Improve mesh generator (#301)
Co-authored-by: Edwin Jakobs <edwin@rndr.studio>
This commit is contained in:
46
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex01.kt
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46
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex01.kt
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import org.openrndr.WindowMultisample
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.box
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import org.openrndr.extra.meshgenerators.buildTriangleMesh
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import org.openrndr.extra.meshgenerators.sphere
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import org.openrndr.math.Vector3
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fun main() {
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application {
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configure {
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width = 800
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height = 800
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multisample = WindowMultisample.SampleCount(8)
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}
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program {
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val m = buildTriangleMesh {
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color = ColorRGBa.PINK
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sphere(32, 32, 1.0)
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color = ColorRGBa.WHITE
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translate(0.0, -2.0, 0.0)
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box(4.0, 4.0, 4.0)
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}
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extend(Orbital()) {
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this.eye = Vector3(0.0, 3.0, 7.0)
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this.lookAt = Vector3(0.0, 2.0, 0.0)
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}
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extend {
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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x_fill = va_color;
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x_fill.rgb *= v_viewNormal.z;
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""".trimIndent()
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}
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drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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