[orx-fx] Correct BlendSpectral
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@@ -3,6 +3,7 @@ import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.createEquivalent
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import org.openrndr.drawImage
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import org.openrndr.extra.fx.blend.BlendSpectral
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import org.openrndr.extra.fx.blur.BoxBlur
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import org.openrndr.extra.fx.patterns.Checkers
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import org.openrndr.math.Vector2
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import kotlin.math.sin
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@@ -17,7 +18,7 @@ fun main() {
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val a = drawImage(width, height) {
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drawer.stroke = null
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drawer.fill = ColorRGBa.BLUE
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drawer.circle(drawer.bounds.center - Vector2(100.0, 0.0) , drawer.width * 0.25)
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drawer.circle(drawer.bounds.center - Vector2(100.0, 0.0), drawer.width * 0.25)
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}
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val b = drawImage(width, height) {
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drawer.clear(ColorRGBa.TRANSPARENT)
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@@ -26,7 +27,7 @@ fun main() {
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drawer.fill = ColorRGBa.YELLOW.opacify(1.0)
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drawer.circle(drawer.bounds.center + Vector2(100.0, 0.0), drawer.width * 0.25)
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}
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BoxBlur().apply { window = 10 }.apply(b, b)
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val checked = a.createEquivalent()
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Checkers().apply(emptyArray(), checked)
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@@ -35,6 +36,7 @@ fun main() {
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extend {
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drawer.image(checked)
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blendSpectral.fill = sin(seconds) * 0.5 + 0.5
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blendSpectral.clip = seconds.mod(4.0) > 2.0
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blendSpectral.apply(a, b, mixed)
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drawer.image(mixed)
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}
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