Add parameter annotations to orx-shade-styles

This commit is contained in:
Edwin Jakobs
2020-03-16 23:51:30 +01:00
parent 96b39ce7a1
commit 2a3462a136
5 changed files with 205 additions and 89 deletions

View File

@@ -0,0 +1,55 @@
package org.openrndr.extra.shadestyles
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.ShadeStyle
import org.openrndr.extra.parameters.ColorParameter
import org.openrndr.extra.parameters.DoubleParameter
import org.openrndr.math.Vector2
class HalfAngularGradient(color0: ColorRGBa, color1: ColorRGBa, offset: Vector2 = Vector2.ZERO, rotation: Double = 0.0) : ShadeStyle() {
@ColorParameter("start color", order = 0)
var color0: ColorRGBa by Parameter()
@ColorParameter("end color", order = 1)
var color1: ColorRGBa by Parameter()
var offset: Vector2 by Parameter()
@DoubleParameter("rotation", -180.0, 180.0, order = 2)
var rotation: Double by Parameter()
@DoubleParameter("length", 0.0, 10.0, order = 3)
var length: Double by Parameter()
init {
this.color0 = color0
this.color1 = color1
this.offset = offset
this.rotation = rotation
this.length = length
fragmentTransform = """
vec2 coord = (c_boundsPosition.xy - vec2(0.5) + p_offset/2.0) * 2.0;
float cr = cos(radians(p_rotation));
float sr = sin(radians(p_rotation));
mat2 rm = mat2(cr, -sr, sr, cr);
vec2 rc = rm * coord;
float f = abs(atan(rc.y, rc.x)) / (3.1415926536);
//float f = abs(atan(rc.y/rc.x)) / (3.1415926536/2.0);
//float f = (atan(rc.y/rc.x) + 3.1415926536/2.0) / (3.1415926536);
vec4 color0 = p_color0 * vec4(p_color0.aaa, 1.0);
vec4 color1 = p_color1 * vec4(p_color1.aaa, 1.0);
vec4 gradient = color0 * (1.0-f) + color1 * f;
vec4 fn = vec4(x_fill.rgb, 1.0) * x_fill.a;
x_fill = fn * gradient;
if (x_fill.a !=0) {
x_fill.rgb /= x_fill.a;
}
}
"""
}
}
fun halfAngularGradient(color0: ColorRGBa, color1: ColorRGBa, offset: Vector2 = Vector2.ZERO, rotation: Double = 0.0): ShadeStyle {
return HalfAngularGradient(color0, color1, offset, rotation)
}