[orx-mesh-generators] Add comments for resolveMesh(), capMesh() (#254)
This commit is contained in:
@@ -10,6 +10,7 @@ sourceSets {
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dependencies {
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dependencies {
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demoImplementation(project(":orx-camera"))
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demoImplementation(project(":orx-camera"))
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demoImplementation(project(":orx-shapes"))
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demoImplementation(libs.openrndr.application)
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demoImplementation(libs.openrndr.application)
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demoImplementation(libs.openrndr.extensions)
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demoImplementation(libs.openrndr.extensions)
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demoRuntimeOnly(libs.openrndr.gl3.core)
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demoRuntimeOnly(libs.openrndr.gl3.core)
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65
orx-mesh-generators/src/demo/kotlin/DemoAll.kt
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65
orx-mesh-generators/src/demo/kotlin/DemoAll.kt
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@@ -0,0 +1,65 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.*
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import org.openrndr.extra.meshgenerators.*
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import org.openrndr.extra.shapes.grid
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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import org.openrndr.shape.Rectangle
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fun main() {
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application {
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program {
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val meshes = listOf(
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boxMesh(1.0, 1.0, 1.0),
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sphereMesh(radius = 0.5),
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dodecahedronMesh(0.5),
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cylinderMesh(radius = 0.5, length = 1.0),
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planeMesh(Vector3.ZERO, Vector3.UNIT_X, Vector3.UNIT_Y),
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capMesh(
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15, 0.5,
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listOf(Vector2.ZERO, Vector2(0.5, 0.2), Vector2.UNIT_X)
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),
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revolveMesh(5, 0.5)
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)
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val texture = colorBuffer(256, 256)
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val s = texture.shadow
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for (y in 0 until 256) {
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for (x in 0 until 256) {
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s[x, y] = ColorRGBa(x / 256.0, y / 256.0, 0.0, 1.0)
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}
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}
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s.upload()
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val positions = Rectangle.fromCenter(Vector2.ZERO, width * 0.01, height * 0.01)
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.grid(4, 2).flatten().map {
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it.center.vector3(z = -5.0)
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}
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extend {
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drawer.clear(ColorRGBa.PINK)
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drawer.perspective(60.0, width * 1.0 / height, 0.01, 1000.0)
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drawer.depthWrite = true
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drawer.depthTestPass = DepthTestPass.LESS_OR_EQUAL
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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float light = dot(v_worldNormal, p_light) * 0.5 + 0.5;
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x_fill = texture(p_texture, va_texCoord0.xy);
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x_fill.rgb *= light;
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""".trimIndent()
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parameter("texture", texture)
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parameter("light", Vector3(1.0).normalized)
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}
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meshes.forEachIndexed { i, mesh ->
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drawer.isolated {
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translate(positions[i])
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rotate(Vector3.UNIT_Y, seconds * 12)
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rotate(Vector3.UNIT_X, seconds * 25)
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vertexBuffer(mesh, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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}
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}
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@@ -12,6 +12,7 @@ fun main() {
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application {
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application {
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program {
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program {
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val box = boxMesh(1.0, 1.0, 1.0)
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val box = boxMesh(1.0, 1.0, 1.0)
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val texture = colorBuffer(256, 256)
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val texture = colorBuffer(256, 256)
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val s = texture.shadow
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val s = texture.shadow
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for (y in 0 until 256) {
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for (y in 0 until 256) {
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@@ -20,6 +21,7 @@ fun main() {
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}
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}
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}
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}
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s.upload()
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s.upload()
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if (System.getProperty("takeScreenshot") == "true") {
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if (System.getProperty("takeScreenshot") == "true") {
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extend(SingleScreenshot()) {
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extend(SingleScreenshot()) {
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this.outputFile = System.getProperty("screenshotPath")
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this.outputFile = System.getProperty("screenshotPath")
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@@ -1,12 +1,38 @@
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package org.openrndr.extra.meshgenerators
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package org.openrndr.extra.meshgenerators
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import org.openrndr.math.Matrix44
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import org.openrndr.draw.VertexBuffer
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import org.openrndr.math.Vector2
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import org.openrndr.math.*
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import org.openrndr.math.Vector3
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import org.openrndr.math.YPolarity
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import org.openrndr.math.transforms.rotateY
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import org.openrndr.math.transforms.rotateY
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fun generateCap(sides: Int, radius: Double, enveloppe: List<Vector2> = listOf(Vector2(0.0, 0.0), Vector2(1.0, 0.0)), writer: VertexWriter) {
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/**
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* A shape created by rotating an envelope around a vertical axis.
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* The default envelope is a horizontal line which produces a flat round disk.
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* By providing a more complex envelop one can create curved shapes like a bowl.
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*/
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fun capMesh(
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sides: Int,
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radius: Double,
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enveloppe: List<Vector2> = listOf(
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Vector2(0.0, 0.0),
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Vector2(1.0, 0.0)
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)
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): VertexBuffer {
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val vb = meshVertexBuffer(6 * sides * (enveloppe.size - 1))
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vb.put {
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generateCap(sides, radius, enveloppe, bufferWriter(this))
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}
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return vb
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}
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fun generateCap(
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sides: Int,
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radius: Double,
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enveloppe: List<Vector2> = listOf(
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Vector2(0.0, 0.0),
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Vector2(1.0, 0.0)
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),
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writer: VertexWriter
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) {
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val maxX = enveloppe.maxByOrNull { it.x } ?: Vector2(1.0, 0.0)
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val maxX = enveloppe.maxByOrNull { it.x } ?: Vector2(1.0, 0.0)
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val a = maxX.x
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val a = maxX.x
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@@ -50,7 +76,34 @@ fun generateCap(sides: Int, radius: Double, enveloppe: List<Vector2> = listOf(Ve
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}
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}
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}
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}
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fun generateRevolve(sides: Int, length: Double, enveloppe: List<Vector2> = listOf(Vector2(1.0, 0.0), Vector2(1.0, 1.0)), writer: VertexWriter) {
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/**
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* A shape created by rotating an envelope around a vertical axis.
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* The default envelope is a vertical line which produces a hollow cylinder.
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*/
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fun revolveMesh(
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sides: Int,
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length: Double,
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enveloppe: List<Vector2> = listOf(
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Vector2(1.0, 0.0),
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Vector2(1.0, 1.0)
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)
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): VertexBuffer {
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val vb = meshVertexBuffer(6 * sides * (enveloppe.size - 1))
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vb.put {
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generateRevolve(sides, length, enveloppe, bufferWriter(this))
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}
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return vb
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}
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fun generateRevolve(
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sides: Int,
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length: Double,
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enveloppe: List<Vector2> = listOf(
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Vector2(1.0, 0.0),
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Vector2(1.0, 1.0)
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),
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writer: VertexWriter
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) {
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val maxY = enveloppe.maxByOrNull { it.y } ?: Vector2(0.0, 1.0)
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val maxY = enveloppe.maxByOrNull { it.y } ?: Vector2(0.0, 1.0)
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val a = maxY.y
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val a = maxY.y
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@@ -59,7 +112,6 @@ fun generateRevolve(sides: Int, length: Double, enveloppe: List<Vector2> = listO
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val normals2D = enveloppe.zipWithNext().map {
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val normals2D = enveloppe.zipWithNext().map {
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val d = it.second - it.first
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val d = it.second - it.first
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d.normalized.perpendicular() * Vector2(1.0, -1.0)
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d.normalized.perpendicular() * Vector2(1.0, -1.0)
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}
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}
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val basePositions = cleanEnveloppe.map { Vector3(it.x, it.y, 0.0) }
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val basePositions = cleanEnveloppe.map { Vector3(it.x, it.y, 0.0) }
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@@ -6,7 +6,6 @@ import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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import org.openrndr.math.Vector3
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import org.openrndr.math.transforms.normalMatrix
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import org.openrndr.math.transforms.normalMatrix
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import org.openrndr.math.transforms.rotate
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import org.openrndr.math.transforms.rotate
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import org.openrndr.math.transforms.transform
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import org.openrndr.shape.Shape
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import org.openrndr.shape.Shape
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import java.nio.ByteBuffer
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import java.nio.ByteBuffer
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import java.nio.ByteOrder
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import java.nio.ByteOrder
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@@ -121,6 +120,10 @@ fun GeneratorBuffer.cylinder(sides: Int, segments: Int, radius: Double, length:
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generateCylinder(sides, segments, radius, length, invert, this::write)
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generateCylinder(sides, segments, radius, length, invert, this::write)
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}
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}
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fun GeneratorBuffer.dodecahedron(radius: Double) {
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generateDodecahedron(radius, this::write)
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}
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fun GeneratorBuffer.taperedCylinder(sides: Int, segments: Int, startRadius: Double, endRadius: Double, length: Double, invert: Boolean = false) {
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fun GeneratorBuffer.taperedCylinder(sides: Int, segments: Int, startRadius: Double, endRadius: Double, length: Double, invert: Boolean = false) {
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generateTaperedCylinder(sides, segments, startRadius, endRadius, length, invert, this::write)
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generateTaperedCylinder(sides, segments, startRadius, endRadius, length, invert, this::write)
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}
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}
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