[orx-dnk3] Add feature architecture and post processing effects
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@@ -4,9 +4,8 @@ import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extra.dnk3.*
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import org.openrndr.extra.dnk3.gltf.buildSceneNodes
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import org.openrndr.extra.dnk3.gltf.loadGltfFromFile
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import org.openrndr.extra.dnk3.renderers.dryRenderer
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import org.openrndr.extras.camera.Orbital
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import org.openrndr.math.Matrix33
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import org.openrndr.math.Quaternion
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import org.openrndr.math.Vector3
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import org.openrndr.math.mod_
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import org.openrndr.math.transforms.transform
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@@ -26,10 +25,9 @@ fun main() = application {
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}
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}
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val gltf = loadGltfFromFile(File("demo-data/gltf-models/oh-no-cubes-2.glb"))
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val gltf = loadGltfFromFile(File("demo-data/gltf-models/box-animated/BoxAnimated.glb"))
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val scene = Scene(SceneNode())
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// -- add some lights
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val lightNode = SceneNode()
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lightNode.transform = transform {
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