Fix vertical direction
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@@ -9,7 +9,7 @@ void main() {
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vec2 size = textureSize(tex0, 0);
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vec2 pixelPosition = v_texCoord0;
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vec2 centroidPixelPosition = texture(tex0, v_texCoord0).xy;
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vec2 pixelDistance = (centroidPixelPosition - pixelPosition) * size;
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vec2 pixelDistance = (centroidPixelPosition - pixelPosition) * size * vec2(1.0, -1.0);
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o_color = vec4(pixelDistance, 0.0, 1.0);
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}
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