Improve mesh generator (#301)

Co-authored-by: Edwin Jakobs <edwin@rndr.studio>
This commit is contained in:
Abe Pazos
2023-04-19 10:34:55 +02:00
committed by GitHub
parent a8c2f7217c
commit 03bf971ff5
31 changed files with 2639 additions and 1164 deletions

View File

@@ -0,0 +1,71 @@
import org.openrndr.WindowMultisample
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.shadeStyle
import org.openrndr.extra.camera.Orbital
import org.openrndr.extra.meshgenerators.buildTriangleMesh
import org.openrndr.extra.meshgenerators.extrudeShapeSteps
import org.openrndr.math.Vector3
import org.openrndr.math.catmullRom
import org.openrndr.shape.Circle
import org.openrndr.shape.Shape
import org.openrndr.shape.toPath3D
fun main() {
application {
configure {
width = 800
height = 800
multisample = WindowMultisample.SampleCount(8)
}
program {
val m = buildTriangleMesh {
color = ColorRGBa.PINK
val path = listOf(
Vector3(0.0, 0.0, 0.0),
Vector3(-2.0, 2.0, 2.0),
Vector3(2.0, -4.0, 4.0),
Vector3(0.0, 0.0, 8.0)
).catmullRom(0.5, closed = false).toPath3D()
translate(-5.0, 0.0, 0.0)
val ring = Shape(listOf(Circle(0.0, 0.0, 0.5).contour, Circle(0.0, 0.0, 0.25).contour.reversed))
for (i in 0 until 5) {
extrudeShapeSteps(
ring,
path,
160,
Vector3.UNIT_Y,
contourDistanceTolerance = 0.02,
pathDistanceTolerance = 0.001
)
translate(2.0, 0.0, 0.0)
}
}
extend(Orbital()) {
this.eye = Vector3(0.0, 3.0, 7.0)
this.lookAt = Vector3(0.0, 2.0, 0.0)
}
extend {
drawer.shadeStyle = shadeStyle {
fragmentTransform = """
x_fill = va_color;
x_fill.rgb *= v_viewNormal.z;
""".trimIndent()
}
drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
}
}
}
}