This commit is contained in:
Edwin Jakobs
2019-01-26 21:24:58 +01:00
parent a3385abee0
commit 149a7fd183
42 changed files with 2758 additions and 2291 deletions

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@@ -1,61 +1,61 @@
package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Vector3
fun boxMesh(width: Double = 1.0, height: Double = 1.0, depth: Double = 1.0,
widthSegments: Int = 1, heightSegments: Int = 1, depthSegments: Int = 1,
invert: Boolean = false): VertexBuffer {
val vb = meshVertexBuffer(widthSegments * heightSegments * 6 * 2 +
widthSegments * depthSegments * 6 * 2 +
heightSegments * depthSegments * 6 * 2)
vb.put {
generateBox(width, height, depth,
widthSegments, heightSegments, depthSegments,
invert, bufferWriter(this))
}
return vb
}
fun generateBox(width: Double = 1.0, height: Double = 1.0, depth: Double = 1.0,
widthSegments: Int = 1, heightSegments: Int = 1, depthSegments: Int = 1,
invert: Boolean = false,
writer: VertexWriter) {
val sign = if (invert) -1.0 else 1.0
// +x -- ZY
generatePlane(Vector3(width / 2.0 * sign, 0.0, 0.0),
Vector3.UNIT_Z, Vector3.UNIT_Y, Vector3.UNIT_X,
-depth, -height,
depthSegments, heightSegments, writer)
// -x -- ZY
generatePlane(Vector3(-width / 2.0 * sign, 0.0, 0.0),
Vector3.UNIT_Z, Vector3.UNIT_Y, -Vector3.UNIT_X,
-depth, height,
depthSegments, heightSegments, writer)
// +y -- XZ
generatePlane(Vector3(0.0, height / 2.0 * sign, 0.0),
Vector3.UNIT_X, Vector3.UNIT_Z, Vector3.UNIT_Y,
width, depth,
widthSegments, depthSegments, writer)
// -y -- XZ
generatePlane(Vector3(0.0, -height / 2.0 * sign, 0.0),
Vector3.UNIT_X, Vector3.UNIT_Z, -Vector3.UNIT_Y,
width, -depth,
widthSegments, depthSegments, writer)
// +z -- XY
generatePlane(Vector3(0.0, 0.0, depth / 2.0 * sign),
Vector3.UNIT_X, Vector3.UNIT_Y, Vector3.UNIT_Z,
-width, height,
widthSegments, heightSegments, writer)
// -z -- XY
generatePlane(Vector3(0.0, 0.0, -depth / 2.0 * sign),
Vector3.UNIT_X, Vector3.UNIT_Y, -Vector3.UNIT_Z,
width, height,
widthSegments, heightSegments, writer)
package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Vector3
fun boxMesh(width: Double = 1.0, height: Double = 1.0, depth: Double = 1.0,
widthSegments: Int = 1, heightSegments: Int = 1, depthSegments: Int = 1,
invert: Boolean = false): VertexBuffer {
val vb = meshVertexBuffer(widthSegments * heightSegments * 6 * 2 +
widthSegments * depthSegments * 6 * 2 +
heightSegments * depthSegments * 6 * 2)
vb.put {
generateBox(width, height, depth,
widthSegments, heightSegments, depthSegments,
invert, bufferWriter(this))
}
return vb
}
fun generateBox(width: Double = 1.0, height: Double = 1.0, depth: Double = 1.0,
widthSegments: Int = 1, heightSegments: Int = 1, depthSegments: Int = 1,
invert: Boolean = false,
writer: VertexWriter) {
val sign = if (invert) -1.0 else 1.0
// +x -- ZY
generatePlane(Vector3(width / 2.0 * sign, 0.0, 0.0),
Vector3.UNIT_Z, Vector3.UNIT_Y, Vector3.UNIT_X,
-depth, -height,
depthSegments, heightSegments, writer)
// -x -- ZY
generatePlane(Vector3(-width / 2.0 * sign, 0.0, 0.0),
Vector3.UNIT_Z, Vector3.UNIT_Y, -Vector3.UNIT_X,
-depth, height,
depthSegments, heightSegments, writer)
// +y -- XZ
generatePlane(Vector3(0.0, height / 2.0 * sign, 0.0),
Vector3.UNIT_X, Vector3.UNIT_Z, Vector3.UNIT_Y,
width, depth,
widthSegments, depthSegments, writer)
// -y -- XZ
generatePlane(Vector3(0.0, -height / 2.0 * sign, 0.0),
Vector3.UNIT_X, Vector3.UNIT_Z, -Vector3.UNIT_Y,
width, -depth,
widthSegments, depthSegments, writer)
// +z -- XY
generatePlane(Vector3(0.0, 0.0, depth / 2.0 * sign),
Vector3.UNIT_X, Vector3.UNIT_Y, Vector3.UNIT_Z,
-width, height,
widthSegments, heightSegments, writer)
// -z -- XY
generatePlane(Vector3(0.0, 0.0, -depth / 2.0 * sign),
Vector3.UNIT_X, Vector3.UNIT_Y, -Vector3.UNIT_Z,
width, height,
widthSegments, heightSegments, writer)
}

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@@ -1,101 +1,101 @@
package org.openrndr.extras.meshgenerators
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.math.transforms.rotateY
fun generateCap(sides: Int, radius: Double, enveloppe: List<Vector2> = listOf(Vector2(0.0, 0.0), Vector2(1.0, 0.0)), writer: VertexWriter) {
val maxX = enveloppe.maxBy { it.x } ?: Vector2(1.0, 0.0)
val a = maxX.x
val cleanEnveloppe = enveloppe.map { Vector2((it.x / a) * radius, it.y) }
val normals2D = enveloppe.zipWithNext().map {
val d = it.second - it.first
d.normalized.perpendicular
}
val basePositions = cleanEnveloppe.map { Vector3(it.x, it.y, 0.0) }
val baseNormals = normals2D.map { Vector3(it.x, it.y, 0.0) }
for (side in 0 until sides) {
val r0 = rotateY(360.0 / sides * side)
val r1 = rotateY(360.0 / sides * (side + 1))
val v0 = basePositions.map { (r0 * it.xyz0).xyz }
val v1 = basePositions.map { (r1 * it.xyz0).xyz }
val n0 = baseNormals.map { (r0 * it.xyz0).xyz }
val n1 = baseNormals.map { (r1 * it.xyz0).xyz }
for (segment in 0 until basePositions.size - 1) {
val p00 = v0[segment]
val p01 = v0[segment+1]
val p10 = v1[segment]
val p11 = v1[segment+1]
val nn0 = n0[segment]
val nn1 = n1[segment]
writer(p00, nn0, Vector2.ZERO)
writer(p01, nn0, Vector2.ZERO)
writer(p11, nn1, Vector2.ZERO)
writer(p11, nn1, Vector2.ZERO)
writer(p10, nn1, Vector2.ZERO)
writer(p00, nn0, Vector2.ZERO)
}
}
}
fun generateRevolve(sides: Int, length: Double, enveloppe: List<Vector2> = listOf(Vector2(1.0, 0.0), Vector2(1.0, 1.0)), writer: VertexWriter) {
val maxY = enveloppe.maxBy { it.y } ?: Vector2(0.0, 1.0)
val a = maxY.y
val cleanEnveloppe = enveloppe.map { Vector2((it.x), (it.y/a - 0.5) * length ) }
val normals2D = enveloppe.zipWithNext().map {
val d = it.second - it.first
d.normalized.perpendicular * Vector2(1.0, -1.0)
}
val extended = listOf(normals2D[0]) + normals2D + normals2D[normals2D.size-1]
// extended.zipW
println(normals2D.joinToString(", "))
val basePositions = cleanEnveloppe.map { Vector3(it.x, it.y, 0.0) }
val baseNormals = normals2D.map { Vector3(it.x, it.y, 0.0) }
for (side in 0 until sides) {
val r0 = rotateY(360.0 / sides * side)
val r1 = rotateY(360.0 / sides * (side + 1))
val v0 = basePositions.map { (r0 * it.xyz0).xyz }
val v1 = basePositions.map { (r1 * it.xyz0).xyz }
val n0 = baseNormals.map { (r0 * it.xyz0).xyz }
val n1 = baseNormals.map { (r1 * it.xyz0).xyz }
for (segment in 0 until basePositions.size - 1) {
val p00 = v0[segment]
val p01 = v0[segment+1]
val p10 = v1[segment]
val p11 = v1[segment+1]
val nn0 = n0[segment]
val nn1 = n1[segment]
writer(p00, nn0, Vector2.ZERO)
writer(p10, nn1, Vector2.ZERO)
writer(p11, nn1, Vector2.ZERO)
writer(p11, nn1, Vector2.ZERO)
writer(p01, nn0, Vector2.ZERO)
writer(p00, nn0, Vector2.ZERO)
}
}
package org.openrndr.extras.meshgenerators
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.math.transforms.rotateY
fun generateCap(sides: Int, radius: Double, enveloppe: List<Vector2> = listOf(Vector2(0.0, 0.0), Vector2(1.0, 0.0)), writer: VertexWriter) {
val maxX = enveloppe.maxBy { it.x } ?: Vector2(1.0, 0.0)
val a = maxX.x
val cleanEnveloppe = enveloppe.map { Vector2((it.x / a) * radius, it.y) }
val normals2D = enveloppe.zipWithNext().map {
val d = it.second - it.first
d.normalized.perpendicular
}
val basePositions = cleanEnveloppe.map { Vector3(it.x, it.y, 0.0) }
val baseNormals = normals2D.map { Vector3(it.x, it.y, 0.0) }
for (side in 0 until sides) {
val r0 = rotateY(360.0 / sides * side)
val r1 = rotateY(360.0 / sides * (side + 1))
val v0 = basePositions.map { (r0 * it.xyz0).xyz }
val v1 = basePositions.map { (r1 * it.xyz0).xyz }
val n0 = baseNormals.map { (r0 * it.xyz0).xyz }
val n1 = baseNormals.map { (r1 * it.xyz0).xyz }
for (segment in 0 until basePositions.size - 1) {
val p00 = v0[segment]
val p01 = v0[segment+1]
val p10 = v1[segment]
val p11 = v1[segment+1]
val nn0 = n0[segment]
val nn1 = n1[segment]
writer(p00, nn0, Vector2.ZERO)
writer(p01, nn0, Vector2.ZERO)
writer(p11, nn1, Vector2.ZERO)
writer(p11, nn1, Vector2.ZERO)
writer(p10, nn1, Vector2.ZERO)
writer(p00, nn0, Vector2.ZERO)
}
}
}
fun generateRevolve(sides: Int, length: Double, enveloppe: List<Vector2> = listOf(Vector2(1.0, 0.0), Vector2(1.0, 1.0)), writer: VertexWriter) {
val maxY = enveloppe.maxBy { it.y } ?: Vector2(0.0, 1.0)
val a = maxY.y
val cleanEnveloppe = enveloppe.map { Vector2((it.x), (it.y/a - 0.5) * length ) }
val normals2D = enveloppe.zipWithNext().map {
val d = it.second - it.first
d.normalized.perpendicular * Vector2(1.0, -1.0)
}
val extended = listOf(normals2D[0]) + normals2D + normals2D[normals2D.size-1]
// extended.zipW
println(normals2D.joinToString(", "))
val basePositions = cleanEnveloppe.map { Vector3(it.x, it.y, 0.0) }
val baseNormals = normals2D.map { Vector3(it.x, it.y, 0.0) }
for (side in 0 until sides) {
val r0 = rotateY(360.0 / sides * side)
val r1 = rotateY(360.0 / sides * (side + 1))
val v0 = basePositions.map { (r0 * it.xyz0).xyz }
val v1 = basePositions.map { (r1 * it.xyz0).xyz }
val n0 = baseNormals.map { (r0 * it.xyz0).xyz }
val n1 = baseNormals.map { (r1 * it.xyz0).xyz }
for (segment in 0 until basePositions.size - 1) {
val p00 = v0[segment]
val p01 = v0[segment+1]
val p10 = v1[segment]
val p11 = v1[segment+1]
val nn0 = n0[segment]
val nn1 = n1[segment]
writer(p00, nn0, Vector2.ZERO)
writer(p10, nn1, Vector2.ZERO)
writer(p11, nn1, Vector2.ZERO)
writer(p11, nn1, Vector2.ZERO)
writer(p01, nn0, Vector2.ZERO)
writer(p00, nn0, Vector2.ZERO)
}
}
}

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@@ -1,82 +1,82 @@
package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.math.mix
import org.openrndr.math.transforms.rotateZ
fun cylinderMesh(sides: Int = 16, segments: Int = 16, radius: Double = 1.0, length: Double, invert: Boolean = false): VertexBuffer {
val vertexCount = 6 * sides * segments
val vb = meshVertexBuffer(vertexCount)
vb.put {
generateCylinder(sides, segments, radius, length, invert, bufferWriter(this))
}
return vb
}
fun generateCylinder(sides: Int, segments: Int, radius: Double, length: Double, invert: Boolean = false, vertexWriter: VertexWriter) {
return generateTaperedCylinder(sides, segments, radius, radius, length, invert, vertexWriter)
}
fun generateTaperedCylinder(sides: Int, segments: Int, radiusStart: Double, radiusEnd:Double, length: Double, invert: Boolean = false, vertexWriter: VertexWriter) {
val dphi = (Math.PI * 2) / sides
val ddeg = (360.0) / sides
val invertFactor = if (invert) -1.0 else 1.0
val dr = radiusEnd - radiusStart
val baseNormal = Vector2(length, dr).normalized.perpendicular.let { Vector3(x=it.y, y=0.0, z=it.x)}
//val baseNormal = Vector3(1.0, 0.0, 0.0)
for (segment in 0 until segments) {
val radius0 = mix(radiusStart, radiusEnd, segment*1.0/segments)
val radius1 = mix(radiusStart, radiusEnd, (segment+1)*1.0/segments)
val z0 = (length / segments) * segment - length/2.0
val z1 = (length / segments) * (segment + 1) - length/2.0
for (side in 0 until sides) {
val x00 = Math.cos(side * dphi) * radius0
val x10 = Math.cos(side * dphi + dphi) * radius0
val y00 = Math.sin(side * dphi) * radius0
val y10 = Math.sin(side * dphi + dphi) * radius0
val x01 = Math.cos(side * dphi) * radius1
val x11 = Math.cos(side * dphi + dphi) * radius1
val y01 = Math.sin(side * dphi) * radius1
val y11 = Math.sin(side * dphi + dphi) * radius1
val u0 = (segment + 0.0) / segments
val u1 = (segment + 1.0) / segments
val v0 = (side + 0.0) / sides
val v1 = (side + 1.0) / sides
val n0 = (rotateZ(side * ddeg) * baseNormal.xyz0).xyz.normalized * invertFactor
val n1 = (rotateZ((side+1) * ddeg) * baseNormal.xyz0).xyz.normalized * invertFactor
if (!invert) {
vertexWriter(Vector3(x00, y00, z0), n0, Vector2(u0, v0))
vertexWriter(Vector3(x10, y10, z0), n1, Vector2(u0, v1))
vertexWriter(Vector3(x11, y11, z1), n1, Vector2(u1, v1))
vertexWriter(Vector3(x11, y11, z1), n1, Vector2(u1, v1))
vertexWriter(Vector3(x01, y01, z1), n0, Vector2(u1, v0))
vertexWriter(Vector3(x00, y00, z0), n0, Vector2(u0, v0))
} else {
vertexWriter(Vector3(x00, y00, z0), n0, Vector2(u0, v0))
vertexWriter(Vector3(x01, y01, z1), n0, Vector2(u1, v0))
vertexWriter(Vector3(x11, y11, z1), n1, Vector2(u1, v1))
vertexWriter(Vector3(x11, y11, z1), n1, Vector2(u1, v1))
vertexWriter(Vector3(x10, y10, z0), n1, Vector2(u0, v1))
vertexWriter(Vector3(x00, y00, z0), n0, Vector2(u0, v0))
}
}
}
package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.math.mix
import org.openrndr.math.transforms.rotateZ
fun cylinderMesh(sides: Int = 16, segments: Int = 16, radius: Double = 1.0, length: Double, invert: Boolean = false): VertexBuffer {
val vertexCount = 6 * sides * segments
val vb = meshVertexBuffer(vertexCount)
vb.put {
generateCylinder(sides, segments, radius, length, invert, bufferWriter(this))
}
return vb
}
fun generateCylinder(sides: Int, segments: Int, radius: Double, length: Double, invert: Boolean = false, vertexWriter: VertexWriter) {
return generateTaperedCylinder(sides, segments, radius, radius, length, invert, vertexWriter)
}
fun generateTaperedCylinder(sides: Int, segments: Int, radiusStart: Double, radiusEnd:Double, length: Double, invert: Boolean = false, vertexWriter: VertexWriter) {
val dphi = (Math.PI * 2) / sides
val ddeg = (360.0) / sides
val invertFactor = if (invert) -1.0 else 1.0
val dr = radiusEnd - radiusStart
val baseNormal = Vector2(length, dr).normalized.perpendicular.let { Vector3(x=it.y, y=0.0, z=it.x)}
//val baseNormal = Vector3(1.0, 0.0, 0.0)
for (segment in 0 until segments) {
val radius0 = mix(radiusStart, radiusEnd, segment*1.0/segments)
val radius1 = mix(radiusStart, radiusEnd, (segment+1)*1.0/segments)
val z0 = (length / segments) * segment - length/2.0
val z1 = (length / segments) * (segment + 1) - length/2.0
for (side in 0 until sides) {
val x00 = Math.cos(side * dphi) * radius0
val x10 = Math.cos(side * dphi + dphi) * radius0
val y00 = Math.sin(side * dphi) * radius0
val y10 = Math.sin(side * dphi + dphi) * radius0
val x01 = Math.cos(side * dphi) * radius1
val x11 = Math.cos(side * dphi + dphi) * radius1
val y01 = Math.sin(side * dphi) * radius1
val y11 = Math.sin(side * dphi + dphi) * radius1
val u0 = (segment + 0.0) / segments
val u1 = (segment + 1.0) / segments
val v0 = (side + 0.0) / sides
val v1 = (side + 1.0) / sides
val n0 = (rotateZ(side * ddeg) * baseNormal.xyz0).xyz.normalized * invertFactor
val n1 = (rotateZ((side+1) * ddeg) * baseNormal.xyz0).xyz.normalized * invertFactor
if (!invert) {
vertexWriter(Vector3(x00, y00, z0), n0, Vector2(u0, v0))
vertexWriter(Vector3(x10, y10, z0), n1, Vector2(u0, v1))
vertexWriter(Vector3(x11, y11, z1), n1, Vector2(u1, v1))
vertexWriter(Vector3(x11, y11, z1), n1, Vector2(u1, v1))
vertexWriter(Vector3(x01, y01, z1), n0, Vector2(u1, v0))
vertexWriter(Vector3(x00, y00, z0), n0, Vector2(u0, v0))
} else {
vertexWriter(Vector3(x00, y00, z0), n0, Vector2(u0, v0))
vertexWriter(Vector3(x01, y01, z1), n0, Vector2(u1, v0))
vertexWriter(Vector3(x11, y11, z1), n1, Vector2(u1, v1))
vertexWriter(Vector3(x11, y11, z1), n1, Vector2(u1, v1))
vertexWriter(Vector3(x10, y10, z0), n1, Vector2(u0, v1))
vertexWriter(Vector3(x00, y00, z0), n0, Vector2(u0, v0))
}
}
}
}

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@@ -1,172 +1,172 @@
package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.draw.vertexBuffer
import org.openrndr.draw.vertexFormat
import org.openrndr.math.Matrix44
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.math.transforms.rotate
import org.openrndr.math.transforms.transform
import org.openrndr.shape.Shape
import java.nio.ByteBuffer
import java.nio.ByteOrder
class GeneratorBuffer {
class VertexData(val position: Vector3, val normal: Vector3, val texCoord: Vector2)
var data = mutableListOf<VertexData>()
fun write(position: Vector3, normal: Vector3, texCoord: Vector2) {
data.add(VertexData(position, normal, texCoord))
}
fun concat(other: GeneratorBuffer) {
data.addAll(other.data)
}
fun transform(m: Matrix44) {
data = data.map {
VertexData((m * (it.position.xyz1)).xyz, (m * (it.normal.xyz0)).xyz, it.texCoord)
}.toMutableList()
}
fun toByteBuffer(): ByteBuffer {
val bb = ByteBuffer.allocateDirect(data.size * (3 * 4 + 3 * 4 + 2 * 4))
bb.order(ByteOrder.nativeOrder())
bb.rewind()
for (d in data) {
bb.putFloat(d.position.x.toFloat())
bb.putFloat(d.position.y.toFloat())
bb.putFloat(d.position.z.toFloat())
bb.putFloat(d.normal.x.toFloat())
bb.putFloat(d.normal.y.toFloat())
bb.putFloat(d.normal.z.toFloat())
bb.putFloat(d.texCoord.x.toFloat())
bb.putFloat(d.texCoord.y.toFloat())
}
return bb
}
}
fun GeneratorBuffer.sphere(sides: Int, segments: Int, radius: Double, invert: Boolean = false) {
generateSphere(sides, segments, radius, invert, this::write)
}
fun GeneratorBuffer.hemisphere(sides: Int, segments: Int, radius: Double, invert: Boolean = false) {
generateHemisphere(sides, segments, radius, invert, this::write)
}
enum class GridCoordinates {
INDEX,
UNIPOLAR,
BIPOLAR,
}
fun GeneratorBuffer.grid(width: Int, height: Int, coordinates: GridCoordinates = GridCoordinates.BIPOLAR, builder: GeneratorBuffer.(u: Double, v: Double) -> Unit) {
for (v in 0 until height) {
for (u in 0 until width) {
group {
when (coordinates) {
GridCoordinates.INDEX -> this.builder(u * 1.0, v * 1.0)
GridCoordinates.BIPOLAR -> this.builder(2 * u / (width - 1.0) - 1,
2 * v / (height - 1.0) - 1)
GridCoordinates.UNIPOLAR -> this.builder(u / (width - 1.0), v / (height - 1.0))
}
}
}
}
}
fun GeneratorBuffer.twist(degreesPerUnit: Double, start: Double, axis: Vector3 = Vector3.UNIT_Y) {
data = data.map {
val p = it.position.projectedOn(axis)
val t = if (axis.x != 0.0) p.x / axis.x else if (axis.y != 0.0) p.y / axis.y else if (axis.z != 0.0) p.z / axis.z else
throw IllegalArgumentException("0 axis")
val r = rotate(axis, t * degreesPerUnit)
GeneratorBuffer.VertexData((r * it.position.xyz1).xyz, (r * it.normal.xyz0).xyz, it.texCoord)
}.toMutableList()
}
fun GeneratorBuffer.grid(width: Int, height: Int, depth: Int, coordinates: GridCoordinates = GridCoordinates.BIPOLAR, builder: GeneratorBuffer.(u: Double, v: Double, w: Double) -> Unit) {
for (w in 0 until depth) {
for (v in 0 until height) {
for (u in 0 until width) {
group {
when (coordinates) {
GridCoordinates.INDEX -> this.builder(u * 1.0, v * 1.0, w * 1.0)
GridCoordinates.BIPOLAR -> this.builder(2 * u / (width - 1.0) - 1,
2 * v / (height - 1.0) - 1, 2 * w / (depth - 1.0) - 1)
GridCoordinates.UNIPOLAR -> this.builder(u / (width - 1.0), v / (height - 1.0), w / (depth - 1.0))
}
}
}
}
}
}
fun GeneratorBuffer.box(width: Double, height: Double, depth: Double, widthSegments: Int = 1, heightSegments: Int = 1, depthSegments: Int = 1, invert: Boolean = false) {
generateBox(width, height, depth, widthSegments, heightSegments, depthSegments, invert, this::write)
}
fun GeneratorBuffer.cylinder(sides: Int, segments: Int, radius: Double, length: Double, invert: Boolean = false) {
generateCylinder(sides, segments, radius, length, invert, this::write)
}
fun GeneratorBuffer.taperedCylinder(sides: Int, segments: Int, startRadius: Double, endRadius: Double, length: Double, invert: Boolean = false) {
generateTaperedCylinder(sides, segments, startRadius, endRadius, length, invert, this::write)
}
fun GeneratorBuffer.cap(sides: Int, radius: Double, enveloppe: List<Vector2>) {
generateCap(sides, radius, enveloppe, this::write)
}
fun GeneratorBuffer.revolve(sides:Int, length:Double, enveloppe: List<Vector2>) {
generateRevolve(sides, length, enveloppe, this::write)
}
fun GeneratorBuffer.extrudeShape(shape: Shape, length: Double, scale: Double = 1.0, distanceTolerance: Double = 0.5) {
extrudeShape(shape, -length / 2.0, length / 2.0, scale, scale, true, true, distanceTolerance, false, this::write)
}
fun meshGenerator(builder: GeneratorBuffer.() -> Unit): VertexBuffer {
val gb = GeneratorBuffer()
gb.builder()
val vb = vertexBuffer(vertexFormat {
position(3)
normal(3)
textureCoordinate(2)
}, gb.data.size)
val bb = gb.toByteBuffer()
bb.rewind()
vb.write(bb)
return vb
}
fun generator(builder: GeneratorBuffer.() -> Unit): GeneratorBuffer {
val gb = GeneratorBuffer()
gb.builder()
return gb
}
fun GeneratorBuffer.group(builder: GeneratorBuffer.() -> Unit) {
val gb = GeneratorBuffer()
gb.builder()
this.concat(gb)
}
fun main(args: Array<String>) {
val gb = generator {
box(20.0, 20.0, 20.0)
group {
box(40.0, 40.0, 40.0)
transform(transform {
translate(0.0, 20.0, 0.0)
})
}
}
package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.draw.vertexBuffer
import org.openrndr.draw.vertexFormat
import org.openrndr.math.Matrix44
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.math.transforms.rotate
import org.openrndr.math.transforms.transform
import org.openrndr.shape.Shape
import java.nio.ByteBuffer
import java.nio.ByteOrder
class GeneratorBuffer {
class VertexData(val position: Vector3, val normal: Vector3, val texCoord: Vector2)
var data = mutableListOf<VertexData>()
fun write(position: Vector3, normal: Vector3, texCoord: Vector2) {
data.add(VertexData(position, normal, texCoord))
}
fun concat(other: GeneratorBuffer) {
data.addAll(other.data)
}
fun transform(m: Matrix44) {
data = data.map {
VertexData((m * (it.position.xyz1)).xyz, (m * (it.normal.xyz0)).xyz, it.texCoord)
}.toMutableList()
}
fun toByteBuffer(): ByteBuffer {
val bb = ByteBuffer.allocateDirect(data.size * (3 * 4 + 3 * 4 + 2 * 4))
bb.order(ByteOrder.nativeOrder())
bb.rewind()
for (d in data) {
bb.putFloat(d.position.x.toFloat())
bb.putFloat(d.position.y.toFloat())
bb.putFloat(d.position.z.toFloat())
bb.putFloat(d.normal.x.toFloat())
bb.putFloat(d.normal.y.toFloat())
bb.putFloat(d.normal.z.toFloat())
bb.putFloat(d.texCoord.x.toFloat())
bb.putFloat(d.texCoord.y.toFloat())
}
return bb
}
}
fun GeneratorBuffer.sphere(sides: Int, segments: Int, radius: Double, invert: Boolean = false) {
generateSphere(sides, segments, radius, invert, this::write)
}
fun GeneratorBuffer.hemisphere(sides: Int, segments: Int, radius: Double, invert: Boolean = false) {
generateHemisphere(sides, segments, radius, invert, this::write)
}
enum class GridCoordinates {
INDEX,
UNIPOLAR,
BIPOLAR,
}
fun GeneratorBuffer.grid(width: Int, height: Int, coordinates: GridCoordinates = GridCoordinates.BIPOLAR, builder: GeneratorBuffer.(u: Double, v: Double) -> Unit) {
for (v in 0 until height) {
for (u in 0 until width) {
group {
when (coordinates) {
GridCoordinates.INDEX -> this.builder(u * 1.0, v * 1.0)
GridCoordinates.BIPOLAR -> this.builder(2 * u / (width - 1.0) - 1,
2 * v / (height - 1.0) - 1)
GridCoordinates.UNIPOLAR -> this.builder(u / (width - 1.0), v / (height - 1.0))
}
}
}
}
}
fun GeneratorBuffer.twist(degreesPerUnit: Double, start: Double, axis: Vector3 = Vector3.UNIT_Y) {
data = data.map {
val p = it.position.projectedOn(axis)
val t = if (axis.x != 0.0) p.x / axis.x else if (axis.y != 0.0) p.y / axis.y else if (axis.z != 0.0) p.z / axis.z else
throw IllegalArgumentException("0 axis")
val r = rotate(axis, t * degreesPerUnit)
GeneratorBuffer.VertexData((r * it.position.xyz1).xyz, (r * it.normal.xyz0).xyz, it.texCoord)
}.toMutableList()
}
fun GeneratorBuffer.grid(width: Int, height: Int, depth: Int, coordinates: GridCoordinates = GridCoordinates.BIPOLAR, builder: GeneratorBuffer.(u: Double, v: Double, w: Double) -> Unit) {
for (w in 0 until depth) {
for (v in 0 until height) {
for (u in 0 until width) {
group {
when (coordinates) {
GridCoordinates.INDEX -> this.builder(u * 1.0, v * 1.0, w * 1.0)
GridCoordinates.BIPOLAR -> this.builder(2 * u / (width - 1.0) - 1,
2 * v / (height - 1.0) - 1, 2 * w / (depth - 1.0) - 1)
GridCoordinates.UNIPOLAR -> this.builder(u / (width - 1.0), v / (height - 1.0), w / (depth - 1.0))
}
}
}
}
}
}
fun GeneratorBuffer.box(width: Double, height: Double, depth: Double, widthSegments: Int = 1, heightSegments: Int = 1, depthSegments: Int = 1, invert: Boolean = false) {
generateBox(width, height, depth, widthSegments, heightSegments, depthSegments, invert, this::write)
}
fun GeneratorBuffer.cylinder(sides: Int, segments: Int, radius: Double, length: Double, invert: Boolean = false) {
generateCylinder(sides, segments, radius, length, invert, this::write)
}
fun GeneratorBuffer.taperedCylinder(sides: Int, segments: Int, startRadius: Double, endRadius: Double, length: Double, invert: Boolean = false) {
generateTaperedCylinder(sides, segments, startRadius, endRadius, length, invert, this::write)
}
fun GeneratorBuffer.cap(sides: Int, radius: Double, enveloppe: List<Vector2>) {
generateCap(sides, radius, enveloppe, this::write)
}
fun GeneratorBuffer.revolve(sides:Int, length:Double, enveloppe: List<Vector2>) {
generateRevolve(sides, length, enveloppe, this::write)
}
fun GeneratorBuffer.extrudeShape(shape: Shape, length: Double, scale: Double = 1.0, distanceTolerance: Double = 0.5) {
extrudeShape(shape, -length / 2.0, length / 2.0, scale, scale, true, true, distanceTolerance, false, this::write)
}
fun meshGenerator(builder: GeneratorBuffer.() -> Unit): VertexBuffer {
val gb = GeneratorBuffer()
gb.builder()
val vb = vertexBuffer(vertexFormat {
position(3)
normal(3)
textureCoordinate(2)
}, gb.data.size)
val bb = gb.toByteBuffer()
bb.rewind()
vb.write(bb)
return vb
}
fun generator(builder: GeneratorBuffer.() -> Unit): GeneratorBuffer {
val gb = GeneratorBuffer()
gb.builder()
return gb
}
fun GeneratorBuffer.group(builder: GeneratorBuffer.() -> Unit) {
val gb = GeneratorBuffer()
gb.builder()
this.concat(gb)
}
fun main(args: Array<String>) {
val gb = generator {
box(20.0, 20.0, 20.0)
group {
box(40.0, 40.0, 40.0)
transform(transform {
translate(0.0, 20.0, 0.0)
})
}
}
}

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@@ -1,84 +1,84 @@
package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
fun planeMesh(center: Vector3,
right: Vector3,
forward: Vector3,
up: Vector3 = forward.cross(right).normalized,
width: Double = 1.0, height: Double = 1.0,
widthSegments: Int = 1, heightSegments: Int = 1): VertexBuffer {
val vertexCount = (widthSegments * heightSegments) * 6
val vb = meshVertexBuffer(vertexCount)
vb.put {
generatePlane(center, right, forward, up,
width, height, widthSegments, heightSegments, bufferWriter(this))
}
return vb
}
/**
* generates a finite plane with its center at (0,0,0) and spanning the xz-plane
*/
fun groundPlaneMesh(width: Double = 1.0,
height: Double = 1.0,
widthSegments: Int = 1,
heightSegments: Int = 1): VertexBuffer {
return planeMesh(Vector3.ZERO, Vector3.UNIT_X, Vector3.UNIT_Z, Vector3.UNIT_Y,
width, height, widthSegments, heightSegments)
}
/**
* generates a finite plane with its center at (0,0,0) and spanning the xy-plane
*/
fun wallPlaneMesh(width: Double = 1.0,
height: Double = 1.0,
widthSegments: Int = 1,
heightSegments: Int = 1): VertexBuffer {
return planeMesh(Vector3.ZERO, Vector3.UNIT_X, Vector3.UNIT_Y, Vector3.UNIT_Z,
width, height, widthSegments, heightSegments)
}
fun generatePlane(center: Vector3,
right: Vector3,
forward: Vector3,
up: Vector3 = forward.cross(right).normalized,
width: Double = 1.0, height: Double = 1.0,
widthSegments: Int = 1, heightSegments: Int = 2,
writer: VertexWriter) {
val forwardStep = forward.normalized * (height / heightSegments)
val rightStep = right.normalized * (width / widthSegments)
val corner = center - forward.normalized * (height*0.5) - right.normalized * (width * 0.5)
val step = Vector2(1.0 / width, 1.0 / height)
for (v in 0 until heightSegments) {
for (u in 0 until widthSegments) {
val uv00 = Vector2(u + 0.0, v + 0.0) * step
val uv01 = Vector2(u + 0.0, v + 0.1) * step
val uv10 = Vector2(u + 1.0, v + 0.0) * step
val uv11 = Vector2(u + 1.0, v + 0.1) * step
val c00 = corner + forwardStep * v.toDouble() + rightStep * u.toDouble()
val c01 = corner + forwardStep * (v + 1).toDouble() + rightStep * u.toDouble()
val c10 = corner + forwardStep * v.toDouble() + rightStep * (u + 1).toDouble()
val c11 = corner + forwardStep * (v + 1).toDouble() + rightStep * (u + 1).toDouble()
writer(c11, up, uv00)
writer(c10, up, uv10)
writer(c00, up, uv11)
writer(c00, up, uv11)
writer(c01, up, uv01)
writer(c11, up, uv00)
}
}
package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
fun planeMesh(center: Vector3,
right: Vector3,
forward: Vector3,
up: Vector3 = forward.cross(right).normalized,
width: Double = 1.0, height: Double = 1.0,
widthSegments: Int = 1, heightSegments: Int = 1): VertexBuffer {
val vertexCount = (widthSegments * heightSegments) * 6
val vb = meshVertexBuffer(vertexCount)
vb.put {
generatePlane(center, right, forward, up,
width, height, widthSegments, heightSegments, bufferWriter(this))
}
return vb
}
/**
* generates a finite plane with its center at (0,0,0) and spanning the xz-plane
*/
fun groundPlaneMesh(width: Double = 1.0,
height: Double = 1.0,
widthSegments: Int = 1,
heightSegments: Int = 1): VertexBuffer {
return planeMesh(Vector3.ZERO, Vector3.UNIT_X, Vector3.UNIT_Z, Vector3.UNIT_Y,
width, height, widthSegments, heightSegments)
}
/**
* generates a finite plane with its center at (0,0,0) and spanning the xy-plane
*/
fun wallPlaneMesh(width: Double = 1.0,
height: Double = 1.0,
widthSegments: Int = 1,
heightSegments: Int = 1): VertexBuffer {
return planeMesh(Vector3.ZERO, Vector3.UNIT_X, Vector3.UNIT_Y, Vector3.UNIT_Z,
width, height, widthSegments, heightSegments)
}
fun generatePlane(center: Vector3,
right: Vector3,
forward: Vector3,
up: Vector3 = forward.cross(right).normalized,
width: Double = 1.0, height: Double = 1.0,
widthSegments: Int = 1, heightSegments: Int = 2,
writer: VertexWriter) {
val forwardStep = forward.normalized * (height / heightSegments)
val rightStep = right.normalized * (width / widthSegments)
val corner = center - forward.normalized * (height*0.5) - right.normalized * (width * 0.5)
val step = Vector2(1.0 / width, 1.0 / height)
for (v in 0 until heightSegments) {
for (u in 0 until widthSegments) {
val uv00 = Vector2(u + 0.0, v + 0.0) * step
val uv01 = Vector2(u + 0.0, v + 0.1) * step
val uv10 = Vector2(u + 1.0, v + 0.0) * step
val uv11 = Vector2(u + 1.0, v + 0.1) * step
val c00 = corner + forwardStep * v.toDouble() + rightStep * u.toDouble()
val c01 = corner + forwardStep * (v + 1).toDouble() + rightStep * u.toDouble()
val c10 = corner + forwardStep * v.toDouble() + rightStep * (u + 1).toDouble()
val c11 = corner + forwardStep * (v + 1).toDouble() + rightStep * (u + 1).toDouble()
writer(c11, up, uv00)
writer(c10, up, uv10)
writer(c00, up, uv11)
writer(c00, up, uv11)
writer(c01, up, uv01)
writer(c11, up, uv00)
}
}
}

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@@ -1,84 +1,84 @@
package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Spherical
import org.openrndr.math.Vector2
fun sphereMesh(sides: Int = 16, segments: Int = 16, radius: Double = 1.0, invert: Boolean = false): VertexBuffer {
val vertexCount = 2 * sides * 3 + Math.max(0, (segments - 2)) * sides * 6
val vb = meshVertexBuffer(vertexCount)
vb.put {
generateSphere(sides, segments, radius, invert, bufferWriter(this))
}
return vb
}
fun generateSphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Boolean = false, writer: VertexWriter) {
val inverter = if (invert) -1.0 else 1.0
for (t in 0 until segments) {
for (s in 0 until sides) {
val st00 = Spherical(radius, s * Math.PI * 2.0 / sides, t * Math.PI / segments)
val st01 = Spherical(radius, s * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
val st10 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, t * Math.PI / segments)
val st11 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
val thetaMax = Math.PI
val phiMax = Math.PI * 2.0
when (t) {
0 -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
}
segments - 1 -> {
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
}
else -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
}
}
}
}
}
fun generateHemisphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Boolean = false, writer: VertexWriter) {
val inverter = if (invert) -1.0 else 1.0
for (t in 0 until segments) {
for (s in 0 until sides) {
val st00 = Spherical(radius, s * Math.PI * 2.0 / sides, t * Math.PI*0.5 / segments)
val st01 = Spherical(radius, s * Math.PI * 2.0 / sides, (t + 1) * Math.PI*0.5 / segments)
val st10 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, t * Math.PI*0.5 / segments)
val st11 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, (t + 1) * Math.PI*0.5 / segments)
val thetaMax = Math.PI * 0.5
val phiMax = Math.PI * 2.0
when (t) {
0 -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
}
else -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
}
}
}
}
package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Spherical
import org.openrndr.math.Vector2
fun sphereMesh(sides: Int = 16, segments: Int = 16, radius: Double = 1.0, invert: Boolean = false): VertexBuffer {
val vertexCount = 2 * sides * 3 + Math.max(0, (segments - 2)) * sides * 6
val vb = meshVertexBuffer(vertexCount)
vb.put {
generateSphere(sides, segments, radius, invert, bufferWriter(this))
}
return vb
}
fun generateSphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Boolean = false, writer: VertexWriter) {
val inverter = if (invert) -1.0 else 1.0
for (t in 0 until segments) {
for (s in 0 until sides) {
val st00 = Spherical(radius, s * Math.PI * 2.0 / sides, t * Math.PI / segments)
val st01 = Spherical(radius, s * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
val st10 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, t * Math.PI / segments)
val st11 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
val thetaMax = Math.PI
val phiMax = Math.PI * 2.0
when (t) {
0 -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
}
segments - 1 -> {
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
}
else -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
}
}
}
}
}
fun generateHemisphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Boolean = false, writer: VertexWriter) {
val inverter = if (invert) -1.0 else 1.0
for (t in 0 until segments) {
for (s in 0 until sides) {
val st00 = Spherical(radius, s * Math.PI * 2.0 / sides, t * Math.PI*0.5 / segments)
val st01 = Spherical(radius, s * Math.PI * 2.0 / sides, (t + 1) * Math.PI*0.5 / segments)
val st10 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, t * Math.PI*0.5 / segments)
val st11 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, (t + 1) * Math.PI*0.5 / segments)
val thetaMax = Math.PI * 0.5
val phiMax = Math.PI * 2.0
when (t) {
0 -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
}
else -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
}
}
}
}
}