Add gradientPerturb (3d version only)
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27
orx-noise/src/demo/kotlin/DemoGradientPerturb3D.kt
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27
orx-noise/src/demo/kotlin/DemoGradientPerturb3D.kt
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.colorBuffer
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import org.openrndr.extra.noise.gradientPerturbFractal
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import org.openrndr.extra.noise.simplex
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import org.openrndr.math.Vector3
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import kotlin.math.absoluteValue
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fun main() {
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application {
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program {
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val cb = colorBuffer(width, height)
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val shad = cb.shadow
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extend {
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for (y in 0 until height) {
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for (x in 0 until width) {
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val p = gradientPerturbFractal(300, frequency = 0.8, position = Vector3(x/320.0,y/240.0, seconds))
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val d = simplex(300, p.x, p.y, p.z).absoluteValue
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shad[x, y] = ColorRGBa(d, d, d, 1.0)
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}
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}
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shad.upload()
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drawer.image(cb)
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}
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}
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}
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}
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