Improve mesh generator (#301)
Co-authored-by: Edwin Jakobs <edwin@rndr.studio>
This commit is contained in:
45
orx-mesh-generators/src/jvmDemo/kotlin/DemoBox.kt
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45
orx-mesh-generators/src/jvmDemo/kotlin/DemoBox.kt
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import org.openrndr.WindowMultisample
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.CullTestPass
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.colorBuffer
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.boxMesh
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import org.openrndr.math.Vector3
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fun main() {
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application {
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configure {
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multisample = WindowMultisample.SampleCount(8)
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}
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program {
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val box = boxMesh(1.0, 1.0, 1.0)
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val texture = colorBuffer(256, 256)
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val s = texture.shadow
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for (y in 0 until 256) {
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for (x in 0 until 256) {
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s[x, y] = ColorRGBa(x/256.0, y/256.0, 0.0, 1.0)
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}
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}
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s.upload()
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extend(Orbital()) {
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eye = Vector3(1.0, 1.0, 1.0)
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}
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extend {
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drawer.clear(ColorRGBa.PINK)
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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x_fill = texture(p_texture, va_texCoord0.xy);
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""".trimIndent()
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parameter("texture", texture)
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}
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drawer.drawStyle.cullTestPass = CullTestPass.FRONT
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drawer.vertexBuffer(box, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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