[orx-dnk3] Add feature architecture and post processing effects

This commit is contained in:
Edwin Jakobs
2020-07-06 13:00:58 +02:00
parent 0b0691e9ae
commit 419c38cc25
63 changed files with 2164 additions and 187 deletions

View File

@@ -0,0 +1,109 @@
package org.openrndr.extra.dnk3.features
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extra.dnk3.*
import org.openrndr.extra.dnk3.cubemap.irradianceCoefficients
import org.openrndr.math.Matrix44
import org.openrndr.math.Vector3
import org.openrndr.math.transforms.transform
import java.io.File
import java.nio.ByteBuffer
import java.nio.ByteOrder
data class IrradianceSH(val xCount: Int, val yCount: Int, val zCount: Int, val spacing: Double, val offset: Vector3, val cubemapSize: Int) : Feature {
override fun <T : Feature> update(drawer: Drawer, sceneRenderer: SceneRenderer, scene: Scene, feature: T, context: RenderContext) {
sceneRenderer.processIrradiance(drawer, scene, feature as IrradianceSH, context)
}
var shMap: BufferTexture? = null
val probeCount
get() = xCount * yCount * zCount
}
fun Scene.addIrradianceSH(xCount: Int,
yCount: Int,
zCount: Int,
spacing: Double,
offset: Vector3 = Vector3.ZERO,
cubemapSize: Int = 256
) {
features.add(IrradianceSH(xCount * 2 + 1, yCount * 2 + 1, zCount * 2 + 1, spacing, offset, cubemapSize))
var probeID = 0
for (k in -zCount..zCount) {
for (j in -yCount..yCount) {
for (i in -xCount..xCount) {
val probeNode = SceneNode()
probeNode.transform = transform {
translate(offset)
translate(i * spacing, j * spacing, k * spacing)
}
probeNode.entities.add(IrradianceProbe())
probeID++
root.children.add(probeNode)
}
}
}
}
fun SceneRenderer.processIrradiance(drawer: Drawer, scene: Scene, feature: IrradianceSH, context: RenderContext) {
val irradianceProbes = scene.root.findContent { this as? IrradianceProbe }
val irradianceProbePositions = irradianceProbes.map { it.node.worldPosition }
if (feature.shMap == null && irradianceProbes.isNotEmpty()) {
val hash = scene.hash()
val cached = File("data/scene-cache/sh-$hash.orb")
if (cached.exists()) {
feature.shMap = loadBufferTexture(cached)
} else {
var probeID = 0
val tempCubemap = cubemap(feature.cubemapSize, format = ColorFormat.RGB, type = ColorType.FLOAT32)
var cubemapDepthBuffer = depthBuffer(feature.cubemapSize, feature.cubemapSize, DepthFormat.DEPTH16, BufferMultisample.Disabled)
feature.shMap = bufferTexture(irradianceProbes.size * 9, format = ColorFormat.RGB, type = ColorType.FLOAT32)
val buffer = ByteBuffer.allocateDirect(irradianceProbePositions.size * 9 * 3 * 4)
buffer.order(ByteOrder.nativeOrder())
for ((node, probe) in irradianceProbes) {
if (probe.dirty) {
val pass = IrradianceProbePass
val materialContext = MaterialContext(pass, context.lights, emptyList(), shadowLightTargets, emptyMap(), 0)
val position = node.worldPosition
for (side in CubemapSide.values()) {
val target = renderTarget(feature.cubemapSize, feature.cubemapSize) {
//this.colorBuffer(tempCubemap.side(side))
this.cubemap(tempCubemap, side)
this.depthBuffer(cubemapDepthBuffer)
}
drawer.isolatedWithTarget(target) {
drawer.clear(ColorRGBa.BLACK)
drawer.projection = probe.projectionMatrix
drawer.view = Matrix44.IDENTITY
drawer.model = Matrix44.IDENTITY
drawer.lookAt(position, position + side.forward, side.up)
drawPass(drawer, pass, materialContext, context)
}
target.detachDepthBuffer()
target.detachColorAttachments()
target.destroy()
}
val coefficients = tempCubemap.irradianceCoefficients()
for (coef in coefficients) {
buffer.putVector3((coef))
}
probeID++
println("$probeID / ${irradianceProbePositions.size}")
probe.dirty = false
}
}
feature.shMap?.let {
buffer.rewind()
it.write(buffer)
it.saveToFile(File("data/scene-cache/sh-$hash.orb"))
}
}
}
}