[orx-dnk3] Add feature architecture and post processing effects
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@@ -4,15 +4,11 @@ import org.openrndr.draw.DrawPrimitive
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import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extra.dnk3.*
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import org.openrndr.extra.dnk3.gltf.buildSceneNodes
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import org.openrndr.extra.dnk3.gltf.loadGltfFromFile
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import org.openrndr.extra.dnk3.gltf.loadGltfFromGlbFile
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import org.openrndr.extra.dnk3.renderers.dryRenderer
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import org.openrndr.extras.camera.Orbital
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import org.openrndr.extras.meshgenerators.boxMesh
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import org.openrndr.extras.meshgenerators.sphereMesh
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import org.openrndr.math.Vector3
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import org.openrndr.math.transforms.transform
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import java.io.File
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fun main() = application {
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configure {
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