[orx-noise] Add gradient and crossFade tools

This commit is contained in:
Edwin Jakobs
2021-07-26 20:14:30 +02:00
parent 454affbdfd
commit 32e81a82c5
4 changed files with 98 additions and 16 deletions

View File

@@ -0,0 +1,38 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.LineJoin
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.noise.simplex
import org.openrndr.extra.noise.simplex1D
import org.openrndr.extra.noise.simplex2D
import org.openrndr.extra.noise.simplex3D
import org.openrndr.extra.noise.withVector2Output
import org.openrndr.extra.noise.gradient
import org.openrndr.shape.contour
suspend fun main() = application {
configure {
width = 720
height = 720
}
program {
if (System.getProperty("takeScreenshot") == "true") {
extend(SingleScreenshot()) {
this.outputFile = System.getProperty("screenshotPath")
}
}
val n = simplex3D.withVector2Output().gradient()
extend {
drawer.stroke = null
drawer.fill = ColorRGBa.PINK
drawer.lineJoin = LineJoin.ROUND
drawer.stroke = ColorRGBa.WHITE
for (y in 0 until height step 20) {
for (x in 0 until width step 20) {
val d = n(40, x * 0.003, y * 0.003,seconds) * 5.0
drawer.lineSegment(x * 1.0, y * 1.0, x * 1.0 + d.x, y * 1.0 + d.y)
}
}
}
}
}