[orx-shapes] Comment the ContourAdjuster and its demos

This commit is contained in:
Abe Pazos
2025-08-29 13:00:27 +02:00
parent c531c45608
commit 2e6c637b49
9 changed files with 248 additions and 33 deletions

View File

@@ -12,6 +12,24 @@ import org.openrndr.math.Vector2
import org.openrndr.shape.Segment2D
import kotlin.math.cos
/**
* Demonstrates how to adjust and animate contour segments and vertices.
*
* The method initially creates a contour by offsetting the edges of the window's bounds. A process is
* defined to sequence through various transformations on the contour, such as selecting edges, selecting
* vertices, rotating points, or modifying segment attributes based on mathematical transformations.
*
* The adjusted contour and its modified segments and vertices are iterated through a sequence
* and updated in real time. Rendering involves visualizing the contour, its control points, the
* Tunni lines, Tunni points, as well as the selected segments and points with distinct styles
* for better visualization.
*
* The complex animation sequence is implemented using coroutines. Two loops in the code alternate
* between rotating vertices and adjusting Tunni lines while the `extend` function takes care of
* rendering the composition in its current state.
*
* The core elements to study to in this demo are `adjustContourSequence` and `launch`.
*/
fun main() = application {
configure {
width = 800
@@ -39,7 +57,6 @@ fun main() = application {
selectVertices((i * 3).mod(4))
for (v in vertices) {
yield(status)
}
@@ -47,7 +64,10 @@ fun main() = application {
selectEdges(i.mod(4))
for (j in 0 until 30) {
for (e in edges) {
e.withTunniLine(e.tunniLine.position(0.5) + e.tunniLine.normal * cos(i.toDouble() + e.segmentIndex()) * 50.0 / 30.0)
e.withTunniLine(
e.tunniLine.position(0.5) +
e.tunniLine.normal * cos(i.toDouble() + e.segmentIndex()) * 50.0 / 30.0
)
yield(status)
}
}