Bump version to 0.0.15
Add thresholded image to result of jump flood
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@@ -4,7 +4,7 @@ plugins {
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allprojects {
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group 'org.openrndr.extra'
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version '0.0.14'
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version '0.0.15'
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}
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repositories {
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@@ -13,7 +13,7 @@ repositories {
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}
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ext {
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openrndrVersion = "0.3.30-rc2"
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openrndrVersion = "0.3.30"
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}
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subprojects {
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@@ -36,8 +36,8 @@ class JumpFlooder(val width: Int, val height: Int) {
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private val squareDim = Math.pow(2.0, exp.toDouble()).toInt()
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private val coordinates =
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listOf(colorBuffer(squareDim, squareDim, format = ColorFormat.RG, type = ColorType.FLOAT32),
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colorBuffer(squareDim, squareDim, format = ColorFormat.RG, type = ColorType.FLOAT32))
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listOf(colorBuffer(squareDim, squareDim, format = ColorFormat.RGB, type = ColorType.FLOAT32),
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colorBuffer(squareDim, squareDim, format = ColorFormat.RGB, type = ColorType.FLOAT32))
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private val final = renderTarget(width, height) {
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colorBuffer(type = ColorType.FLOAT32)
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@@ -86,7 +86,7 @@ class JumpFlooder(val width: Int, val height: Int) {
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jumpFlood.apply(coordinates[i % 2], coordinates[(i + 1) % 2])
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}
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pixelDistance.apply(coordinates[exp % 2], coordinates[exp % 2])
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pixelDistance.apply( arrayOf(coordinates[exp % 2], thresholded), coordinates[exp % 2])
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drawer.isolatedWithTarget(final) {
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drawer.background(ColorRGBa.BLACK)
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drawer.ortho(final)
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@@ -1,6 +1,7 @@
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#version 330 core
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uniform sampler2D tex0;
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uniform sampler2D tex1;
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in vec2 v_texCoord0;
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out vec4 o_color;
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@@ -10,6 +11,6 @@ void main() {
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vec2 pixelPosition = v_texCoord0;
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vec2 centroidPixelPosition = texture(tex0, v_texCoord0).xy;
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vec2 pixelDistance = (centroidPixelPosition - pixelPosition) * size * vec2(1.0, -1.0);
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o_color = vec4(pixelDistance, 0.0, 1.0);
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float threshold = texture(tex1, v_texCoord0).r;
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o_color = vec4(pixelDistance, threshold, 1.0);
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}
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