# orx-gui

Automatic UI (sliders, buttons, etc.) generated from annotated classes and properties. Uses `orx-panel` and `orx-parameters`.

A quick-and-dirty user interface toolkit.

`orx-gui` uses class and property annotations to generate simple interfaces. The annotations used 
are provided by [`orx-parameters`](../orx-parameters/README.md) and most filters in [`orx-fx`](../orx-fx/README.md) have been annotated.

`orx-gui` is made with an [`orx-olive`](../orx-olive/README.md) workflow in mind but can be used in normal OPENRNDR programs
just as well.

## Usage

Preparation: make sure `orx-gui` is in the `orxFeatures` of your project (if you working on a template based project)

The essence of `orx-gui` lies in the provided a `GUI` extension, which can be used in your program using the `extend {}` function. 
The `GUI` class has an `add()` function that allows any annotated object to be passed in.

The visibility of the side bar can be toggled by pressing the F11 key on your keyboard.

### UIs for parameter objects

A simple UI can be created by creating an annotated `object`.

```kotlin
import org.openrndr.application
import org.openrndr.extra.gui.GUI
import org.openrndr.extra.parameters.*
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.math.Vector4

enum class Option {
    Option1,
    Option2,
    Option3
}


fun main() = application {
    program {
        // -- this @Description annotation is optional
        val parameters = @Description("parameters") object {
            @DoubleParameter("radius", 20.0, 200.0, precision = 2, order = 0)
            var radius = 50.0

            @TextParameter("A string", order = 1)
            var s = "Hello"

            @BooleanParameter("A bool", order = 2)
            var b = true

            @IntParameter("An int", 0, 127, order = 3)
            var i = 64

            @ColorParameter("A fill color", order = 4)
            var fill = ColorRGBa.PINK

            @XYParameter("Position", minX = 0.0, maxX = 640.0,
                                     minY = 0.0, maxY = 480.0, order = 5)
            var pos = Vector2.ZERO 

            @Vector2Parameter("A Vector2", order = 6)
            var v2 = Vector2(200.0, 200.0)

            @Vector3Parameter("A Vector3", order = 7)
            var v3 = Vector3(200.0, 200.0, 200.0)

            @Vector4Parameter("A Vector4", order = 8)
            var v4 = Vector4(200.0, 200.0, 200.0, 200.0)

            @DoubleListParameter("Mixer", order = 9)
            var mixer = MutableList(5) { 0.5 }

            @ActionParameter("Action test", order = 10)
            fun clicked() {
                println("GUI says hi!")
            }
            
            @OptionParameter("An option", order = 11)
            var option = Option.Option1
        }

        extend(GUI()) {
            add(parameters)
        }
        extend {
            drawer.fill = parameters.fill
            drawer.circle(parameters.pos, parameters.radius)
        }
    }
}
```

### UIs for filters

In a similar fashion to the previous example we can create a simple UI for most filters in `orx-fx`

```kotlin
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.isolatedWithTarget
import org.openrndr.draw.renderTarget
import org.openrndr.extra.fx.blur.BoxBlur
import org.openrndr.extra.gui.GUI

fun main() = application {
    program {
        val blur = BoxBlur()
        val rt = renderTarget(width, height) {
            colorBuffer()
        }
        extend(GUI()) {
            add(blur)
        }
        extend {
            drawer.isolatedWithTarget(rt) {
                drawer.background(ColorRGBa.BLACK)
                drawer.fill = ColorRGBa.PINK
                drawer.circle(width / 2.0, height / 2.0, 200.0)
            }
            blur.apply(rt.colorBuffer(0), rt.colorBuffer(0))
            drawer.image(rt.colorBuffer(0))
        }
    }
}
```

### UIs in Olive

Using `orx-gui` in Olive (`orx-olive`) is very similar to how one would use it in a normal OPENRNDR program. There is
one detail that doesn't occur in normal programs: the UI state is reset when a
script is changed and re-evaluated. This is overcome by using an annotated `Reloadable` object.

An example `live.kts` script that uses `orx-gui` and `Reloadable`:
```kotlin
@file:Suppress("UNUSED_LAMBDA_EXPRESSION")
import org.openrndr.Program
import org.openrndr.extra.gui.GUI
import org.openrndr.extra.olive.Reloadable
import org.openrndr.extra.parameters.DoubleParameter

{ program: Program ->
    program.apply {
        val p = object : Reloadable() {
            @DoubleParameter("x-position", 0.0,  640.0, order = 0)
            var x = 0.5
            @DoubleParameter("y-position", 0.0, 480.0, order = 1)
            var y = 0.5
            @DoubleParameter("radius", 0.0, 480.0, order = 2)
            var radius = 100.0
        }
        p.reload()

        extend(GUI()) {
            add(p)
        }
        extend {
            drawer.circle(p.x, p.y, p.radius)
        }
    }
}
```

## Credits

`orx-gui` is based on a proof-of-concept by [Ricardo Matias](https://github.com/ricardomatias/)
<!-- __demos__ >
# Demos
[DemoOptions01Kt](src/demo/kotlin/DemoOptions01Kt.kt
![DemoOptions01Kt](https://github.com/openrndr/orx/blob/media/orx-gui/images/DemoOptions01Kt.png
[DemoSimple01Kt](src/demo/kotlin/DemoSimple01Kt.kt
![DemoSimple01Kt](https://github.com/openrndr/orx/blob/media/orx-gui/images/DemoSimple01Kt.png
<!-- __demos__ -->
## Demos
### DemoHide01
[source code](src/demo/kotlin/DemoHide01.kt)

![DemoHide01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-gui/images/DemoHide01Kt.png)

### DemoOptions01
[source code](src/demo/kotlin/DemoOptions01.kt)

![DemoOptions01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-gui/images/DemoOptions01Kt.png)

### DemoPresets01
[source code](src/demo/kotlin/DemoPresets01.kt)

![DemoPresets01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-gui/images/DemoPresets01Kt.png)

### DemoSimple01
[source code](src/demo/kotlin/DemoSimple01.kt)

![DemoSimple01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-gui/images/DemoSimple01Kt.png)

### DemoXYParameter
[source code](src/demo/kotlin/DemoXYParameter.kt)

![DemoXYParameterKt](https://raw.githubusercontent.com/openrndr/orx/media/orx-gui/images/DemoXYParameterKt.png)
