[orx-shapes] Add Box.intersection() and Box.grid()
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package org.openrndr.extra.shapes.primitives
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import org.openrndr.shape.Box
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import org.openrndr.shape.Rectangle
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import kotlin.math.max
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import kotlin.math.min
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/**
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* Find intersection of [this] and [other]
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* @return a rectangle shaped intersection or [Rectangle.EMPTY] when the intersection is empty.
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*/
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fun Box.intersection(other: Box) : Box = if (this.intersects(other)) {
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val tn = this.normalized
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val on = other.normalized
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val left = max(tn.corner.x, on.corner.x)
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val right = min(tn.corner.x + tn.width, on.corner.x + on.width)
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val top = max(tn.corner.y, on.corner.y)
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val bottom = min(tn.corner.y + tn.height, on.corner.y + on.height)
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val near = max(tn.corner.z, on.corner.z)
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val far = min(tn.corner.z + tn.depth, on.corner.z + on.depth)
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Box(left, top, near, right - left, bottom - top, far - near)
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} else {
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Box.EMPTY
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}
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