Rename gradient functions
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@@ -4,7 +4,7 @@ import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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import org.openrndr.math.Vector4
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inline fun gradient(
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inline fun gradient1D(
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crossinline noise: (seed: Int, x: Double) -> Double,
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seed: Int,
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x: Double,
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@@ -15,7 +15,7 @@ inline fun gradient(
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return (xp - xn) / (2.0 * epsilon)
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}
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inline fun gradient(
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inline fun gradient2D(
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crossinline noise: (seed: Int, x: Double, y: Double) -> Double,
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seed: Int,
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x: Double,
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@@ -29,7 +29,7 @@ inline fun gradient(
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return Vector2((xp - xn) / (2.0 * epsilon), (yp - yn) / (2.0 * epsilon))
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}
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inline fun gradient(
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inline fun gradient3D(
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crossinline noise: (seed: Int, x: Double, y: Double, z: Double) -> Double,
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seed: Int,
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x: Double,
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@@ -46,7 +46,7 @@ inline fun gradient(
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return Vector3((xp - xn) / (2.0 * epsilon), (yp - yn) / (2.0 * epsilon), (zp - zn) / (2.0 * epsilon))
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}
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inline fun gradient(
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inline fun gradient4D(
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crossinline noise: (seed: Int, x: Double, y: Double, z: Double, w: Double) -> Double,
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seed: Int,
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x: Double,
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