Fix easing functions in orx-easing, add demo
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82
orx-easing/src/demo/kotlin/DemoEasings01.kt
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82
orx-easing/src/demo/kotlin/DemoEasings01.kt
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extras.easing.*
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import org.openrndr.math.Vector2
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fun main() {
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application {
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configure {
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width = 1280
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height = 1080
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}
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program {
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fun drawEasing(f: EasingFunction) {
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drawer.stroke = ColorRGBa.PINK
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val points = mutableListOf<Vector2>()
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for (i in 0 .. 40) {
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val y = 40.0 - f(i / 40.0, 0.0, 1.0, 1.0) * 40.0
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points.add(Vector2(i*10.0, y))
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}
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drawer.lineStrip(points)
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drawer.stroke = ColorRGBa.GRAY
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drawer.lineSegment(0.0, 40.0, 400.0, 40.0)
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drawer.lineSegment(0.0, 20.0, 400.0, 20.0)
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}
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extend {
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drawer.stroke = ColorRGBa.WHITE
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val functions = listOf(
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::easeLinear,
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::easeQuadIn,
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::easeQuadOut,
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::easeQuadInOut,
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::easeCubicIn,
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::easeCubicOut,
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::easeCubicInOut,
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::easeCircIn,
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::easeCircOut,
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::easeCircInOut,
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::easeQuartIn,
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::easeQuartOut,
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::easeQuartInOut,
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::easeExpoIn,
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::easeExpoOut,
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::easeExpoInOut,
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::easeQuintIn,
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::easeQuintOut,
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::easeQuintInOut,
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::easeSineIn,
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::easeSineOut,
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::easeSineInOut,
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::easeBackIn,
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::easeBackOut,
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::easeBackInOut,
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::easeElasticIn,
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::easeElasticOut,
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::easeElasticInOut,
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::easeBounceIn,
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::easeBounceOut,
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::easeBounceInOut
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)
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var i = 0
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for (f in functions) {
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drawEasing(f)
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drawer.translate(0.0, 50.0)
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i ++
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if (i > 19) {
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drawer.translate(450.0, -20 * 50.0)
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i = 0
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}
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}
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}
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}
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}
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}
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