add demos to README.md
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# orx-camera
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3D camera controllable via mouse and keyboard.
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## Usage
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```kotlin
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.extra.camera.AxisHelper
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import org.openrndr.extra.camera.GridHelper
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import org.openrndr.extra.camera.OrbitalCamera
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import org.openrndr.extra.camera.OrbitalControls
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import org.openrndr.extra.meshgenerators.boxMesh
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import org.openrndr.extra.meshgenerators.sphereMesh
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import org.openrndr.math.Vector3
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fun main() = application {
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program {
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val camera = OrbitalCamera(
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Vector3.UNIT_Z * 90.0, Vector3.ZERO, 90.0, 0.1, 5000.0
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)
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val controls = OrbitalControls(camera, keySpeed = 10.0)
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val sphere = sphereMesh(radius = 25.0)
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val cube = boxMesh(20.0, 20.0, 5.0, 5, 5, 2)
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extend(camera)
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extend(AxisHelper()) // shows XYZ axes as RGB lines
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extend(GridHelper(100)) // debug ground plane
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extend(controls) // adds both mouse and keyboard bindings
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extend {
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drawer.vertexBuffer(sphere, DrawPrimitive.LINE_LOOP)
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drawer.vertexBuffer(cube, DrawPrimitive.LINE_LOOP)
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drawer.stroke = ColorRGBa.WHITE
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drawer.fill = null
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repeat(10) {
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drawer.translate(0.0, 0.0, 10.0)
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// 2D primitives are not optimized for 3D and can
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// occlude each other
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drawer.circle(0.0, 0.0, 50.0)
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}
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}
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}
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}
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```
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### Keybindings
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* `w` - move forwards (+z)
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* `s` - move backwards (-z)
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* `Left` or `a` - strafe left (-x)
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* `Right` or `d` - strafe right (+x)
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* `Up` or `e` - move up (+y)
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* `Down` or `q` - move up (-y)
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* `Page Up` - zoom in
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* `Page Down` - zoom out
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# orx-camera
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3D camera controllable via mouse and keyboard.
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## Usage
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```kotlin
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.extra.camera.AxisHelper
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import org.openrndr.extra.camera.GridHelper
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import org.openrndr.extra.camera.OrbitalCamera
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import org.openrndr.extra.camera.OrbitalControls
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import org.openrndr.extra.meshgenerators.boxMesh
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import org.openrndr.extra.meshgenerators.sphereMesh
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import org.openrndr.math.Vector3
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fun main() = application {
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program {
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val camera = OrbitalCamera(
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Vector3.UNIT_Z * 90.0, Vector3.ZERO, 90.0, 0.1, 5000.0
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)
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val controls = OrbitalControls(camera, keySpeed = 10.0)
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val sphere = sphereMesh(radius = 25.0)
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val cube = boxMesh(20.0, 20.0, 5.0, 5, 5, 2)
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extend(camera)
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extend(AxisHelper()) // shows XYZ axes as RGB lines
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extend(GridHelper(100)) // debug ground plane
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extend(controls) // adds both mouse and keyboard bindings
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extend {
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drawer.vertexBuffer(sphere, DrawPrimitive.LINE_LOOP)
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drawer.vertexBuffer(cube, DrawPrimitive.LINE_LOOP)
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drawer.stroke = ColorRGBa.WHITE
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drawer.fill = null
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repeat(10) {
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drawer.translate(0.0, 0.0, 10.0)
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// 2D primitives are not optimized for 3D and can
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// occlude each other
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drawer.circle(0.0, 0.0, 50.0)
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}
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}
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}
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}
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```
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### Keybindings
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* `w` - move forwards (+z)
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* `s` - move backwards (-z)
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* `Left` or `a` - strafe left (-x)
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* `Right` or `d` - strafe right (+x)
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* `Up` or `e` - move up (+y)
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* `Down` or `q` - move up (-y)
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* `Page Up` - zoom in
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* `Page Down` - zoom out
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<!-- __demos__ -->
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## Demos
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### DemoCamera2D
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[source code](src/demo/kotlin/DemoCamera2D.kt)
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