = Vector4F(x, y, z, w) + override fun isAlmostEquals(other: Vector3F, epsilon: Float): Boolean = + this.x.isAlmostEquals(other.x, epsilon) && + this.y.isAlmostEquals(other.y, epsilon) && + this.z.isAlmostEquals(other.z, epsilon) +} + +operator fun Int.times(v: Vector3F): Vector3F = v * this +operator fun Float.times(v: Vector3F): Vector3F = v * this +operator fun Double.times(v: Vector3F): Vector3F = v * this + +fun abs(a: Vector3F): Vector3F = a.absoluteValue +fun min(a: Vector3F, b: Vector3F): Vector3F = Vector3F(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z)) +fun max(a: Vector3F, b: Vector3F): Vector3F = Vector3F(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z)) +fun Vector3F.clamp(min: Float, max: Float): Vector3F = Vector3F(x.clamp(min, max), y.clamp(min, max), z.clamp(min, max)) +fun Vector3F.clamp(min: Double, max: Double): Vector3F = clamp(min.toFloat(), max.toFloat()) +fun Vector3F.clamp(min: Vector3F, max: Vector3F): Vector3F = Vector3F(x.clamp(min.x, max.x), y.clamp(min.y, max.y), z.clamp(min.z, max.z)) + +data class Vector4F(val x: Float, val y: Float, val z: Float, val w: Float) { + companion object { + val ZERO = Vector4F(0f, 0f, 0f, 0f) + val ONE = Vector4F(1f, 1f, 1f, 1f) + + operator fun invoke(): Vector4F = Vector4F.ZERO + + fun fromArray(array: FloatArray, offset: Int = 0): Vector4F = Vector4F(array[offset + 0], array[offset + 1], array[offset + 2], array[offset + 3]) + + fun length(x: Float, y: Float, z: Float, w: Float): Float = sqrt(lengthSq(x, y, z, w)) + fun lengthSq(x: Float, y: Float, z: Float, w: Float): Float = x * x + y * y + z * z + w * w + + inline fun func(func: (index: Int) -> Float): Vector4F = Vector4F(func(0), func(1), func(2), func(3)) + } + + constructor(xyz: Vector3F, w: Float) : this(xyz.x, xyz.y, xyz.z, w) + //constructor(x: Float, y: Float, z: Float, w: Float) : this(float4PackOf(x, y, z, w)) + constructor(x: Int, y: Int, z: Int, w: Int) : this(x.toFloat(), y.toFloat(), z.toFloat(), w.toFloat()) + constructor(x: Double, y: Double, z: Double, w: Double) : this(x.toFloat(), y.toFloat(), z.toFloat(), w.toFloat()) + + val xyz: Vector3F get() = Vector3F(x, y, z) + + val length3Squared: Float get() = (x * x) + (y * y) + (z * z) + /** Only taking into accoount x, y, z */ + val length3: Float get() = sqrt(length3Squared) + + val lengthSquared: Float get() = (x * x) + (y * y) + (z * z) + (w * w) + val length: Float get() = sqrt(lengthSquared) + + fun normalized(): Vector4F { + val length = this.length + if (length == 0f) return Vector4F.ZERO + return this / length + } + + operator fun get(index: Int): Float = when (index) { + 0 -> x + 1 -> y + 2 -> z + 3 -> w + else -> throw IndexOutOfBoundsException() + } + + operator fun unaryPlus(): Vector4F = this + operator fun unaryMinus(): Vector4F = Vector4F(-x, -y, -z, -w) + + operator fun plus(v: Vector4F): Vector4F = Vector4F(x + v.x, y + v.y, z + v.z, w + v.w) + operator fun minus(v: Vector4F): Vector4F = Vector4F(x - v.x, y - v.y, z - v.z, w - v.w) + + operator fun times(v: Vector4F): Vector4F = Vector4F(x * v.x, y * v.y, z * v.z, w * v.w) + operator fun div(v: Vector4F): Vector4F = Vector4F(x / v.x, y / v.y, z / v.z, w / v.w) + operator fun rem(v: Vector4F): Vector4F = Vector4F(x % v.x, y % v.y, z % v.z, w % v.w) + + operator fun times(v: Float): Vector4F = Vector4F(x * v, y * v, z * v, w * v) + operator fun div(v: Float): Vector4F = Vector4F(x / v, y / v, z / v, w / v) + operator fun rem(v: Float): Vector4F = Vector4F(x % v, y % v, z % v, w % v) + + infix fun dot(v: Vector4F): Float = (x * v.x) + (y * v.y) + (z * v.z) + (w * v.w) + //infix fun cross(v: Vector4): Vector4 = cross(this, v) + + fun copyTo(out: FloatArray, offset: Int = 0): FloatArray { + out[offset + 0] = x + out[offset + 1] = y + out[offset + 2] = z + out[offset + 3] = w + return out + } + + /** Vector4 with inverted (1f / v) components to this */ + fun inv(): Vector4F = Vector4F(1f / x, 1f / y, 1f / z, 1f / w) + + fun isNaN(): Boolean = this.x.isNaN() && this.y.isNaN() && this.z.isNaN() && this.w.isNaN() + val absoluteValue: Vector4F get() = Vector4F(abs(x), abs(y), abs(z), abs(w)) + + override fun toString(): String = "Vector4(${x.niceStr}, ${y.niceStr}, ${z.niceStr}, ${w.niceStr})" + + // @TODO: Should we scale Vector3 by w? + fun toVector3(): Vector3F = Vector3F(x, y, z) + fun isAlmostEquals(other: Vector4F, epsilon: Float = 0.00001f): Boolean = + this.x.isAlmostEquals(other.x, epsilon) && this.y.isAlmostEquals(other.y, epsilon) && this.z.isAlmostEquals(other.z, epsilon) && this.w.isAlmostEquals(other.w, epsilon) +} + +fun abs(a: Vector4F): Vector4F = a.absoluteValue +fun min(a: Vector4F, b: Vector4F): Vector4F = Vector4F(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w)) +fun max(a: Vector4F, b: Vector4F): Vector4F = Vector4F(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w)) +fun Vector4F.clamp(min: Float, max: Float): Vector4F = Vector4F(x.clamp(min, max), y.clamp(min, max), z.clamp(min, max), w.clamp(min, max)) +fun Vector4F.clamp(min: Double, max: Double): Vector4F = clamp(min.toFloat(), max.toFloat()) +fun Vector4F.clamp(min: Vector4F, max: Vector4F): Vector4F = Vector4F(x.clamp(min.x, max.x), y.clamp(min.y, max.y), z.clamp(min.z, max.z), w.clamp(min.w, max.w)) + +data class CylindricalVector( + val radius: Double = 1.0, + val angle: Angle = Angle.ZERO, + val y: Double = 0.0, +) { + fun toVector3(): Vector3F = toCartesian(this).toFloat() + + companion object { + fun fromCartesian(v: Vector3F): CylindricalVector = fromCartesian(v.x, v.y, v.z) + fun fromCartesian(v: Vector3D): CylindricalVector = fromCartesian(v.x, v.y, v.z) + inline fun fromCartesian(x: Number, y: Number, z: Number): CylindricalVector = fromCartesian(x.toDouble(), y.toDouble(), z.toDouble()) + fun fromCartesian(x: Double, y: Double, z: Double): CylindricalVector = CylindricalVector( + radius = sqrt(x * x + z * z), + angle = Angle.atan2(x, z), + y = y, + ) + + fun toCartesian(c: CylindricalVector): Vector3D = toCartesian(c.radius, c.angle, c.y) + fun toCartesian(radius: Double, angle: Angle, y: Double): Vector3D = Vector3D( + x = radius * sin(angle), + y = y, + z = radius * cos(angle), + ) + } +} + +fun Vector3F.toCylindrical(): CylindricalVector = CylindricalVector.fromCartesian(this) diff --git a/math/src/main/java/com/icegps/math/geometry/VectorsInt.kt b/math/src/main/java/com/icegps/math/geometry/VectorsInt.kt new file mode 100644 index 0000000..0a94709 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/VectorsInt.kt @@ -0,0 +1,41 @@ +package com.icegps.math.geometry + +typealias PointInt = Vector2I + +data class Vector3I(val x: Int, val y: Int, val z: Int) +data class Vector4I(val x: Int, val y: Int, val z: Int, val w: Int) + +//@KormaValueApi +data class Vector2I(val x: Int, val y: Int) { + //operator fun component1(): Int = x + //operator fun component2(): Int = y + //fun copy(x: Int = this.x, y: Int = this.y): Vector2Int = Vector2Int(x, y) + +//inline class Vector2Int(internal val raw: Int2Pack) { + + companion object { + val ZERO = Vector2I(0, 0) + + fun compare(lx: Int, ly: Int, rx: Int, ry: Int): Int { + val ret = ly.compareTo(ry) + return if (ret == 0) lx.compareTo(rx) else ret + } + } + + //val x: Int get() = raw.i0 + //val y: Int get() = raw.i1 + + constructor() : this(0, 0) + //constructor(x: Int, y: Int) : this(int2PackOf(x, y)) + + operator fun plus(that: Vector2I): Vector2I = Vector2I(this.x + that.x, this.y + that.y) + operator fun minus(that: Vector2I): Vector2I = Vector2I(this.x - that.x, this.y - that.y) + operator fun times(that: Vector2I): Vector2I = Vector2I(this.x * that.x, this.y * that.y) + operator fun div(that: Vector2I): Vector2I = Vector2I(this.x / that.x, this.y / that.y) + operator fun rem(that: Vector2I): Vector2I = Vector2I(this.x % that.x, this.y % that.y) + + override fun toString(): String = "($x, $y)" +} + +fun Vector2I.toFloat(): Vector2F = Vector2F(x, y) +fun Vector2I.toDouble(): Vector2D = Vector2D(x, y) diff --git a/math/src/main/java/com/icegps/math/geometry/shape/SimpleShape2D.kt b/math/src/main/java/com/icegps/math/geometry/shape/SimpleShape2D.kt new file mode 100644 index 0000000..0152bd9 --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/shape/SimpleShape2D.kt @@ -0,0 +1,15 @@ +package com.icegps.math.geometry.shape + +import com.icegps.math.geometry.* + +interface SimpleShape2D { + val closed: Boolean + val area: Double + val perimeter: Double + val center: Point + fun distance(p: Point): Double = projectedPoint(p).distanceTo(p) + fun normalVectorAt(p: Point): Vector2D = (p - projectedPoint(p)).normalized + fun projectedPoint(p: Point): Point + fun containsPoint(p: Point): Boolean + fun getBounds(): Rectangle +} \ No newline at end of file diff --git a/math/src/main/java/com/icegps/math/geometry/shape/SimpleShape3D.kt b/math/src/main/java/com/icegps/math/geometry/shape/SimpleShape3D.kt new file mode 100644 index 0000000..735824e --- /dev/null +++ b/math/src/main/java/com/icegps/math/geometry/shape/SimpleShape3D.kt @@ -0,0 +1,8 @@ +package com.icegps.math.geometry.shape + +import com.icegps.math.geometry.* + +interface SimpleShape3D { + val center: Vector3F + val volume: Float +} diff --git a/math/src/main/java/com/icegps/math/interpolation/Easing.kt b/math/src/main/java/com/icegps/math/interpolation/Easing.kt new file mode 100644 index 0000000..17194c6 --- /dev/null +++ b/math/src/main/java/com/icegps/math/interpolation/Easing.kt @@ -0,0 +1,44 @@ +package com.icegps.math.interpolation + +@Suppress("unused") +fun interface Easing { + operator fun invoke(it: Float): Float + operator fun invoke(it: Double): Double = invoke(it.toFloat()).toDouble() + operator fun invoke(it: Ratio): Ratio = Ratio(invoke(it.toFloat()).toDouble()) + + companion object { + operator fun invoke(name: () -> String, block: (Float) -> Float): Easing { + return object : Easing { + override fun invoke(it: Float): Float = block(it) + override fun toString(): String = name() + } + } + + fun steps(steps: Int, easing: Easing): Easing = Easing({ "steps($steps, $easing)" }) { + easing((it * steps).toInt().toFloat() / steps) + } + fun cubic(f: (t: Float, b: Float, c: Float, d: Float) -> Float): Easing = Easing { f(it, 0f, 1f, 1f) } + fun combine(start: Easing, end: Easing): Easing = Easing { combine(it, start, end) } + inline fun combine(it: Float, start: Easing, end: Easing): Float = + if (it < .5f) .5f * start(it * 2f) else .5f * end((it - .5f) * 2f) + .5f + + val LINEAR = Easing { it } + val SMOOTH = Easing { it * it * (3 - 2 * it) } + } +} + + +interface Interpolable { + fun interpolateWith(ratio: Ratio, other: T): T +} + +interface MutableInterpolable { + fun setToInterpolated(ratio: Ratio, l: T, r: T): T +} + +fun Ratio.interpolate(l: Float, r: Float): Float = (l + (r - l) * this.toFloat()) +fun Ratio.interpolate(l: Double, r: Double): Double = (l + (r - l) * this.toDouble()) +fun Ratio.interpolate(l: Ratio, r: Ratio): Ratio = (l + (r - l) * this) +fun Ratio.interpolate(l: Int, r: Int): Int = (l + (r - l) * this.toDouble()).toInt() +fun Ratio.interpolate(l: Long, r: Long): Long = (l + (r - l) * this.toDouble()).toLong() +fun > Ratio.interpolate(l: T, r: T): T = l.interpolateWith(this, r) diff --git a/math/src/main/java/com/icegps/math/interpolation/Interpolation.vector.kt b/math/src/main/java/com/icegps/math/interpolation/Interpolation.vector.kt new file mode 100644 index 0000000..197c7a1 --- /dev/null +++ b/math/src/main/java/com/icegps/math/interpolation/Interpolation.vector.kt @@ -0,0 +1,8 @@ +package com.icegps.math.interpolation + +import com.icegps.math.geometry.Vector2D +import com.icegps.math.geometry.Vector2F + + +fun Ratio.interpolate(l: Vector2D, r: Vector2D): Vector2D = Vector2D(interpolate(l.x, r.x), interpolate(l.y, r.y)) +fun Ratio.interpolate(l: Vector2F, r: Vector2F): Vector2F = Vector2F(interpolate(l.x, r.x), interpolate(l.y, r.y)) diff --git a/math/src/main/java/com/icegps/math/interpolation/Ratio.kt b/math/src/main/java/com/icegps/math/interpolation/Ratio.kt new file mode 100644 index 0000000..c915d73 --- /dev/null +++ b/math/src/main/java/com/icegps/math/interpolation/Ratio.kt @@ -0,0 +1,109 @@ +package com.icegps.math.interpolation + +import com.icegps.math.* +import kotlin.math.* + +//inline class Ratio(val valueD: Double) : Comparable { +// constructor(ratio: Float) : this(ratio.toDouble()) +// val value: Double get() = valueD +// val valueF: Float get() = value.toFloat() +inline class Ratio(val value: Double) : Comparable { + constructor(ratio: Float) : this(ratio.toDouble()) + + fun toFloat(): Float = value.toFloat() + fun toDouble(): Double = value.toDouble() + + constructor(value: Int, maximum: Int) : this(value.toFloat() / maximum.toFloat()) + constructor(value: Float, maximum: Float) : this(value / maximum) + constructor(value: Double, maximum: Double) : this(value / maximum) + + operator fun unaryPlus(): Ratio = Ratio(+this.value) + operator fun unaryMinus(): Ratio = Ratio(-this.value) + operator fun plus(that: Ratio): Ratio = Ratio(this.value + that.value) + operator fun minus(that: Ratio): Ratio = Ratio(this.value - that.value) + + operator fun times(that: Ratio): Ratio = Ratio(this.value * that.value) + operator fun div(that: Ratio): Ratio = Ratio(this.value / that.value) + operator fun times(that: Double): Double = (this.value * that) + operator fun div(that: Double): Double = (this.value / that) + + val absoluteValue: Ratio get() = Ratio(value.absoluteValue) + val clamped: Ratio get() = Ratio(value.clamp01()) + + fun convertToRange(min: Float, max: Float): Float = this.toFloat().convertRange(0f, 1f, min, max) + fun convertToRange(min: Double, max: Double): Double = this.toDouble().convertRange(0.0, 1.0, min, max) + fun convertToRange(min: Ratio, max: Ratio): Ratio = Ratio(this.toDouble().convertRange(0.0, 1.0, min.toDouble(), max.toDouble())) + + override fun compareTo(other: Ratio): Int = value.compareTo(other.value) + + fun isNaN(): Boolean = value.isNaN() + + override fun toString(): String = "$value" + + companion object { + val ZERO = Ratio(0.0) + val QUARTER = Ratio(.25) + val HALF = Ratio(.5) + val ONE = Ratio(1.0) + val NaN = Ratio(Float.NaN) + + inline fun fromValueInRange(value: Number, min: Number, max: Number): Ratio = + value.toDouble().convertRange(min.toDouble(), max.toDouble(), 0.0, 1.0).toRatio() + + inline fun fromValueInRangeClamped(value: Number, min: Number, max: Number): Ratio = + value.toDouble().convertRangeClamped(min.toDouble(), max.toDouble(), 0.0, 1.0).toRatio() + + inline fun forEachRatio(steps: Int, include0: Boolean = true, include1: Boolean = true, block: (ratio: Ratio) -> Unit) { + val NS = steps - 1 + val NSd = NS.toDouble() + val start = if (include0) 0 else 1 + val end = if (include1) NS else NS - 1 + for (n in start..end) { + val ratio = n.toFloat() / NSd + block(ratio.toRatio()) + } + } + } +} + +inline operator fun Float.times(ratio: Ratio): Float = (this * ratio.value).toFloat() +inline operator fun Double.times(ratio: Ratio): Double = this * ratio.value +inline operator fun Int.times(ratio: Ratio): Double = this.toDouble() * ratio.value +inline operator fun Float.div(ratio: Ratio): Float = (this / ratio.value).toFloat() +inline operator fun Double.div(ratio: Ratio): Double = this / ratio.value +inline operator fun Int.div(ratio: Ratio): Double = this.toDouble() / ratio.value + +inline operator fun Ratio.times(value: Ratio): Ratio = Ratio(this.value * value.value) + +inline operator fun Ratio.times(value: Float): Float = (this.value * value).toFloat() +inline operator fun Ratio.times(value: Double): Double = this.value * value +inline operator fun Ratio.div(value: Float): Float = (this.value / value).toFloat() +inline operator fun Ratio.div(value: Double): Double = this.value / value + +@Deprecated("", ReplaceWith("this")) fun Ratio.toRatio(): Ratio = this + +inline fun Number.toRatio(): Ratio = Ratio(this.toDouble()) +fun Float.toRatio(): Ratio = Ratio(this) +fun Double.toRatio(): Ratio = Ratio(this) + +inline fun Number.toRatio(max: Number): Ratio = Ratio(this.toDouble(), max.toDouble()) +fun Float.toRatio(max: Float): Ratio = Ratio(this, max) +fun Double.toRatio(max: Double): Ratio = Ratio(this, max) + +fun Number.toRatioClamped(): Ratio = Ratio(this.toDouble().clamp01()) +fun Float.toRatioClamped(): Ratio = Ratio(this.clamp01()) +fun Double.toRatioClamped(): Ratio = Ratio(this.clamp01()) + +fun Ratio.convertRange(srcMin: Ratio, srcMax: Ratio, dstMin: Ratio, dstMax: Ratio): Ratio = Ratio(this.toDouble().convertRange(srcMin.toDouble(), srcMax.toDouble(), dstMin.toDouble(), dstMax.toDouble())) +fun Ratio.isAlmostEquals(that: Ratio, epsilon: Ratio = Ratio(0.000001)): Boolean = this.toDouble().isAlmostEquals(that.toDouble(), epsilon.toDouble()) +fun Ratio.isAlmostZero(epsilon: Ratio = Ratio(0.000001)): Boolean = this.isAlmostEquals(Ratio.ZERO, epsilon) +fun Ratio.roundDecimalPlaces(places: Int): Ratio = Ratio(value.roundDecimalPlaces(places)) + +fun abs(a: Ratio): Ratio = Ratio(a.value.absoluteValue) +fun min(a: Ratio, b: Ratio): Ratio = Ratio(kotlin.math.min(a.value, b.value)) +fun max(a: Ratio, b: Ratio): Ratio = Ratio(kotlin.math.max(a.value, b.value)) +fun Ratio.clamp(min: Ratio, max: Ratio): Ratio = when { + this < min -> min + this > max -> max + else -> this +} diff --git a/math/src/main/java/com/icegps/math/range/OpenRange.kt b/math/src/main/java/com/icegps/math/range/OpenRange.kt new file mode 100644 index 0000000..9f0c563 --- /dev/null +++ b/math/src/main/java/com/icegps/math/range/OpenRange.kt @@ -0,0 +1,8 @@ +package com.icegps.math.range + +class OpenRange>(val start: T, val endExclusive: T) + +// @TODO: Would cause conflicts with Int until Int for example +//infix fun > T.until(other: T) = OpenRange(this, other) + +operator fun > OpenRange.contains(item: T) = item >= this.start && item < this.endExclusive diff --git a/math/src/main/java/com/icegps/math/range/Ranges.kt b/math/src/main/java/com/icegps/math/range/Ranges.kt new file mode 100644 index 0000000..2edc6dd --- /dev/null +++ b/math/src/main/java/com/icegps/math/range/Ranges.kt @@ -0,0 +1,21 @@ +@file:Suppress("PackageDirectoryMismatch") + +package com.icegps.math.range + +data class DoubleRangeExclusive(val start: Double, val endExclusive: Double) { + val length: Double get() = endExclusive - start + operator fun contains(value: Double): Boolean = value >= start && value < endExclusive + override fun toString(): String = "${start.toString().removeSuffix(".0")} until ${endExclusive.toString().removeSuffix(".0")}" +} + +inline infix fun Double.until(endExclusive: Double): DoubleRangeExclusive = DoubleRangeExclusive(this, endExclusive) + +data class FloatInRange(val value: Float, val min: Float, val max: Float, val inclusive: Boolean = true) + +data class FloatRangeExclusive(val start: Float, val endExclusive: Float) { + val length: Float get() = endExclusive - start + operator fun contains(value: Double): Boolean = value >= start && value < endExclusive + override fun toString(): String = "${start.toString().removeSuffix(".0")} until ${endExclusive.toString().removeSuffix(".0")}" +} + +inline infix fun Float.until(endExclusive: Float): FloatRangeExclusive = FloatRangeExclusive(this, endExclusive) diff --git a/math/src/main/java/com/icegps/memory/Bits.kt b/math/src/main/java/com/icegps/memory/Bits.kt new file mode 100644 index 0000000..d965b1d --- /dev/null +++ b/math/src/main/java/com/icegps/memory/Bits.kt @@ -0,0 +1,349 @@ +package com.icegps.memory + +import com.icegps.math.* +import kotlin.rotateLeft as rotateLeftKotlin +import kotlin.rotateRight as rotateRightKotlin + +/** Returns the bits in memory of [this] float */ +public inline fun Float.reinterpretAsInt(): Int = this.toRawBits() +/** Returns the bits in memory of [this] float */ +public inline fun Double.reinterpretAsLong(): Long = this.toRawBits() + +/** Returns the float representation of [this] memory bits */ +public inline fun Int.reinterpretAsFloat(): Float = Float.fromBits(this) +/** Returns the float representation of [this] memory bits */ +public inline fun Long.reinterpretAsDouble(): Double = Double.fromBits(this) + +/** Rotates [this] [bits] bits to the left */ +public fun UInt.rotateLeft(bits: Int): UInt = this.rotateLeftKotlin(bits) +/** Rotates [this] [bits] bits to the left */ +public fun Int.rotateLeft(bits: Int): Int = this.rotateLeftKotlin(bits) +/** Rotates [this] [bits] bits to the left */ +public fun Long.rotateLeft(bits: Int): Long = this.rotateLeftKotlin(bits) + +/** Rotates [this] [bits] bits to the right */ +public fun UInt.rotateRight(bits: Int): UInt = this.rotateRightKotlin(bits) +/** Rotates [this] [bits] bits to the right */ +public fun Int.rotateRight(bits: Int): Int = this.rotateRightKotlin(bits) +/** Rotates [this] [bits] bits to the right */ +public fun Long.rotateRight(bits: Int): Long = this.rotateRightKotlin(bits) + +/** Reverses the bytes of [this] [Short]: AABB -> BBAA */ +public fun Short.reverseBytes(): Short { + val low = ((this.toInt() ushr 0) and 0xFF) + val high = ((this.toInt() ushr 8) and 0xFF) + return ((high and 0xFF) or (low shl 8)).toShort() +} + +/** Reverses the bytes of [this] [Char]: AABB -> BBAA */ +public fun Char.reverseBytes(): Char = this.code.toShort().reverseBytes().toInt().toChar() + +/** Reverses the bytes of [this] [Int]: AABBCCDD -> DDCCBBAA */ +public fun Int.reverseBytes(): Int { + val v0 = ((this ushr 0) and 0xFF) + val v1 = ((this ushr 8) and 0xFF) + val v2 = ((this ushr 16) and 0xFF) + val v3 = ((this ushr 24) and 0xFF) + return (v0 shl 24) or (v1 shl 16) or (v2 shl 8) or (v3 shl 0) +} + +/** Reverses the bytes of [this] [Long]: AABBCCDDEEFFGGHH -> HHGGFFEEDDCCBBAA */ +public fun Long.reverseBytes(): Long { + val v0 = (this ushr 0).toInt().reverseBytes().toLong() and 0xFFFFFFFFL + val v1 = (this ushr 32).toInt().reverseBytes().toLong() and 0xFFFFFFFFL + return (v0 shl 32) or (v1 shl 0) +} + +/** Reverse the bits of [this] Int: abcdef...z -> z...fedcba */ +public fun Int.reverseBits(): Int { + var v = this + v = ((v ushr 1) and 0x55555555) or ((v and 0x55555555) shl 1) // swap odd and even bits + v = ((v ushr 2) and 0x33333333) or ((v and 0x33333333) shl 2) // swap consecutive pairs + v = ((v ushr 4) and 0x0F0F0F0F) or ((v and 0x0F0F0F0F) shl 4) // swap nibbles ... + v = ((v ushr 8) and 0x00FF00FF) or ((v and 0x00FF00FF) shl 8) // swap bytes + v = ((v ushr 16) and 0x0000FFFF) or ((v and 0x0000FFFF) shl 16) // swap 2-byte long pairs + return v +} + +/** Returns the number of leading zeros of the bits of [this] integer */ +public inline fun Int.countLeadingZeros(): Int = this.countLeadingZeroBits() + +/** Returns the number of trailing zeros of the bits of [this] integer */ +public fun Int.countTrailingZeros(): Int = this.countTrailingZeroBits() + +/** Returns the number of leading ones of the bits of [this] integer */ +public fun Int.countLeadingOnes(): Int = this.inv().countLeadingZeros() + +/** Returns the number of trailing ones of the bits of [this] integer */ +public fun Int.countTrailingOnes(): Int = this.inv().countTrailingZeros() + +/** Takes n[bits] of [this] [Int], and extends the last bit, creating a plain [Int] in one's complement */ +public fun Int.signExtend(bits: Int): Int = (this shl (32 - bits)) shr (32 - bits) // Int.SIZE_BITS +/** Takes n[bits] of [this] [Long], and extends the last bit, creating a plain [Long] in one's complement */ +public fun Long.signExtend(bits: Int): Long = (this shl (64 - bits)) shr (64 - bits) // Long.SIZE_BITS + +/** Creates an [Int] with [this] bits set to 1 */ +public fun Int.mask(): Int = (1 shl this) - 1 +/** Creates a [Long] with [this] bits set to 1 */ +public fun Long.mask(): Long = (1L shl this.toInt()) - 1L + +/** Creates an [Int] with [this] bits set to 1, displaced [offset] bits */ +public fun Int.mask(offset: Int): Int = mask() shl offset +/** Creates a [Long] with [this] bits set to 1, displaced [offset] bits */ +public fun Long.mask(offset: Int): Long = mask() shl offset + +inline class IntMaskRange private constructor(val raw: Int) { + val offset: Int get() = raw.extract8(0) + val size: Int get() = raw.extract8(8) + fun toMask(): Int = size.mask(offset) + + override fun toString(): String = "IntMaskRange(offset=$offset, size=$size)" + + fun extract(value: Int): Int = value.extract(offset, size) + fun extractSigned(value: Int, signed: Boolean = true): Int = value.extractSigned(offset, size, signed) + + companion object { + fun fromRange(offset: Int, size: Int): IntMaskRange = IntMaskRange(0.insert8(offset, 0).insert8(size, 8)) + fun fromMask(mask: Int): IntMaskRange { + if (mask == 0) return IntMaskRange(0) + val offset = mask.countTrailingZeroBits() + val size = (32 - mask.countLeadingZeroBits()) - offset + return fromRange(offset, size) + } + } + operator fun component1(): Int = offset + operator fun component2(): Int = size +} + +fun Int.extractMaskRange(): IntMaskRange = IntMaskRange.fromMask(this) + +//fun Int.getBit(offset: Int): Boolean = ((this ushr offset) and 1) != 0 +//fun Int.getBits(offset: Int, count: Int): Int = (this ushr offset) and count.mask() + +/** Extracts [count] bits at [offset] from [this] [Int] */ +public fun Int.extract(offset: Int, count: Int): Int = (this ushr offset) and count.mask() +/** Extracts a bits at [offset] from [this] [Int] (returning a [Boolean]) */ +inline fun Int.extract(offset: Int): Boolean = extract1(offset) != 0 +/** Extracts a bits at [offset] from [this] [Int] (returning a [Boolean]) */ +inline fun Int.extractBool(offset: Int): Boolean = extract1(offset) != 0 +/** Extracts 1 bit at [offset] from [this] [Int] */ +inline fun Int.extract1(offset: Int): Int = (this ushr offset) and 0b1 +/** Extracts 2 bits at [offset] from [this] [Int] */ +inline fun Int.extract2(offset: Int): Int = (this ushr offset) and 0b11 +/** Extracts 3 bits at [offset] from [this] [Int] */ +inline fun Int.extract3(offset: Int): Int = (this ushr offset) and 0b111 +/** Extracts 4 bits at [offset] from [this] [Int] */ +inline fun Int.extract4(offset: Int): Int = (this ushr offset) and 0b1111 +/** Extracts 5 bits at [offset] from [this] [Int] */ +inline fun Int.extract5(offset: Int): Int = (this ushr offset) and 0b11111 +/** Extracts 6 bits at [offset] from [this] [Int] */ +inline fun Int.extract6(offset: Int): Int = (this ushr offset) and 0b111111 +/** Extracts 7 bits at [offset] from [this] [Int] */ +inline fun Int.extract7(offset: Int): Int = (this ushr offset) and 0b1111111 +/** Extracts 8 bits at [offset] from [this] [Int] */ +inline fun Int.extract8(offset: Int): Int = (this ushr offset) and 0b11111111 +/** Extracts 9 bits at [offset] from [this] [Int] */ +inline fun Int.extract9(offset: Int): Int = (this ushr offset) and 0b111111111 +/** Extracts 10 bits at [offset] from [this] [Int] */ +inline fun Int.extract10(offset: Int): Int = (this ushr offset) and 0b1111111111 +/** Extracts 11 bits at [offset] from [this] [Int] */ +inline fun Int.extract11(offset: Int): Int = (this ushr offset) and 0b11111111111 +/** Extracts 12 bits at [offset] from [this] [Int] */ +inline fun Int.extract12(offset: Int): Int = (this ushr offset) and 0b111111111111 +/** Extracts 13 bits at [offset] from [this] [Int] */ +inline fun Int.extract13(offset: Int): Int = (this ushr offset) and 0b1111111111111 +/** Extracts 14 bits at [offset] from [this] [Int] */ +inline fun Int.extract14(offset: Int): Int = (this ushr offset) and 0b11111111111111 +/** Extracts 15 bits at [offset] from [this] [Int] */ +inline fun Int.extract15(offset: Int): Int = (this ushr offset) and 0b111111111111111 +/** Extracts 16 bits at [offset] from [this] [Int] */ +inline fun Int.extract16(offset: Int): Int = (this ushr offset) and 0b1111111111111111 +/** Extracts 17 bits at [offset] from [this] [Int] */ +inline fun Int.extract17(offset: Int): Int = (this ushr offset) and 0b11111111111111111 +/** Extracts 18 bits at [offset] from [this] [Int] */ +inline fun Int.extract18(offset: Int): Int = (this ushr offset) and 0b111111111111111111 +/** Extracts 19 bits at [offset] from [this] [Int] */ +inline fun Int.extract19(offset: Int): Int = (this ushr offset) and 0b1111111111111111111 +/** Extracts 20 bits at [offset] from [this] [Int] */ +inline fun Int.extract20(offset: Int): Int = (this ushr offset) and 0b11111111111111111111 +/** Extracts 21 bits at [offset] from [this] [Int] */ +inline fun Int.extract21(offset: Int): Int = (this ushr offset) and 0b111111111111111111111 +/** Extracts 22 bits at [offset] from [this] [Int] */ +inline fun Int.extract22(offset: Int): Int = (this ushr offset) and 0b1111111111111111111111 +/** Extracts 23 bits at [offset] from [this] [Int] */ +inline fun Int.extract23(offset: Int): Int = (this ushr offset) and 0b11111111111111111111111 +/** Extracts 24 bits at [offset] from [this] [Int] */ +inline fun Int.extract24(offset: Int): Int = (this ushr offset) and 0xFFFFFF +/** Extracts 25 bits at [offset] from [this] [Int] */ +inline fun Int.extract25(offset: Int): Int = (this ushr offset) and 0b1111111111111111111111111 +/** Extracts 26 bits at [offset] from [this] [Int] */ +inline fun Int.extract26(offset: Int): Int = (this ushr offset) and 0b11111111111111111111111111 +/** Extracts 27 bits at [offset] from [this] [Int] */ +inline fun Int.extract27(offset: Int): Int = (this ushr offset) and 0b111111111111111111111111111 +/** Extracts 28 bits at [offset] from [this] [Int] */ +inline fun Int.extract28(offset: Int): Int = (this ushr offset) and 0b1111111111111111111111111111 +/** Extracts 29 bits at [offset] from [this] [Int] */ +inline fun Int.extract29(offset: Int): Int = (this ushr offset) and 0b11111111111111111111111111111 +/** Extracts 30 bits at [offset] from [this] [Int] */ +inline fun Int.extract30(offset: Int): Int = (this ushr offset) and 0b111111111111111111111111111111 +/** Extracts 31 bits at [offset] from [this] [Int] */ +inline fun Int.extract31(offset: Int): Int = (this ushr offset) and 0b1111111111111111111111111111111 +/** Extracts 32 bits at [offset] from [this] [Int] */ +inline fun Int.extract32(offset: Int): Int = (this ushr offset) and -1 + + +/** Extracts [count] bits at [offset] from [this] [Int] sign-extending its result if [signed] is set to true */ +public fun Int.extractSigned(offset: Int, count: Int, signed: Boolean): Int = if (signed) extractSigned(offset, count) else extract(offset, count) + +/** Extracts [count] bits at [offset] from [this] [Int] sign-extending its result */ +public fun Int.extractSigned(offset: Int, count: Int): Int = ((this ushr offset) and count.mask()).signExtend(count) +/** Extracts 8 bits at [offset] from [this] [Int] sign-extending its result */ +public fun Int.extract8Signed(offset: Int): Int = (this ushr offset).toByte().toInt() +/** Extracts 16 bits at [offset] from [this] [Int] sign-extending its result */ +public fun Int.extract16Signed(offset: Int): Int = (this ushr offset).toShort().toInt() + +/** Extracts 8 bits at [offset] from [this] [Int] as [Byte] */ +public fun Int.extractByte(offset: Int): Byte = (this ushr offset).toByte() +/** Extracts 16 bits at [offset] from [this] [Int] as [Short] */ +public fun Int.extractShort(offset: Int): Short = (this ushr offset).toShort() + +/** Extracts [count] at [offset] from [this] [Int] and convert the possible values into the range 0x00..[scale] */ +public fun Int.extractScaled(offset: Int, count: Int, scale: Int): Int = (extract(offset, count) * scale) / count.mask() +/** Extracts [count] at [offset] from [this] [Int] and convert the possible values into the range 0.0..1.0 */ +public fun Int.extractScaledf01(offset: Int, count: Int): Float = extract(offset, count).toFloat() / count.mask().toFloat() + +/** Extracts [count] at [offset] from [this] [Int] and convert the possible values into the range 0x00..0xFF */ +public fun Int.extractScaledFF(offset: Int, count: Int): Int = extractScaled(offset, count, 0xFF) +/** Extracts [count] at [offset] from [this] [Int] and convert the possible values into the range 0x00..0xFF (if there are 0 bits, returns [default]) */ +public fun Int.extractScaledFFDefault(offset: Int, count: Int, default: Int): Int = + if (count == 0) default else extractScaled(offset, count, 0xFF) + +/** Replaces [this] bits from [offset] to [offset]+[count] with [value] and returns the result of doing such replacement */ +public fun Int.insert(value: Int, offset: Int, count: Int): Int { + val mask = count.mask() shl offset + val ovalue = (value shl offset) and mask + return (this and mask.inv()) or ovalue +} + +public fun Int.insertNoClear(value: Int, offset: Int, count: Int): Int { + return this or ((value and count.mask()) shl offset) +} + +public fun Int.clear(offset: Int, count: Int): Int { + return (this and (count.mask() shl offset).inv()) +} + +public fun Int.insert1(value: Int, offset: Int): Int = insertMask(value, offset, 0b1) +public fun Int.insert2(value: Int, offset: Int): Int = insertMask(value, offset, 0b11) +public fun Int.insert3(value: Int, offset: Int): Int = insertMask(value, offset, 0b111) +public fun Int.insert4(value: Int, offset: Int): Int = insertMask(value, offset, 0b1111) +public fun Int.insert5(value: Int, offset: Int): Int = insertMask(value, offset, 0b11111) +public fun Int.insert6(value: Int, offset: Int): Int = insertMask(value, offset, 0b111111) +public fun Int.insert7(value: Int, offset: Int): Int = insertMask(value, offset, 0b1111111) +public fun Int.insert8(value: Int, offset: Int): Int = insertMask(value, offset, 0b11111111) +public fun Int.insert9(value: Int, offset: Int): Int = insertMask(value, offset, 0b111111111) +public fun Int.insert10(value: Int, offset: Int): Int = insertMask(value, offset, 0b1111111111) +public fun Int.insert11(value: Int, offset: Int): Int = insertMask(value, offset, 0b11111111111) +public fun Int.insert12(value: Int, offset: Int): Int = insertMask(value, offset, 0b111111111111) +public fun Int.insert13(value: Int, offset: Int): Int = insertMask(value, offset, 0b1111111111111) +public fun Int.insert14(value: Int, offset: Int): Int = insertMask(value, offset, 0b11111111111111) +public fun Int.insert15(value: Int, offset: Int): Int = insertMask(value, offset, 0b111111111111111) +public fun Int.insert16(value: Int, offset: Int): Int = insertMask(value, offset, 0b1111111111111111) +public fun Int.insert17(value: Int, offset: Int): Int = insertMask(value, offset, 0b11111111111111111) +public fun Int.insert18(value: Int, offset: Int): Int = insertMask(value, offset, 0b111111111111111111) +public fun Int.insert19(value: Int, offset: Int): Int = insertMask(value, offset, 0b1111111111111111111) +public fun Int.insert20(value: Int, offset: Int): Int = insertMask(value, offset, 0b11111111111111111111) +public fun Int.insert21(value: Int, offset: Int): Int = insertMask(value, offset, 0b111111111111111111111) +public fun Int.insert22(value: Int, offset: Int): Int = insertMask(value, offset, 0b1111111111111111111111) +public fun Int.insert23(value: Int, offset: Int): Int = insertMask(value, offset, 0b11111111111111111111111) +public fun Int.insert24(value: Int, offset: Int): Int = insertMask(value, offset, 0b111111111111111111111111) +public fun Int.insert25(value: Int, offset: Int): Int = insertMask(value, offset, 0b1111111111111111111111111) +public fun Int.insert26(value: Int, offset: Int): Int = insertMask(value, offset, 0b11111111111111111111111111) +public fun Int.insert27(value: Int, offset: Int): Int = insertMask(value, offset, 0b111111111111111111111111111) +public fun Int.insert28(value: Int, offset: Int): Int = insertMask(value, offset, 0b1111111111111111111111111111) +public fun Int.insert29(value: Int, offset: Int): Int = insertMask(value, offset, 0b11111111111111111111111111111) +public fun Int.insert30(value: Int, offset: Int): Int = insertMask(value, offset, 0b111111111111111111111111111111) +public fun Int.insert31(value: Int, offset: Int): Int = insertMask(value, offset, 0b1111111111111111111111111111111) +public fun Int.insert32(value: Int, offset: Int): Int = insertMask(value, offset, -1) + +/** Fast Insert: do not clear bits, assume affecting bits are 0 */ +public fun Int.finsert(value: Int, offset: Int): Int = this or (value shl offset) +public fun Int.finsert24(value: Int, offset: Int): Int = this or ((value and 0xFFFFFF) shl offset) +public fun Int.finsert16(value: Int, offset: Int): Int = this or ((value and 0xFFFF) shl offset) +public fun Int.finsert12(value: Int, offset: Int): Int = this or ((value and 0xFFF) shl offset) +public fun Int.finsert8(value: Int, offset: Int): Int = this or ((value and 0xFF) shl offset) +public fun Int.finsert7(value: Int, offset: Int): Int = this or ((value and 0b1111111) shl offset) +public fun Int.finsert6(value: Int, offset: Int): Int = this or ((value and 0b111111) shl offset) +public fun Int.finsert5(value: Int, offset: Int): Int = this or ((value and 0b11111) shl offset) +public fun Int.finsert4(value: Int, offset: Int): Int = this or ((value and 0b1111) shl offset) +public fun Int.finsert3(value: Int, offset: Int): Int = this or ((value and 0b111) shl offset) +public fun Int.finsert2(value: Int, offset: Int): Int = this or ((value and 0b11) shl offset) +public fun Int.finsert1(value: Int, offset: Int): Int = this or ((value and 0b1) shl offset) +public fun Int.finsert(value: Boolean, offset: Int): Int = finsert(value.toInt(), offset) + +inline fun Int.insertMask(value: Int, offset: Int, mask: Int): Int { + return (this and (mask shl offset).inv()) or ((value and mask) shl offset) +} +/** Replaces 1 bit at [offset] with [value] and returns the result of doing such replacement */ +public fun Int.insert(value: Boolean, offset: Int): Int { + val bits = (1 shl offset) + return if (value) this or bits else this and bits.inv() +} + +public fun Int.insertScaled(value: Int, offset: Int, count: Int, scale: Int): Int = insert((value * count.mask()) / scale, offset, count) +public fun Int.insertScaledFF(value: Int, offset: Int, count: Int): Int = if (count == 0) this else this.insertScaled(value, offset, count, 0xFF) +/** Extracts [count] at [offset] from [this] [Int] and convert the possible values into the range 0.0..1.0 */ +public fun Int.insertScaledf01(value: Float, offset: Int, count: Int): Int = this.insert((value.coerceIn(0f, 1f) * offset.mask()).toInt(), offset, count) + + +/** Check if [this] has all the bits set in [bits] set */ +public infix fun Int.hasFlags(bits: Int): Boolean = (this and bits) == bits +public infix fun Int.hasBits(bits: Int): Boolean = (this and bits) == bits + +/** Check if a specific bit at [index] is set */ +public infix fun Int.hasBitSet(index: Int): Boolean = ((this ushr index) and 1) != 0 + +public infix fun Long.hasFlags(bits: Long): Boolean = (this and bits) == bits +public infix fun Long.hasBits(bits: Long): Boolean = (this and bits) == bits + +/** Creates an integer with only bit [bit] set */ +public fun bit(bit: Int): Int = 1 shl bit + +/** Returns the integer [this] without the [bits] set */ +public fun Int.unsetBits(bits: Int): Int = this and bits.inv() + +/** Returns the integer [this] with the [bits] set */ +public fun Int.setBits(bits: Int): Int = this or bits + +/** Returns the integer [this] with the [bits] set or unset depending on the [set] parameter */ +public fun Int.setBits(bits: Int, set: Boolean): Int = if (set) setBits(bits) else unsetBits(bits) + +public fun Int.without(bits: Int): Int = this and bits.inv() +public fun Int.with(bits: Int): Int = this or bits + +public fun Long.without(bits: Long): Long = this and bits.inv() +public fun Long.with(bits: Long): Long = this or bits + +/** Get high 32-bits of this Long */ +val Long.high: Int get() = (this ushr 32).toInt() +/** Get low 32-bits of this Long */ +val Long.low: Int get() = this.toInt() + +/** Get high 32-bits of this Long */ +val Long._high: Int get() = (this ushr 32).toInt() +/** Get low 32-bits of this Long */ +val Long._low: Int get() = this.toInt() + +inline fun Long.Companion.fromLowHigh(low: Int, high: Int): Long = (low.toLong() and 0xFFFFFFFFL) or (high.toLong() shl 32) + +inline fun Int.fastForEachOneBits(block: (Int) -> Unit) { + var value = this + var index = 0 + while (value != 0) { + val shift = value.countTrailingZeroBits() + index += shift + if (index < 32) block(index) + value = value ushr (shift + 1) + index++ + } +} diff --git a/math/src/main/java/com/icegps/memory/DoubleBits.kt b/math/src/main/java/com/icegps/memory/DoubleBits.kt new file mode 100644 index 0000000..87a800a --- /dev/null +++ b/math/src/main/java/com/icegps/memory/DoubleBits.kt @@ -0,0 +1,47 @@ +package com.icegps.memory + +// S | EEEEEEEEEEE | FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF +// S=1 +// E=11 +// F=52 + +fun Double.toStringInfo() = buildString(128) { + append(this@toStringInfo) + append(" = Double.fromParts(") + append("sign=") + append(this@toStringInfo.bitsSign) + append(", exponent=0b") + append(this@toStringInfo.bitsExponent.toString(2).padStart(11, '0')) + append(", mantissa=0b") + //append(this@toStringInfo.bitsMantissaLong.toString(2).padStart(52, '0')) + append(this@toStringInfo.bitsMantissaHigh.toString(2).padStart(20, '0')) + append(this@toStringInfo.bitsMantissaLow.toString(2).padStart(32, '0')) + append(")") +} + +private const val TWO_POW_32_DOUBLE = 4294967296.0 +val Double.Companion.TWO_POW_32 get() = TWO_POW_32_DOUBLE + +fun Double.Companion.fromParts(sign: Int, exponent: Int, mantissa: Double): Double = fromParts(sign, exponent, (mantissa % TWO_POW_32_DOUBLE).toInt(), (mantissa / TWO_POW_32_DOUBLE).toInt()) +fun Double.Companion.fromParts(sign: Int, exponent: Int, mantissa: Long): Double = fromParts(sign, exponent, mantissa.low, mantissa.high) +fun Double.Companion.fromParts(sign: Int, exponent: Int, mantissaLow: Int, mantissaHigh: Int): Double = fromLowHigh(mantissaLow, mantissaHigh.insert12(exponent, 20).insert1(sign, 31)) + +fun Double.Companion.fromLowHigh(low: Int, high: Int): Double = fromLowHighBitsSlow(low, high) +inline fun Double.getLowHighBits(block: (low: Int, high: Int) -> T): T = getLowHighBitsSlow(block) +/** Bit-wise equals without considering NaNs */ +fun Double.equalsRaw(other: Double): Boolean = equalsRawSlow(other) +val Double.lowBits: Int get() = lowSlow +val Double.highBits: Int get() = highSlow + +val Double.bitsSign: Int get() = highBits.extract1(31) +val Double.bitsExponent: Int get() = highBits.extract11(20) +val Double.bitsMantissaHigh: Int get() = highBits.extract20(0) +val Double.bitsMantissaLow: Int get() = lowBits +val Double.bitsMantissaDouble: Double get() = bitsMantissaLow.toDouble() + bitsMantissaHigh.toDouble() * TWO_POW_32_DOUBLE +val Double.bitsMantissaLong: Long get() = Long.fromLowHigh(bitsMantissaLow, bitsMantissaHigh) + +@PublishedApi internal fun Double.Companion.fromLowHighBitsSlow(low: Int, high: Int): Double = Double.fromBits(Long.fromLowHigh(low, high)) +@PublishedApi internal inline fun Double.getLowHighBitsSlow(block: (low: Int, high: Int) -> T): T = block(lowSlow, highSlow) +@PublishedApi internal inline fun Double.equalsRawSlow(other: Double): Boolean = this.reinterpretAsLong().equals(other.reinterpretAsLong()) +@PublishedApi internal val Double.lowSlow: Int get() = this.reinterpretAsLong().low +@PublishedApi internal val Double.highSlow: Int get() = this.reinterpretAsLong().high diff --git a/math/src/main/java/com/icegps/memory/Int64.kt b/math/src/main/java/com/icegps/memory/Int64.kt new file mode 100644 index 0000000..27f7930 --- /dev/null +++ b/math/src/main/java/com/icegps/memory/Int64.kt @@ -0,0 +1,194 @@ +package com.icegps.memory + +import kotlin.contracts.* + +inline class Int64Array(val raw: DoubleArray) : Iterable { + inline val indices: IntRange get() = raw.indices + + constructor(size: Int, value: Int64 = Int64.ZERO) : this(DoubleArray(size) { value.raw }) + companion object { + inline operator fun invoke(size: Int, gen: (Int) -> Int64): Int64Array = Int64Array(DoubleArray(size) { gen(it).raw }) + } + + inline val size: Int get() = raw.size + inline operator fun get(index: Int): Int64 = Int64.fromRaw(raw[index]) + inline operator fun set(index: Int, value: Int64) { raw[index] = value.raw } + override fun iterator(): Iterator = object : Iterator { + var index = 0 + override fun hasNext(): Boolean = index < raw.size + override fun next(): Int64 = this@Int64Array[index].also { index++ } + } + + override fun toString(): String = "IntArray64($size)" +} + +inline fun int64ArrayOf(vararg values: T): Int64Array = Int64Array(values.size) { values[it] } +inline fun int64ArrayOf(vararg values: Int): Int64Array = Int64Array(values.size) { values[it].toInt64() } +inline fun int64ArrayOf(vararg values: Long): Int64Array = Int64Array(values.size) { values[it].toInt64() } + +fun Int64Array.copyOf(newSize: Int = this.size): Int64Array = Int64Array(raw.copyOf(newSize)) +fun Int64Array.copyOfRange(fromIndex: Int, toIndex: Int): Int64Array = Int64Array(raw.copyOfRange(fromIndex, toIndex)) +public fun Int64Array.getOrNull(index: Int): Int64? = if (index in indices) get(index) else null +//@kotlin.internal.InlineOnly +@OptIn(ExperimentalContracts::class) +public inline fun Int64Array.getOrElse(index: Int, defaultValue: (Int) -> Int64): Int64 { + contract { callsInPlace(defaultValue, InvocationKind.AT_MOST_ONCE) } + return if (index in indices) get(index) else defaultValue(index) +} + +infix fun Int64Array?.contentEquals(other: Int64Array?): Boolean = this?.raw.contentEquals(other?.raw) +fun Int64Array?.contentHashCode(): Int = this?.raw.contentHashCode() +fun Int64Array?.contentToString(): String = if (this == null) "null" else "[" + this.raw.joinToString(", ") { it.toString() } + "]" + +/** + * Allocation-less Long implementation that uses a Double with reinterpreted values + * + * IMPORTANT: + * + * Due to Kotlin not supporting [equals] in inline classes, + * Equality fails in some cases where Int64 represents a NaN or an Infinity. + * For comparing Int64, use [Int64.equalsSafe] instead. + */ +inline class Int64(val raw: Double) : Comparable { + companion object { + val ZERO = Int64(0, 0) + + fun equals(a: Int64, b: Int64): Boolean = a.raw.equalsRaw(b.raw) + + inline operator fun invoke(value: Long): Int64 = Int64(value.reinterpretAsDouble()) + inline operator fun invoke(low: Int, high: Int): Int64 = Int64(Double.fromLowHigh(low, high)) + inline operator fun invoke(value: Int64): Int64 = Int64(value.raw) + inline operator fun invoke(value: UInt): Int64 = Int64(Double.fromLowHigh(value.toInt(), 0)) + inline operator fun invoke(value: Int): Int64 = when { + value < 0 -> Int64(Double.fromLowHigh(value and (1 shl 31), 1 shl 31)) + else -> Int64(Double.fromLowHigh(value, 0)) + } + + inline fun fromRaw(value: Double) = Int64(value) + inline fun fromInt52(values: Double) = Int64(Double.fromParts(0, 0, values)) + + fun add(low1: UInt, high1: Int, low2: UInt, high2: Int): Int64 { + val low = low1 + low2 + val carry = if (low < low1) 1 else 0 + val high = high1 + high2 + carry + return Int64(low.toInt(), high) + } + fun sub(low1: UInt, high1: Int, low2: UInt, high2: Int): Int64 { + val lowDiff = low1 - low2 + val borrow = if (low1 < low2) 1 else 0 + val highDiff = high1 - high2 - borrow + return Int64(lowDiff.toInt(), highDiff) + } + // @TODO: Fix this + fun imul(low1: UInt, high1: Int, low2: UInt, high2: Int): Int64 { + if (low1 == 0u && high1 == 0) return Int64.ZERO + if (low2 == 0u && high2 == 0) return Int64.ZERO + + /* + if (equalsLong(_this__u8e3s4, get_MIN_VALUE())) { + return if (isOdd(other)) get_MIN_VALUE() else get_ZERO() + } else if (equalsLong(other, get_MIN_VALUE())) { + return if (isOdd(_this__u8e3s4)) get_MIN_VALUE() else get_ZERO() + } + if (isNegative(_this__u8e3s4)) { + val tmp: Unit + if (isNegative(other)) { + tmp = multiply(negate(_this__u8e3s4), negate(other)) + } else { + tmp = negate(multiply(negate(_this__u8e3s4), other)) + } + return tmp + } else if (isNegative(other)) { + return negate(multiply(_this__u8e3s4, negate(other))) + } + if (lessThan(_this__u8e3s4, get_TWO_PWR_24_()) && lessThan(other, get_TWO_PWR_24_())) { + return fromNumber(toNumber(_this__u8e3s4) * toNumber(other)) + } + val a48: Unit = _this__u8e3s4.high_1 ushr 16 or 0 + val a32: Unit = _this__u8e3s4.high_1 and 65535 + val a16: Unit = _this__u8e3s4.low_1 ushr 16 or 0 + val a00: Unit = _this__u8e3s4.low_1 and 65535 + val b48: Unit = other.high_1 ushr 16 or 0 + val b32: Unit = other.high_1 and 65535 + val b16: Unit = other.low_1 ushr 16 or 0 + val b00: Unit = other.low_1 and 65535 + var c48 = 0 + var c32 = 0 + var c16 = 0 + var c00 = 0 + c00 = c00 + imul(a00, b00) or 0 + c16 = c16 + (c00 ushr 16 or 0) or 0 + c00 = c00 and 65535 + c16 = c16 + imul(a16, b00) or 0 + c32 = c32 + (c16 ushr 16 or 0) or 0 + c16 = c16 and 65535 + c16 = c16 + imul(a00, b16) or 0 + c32 = c32 + (c16 ushr 16 or 0) or 0 + c16 = c16 and 65535 + c32 = c32 + imul(a32, b00) or 0 + c48 = c48 + (c32 ushr 16 or 0) or 0 + c32 = c32 and 65535 + c32 = c32 + imul(a16, b16) or 0 + c48 = c48 + (c32 ushr 16 or 0) or 0 + c32 = c32 and 65535 + c32 = c32 + imul(a00, b32) or 0 + c48 = c48 + (c32 ushr 16 or 0) or 0 + c32 = c32 and 65535 + c48 = c48 + (((imul(a48, b00) + imul(a32, b16) or 0) + imul(a16, b32) or 0) + imul(a00, b48) or 0) or 0 + c48 = c48 and 65535 + return Long(c16 shl 16 or c00, c48 shl 16 or c32) + */ + TODO() + } + } + + inline val isNegative get() = high.extract1(31) != 0 + inline val isPositive get() = !isNegative + inline val isZero get() = low == 0 && high == 0 + + operator fun unaryPlus(): Int64 = this + operator fun unaryMinus(): Int64 = Int64(low, -high) + fun inv(): Int64 = Int64(low.inv(), high.inv()) + + operator fun plus(other: Int64): Int64 = add(ulow, high, other.ulow, other.high) + operator fun minus(other: Int64): Int64 = sub(ulow, high, other.ulow, other.high) + infix fun xor(other: Int64): Int64 = Int64(low xor other.low, high xor other.high) + infix fun and(other: Int64): Int64 = Int64(low and other.low, high and other.high) + infix fun or(other: Int64): Int64 = Int64(low or other.low, high or other.high) + + //infix fun shl(other: Int): Int64 = Int64(low shl other, high shl other) // @TODO: Fix this + //infix fun shr(other: Int): Int64 = Int64(low shr other, high shr other) // @TODO: Fix this + //infix fun ushr(other: Int): Int64 = Int64(low ushr other, high ushr other) // @TODO: Fix this + + // @TODO: SLOW (USE INTERMEDIARY LONGS) + infix fun shl(other: Int): Int64 = Int64(toLong() shl other) + infix fun shr(other: Int): Int64 = Int64(toLong() shr other) + infix fun ushr(other: Int): Int64 = Int64(toLong() ushr other) + operator fun times(other: Int64): Int64 { + if (this.isZero || other.isZero) return Int64.ZERO + return Int64(toLong() * other.toLong()) + } + //operator fun times(other: Int64): Int64 = imul(ulow, high, other.ulow, other.high) // @TODO: Fix this + operator fun div(other: Int64): Int64 = Int64(toLong() / other.toLong()) + operator fun rem(other: Int64): Int64 = Int64(toLong() % other.toLong()) + override fun compareTo(other: Int64): Int = this.toLong().compareTo(other.toLong()) + // @TODO /END SLOW (USE INTERMEDIARY LONGS) + + //val int52: Double get() = raw.bitsMantissaDouble + inline val ulow: UInt get() = raw.lowBits.toUInt() + inline val low: Int get() = raw.lowBits + inline val high: Int get() = raw.highBits + + fun equalsSafe(other: Int64): Boolean = equals(this, other) + + fun toInt(): Int = if (isPositive) low and 0x7FFFFFFF else -(low and 0x7FFFFFFF) + inline fun toLong(): Long = raw.reinterpretAsLong() + + override fun toString(): String = "${toLong()}" +} + +fun Byte.toInt64(): Int64 = Int64(this.toInt()) +fun Int.toInt64(): Int64 = Int64(this) +fun Long.toInt64(): Int64 = Int64(this) +fun Double.toInt64(): Int64 = Int64.fromInt52(this) +fun Number.toInt64(): Int64 = Int64(this.toLong()) diff --git a/math/src/main/java/com/icegps/number/StringExt.kt b/math/src/main/java/com/icegps/number/StringExt.kt new file mode 100644 index 0000000..f04a64e --- /dev/null +++ b/math/src/main/java/com/icegps/number/StringExt.kt @@ -0,0 +1,71 @@ +package com.icegps.number + +import com.icegps.math.* +import kotlin.math.* + +val Double.niceStr: String get() = niceStr(-1, zeroSuffix = false) +fun Double.niceStr(decimalPlaces: Int, zeroSuffix: Boolean = false): String = buildString { appendNice(this@niceStr.roundDecimalPlaces(decimalPlaces), zeroSuffix = zeroSuffix && decimalPlaces > 0) } + +val Float.niceStr: String get() = niceStr(-1, zeroSuffix = false) +fun Float.niceStr(decimalPlaces: Int, zeroSuffix: Boolean = false): String = buildString { appendNice(this@niceStr.roundDecimalPlaces(decimalPlaces), zeroSuffix = zeroSuffix && decimalPlaces > 0) } + +fun StringBuilder.appendNice(value: Double, zeroSuffix: Boolean = false): Unit { + when { + round(value).isAlmostEquals(value) -> when { + value >= Int.MIN_VALUE.toDouble() && value <= Int.MAX_VALUE.toDouble() -> append(round(value).toInt()) + else -> append(round(value).toLong()) + } + else -> { + append(value) + return + } + } + if (zeroSuffix) append(".0") +} +fun StringBuilder.appendNice(value: Float, zeroSuffix: Boolean = false): Unit { + when { + round(value).isAlmostEquals(value) -> when { + value >= Int.MIN_VALUE.toFloat() && value <= Int.MAX_VALUE.toFloat() -> append(value.toInt()) + else -> append(value.toLong()) + } + else -> { + append(value) + return + } + } + if (zeroSuffix) append(".0") +} +fun StringBuilder.appendGenericArray(size: Int, appendElement: StringBuilder.(Int) -> Unit) { + append("[") + for (n in 0 until size) { + if (n != 0) append(", ") + appendElement(n) + } + append("]") +} + +//val Float.niceStr: String get() = buildString { appendNice(this@niceStr) } +//fun Float.niceStr(decimalPlaces: Int): String = roundDecimalPlaces(decimalPlaces).niceStr +//val Float.niceStr: String get() = buildString { appendNice(this@niceStr) } +//fun Float.niceStr(decimalPlaces: Int): String = roundDecimalPlaces(decimalPlaces).niceStr + +/* +internal fun StringBuilder.appendNice(value: Double) { + when { + round(value).isAlmostEquals(value) -> when { + value >= Int.MIN_VALUE.toDouble() && value <= Int.MAX_VALUE.toDouble() -> append(value.toInt()) + else -> append(value.toLong()) + } + else -> append(value) + } +} +internal fun StringBuilder.appendNice(value: Float) { + when { + round(value).isAlmostEquals(value) -> when { + value >= Int.MIN_VALUE.toFloat() && value <= Int.MAX_VALUE.toFloat() -> append(value.toInt()) + else -> append(value.toLong()) + } + else -> append(value) + } +} +*/ diff --git a/math/src/test/java/com/icegps/math/geometry/AngleTest.kt b/math/src/test/java/com/icegps/math/geometry/AngleTest.kt new file mode 100644 index 0000000..4cc9d21 --- /dev/null +++ b/math/src/test/java/com/icegps/math/geometry/AngleTest.kt @@ -0,0 +1,22 @@ +package com.icegps.math.geometry + +import kotlin.test.Test + +/** + * @author tabidachinokaze + * @date 2025/10/28 + */ +class AngleTest { + @Test + fun testAngle() { + val angle = 90.degrees + println(angle) + println(angle.degrees) + + val angle1 = 1.9.radians + println(angle1) + println(angle1.radians) + + println(angle1.degrees) + } +} \ No newline at end of file diff --git a/math/src/test/java/com/icegps/math/geometry/EulerRotationTest.kt b/math/src/test/java/com/icegps/math/geometry/EulerRotationTest.kt new file mode 100644 index 0000000..ecc25ca --- /dev/null +++ b/math/src/test/java/com/icegps/math/geometry/EulerRotationTest.kt @@ -0,0 +1,15 @@ +package com.icegps.math.geometry + +import kotlin.test.Test + +/** + * @author tabidachinokaze + * @date 2025/10/19 + */ +class EulerRotationTest { + @Test + fun testEulerRotation() { + val eulerRotation = EulerRotation(12.degrees, 12.degrees, 12.degrees) + println(eulerRotation) + } +} \ No newline at end of file diff --git a/math/src/test/java/com/icegps/number/NiceStrTest.kt b/math/src/test/java/com/icegps/number/NiceStrTest.kt new file mode 100644 index 0000000..cba9dc0 --- /dev/null +++ b/math/src/test/java/com/icegps/number/NiceStrTest.kt @@ -0,0 +1,15 @@ +package com.icegps.number + +import com.icegps.math.geometry.degrees +import kotlin.test.Test + +/** + * @author tabidachinokaze + * @date 2025/10/19 + */ +class NiceStrTest { + @Test + fun testNiceStr() { + println((12.0 / 12.1).degrees.degrees.niceStr(2)) + } +} diff --git a/settings.gradle b/settings.gradle new file mode 100644 index 0000000..661b9c2 --- /dev/null +++ b/settings.gradle @@ -0,0 +1,29 @@ +pluginManagement { + repositories { + google { + content { + includeGroupByRegex("com\\.android.*") + includeGroupByRegex("com\\.google.*") + includeGroupByRegex("androidx.*") + } + } + mavenCentral() + gradlePluginPortal() + } +} +dependencyResolutionManagement { + repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS) + repositories { + google() + mavenCentral() + // Mapbox Maven repository + maven { + url = uri("https://api.mapbox.com/downloads/v2/releases/maven") + } + } +} + +rootProject.name = "geotools" +include ':app' +include ':delaunator' +include ':math'