Improve mesh generator (#301)
Co-authored-by: Edwin Jakobs <edwin@rndr.studio>
This commit is contained in:
69
orx-mesh-generators/src/jvmDemo/kotlin/DemoAll.kt
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69
orx-mesh-generators/src/jvmDemo/kotlin/DemoAll.kt
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@@ -0,0 +1,69 @@
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import org.openrndr.WindowMultisample
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.*
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import org.openrndr.extra.meshgenerators.*
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import org.openrndr.extra.shapes.grid
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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import org.openrndr.shape.Rectangle
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fun main() {
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application {
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configure {
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multisample = WindowMultisample.SampleCount(8)
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}
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program {
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val meshes = listOf(
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boxMesh(1.0, 1.0, 1.0),
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sphereMesh(radius = 0.5),
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dodecahedronMesh(0.5),
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cylinderMesh(radius = 0.5, length = 1.0, center = true),
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planeMesh(Vector3.ZERO, Vector3.UNIT_X, Vector3.UNIT_Y),
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capMesh(
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15, 0.5,
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listOf(Vector2.ZERO, Vector2(0.5, 0.2), Vector2.UNIT_X)
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),
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revolveMesh(5, 0.5)
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)
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val texture = colorBuffer(256, 256)
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val s = texture.shadow
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for (y in 0 until 256) {
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for (x in 0 until 256) {
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s[x, y] = ColorRGBa(x / 256.0, y / 256.0, 0.0, 1.0)
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}
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}
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s.upload()
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val positions = Rectangle.fromCenter(Vector2.ZERO, width * 0.01, height * 0.01)
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.grid(4, 2).flatten().map {
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it.center.vector3(z = -5.0)
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}
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extend {
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drawer.clear(ColorRGBa.PINK)
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drawer.perspective(60.0, width * 1.0 / height, 0.01, 1000.0)
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drawer.depthWrite = true
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drawer.depthTestPass = DepthTestPass.LESS_OR_EQUAL
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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float light = dot(v_worldNormal, p_light) * 0.5 + 0.5;
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x_fill = texture(p_texture, va_texCoord0.xy);
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x_fill.rgb *= light;
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""".trimIndent()
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parameter("texture", texture)
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parameter("light", Vector3(1.0).normalized)
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}
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meshes.forEachIndexed { i, mesh ->
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drawer.isolated {
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translate(positions[i])
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rotate(Vector3.UNIT_Y, seconds * 12)
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rotate(Vector3.UNIT_X, seconds * 25)
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vertexBuffer(mesh, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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}
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}
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45
orx-mesh-generators/src/jvmDemo/kotlin/DemoBox.kt
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45
orx-mesh-generators/src/jvmDemo/kotlin/DemoBox.kt
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@@ -0,0 +1,45 @@
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import org.openrndr.WindowMultisample
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.CullTestPass
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.colorBuffer
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.boxMesh
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import org.openrndr.math.Vector3
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fun main() {
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application {
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configure {
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multisample = WindowMultisample.SampleCount(8)
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}
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program {
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val box = boxMesh(1.0, 1.0, 1.0)
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val texture = colorBuffer(256, 256)
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val s = texture.shadow
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for (y in 0 until 256) {
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for (x in 0 until 256) {
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s[x, y] = ColorRGBa(x/256.0, y/256.0, 0.0, 1.0)
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}
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}
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s.upload()
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extend(Orbital()) {
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eye = Vector3(1.0, 1.0, 1.0)
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}
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extend {
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drawer.clear(ColorRGBa.PINK)
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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x_fill = texture(p_texture, va_texCoord0.xy);
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""".trimIndent()
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parameter("texture", texture)
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}
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drawer.drawStyle.cullTestPass = CullTestPass.FRONT
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drawer.vertexBuffer(box, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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46
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex01.kt
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46
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex01.kt
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@@ -0,0 +1,46 @@
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import org.openrndr.WindowMultisample
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.box
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import org.openrndr.extra.meshgenerators.buildTriangleMesh
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import org.openrndr.extra.meshgenerators.sphere
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import org.openrndr.math.Vector3
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fun main() {
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application {
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configure {
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width = 800
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height = 800
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multisample = WindowMultisample.SampleCount(8)
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}
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program {
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val m = buildTriangleMesh {
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color = ColorRGBa.PINK
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sphere(32, 32, 1.0)
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color = ColorRGBa.WHITE
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translate(0.0, -2.0, 0.0)
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box(4.0, 4.0, 4.0)
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}
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extend(Orbital()) {
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this.eye = Vector3(0.0, 3.0, 7.0)
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this.lookAt = Vector3(0.0, 2.0, 0.0)
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}
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extend {
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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x_fill = va_color;
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x_fill.rgb *= v_viewNormal.z;
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""".trimIndent()
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}
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drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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67
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex02.kt
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67
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex02.kt
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@@ -0,0 +1,67 @@
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import org.openrndr.WindowMultisample
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.buildTriangleMesh
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import org.openrndr.extra.meshgenerators.cylinder
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import org.openrndr.extra.meshgenerators.hemisphere
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import org.openrndr.math.Vector3
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fun main() {
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application {
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configure {
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width = 800
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height = 800
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multisample = WindowMultisample.SampleCount(8)
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}
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program {
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extend(Orbital()) {
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this.eye = Vector3(0.0, 10.0, 20.0)
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this.lookAt = Vector3(0.0, 5.0, 0.0)
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}
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val m = buildTriangleMesh {
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isolated {
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translate(0.0, 12.0, 0.0)
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hemisphere(32, 16, 5.0)
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}
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isolated {
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translate(0.0, 9.0, 0.0)
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rotate(Vector3.UNIT_X, 90.0)
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cylinder(32, 1, 5.0, 6.0, center = true)
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}
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isolated {
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translate(0.0, 6.0, 0.0)
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rotate(Vector3.UNIT_X, 180.0)
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hemisphere(32, 16, 5.0)
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}
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isolated {
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val legCount = 12
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val baseRadius = 3.0
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val legRadius = 0.05
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val legLength = 4.0
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for (i in 0 until legCount) {
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isolated {
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val dphi = 360.0 / legCount
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rotate(Vector3.UNIT_Y, dphi * i)
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translate(baseRadius, 0.0, 0.0)
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rotate(Vector3.UNIT_Z, -15.0)
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translate(0.0, legLength / 2.0, 0.0)
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rotate(Vector3.UNIT_X, 90.0)
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cylinder(32, 1, legRadius, legLength, center = true)
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}
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}
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}
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}
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extend {
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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x_fill.rgb *= v_viewNormal.z;
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""".trimIndent()
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}
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drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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83
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex03.kt
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83
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex03.kt
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@@ -0,0 +1,83 @@
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import org.openrndr.WindowMultisample
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.*
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import org.openrndr.math.Vector3
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fun main() {
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application {
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configure {
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width = 800
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height = 800
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multisample = WindowMultisample.SampleCount(8)
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}
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program {
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extend(Orbital()) {
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this.eye = Vector3(0.0, 10.0, 20.0)
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this.lookAt = Vector3(0.0, 5.0, 0.0)
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}
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val m = buildTriangleMesh {
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isolated {
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translate(0.0, 12.0, 0.0)
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hemisphere(32, 16, 5.0)
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}
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val ridges = 5
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val midLength = 6.0
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val ridgeLength = midLength / ridges
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val ridgeRadius = 5.5
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for (r in 0 until ridges) {
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isolated {
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translate(0.0,
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ridgeLength/4.0 + r * ridgeLength + 6.0,
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0.0)
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rotate(Vector3.UNIT_X, 270.0)
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taperedCylinder(32, 1, 5.0, ridgeRadius, ridgeLength/ 2.0, center = true)
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}
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isolated {
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translate(0.0,
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ridgeLength/4.0 + ridgeLength/2.0 + r * ridgeLength + 6.0,
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0.0)
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rotate(Vector3.UNIT_X, 270.0)
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taperedCylinder(32, 1, ridgeRadius, 5.0, ridgeLength/2.0, center = true)
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}
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}
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isolated {
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translate(0.0, 6.0, 0.0)
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rotate(Vector3.UNIT_X, 180.0)
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hemisphere(32, 16, 5.0)
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}
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isolated {
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val legCount = 12
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val baseRadius = 3.0
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val legRadius = 0.05
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val legLength = 4.0
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for (i in 0 until legCount) {
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isolated {
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val dphi = 360.0 / legCount
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rotate(Vector3.UNIT_Y, dphi * i)
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translate(baseRadius, 0.0, 0.0)
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rotate(Vector3.UNIT_Z, -15.0)
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translate(0.0, legLength/2.0, 0.0)
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rotate(Vector3.UNIT_X, 90.0)
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cylinder(32, 1, legRadius, legLength, center = true)
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}
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}
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}
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}
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extend {
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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x_fill.rgb *= v_viewNormal.z;
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""".trimIndent()
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}
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drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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104
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex04.kt
Normal file
104
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex04.kt
Normal file
@@ -0,0 +1,104 @@
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import org.openrndr.WindowMultisample
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.*
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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fun main() {
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application {
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configure {
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width = 800
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height = 800
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multisample = WindowMultisample.SampleCount(8)
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}
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program {
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extend(Orbital()) {
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this.eye = Vector3(0.0, 15.0, 15.0)
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}
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val m = buildTriangleMesh {
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val sides = 12
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isolated {
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translate(0.0, 12.0, 0.0)
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cap(sides, 5.0, listOf(
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Vector2(0.0, 1.0),
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Vector2(0.5, 1.0),
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Vector2(0.5, 0.5),
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Vector2(0.9, 0.5),
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Vector2(1.0, 0.0))
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)
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}
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val ridges = 5
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val midLength = 6.0
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val ridgeLength = midLength / ridges
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val ridgeRadius = 5.5
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for (r in 0 until ridges) {
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isolated {
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translate(
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0.0,
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ridgeLength / 6.0 + r * ridgeLength + 6.0,
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0.0
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)
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rotate(Vector3.UNIT_X, 270.0)
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taperedCylinder(sides, 1, 5.0, ridgeRadius, ridgeLength / 3.0, center = true)
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}
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isolated {
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translate(
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0.0,
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ridgeLength / 6.0 + ridgeLength / 3.0 + r * ridgeLength + 6.0,
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0.0
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)
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rotate(Vector3.UNIT_X, 270.0)
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taperedCylinder(sides, 1, ridgeRadius, ridgeRadius, ridgeLength / 3.0, center = true)
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}
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isolated {
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translate(
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0.0,
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ridgeLength / 6.0 + 2 * ridgeLength / 3.0 + r * ridgeLength + 6.0,
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0.0
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)
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rotate(Vector3.UNIT_X, 270.0)
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taperedCylinder(sides, 1, ridgeRadius, 5.0, ridgeLength / 3.0, center = true)
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}
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}
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isolated {
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translate(0.0, 6.0, 0.0)
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rotate(Vector3.UNIT_X, 180.0)
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cap(sides, 5.0, listOf(Vector2(0.0, 0.0), Vector2(1.0, 0.0)))
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}
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isolated {
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val legCount = 12
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val baseRadius = 4.5
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val legRadius = 0.05
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val legLength = 7.0
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for (i in 0 until legCount) {
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isolated {
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val dphi = 360.0 / legCount
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rotate(Vector3.UNIT_Y, dphi * i)
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translate(baseRadius, 0.0, 0.0)
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translate(0.0, legLength / 2.0, 0.0)
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rotate(Vector3.UNIT_X, 90.0)
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cylinder(sides, 1, legRadius, legLength, center = true)
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}
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}
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}
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}
|
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extend {
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drawer.shadeStyle = shadeStyle {
|
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fragmentTransform = """
|
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x_fill.rgb *= v_viewNormal.z;
|
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""".trimIndent()
|
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}
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drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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45
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex05.kt
Normal file
45
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex05.kt
Normal file
@@ -0,0 +1,45 @@
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import org.openrndr.WindowMultisample
|
||||
import org.openrndr.application
|
||||
import org.openrndr.draw.CullTestPass
|
||||
import org.openrndr.draw.DrawPrimitive
|
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import org.openrndr.draw.shadeStyle
|
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import org.openrndr.extra.camera.Orbital
|
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import org.openrndr.extra.meshgenerators.*
|
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import org.openrndr.math.Vector3
|
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import org.openrndr.shape.Circle
|
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|
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fun main() {
|
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application {
|
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configure {
|
||||
width = 800
|
||||
height = 800
|
||||
multisample = WindowMultisample.SampleCount(8)
|
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}
|
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program {
|
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extend(Orbital()) {
|
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this.eye = Vector3(0.0, 30.0, 50.0)
|
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}
|
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val m = buildTriangleMesh {
|
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grid(5,5, 5) { u, v, w ->
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isolated {
|
||||
translate(u * 20.0, v * 20.0, w * 20.0)
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extrudeShape(Circle(0.0, 0.0, 50.0).shape, 4.0, scale = 0.1)
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}
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}
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twist(360.0/200.0, 0.0)
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twist(360.0/200.0, 0.0, Vector3.UNIT_X)
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twist(360.0/200.0, 0.0, Vector3.UNIT_Z)
|
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}
|
||||
|
||||
extend {
|
||||
drawer.shadeStyle = shadeStyle {
|
||||
fragmentTransform = """
|
||||
x_fill.rgb *= v_viewNormal.z;
|
||||
""".trimIndent()
|
||||
}
|
||||
drawer.drawStyle.cullTestPass = CullTestPass.FRONT
|
||||
drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
67
orx-mesh-generators/src/jvmDemo/kotlin/DemoExtrude01.kt
Normal file
67
orx-mesh-generators/src/jvmDemo/kotlin/DemoExtrude01.kt
Normal file
@@ -0,0 +1,67 @@
|
||||
import org.openrndr.WindowMultisample
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.DrawPrimitive
|
||||
import org.openrndr.draw.shadeStyle
|
||||
import org.openrndr.extra.camera.Orbital
|
||||
import org.openrndr.extra.meshgenerators.buildTriangleMesh
|
||||
import org.openrndr.extra.meshgenerators.extrudeContourSteps
|
||||
import org.openrndr.math.Vector3
|
||||
import org.openrndr.math.catmullRom
|
||||
import org.openrndr.shape.Circle
|
||||
import org.openrndr.shape.toPath3D
|
||||
|
||||
fun main() {
|
||||
application {
|
||||
configure {
|
||||
width = 800
|
||||
height = 800
|
||||
multisample = WindowMultisample.SampleCount(8)
|
||||
}
|
||||
program {
|
||||
val m = buildTriangleMesh {
|
||||
color = ColorRGBa.PINK
|
||||
|
||||
val path = listOf(
|
||||
Vector3(0.0, 0.0, 0.0),
|
||||
Vector3(-2.0, 2.0, 2.0),
|
||||
Vector3(2.0, -4.0, 4.0),
|
||||
Vector3(0.0, 0.0, 8.0)
|
||||
).catmullRom(0.5, closed = false).toPath3D()
|
||||
|
||||
|
||||
translate(-1.0, 0.0, 0.0)
|
||||
|
||||
for (i in 0 until 3) {
|
||||
extrudeContourSteps(
|
||||
Circle(0.0, 0.0, 0.5).contour,
|
||||
path,
|
||||
160,
|
||||
Vector3.UNIT_Y,
|
||||
contourDistanceTolerance = 0.02,
|
||||
pathDistanceTolerance = 0.001
|
||||
)
|
||||
translate(1.0, 0.0, 0.0)
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
extend(Orbital()) {
|
||||
this.eye = Vector3(0.0, 3.0, 7.0)
|
||||
this.lookAt = Vector3(0.0, 2.0, 0.0)
|
||||
}
|
||||
|
||||
extend {
|
||||
drawer.shadeStyle = shadeStyle {
|
||||
fragmentTransform = """
|
||||
x_fill = va_color;
|
||||
x_fill.rgb *= v_viewNormal.z;
|
||||
""".trimIndent()
|
||||
}
|
||||
|
||||
drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
71
orx-mesh-generators/src/jvmDemo/kotlin/DemoExtrude02.kt
Normal file
71
orx-mesh-generators/src/jvmDemo/kotlin/DemoExtrude02.kt
Normal file
@@ -0,0 +1,71 @@
|
||||
import org.openrndr.WindowMultisample
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.DrawPrimitive
|
||||
import org.openrndr.draw.shadeStyle
|
||||
import org.openrndr.extra.camera.Orbital
|
||||
import org.openrndr.extra.meshgenerators.buildTriangleMesh
|
||||
import org.openrndr.extra.meshgenerators.extrudeShapeSteps
|
||||
import org.openrndr.math.Vector3
|
||||
import org.openrndr.math.catmullRom
|
||||
import org.openrndr.shape.Circle
|
||||
import org.openrndr.shape.Shape
|
||||
import org.openrndr.shape.toPath3D
|
||||
|
||||
fun main() {
|
||||
application {
|
||||
configure {
|
||||
width = 800
|
||||
height = 800
|
||||
multisample = WindowMultisample.SampleCount(8)
|
||||
}
|
||||
program {
|
||||
val m = buildTriangleMesh {
|
||||
color = ColorRGBa.PINK
|
||||
|
||||
val path = listOf(
|
||||
Vector3(0.0, 0.0, 0.0),
|
||||
Vector3(-2.0, 2.0, 2.0),
|
||||
Vector3(2.0, -4.0, 4.0),
|
||||
Vector3(0.0, 0.0, 8.0)
|
||||
).catmullRom(0.5, closed = false).toPath3D()
|
||||
|
||||
|
||||
translate(-5.0, 0.0, 0.0)
|
||||
|
||||
|
||||
val ring = Shape(listOf(Circle(0.0, 0.0, 0.5).contour, Circle(0.0, 0.0, 0.25).contour.reversed))
|
||||
|
||||
for (i in 0 until 5) {
|
||||
extrudeShapeSteps(
|
||||
ring,
|
||||
path,
|
||||
160,
|
||||
Vector3.UNIT_Y,
|
||||
contourDistanceTolerance = 0.02,
|
||||
pathDistanceTolerance = 0.001
|
||||
)
|
||||
translate(2.0, 0.0, 0.0)
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
extend(Orbital()) {
|
||||
this.eye = Vector3(0.0, 3.0, 7.0)
|
||||
this.lookAt = Vector3(0.0, 2.0, 0.0)
|
||||
}
|
||||
|
||||
extend {
|
||||
drawer.shadeStyle = shadeStyle {
|
||||
fragmentTransform = """
|
||||
x_fill = va_color;
|
||||
x_fill.rgb *= v_viewNormal.z;
|
||||
""".trimIndent()
|
||||
}
|
||||
|
||||
drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
96
orx-mesh-generators/src/jvmDemo/kotlin/DemoExtrude03.kt
Normal file
96
orx-mesh-generators/src/jvmDemo/kotlin/DemoExtrude03.kt
Normal file
@@ -0,0 +1,96 @@
|
||||
import org.openrndr.WindowMultisample
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.DrawPrimitive
|
||||
import org.openrndr.draw.shadeStyle
|
||||
import org.openrndr.extra.camera.Orbital
|
||||
import org.openrndr.extra.meshgenerators.buildTriangleMesh
|
||||
import org.openrndr.extra.meshgenerators.extrudeContourAdaptive
|
||||
import org.openrndr.math.Polar
|
||||
import org.openrndr.math.Vector3
|
||||
import org.openrndr.math.asDegrees
|
||||
import org.openrndr.math.asRadians
|
||||
import org.openrndr.shape.Circle
|
||||
import org.openrndr.shape.Path3D
|
||||
import kotlin.math.PI
|
||||
import kotlin.math.exp
|
||||
|
||||
fun main() {
|
||||
application {
|
||||
configure {
|
||||
width = 800
|
||||
height = 800
|
||||
multisample = WindowMultisample.SampleCount(8)
|
||||
}
|
||||
program {
|
||||
fun spiralPath(a: Double, k: Double, cycles: Double, steps: Int, direction:Double = 1.0): Path3D {
|
||||
val points = (0 until steps).map {
|
||||
|
||||
val theta = ((PI * 2.0 * cycles) / steps) * it
|
||||
val radius = a * exp(k * theta)
|
||||
|
||||
val c = Polar(theta.asDegrees, radius).cartesian
|
||||
c.xy0
|
||||
}
|
||||
return Path3D.fromPoints(points, false)
|
||||
}
|
||||
|
||||
val spiral = buildTriangleMesh {
|
||||
for (i in -1..1 step 2) {
|
||||
val p = spiralPath(0.2 * i, 0.25, 4.0, 400)
|
||||
|
||||
extrudeContourAdaptive(
|
||||
Circle(0.0, 0.0, 0.1).contour,
|
||||
p,
|
||||
Vector3.UNIT_Z,
|
||||
contourDistanceTolerance = 0.02,
|
||||
pathDistanceTolerance = 0.001
|
||||
)
|
||||
}
|
||||
|
||||
isolated {
|
||||
color = ColorRGBa.YELLOW
|
||||
rotate(Vector3.UNIT_X, 90.0)
|
||||
|
||||
//rotate(Vector3.UNIT_Y, 45.0)
|
||||
for (j in 0 until 1) {
|
||||
for (i in -1..1 step 2) {
|
||||
|
||||
val rotationDegrees = j * 180.0 / 1.0
|
||||
val rotation = rotationDegrees.asRadians
|
||||
val scale = exp(rotation * 0.25)
|
||||
|
||||
val p = spiralPath(0.2 * i * scale, 0.25, 4.0, 400)
|
||||
|
||||
extrudeContourAdaptive(
|
||||
Circle(0.0, 0.0, 0.1).contour,
|
||||
p,
|
||||
Vector3.UNIT_Z,
|
||||
contourDistanceTolerance = 0.02,
|
||||
pathDistanceTolerance = 0.001
|
||||
)
|
||||
}
|
||||
rotate(Vector3.UNIT_Y, 180.0 / 1.0)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
extend(Orbital())
|
||||
extend {
|
||||
drawer.shadeStyle = shadeStyle {
|
||||
fragmentTransform = """
|
||||
x_fill = va_color;
|
||||
x_fill.rgb *= v_viewNormal.z;
|
||||
""".trimIndent()
|
||||
}
|
||||
|
||||
drawer.rotate(Vector3.UNIT_X, seconds*20.0)
|
||||
drawer.vertexBuffer(spiral, DrawPrimitive.TRIANGLES)
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user