[orx-camera] convert to MPP
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224
orx-camera/src/commonMain/kotlin/OrbitalCamera.kt
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224
orx-camera/src/commonMain/kotlin/OrbitalCamera.kt
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package org.openrndr.extras.camera
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import org.openrndr.Extension
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import org.openrndr.Program
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import org.openrndr.draw.DepthTestPass
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import org.openrndr.draw.Drawer
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Spherical
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import org.openrndr.math.Vector3
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import kotlin.math.abs
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import kotlin.math.pow
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import org.openrndr.math.transforms.lookAt as lookAt_
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enum class ProjectionType {
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PERSPECTIVE,
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ORTHOGONAL
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}
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class OrbitalCamera(eye: Vector3 = Vector3.ZERO, lookAt: Vector3 = Vector3.UNIT_Z, var fov: Double = 90.0, var near: Double = 0.1, var far: Double = 1000.0, var projectionType: ProjectionType = ProjectionType.PERSPECTIVE) : Extension {
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// current position in spherical coordinates
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var spherical = Spherical.fromVector(eye)
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private set
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var lookAt = lookAt
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private set
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var depthTest = true
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var magnitude = 100.0
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var magnitudeEnd = magnitude
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private var sphericalEnd = Spherical.fromVector(eye)
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private var lookAtEnd = lookAt
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private var dirty: Boolean = true
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private var lastSeconds: Double = -1.0
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var fovEnd = fov
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var dampingFactor = 0.05
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var zoomSpeed = 1.0
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var orthoNear = -1000.0
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var orthoFar = 1000.0
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fun setView(lookAt: Vector3, spherical: Spherical, fov: Double) {
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this.lookAt = lookAt
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this.lookAtEnd = lookAt
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this.spherical = spherical
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this.sphericalEnd = spherical
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this.fov = fov
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this.fovEnd = fov
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}
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fun rotate(rotX: Double, rotY: Double) {
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sphericalEnd += Spherical(rotX, rotY, 0.0)
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sphericalEnd = sphericalEnd.makeSafe()
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dirty = true
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}
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fun rotateTo(rotX: Double, rotY: Double) {
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sphericalEnd = sphericalEnd.copy(theta = rotX, phi = rotY)
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sphericalEnd = sphericalEnd.makeSafe()
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dirty = true
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}
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fun rotateTo(eye: Vector3) {
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sphericalEnd = Spherical.fromVector(eye)
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sphericalEnd = sphericalEnd.makeSafe()
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dirty = true
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}
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fun dollyIn() {
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val zoomScale = pow(0.95, zoomSpeed)
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dolly(sphericalEnd.radius * zoomScale - sphericalEnd.radius)
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}
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fun dollyOut() {
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val zoomScale = pow(0.95, zoomSpeed)
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dolly(sphericalEnd.radius / zoomScale - sphericalEnd.radius)
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}
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fun dolly(distance: Double) {
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sphericalEnd += Spherical(0.0, 0.0, distance)
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dirty = true
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}
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fun pan(x: Double, y: Double, z: Double) {
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val view = viewMatrix()
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val xColumn = Vector3(view.c0r0, view.c1r0, view.c2r0) * x
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val yColumn = Vector3(view.c0r1, view.c1r1, view.c2r1) * y
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val zColumn = Vector3(view.c0r2, view.c1r2, view.c2r2) * z
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lookAtEnd += xColumn + yColumn + zColumn
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dirty = true
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}
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fun panTo(target: Vector3) {
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lookAtEnd = target
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dirty = true
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}
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fun dollyTo(distance: Double) {
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sphericalEnd = sphericalEnd.copy(radius = distance)
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dirty = true
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}
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fun scale(s: Double) {
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magnitudeEnd += s
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dirty = true
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}
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fun scaleTo(s: Double) {
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magnitudeEnd = s
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dirty = true
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}
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fun zoom(degrees: Double) {
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fovEnd += degrees
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dirty = true
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}
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fun zoomTo(degrees: Double) {
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fovEnd = degrees
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dirty = true
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}
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fun update(timeDelta: Double) {
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if (!dirty) return
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dirty = false
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val dampingFactor = if (dampingFactor > 0.0) { dampingFactor * timeDelta / 0.0060 } else 1.0
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val sphericalDelta = sphericalEnd - spherical
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val lookAtDelta = lookAtEnd - lookAt
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val fovDelta = fovEnd - fov
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val magnitudeDelta = magnitudeEnd - magnitude
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if (
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abs(sphericalDelta.radius) > EPSILON ||
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abs(sphericalDelta.theta) > EPSILON ||
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abs(sphericalDelta.phi) > EPSILON ||
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abs(lookAtDelta.x) > EPSILON ||
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abs(lookAtDelta.y) > EPSILON ||
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abs(lookAtDelta.z) > EPSILON ||
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abs(fovDelta) > EPSILON
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) {
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fov += (fovDelta * dampingFactor)
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spherical += (sphericalDelta * dampingFactor)
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spherical = spherical.makeSafe()
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lookAt += (lookAtDelta * dampingFactor)
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magnitude += (magnitudeDelta * dampingFactor)
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dirty = true
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} else {
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magnitude = magnitudeEnd
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spherical = sphericalEnd.copy()
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lookAt = lookAtEnd.copy()
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fov = fovEnd
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}
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spherical = spherical.makeSafe()
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}
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fun viewMatrix(): Matrix44 {
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return lookAt_(Vector3.fromSpherical(spherical) + lookAt, lookAt, Vector3.UNIT_Y)
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}
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companion object {
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private const val EPSILON = 0.000001
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}
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// EXTENSION
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override var enabled: Boolean = true
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override fun beforeDraw(drawer: Drawer, program: Program) {
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if (lastSeconds == -1.0) lastSeconds = program.seconds
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val delta = program.seconds - lastSeconds
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lastSeconds = program.seconds
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update(delta)
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applyTo(drawer)
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}
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override fun afterDraw(drawer: Drawer, program: Program) {
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drawer.view = Matrix44.IDENTITY
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drawer.ortho()
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}
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}
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/**
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* Temporarily enables this camera, calls function to draw using
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* that camera, then disables it by popping the last matrix changes.
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* It makes it easy to combine perspective and orthographic projections
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* in the same program.
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* @param function the function that is called in the isolation
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*/
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fun OrbitalCamera.isolated(drawer: Drawer, function: Drawer.() -> Unit) {
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drawer.pushTransforms()
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drawer.pushStyle()
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applyTo(drawer)
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function(drawer)
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drawer.popStyle()
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drawer.popTransforms()
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}
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/**
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* Enables the perspective camera. Use this faster method instead of .isolated()
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* if you don't need to revert back to the orthographic projection.
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*/
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fun OrbitalCamera.applyTo(drawer: Drawer) {
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if (projectionType == ProjectionType.PERSPECTIVE) {
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drawer.perspective(fov, drawer.width.toDouble() / drawer.height, near, far)
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} else {
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val ar = drawer.width * 1.0 / drawer.height
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drawer.ortho(-ar * magnitude, ar * magnitude, -1.0 * magnitude, 1.0 * magnitude, orthoNear, orthoFar)
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}
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drawer.view = viewMatrix()
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if (depthTest) {
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drawer.drawStyle.depthWrite = true
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drawer.drawStyle.depthTestPass = DepthTestPass.LESS_OR_EQUAL
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}
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}
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private fun pow(a:Double, x:Double): Double = a.pow(x)
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