Fix 0x0 render target creation in compositor (#189)
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@@ -177,7 +177,7 @@ open class Layer internal constructor() {
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}
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}
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private fun shouldCreateLayerTarget(activeRenderTarget: RenderTarget): Boolean {
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private fun shouldCreateLayerTarget(activeRenderTarget: RenderTarget): Boolean {
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return layerTarget == null || (layerTarget?.width != activeRenderTarget.width || layerTarget?.height != activeRenderTarget.height)
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return layerTarget == null || ((layerTarget?.width != activeRenderTarget.width || layerTarget?.height != activeRenderTarget.height) && activeRenderTarget.width > 0 && activeRenderTarget.height > 0)
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}
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}
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private fun createLayerTarget(activeRenderTarget: RenderTarget, drawer: Drawer) {
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private fun createLayerTarget(activeRenderTarget: RenderTarget, drawer: Drawer) {
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