Improve mesh generator (#301)
Co-authored-by: Edwin Jakobs <edwin@rndr.studio>
This commit is contained in:
45
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex05.kt
Normal file
45
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex05.kt
Normal file
@@ -0,0 +1,45 @@
|
||||
import org.openrndr.WindowMultisample
|
||||
import org.openrndr.application
|
||||
import org.openrndr.draw.CullTestPass
|
||||
import org.openrndr.draw.DrawPrimitive
|
||||
import org.openrndr.draw.shadeStyle
|
||||
import org.openrndr.extra.camera.Orbital
|
||||
import org.openrndr.extra.meshgenerators.*
|
||||
import org.openrndr.math.Vector3
|
||||
import org.openrndr.shape.Circle
|
||||
|
||||
fun main() {
|
||||
application {
|
||||
configure {
|
||||
width = 800
|
||||
height = 800
|
||||
multisample = WindowMultisample.SampleCount(8)
|
||||
}
|
||||
program {
|
||||
extend(Orbital()) {
|
||||
this.eye = Vector3(0.0, 30.0, 50.0)
|
||||
}
|
||||
val m = buildTriangleMesh {
|
||||
grid(5,5, 5) { u, v, w ->
|
||||
isolated {
|
||||
translate(u * 20.0, v * 20.0, w * 20.0)
|
||||
extrudeShape(Circle(0.0, 0.0, 50.0).shape, 4.0, scale = 0.1)
|
||||
}
|
||||
}
|
||||
twist(360.0/200.0, 0.0)
|
||||
twist(360.0/200.0, 0.0, Vector3.UNIT_X)
|
||||
twist(360.0/200.0, 0.0, Vector3.UNIT_Z)
|
||||
}
|
||||
|
||||
extend {
|
||||
drawer.shadeStyle = shadeStyle {
|
||||
fragmentTransform = """
|
||||
x_fill.rgb *= v_viewNormal.z;
|
||||
""".trimIndent()
|
||||
}
|
||||
drawer.drawStyle.cullTestPass = CullTestPass.FRONT
|
||||
drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user