Bump to OPENRNDR 0.3.44-rc.3, add SSBO demo

This commit is contained in:
Edwin Jakobs
2020-07-17 17:08:27 +02:00
parent e14c7c3d0b
commit 2a772ced79
2 changed files with 40 additions and 1 deletions

View File

@@ -0,0 +1,39 @@
import org.openrndr.application
import org.openrndr.draw.VertexElementType
import org.openrndr.draw.shadeStyle
import org.openrndr.draw.shaderStorageBuffer
import org.openrndr.draw.shaderStorageFormat
import java.nio.ByteBuffer
import java.nio.ByteOrder
fun main() = application {
program {
val ssb = shaderStorageBuffer(shaderStorageFormat {
attribute("foo", VertexElementType.FLOAT32, 1000)
})
val ss = shadeStyle {
buffer("someBuffer", ssb)
fragmentTransform = "float a = b_someBuffer.foo[0]; b_someBuffer.foo[1] += 2.0;"
}
val bb = ByteBuffer.allocateDirect(ssb.format.size)
bb.order(ByteOrder.nativeOrder())
extend {
ssb.clear()
drawer.shadeStyle = ss
drawer.circle(100.0, 100.0, 200.0)
bb.rewind()
ssb.read(bb)
bb.rewind()
val f0 = bb.float
val f1 = bb.float
println(f1)
}
}
}