diff --git a/orx-integral-image/README.md b/orx-integral-image/README.md index 0a794137..d6b12140 100644 --- a/orx-integral-image/README.md +++ b/orx-integral-image/README.md @@ -10,3 +10,52 @@ val integralImage = IntegralImage.fromColorBufferShadow(image.shadow) // -- the sum for a given area can be queried using val sum = integralImage.sum(IntRectangle(20, 20, 100, 100)) ``` + +## Fast Integral Image + +Since v0.0.20 orx-integral-image comes with `FastIntegralImage` which calculates integral images fully on the GPU. + +```kotlin +import org.openrndr.application +import org.openrndr.color.ColorRGBa +import org.openrndr.draw.* +import org.openrndr.extra.integralimage.* + +fun main(args: Array) = application { + configure { + width = 1024 + height = 1024 + } + program { + val fii = FastIntegralImage() + val target = colorBuffer(1024, 512, 1.0, ColorFormat.RGBa, ColorType.FLOAT32) + val rt = renderTarget(1024, 512) { + colorBuffer() + } + extend { + drawer.background(ColorRGBa.PINK) + drawer.isolatedWithTarget(rt) { + drawer.ortho(rt) + drawer.background(ColorRGBa.BLACK) + drawer.fill = ColorRGBa.PINK.shade(1.0) + drawer.circle(mouse.position, 128.0) + } + fii.apply(rt.colorBuffer(0),target) + + // -- here we sample from the integral image + drawer.shadeStyle = shadeStyle { + fragmentTransform = """ + float w = 128.0; + vec2 step = 1.0 / textureSize(image, 0); + vec4 t11 = texture(image, va_texCoord0 + step * vec2(w,w)); + vec4 t01 = texture(image, va_texCoord0 + step * vec2(-w,w)); + vec4 t00 = texture(image, va_texCoord0 + step * vec2(-w,-w)); + vec4 t10 = texture(image, va_texCoord0 + step * vec2(w,-w)); + x_fill = (t11 - t01 - t10 + t00) / (w*w); + """.trimIndent() + } + drawer.image(target) + } + } +} +``` \ No newline at end of file