import org.openrndr.application
import org.openrndr.extra.noise.shapes.hash
import org.openrndr.extra.noise.shapes.uniform
import org.openrndr.shape.Circle
import kotlin.random.Random

fun main() {
    application {
        configure {
            width = 720
            height = 720
        }
        program {
            extend {
                val b = drawer.bounds
                val b0 = b.sub(0.0, 0.0, 0.5, 1.0).offsetEdges(-10.0)
                val b1 = b.sub(0.5, 0.0, 1.0, 1.0).offsetEdges(-10.0)

                val c0 = Circle(b0.center, b0.width/2.0)
                val c1 = Circle(b1.center, b1.width/2.0)

                val r = Random(0)
                for (i in 0 until 2000) {
                    drawer.circle(c0.uniform(r), 2.0)
                    drawer.circle(c1.hash(909, i),2.0)

                }

            }

        }
    }
}