[orx-mesh-generators] Add comments for resolveMesh(), capMesh() (#254)

This commit is contained in:
Abe Pazos
2022-08-10 20:57:22 +00:00
committed by GitHub
parent ee9c5e0f70
commit 09cb062154
5 changed files with 131 additions and 8 deletions

View File

@@ -0,0 +1,65 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extra.meshgenerators.*
import org.openrndr.extra.shapes.grid
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.shape.Rectangle
fun main() {
application {
program {
val meshes = listOf(
boxMesh(1.0, 1.0, 1.0),
sphereMesh(radius = 0.5),
dodecahedronMesh(0.5),
cylinderMesh(radius = 0.5, length = 1.0),
planeMesh(Vector3.ZERO, Vector3.UNIT_X, Vector3.UNIT_Y),
capMesh(
15, 0.5,
listOf(Vector2.ZERO, Vector2(0.5, 0.2), Vector2.UNIT_X)
),
revolveMesh(5, 0.5)
)
val texture = colorBuffer(256, 256)
val s = texture.shadow
for (y in 0 until 256) {
for (x in 0 until 256) {
s[x, y] = ColorRGBa(x / 256.0, y / 256.0, 0.0, 1.0)
}
}
s.upload()
val positions = Rectangle.fromCenter(Vector2.ZERO, width * 0.01, height * 0.01)
.grid(4, 2).flatten().map {
it.center.vector3(z = -5.0)
}
extend {
drawer.clear(ColorRGBa.PINK)
drawer.perspective(60.0, width * 1.0 / height, 0.01, 1000.0)
drawer.depthWrite = true
drawer.depthTestPass = DepthTestPass.LESS_OR_EQUAL
drawer.shadeStyle = shadeStyle {
fragmentTransform = """
float light = dot(v_worldNormal, p_light) * 0.5 + 0.5;
x_fill = texture(p_texture, va_texCoord0.xy);
x_fill.rgb *= light;
""".trimIndent()
parameter("texture", texture)
parameter("light", Vector3(1.0).normalized)
}
meshes.forEachIndexed { i, mesh ->
drawer.isolated {
translate(positions[i])
rotate(Vector3.UNIT_Y, seconds * 12)
rotate(Vector3.UNIT_X, seconds * 25)
vertexBuffer(mesh, DrawPrimitive.TRIANGLES)
}
}
}
}
}
}

View File

@@ -12,6 +12,7 @@ fun main() {
application {
program {
val box = boxMesh(1.0, 1.0, 1.0)
val texture = colorBuffer(256, 256)
val s = texture.shadow
for (y in 0 until 256) {
@@ -20,6 +21,7 @@ fun main() {
}
}
s.upload()
if (System.getProperty("takeScreenshot") == "true") {
extend(SingleScreenshot()) {
this.outputFile = System.getProperty("screenshotPath")