[orx-dnk3] Add feature architecture and post processing effects

This commit is contained in:
Edwin Jakobs
2020-07-06 13:00:58 +02:00
parent 0b0691e9ae
commit 419c38cc25
63 changed files with 2164 additions and 187 deletions

View File

@@ -4,15 +4,11 @@ import org.openrndr.draw.DrawPrimitive
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.dnk3.*
import org.openrndr.extra.dnk3.gltf.buildSceneNodes
import org.openrndr.extra.dnk3.gltf.loadGltfFromFile
import org.openrndr.extra.dnk3.gltf.loadGltfFromGlbFile
import org.openrndr.extra.dnk3.renderers.dryRenderer
import org.openrndr.extras.camera.Orbital
import org.openrndr.extras.meshgenerators.boxMesh
import org.openrndr.extras.meshgenerators.sphereMesh
import org.openrndr.math.Vector3
import org.openrndr.math.transforms.transform
import java.io.File
fun main() = application {
configure {