Improve mesh generator (#301)

Co-authored-by: Edwin Jakobs <edwin@rndr.studio>
This commit is contained in:
Abe Pazos
2023-04-19 10:34:55 +02:00
committed by GitHub
parent a8c2f7217c
commit 03bf971ff5
31 changed files with 2639 additions and 1164 deletions

View File

@@ -0,0 +1,60 @@
package org.openrndr.extra.meshgenerators
import org.openrndr.math.Matrix44
import org.openrndr.math.Vector3
import org.openrndr.math.Vector4
import org.openrndr.math.transforms.buildTransform
/**
* Calculate frames (pose matrices) using parallel transport
* @param up0 initial up vector, should not be collinear with `this[1] - this[0]`
*/
fun List<Vector3>.frames(up0: Vector3): List<Matrix44> {
val result = mutableListOf<Matrix44>()
if (this.isEmpty()) {
return emptyList()
}
if (this.size == 1) {
return listOf(Matrix44.IDENTITY)
}
var up = up0.normalized
run {
val current = this[0]
val next = this[1]
val forward = (next - current).normalized
val right = (forward cross up).normalized
up = ((right cross forward)).normalized
result.add(Matrix44.fromColumnVectors(right.xyz0, up.xyz0, forward.xyz0, current.xyz1))
}
require(up.length > 0.0) { "initial `up.length` is zero in .frames()" }
for (i in 1 until size - 1) {
val prev = this[i - 1]
val current = this[i]
val next = this[i + 1]
val f1 = (next - current).normalized
val f0 = (current - prev).normalized
val forward = (f0 + f1).normalized
require(forward.length > 0.0) { "`forward.length` is zero in .frames()" }
val right = (forward cross up).normalized
up = ((right cross forward)).normalized
require(up.length > 0.0) { "`up.length` is zero in .frames()" }
require(right.length > 0.0) { "`right.length` is zero in .frames()" }
//val m = Matrix44.fromColumnVectors(right.xyz0, up.xyz0, forward.xyz0, current.xyz1)
val m = buildTransform {
translate(current)
multiply(Matrix44.fromColumnVectors(right.xyz0, up.xyz0, forward.xyz0, Vector4.UNIT_W))
}
result.add(m)
}
return result
}