Move bloom filter to blur
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@@ -1,12 +1,11 @@
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package org.openrndr.extra.fx.color
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package org.openrndr.extra.fx.blur
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import org.openrndr.draw.*
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import org.openrndr.extra.fx.blend.Add
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import org.openrndr.extra.fx.blur.ApproximateGaussianBlur
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import org.openrndr.extra.fx.filterFragmentCode
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class Bloom(blur: Filter = ApproximateGaussianBlur()) : Filter(Shader.createFromCode(filterVertexCode, filterFragmentCode("color/bloom.frag"))) {
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class Bloom(blur: Filter = ApproximateGaussianBlur()) : Filter(Shader.createFromCode(filterVertexCode, filterFragmentCode("blur/bloom.frag"))) {
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/**
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* the blur filter to use for the bloom, default is Approximate Gaussian Blur
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*/
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