[orx-dnk3] Add feature architecture and post processing effects

This commit is contained in:
Edwin Jakobs
2020-07-06 13:00:58 +02:00
parent 0b0691e9ae
commit 419c38cc25
63 changed files with 2164 additions and 187 deletions

View File

@@ -0,0 +1,38 @@
package org.openrndr.extra.dnk3.post
import org.openrndr.draw.Filter
import org.openrndr.draw.Shader
import org.openrndr.draw.filterShaderFromUrl
import org.openrndr.math.Matrix44
import org.openrndr.resourceUrl
class ScreenspaceReflections : Filter(preprocessedFilterShaderFromUrl(resourceUrl("/shaders/screenspace-reflections.frag"))) {
var projection: Matrix44 by parameters
var projectionMatrixInverse: Matrix44 by parameters
var colors: Int by parameters
var projDepth: Int by parameters
var normals: Int by parameters
var jitterOriginGain: Double by parameters
var iterationLimit: Int by parameters
var distanceLimit: Double by parameters
var gain: Double by parameters
var borderWidth: Double by parameters
init {
colors = 0
projDepth = 1
normals = 2
projection = Matrix44.IDENTITY
projectionMatrixInverse = Matrix44.IDENTITY
distanceLimit = 100.0
iterationLimit = 128
jitterOriginGain = 0.0
gain = 1.0
borderWidth = 130.0
}
}

View File

@@ -0,0 +1,45 @@
package org.openrndr.extra.dnk3.post
import org.openrndr.draw.*
import org.openrndr.extra.dnk3.features.IrradianceSH
import org.openrndr.extra.shaderphrases.preprocessShader
import org.openrndr.math.IntVector3
import org.openrndr.math.Matrix44
import org.openrndr.resourceUrl
import java.net.URL
fun preprocessedFilterShaderFromUrl(url: String): Shader {
return filterShaderFromCode( preprocessShader(URL(url).readText()), "filter-shader: $url")
}
fun preprocessedFilterShaderFromCode(fragmentShaderCode: String, name: String): Shader {
return Shader.createFromCode(Filter.filterVertexCode, fragmentShaderCode, name)
}
class VolumetricIrradiance : Filter(preprocessedFilterShaderFromUrl(resourceUrl("/shaders/volumetric-irradiance.frag"))) {
var stepLength: Double by parameters
var irradianceSH: IrradianceSH? = null
var viewMatrixInverse: Matrix44 by parameters
var projectionMatrixInverse: Matrix44 by parameters
init {
stepLength = 0.1
viewMatrixInverse = Matrix44.IDENTITY
projectionMatrixInverse = Matrix44.IDENTITY
}
override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
irradianceSH?.shMap?.let {
parameters["shMap"] = it
}
irradianceSH?.let {
parameters["shMapDimensions"] = IntVector3(it.xCount, it.yCount, it.zCount)
parameters["shMapOffset"] = it.offset
parameters["shMapSpacing"] = it.spacing
}
super.apply(source, target)
}
}