[orx-shapes] Add gradient to BezierPatch

This commit is contained in:
Edwin Jakobs
2020-10-12 22:31:25 +02:00
parent f980989ff6
commit 14434ec93b
2 changed files with 92 additions and 7 deletions

View File

@@ -0,0 +1,42 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extensions.Screenshots
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.shapes.bezierPatch
import org.openrndr.shape.Circle
fun main() {
application {
configure {
width = 800
height = 800
}
program {
if (System.getProperty("takeScreenshot") == "true") {
extend(SingleScreenshot()) {
this.outputFile = System.getProperty("screenshotPath")
}
}
extend {
drawer.clear(ColorRGBa.PINK)
val bp = bezierPatch(Circle(width / 2.0, height / 2.0, 350.0).contour)
for (i in 0..50) {
drawer.stroke = ColorRGBa.BLACK.opacify(1.0)
}
for (j in 1 until 50 step 2) {
for (i in 1 until 50 step 2) {
val p = bp.position(i / 50.0, j / 50.0)
val g2 = bp.gradient(i / 50.0, j / 50.0).normalized
val g = g2.perpendicular()
drawer.lineSegment(p, p + g2 * 10.0)
drawer.lineSegment(p, p - g2 * 10.0)
drawer.lineSegment(p, p + g * 10.0)
drawer.lineSegment(p, p - g * 10.0)
}
}
}
}
}
}