Add Orbital
This commit is contained in:
@@ -1,51 +1,56 @@
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package org.openrndr.extras.camera
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import org.openrndr.Extension
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.*
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import org.openrndr.math.Vector3
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@Suppress("unused")
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class Debug3D(val size: Int = 10, val divisions: Int = 10) : Extension {
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override var enabled: Boolean = true
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private val step = size / divisions.toDouble()
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private val grid = vertexBuffer(
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vertexFormat {
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position(3)
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}
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, 4 * (size * divisions + 1)).apply {
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put {
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val halfSize = size / 2.0
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var k = -halfSize
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for(i in 0 until divisions + 1) {
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write(Vector3(-halfSize, 0.0, k))
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write(Vector3(halfSize, 0.0, k))
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write(Vector3(k, 0.0, -halfSize))
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write(Vector3(k, 0.0, halfSize))
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k += step
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}
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}
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}
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fun draw(drawer: Drawer) {
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drawer.isolated {
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drawer.fill = ColorRGBa.WHITE
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drawer.stroke = ColorRGBa.WHITE
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drawer.vertexBuffer(grid, DrawPrimitive.LINES)
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// Axis cross
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drawer.stroke = ColorRGBa.RED
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drawer.lineSegment(Vector3.ZERO, Vector3(step, 0.0, 0.0))
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drawer.stroke = ColorRGBa.GREEN
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drawer.lineSegment(Vector3.ZERO, Vector3(0.0, step, 0.0))
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drawer.stroke = ColorRGBa.BLUE
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drawer.lineSegment(Vector3.ZERO, Vector3(0.0, 0.0, step))
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}
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}
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package org.openrndr.extras.camera
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import org.openrndr.Extension
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import org.openrndr.Program
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.*
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import org.openrndr.math.Vector3
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@Suppress("unused")
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class Debug3D(val size: Int = 10, val divisions: Int = 10) : Extension {
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override var enabled: Boolean = true
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private val step = size / divisions.toDouble()
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private val grid = vertexBuffer(
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vertexFormat {
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position(3)
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}
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, 4 * (size * divisions + 1)).apply {
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put {
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val halfSize = size / 2.0
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var k = -halfSize
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for(i in 0 until divisions + 1) {
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write(Vector3(-halfSize, 0.0, k))
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write(Vector3(halfSize, 0.0, k))
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write(Vector3(k, 0.0, -halfSize))
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write(Vector3(k, 0.0, halfSize))
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k += step
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}
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}
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}
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override fun beforeDraw(drawer: Drawer, program: Program) {
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draw(drawer)
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}
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fun draw(drawer: Drawer) {
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drawer.isolated {
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drawer.fill = ColorRGBa.WHITE
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drawer.stroke = ColorRGBa.WHITE
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drawer.vertexBuffer(grid, DrawPrimitive.LINES)
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// Axis cross
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drawer.stroke = ColorRGBa.RED
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drawer.lineSegment(Vector3.ZERO, Vector3(step, 0.0, 0.0))
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drawer.stroke = ColorRGBa.GREEN
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drawer.lineSegment(Vector3.ZERO, Vector3(0.0, step, 0.0))
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drawer.stroke = ColorRGBa.BLUE
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drawer.lineSegment(Vector3.ZERO, Vector3(0.0, 0.0, step))
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}
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}
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}
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36
orx-camera/src/main/kotlin/Orbital.kt
Normal file
36
orx-camera/src/main/kotlin/Orbital.kt
Normal file
@@ -0,0 +1,36 @@
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package org.openrndr.extras.camera
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import org.openrndr.Extension
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import org.openrndr.Program
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import org.openrndr.draw.Drawer
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import org.openrndr.math.Vector3
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/**
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* Extension that provides orbital camera view and controls.
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*/
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class Orbital : Extension {
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override var enabled: Boolean = true
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var eye = Vector3.UNIT_Z * 10.0
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var lookAt = Vector3.ZERO
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var near = 0.1
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var far = 1000.0
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var fov = 90.0
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var userInteraction = true
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var keySpeed = 1.0
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val camera by lazy { OrbitalCamera(eye, lookAt, fov, near, far) }
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val controls by lazy { OrbitalControls(camera, userInteraction, keySpeed) }
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override fun setup(program: Program) {
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controls.setup(program)
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}
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override fun beforeDraw(drawer: Drawer, program: Program) {
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camera.beforeDraw(drawer, program)
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}
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override fun afterDraw(drawer: Drawer, program: Program) {
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camera.afterDraw(drawer, program)
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}
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}
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@@ -1,154 +1,168 @@
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package org.openrndr.extras.camera
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import org.openrndr.Extension
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import org.openrndr.Program
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import org.openrndr.draw.Drawer
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Spherical
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import org.openrndr.math.Vector3
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import kotlin.math.abs
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import org.openrndr.math.transforms.lookAt as lookAt_
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class OrbitalCamera(eye: Vector3, lookAt: Vector3, var fov: Double, var near: Double = 0.1, var far: Double = 1000.0) : Extension {
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// current position in spherical coordinates
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var spherical = Spherical.fromVector(eye)
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private set
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var lookAt = lookAt
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private set
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private var sphericalEnd = Spherical.fromVector(eye)
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private var lookAtEnd = lookAt.copy()
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private var dirty: Boolean = true
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private var lastSeconds: Double = -1.0
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var fovEnd = fov
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var dampingFactor = 0.05
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var zoomSpeed = 1.0
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fun setView(lookAt: Vector3, spherical: Spherical, fov:Double) {
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this.lookAt = lookAt
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this.lookAtEnd = lookAt
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this.spherical = spherical
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this.sphericalEnd = spherical
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this.fov = fov
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this.fovEnd= fov
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}
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fun rotate(rotX: Double, rotY: Double) {
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sphericalEnd += Spherical(0.0, rotX, rotY)
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sphericalEnd = sphericalEnd.makeSafe()
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dirty = true
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}
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fun rotateTo(rotX: Double, rotY: Double) {
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sphericalEnd = sphericalEnd.copy(theta = rotX, phi = rotY)
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sphericalEnd = sphericalEnd.makeSafe()
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dirty = true
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}
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fun rotateTo(eye: Vector3) {
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sphericalEnd = Spherical.fromVector(eye)
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sphericalEnd = sphericalEnd.makeSafe()
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dirty = true
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}
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fun dollyIn() {
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val zoomScale = Math.pow(0.95, zoomSpeed)
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dolly(sphericalEnd.radius * zoomScale - sphericalEnd.radius)
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}
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fun dollyOut() {
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val zoomScale = Math.pow(0.95, zoomSpeed)
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dolly(sphericalEnd.radius / zoomScale - sphericalEnd.radius)
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}
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fun dolly(distance: Double) {
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sphericalEnd += Spherical(distance, 0.0, 0.0)
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dirty = true
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}
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fun pan(x: Double, y: Double, z: Double) {
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val view = viewMatrix()
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val xColumn = Vector3(view.c0r0, view.c1r0, view.c2r0) * x
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val yColumn = Vector3(view.c0r1, view.c1r1, view.c2r1) * y
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val zColumn = Vector3(view.c0r2, view.c1r2, view.c2r2) * z
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lookAtEnd += xColumn + yColumn + zColumn
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dirty = true
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}
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fun panTo(target : Vector3) {
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lookAtEnd = target
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dirty = true
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}
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fun dollyTo(distance: Double) {
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sphericalEnd = sphericalEnd.copy(radius = distance )
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dirty = true
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}
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fun zoom(degrees: Double) {
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fovEnd += degrees
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}
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fun update(timeDelta: Double) {
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if (!dirty) return
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dirty = false
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val dampingFactor = dampingFactor * timeDelta / 0.0060
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val sphericalDelta = sphericalEnd - spherical
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val lookAtDelta = lookAtEnd - lookAt
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val fovDelta = fovEnd - fov
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if (
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abs(sphericalEnd.radius) > EPSILON ||
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abs(sphericalEnd.theta) > EPSILON ||
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abs(sphericalEnd.phi) > EPSILON ||
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abs(lookAtDelta.x) > EPSILON ||
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abs(lookAtDelta.y) > EPSILON ||
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abs(lookAtDelta.z) > EPSILON ||
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abs(fovDelta) > EPSILON
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) {
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fov += (fovDelta * dampingFactor)
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spherical += (sphericalDelta * dampingFactor)
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spherical = spherical.makeSafe()
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lookAt += (lookAtDelta * dampingFactor)
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dirty = true
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} else {
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spherical = sphericalEnd.copy()
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lookAt = lookAtEnd.copy()
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}
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spherical = spherical.makeSafe()
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}
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fun viewMatrix(): Matrix44 {
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return lookAt_(Vector3.fromSpherical(spherical) + lookAt, lookAt, Vector3.UNIT_Y)
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}
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companion object {
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private const val EPSILON = 0.000001
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}
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// EXTENSION
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override var enabled: Boolean = true
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override fun beforeDraw(drawer: Drawer, program: Program) {
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if (lastSeconds == -1.0) lastSeconds = program.seconds
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val delta = program.seconds - lastSeconds
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lastSeconds = program.seconds
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update(delta)
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drawer.perspective(fov, program.window.size.x / program.window.size.y, near, far)
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drawer.view = viewMatrix()
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}
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override fun afterDraw(drawer: Drawer, program: Program) {
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drawer.view = Matrix44.IDENTITY
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drawer.ortho()
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}
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}
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package org.openrndr.extras.camera
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import org.openrndr.Extension
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import org.openrndr.Program
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import org.openrndr.draw.DepthTestPass
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import org.openrndr.draw.Drawer
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Spherical
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import org.openrndr.math.Vector3
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import kotlin.math.abs
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import org.openrndr.math.transforms.lookAt as lookAt_
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class OrbitalCamera(eye: Vector3 = Vector3.ZERO, lookAt: Vector3 = Vector3.UNIT_Z, var fov: Double = 90.0, var near: Double = 0.1, var far: Double = 1000.0) : Extension {
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// current position in spherical coordinates
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var spherical = Spherical.fromVector(eye)
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private set
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var lookAt = lookAt
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private set
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var depthTest = true
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private var sphericalEnd = Spherical.fromVector(eye)
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private var lookAtEnd = lookAt
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private var dirty: Boolean = true
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private var lastSeconds: Double = -1.0
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var fovEnd = fov
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var dampingFactor = 0.05
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var zoomSpeed = 1.0
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fun setView(lookAt: Vector3, spherical: Spherical, fov: Double) {
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this.lookAt = lookAt
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this.lookAtEnd = lookAt
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this.spherical = spherical
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this.sphericalEnd = spherical
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this.fov = fov
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this.fovEnd = fov
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}
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fun rotate(rotX: Double, rotY: Double) {
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sphericalEnd += Spherical(0.0, rotX, rotY)
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sphericalEnd = sphericalEnd.makeSafe()
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dirty = true
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}
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fun rotateTo(rotX: Double, rotY: Double) {
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sphericalEnd = sphericalEnd.copy(theta = rotX, phi = rotY)
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sphericalEnd = sphericalEnd.makeSafe()
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dirty = true
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}
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fun rotateTo(eye: Vector3) {
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sphericalEnd = Spherical.fromVector(eye)
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sphericalEnd = sphericalEnd.makeSafe()
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dirty = true
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}
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fun dollyIn() {
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val zoomScale = Math.pow(0.95, zoomSpeed)
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dolly(sphericalEnd.radius * zoomScale - sphericalEnd.radius)
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}
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fun dollyOut() {
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val zoomScale = Math.pow(0.95, zoomSpeed)
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dolly(sphericalEnd.radius / zoomScale - sphericalEnd.radius)
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}
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fun dolly(distance: Double) {
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sphericalEnd += Spherical(distance, 0.0, 0.0)
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dirty = true
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}
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fun pan(x: Double, y: Double, z: Double) {
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val view = viewMatrix()
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val xColumn = Vector3(view.c0r0, view.c1r0, view.c2r0) * x
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val yColumn = Vector3(view.c0r1, view.c1r1, view.c2r1) * y
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val zColumn = Vector3(view.c0r2, view.c1r2, view.c2r2) * z
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lookAtEnd += xColumn + yColumn + zColumn
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dirty = true
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}
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fun panTo(target: Vector3) {
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lookAtEnd = target
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dirty = true
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}
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fun dollyTo(distance: Double) {
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sphericalEnd = sphericalEnd.copy(radius = distance)
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dirty = true
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}
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fun zoom(degrees: Double) {
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fovEnd += degrees
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dirty = true
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}
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fun zoomTo(degrees: Double) {
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fovEnd = degrees
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dirty = true
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}
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fun update(timeDelta: Double) {
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if (!dirty) return
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dirty = false
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val dampingFactor = dampingFactor * timeDelta / 0.0060
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val sphericalDelta = sphericalEnd - spherical
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val lookAtDelta = lookAtEnd - lookAt
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val fovDelta = fovEnd - fov
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if (
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abs(sphericalEnd.radius) > EPSILON ||
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abs(sphericalEnd.theta) > EPSILON ||
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abs(sphericalEnd.phi) > EPSILON ||
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abs(lookAtDelta.x) > EPSILON ||
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abs(lookAtDelta.y) > EPSILON ||
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abs(lookAtDelta.z) > EPSILON ||
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abs(fovDelta) > EPSILON
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) {
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fov += (fovDelta * dampingFactor)
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spherical += (sphericalDelta * dampingFactor)
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spherical = spherical.makeSafe()
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lookAt += (lookAtDelta * dampingFactor)
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dirty = true
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} else {
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spherical = sphericalEnd.copy()
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lookAt = lookAtEnd.copy()
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}
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spherical = spherical.makeSafe()
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}
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fun viewMatrix(): Matrix44 {
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return lookAt_(Vector3.fromSpherical(spherical) + lookAt, lookAt, Vector3.UNIT_Y)
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}
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companion object {
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private const val EPSILON = 0.000001
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}
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|
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// EXTENSION
|
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override var enabled: Boolean = true
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|
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override fun beforeDraw(drawer: Drawer, program: Program) {
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if (lastSeconds == -1.0) lastSeconds = program.seconds
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val delta = program.seconds - lastSeconds
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lastSeconds = program.seconds
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update(delta)
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drawer.perspective(fov, program.window.size.x / program.window.size.y, near, far)
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drawer.view = viewMatrix()
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if (depthTest) {
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drawer.drawStyle.depthWrite = true
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drawer.drawStyle.depthTestPass = DepthTestPass.LESS_OR_EQUAL
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}
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}
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override fun afterDraw(drawer: Drawer, program: Program) {
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drawer.view = Matrix44.IDENTITY
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drawer.ortho()
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}
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}
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@@ -1,134 +1,134 @@
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package org.openrndr.extras.camera
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import org.openrndr.*
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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import kotlin.math.PI
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import kotlin.math.abs
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import kotlin.math.tan
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class OrbitalControls(val orbitalCamera: OrbitalCamera, val userInteraction: Boolean = true, val keySpeed: Double = 1.0) : Extension {
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enum class STATE {
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NONE,
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ROTATE,
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PAN,
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}
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private var state = STATE.NONE
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var fov = orbitalCamera.fov
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private lateinit var program: Program
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private lateinit var lastMousePosition: Vector2
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private fun mouseScrolled(event: MouseEvent) {
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if (abs(event.rotation.x) > 0.1) return
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when {
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event.rotation.y > 0 -> orbitalCamera.dollyIn()
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event.rotation.y < 0 -> orbitalCamera.dollyOut()
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}
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}
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private fun mouseMoved(event: MouseEvent) {
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if (state == STATE.NONE) return
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val delta = lastMousePosition - event.position
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lastMousePosition = event.position
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if (state == STATE.PAN) {
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val offset = Vector3.fromSpherical(orbitalCamera.spherical) - orbitalCamera.lookAt
|
||||
|
||||
// half of the fov is center to top of screen
|
||||
val targetDistance = offset.length * tan((fov / 2) * PI / 180)
|
||||
val panX = (2 * delta.x * targetDistance / program.window.size.x)
|
||||
val panY = (2 * delta.y * targetDistance / program.window.size.y)
|
||||
|
||||
orbitalCamera.pan(panX, -panY, 0.0)
|
||||
|
||||
} else {
|
||||
val rotX = 2 * PI * delta.x / program.window.size.x
|
||||
val rotY = 2 * PI * delta.y / program.window.size.y
|
||||
orbitalCamera.rotate(rotX, rotY)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private fun mouseButtonDown(event: MouseEvent) {
|
||||
val previousState = state
|
||||
|
||||
when (event.button) {
|
||||
MouseButton.LEFT -> {
|
||||
state = STATE.ROTATE
|
||||
}
|
||||
MouseButton.RIGHT -> {
|
||||
state = STATE.PAN
|
||||
}
|
||||
MouseButton.CENTER -> {
|
||||
}
|
||||
MouseButton.NONE -> {
|
||||
}
|
||||
}
|
||||
|
||||
if (previousState == STATE.NONE) {
|
||||
lastMousePosition = event.position
|
||||
}
|
||||
}
|
||||
|
||||
fun keyPressed(keyEvent: KeyEvent) {
|
||||
if (keyEvent.key == KEY_ARROW_RIGHT) {
|
||||
orbitalCamera.pan(keySpeed, 0.0, 0.0)
|
||||
}
|
||||
if (keyEvent.key == KEY_ARROW_LEFT) {
|
||||
orbitalCamera.pan(-keySpeed, 0.0, 0.0)
|
||||
}
|
||||
if (keyEvent.key == KEY_ARROW_UP) {
|
||||
orbitalCamera.pan(0.0, keySpeed, 0.0)
|
||||
}
|
||||
if (keyEvent.key == KEY_ARROW_DOWN) {
|
||||
orbitalCamera.pan(0.0, -keySpeed, 0.0)
|
||||
}
|
||||
|
||||
if (keyEvent.name == "q") {
|
||||
orbitalCamera.pan(0.0, -keySpeed, 0.0)
|
||||
}
|
||||
if (keyEvent.name == "e") {
|
||||
orbitalCamera.pan(0.0, keySpeed, 0.0)
|
||||
}
|
||||
if (keyEvent.name == "w") {
|
||||
orbitalCamera.pan(0.0, 0.0, -keySpeed)
|
||||
}
|
||||
if (keyEvent.name == "s") {
|
||||
orbitalCamera.pan(0.0, 0.0, keySpeed)
|
||||
}
|
||||
if (keyEvent.name == "a") {
|
||||
orbitalCamera.pan(-keySpeed, 0.0, 0.0)
|
||||
}
|
||||
if (keyEvent.name == "d") {
|
||||
orbitalCamera.pan(keySpeed, 0.0, 0.0)
|
||||
}
|
||||
|
||||
if (keyEvent.key == KEY_PAGE_UP) {
|
||||
orbitalCamera.zoom(keySpeed)
|
||||
}
|
||||
if (keyEvent.key == KEY_PAGE_DOWN) {
|
||||
orbitalCamera.zoom(-keySpeed)
|
||||
}
|
||||
}
|
||||
|
||||
// EXTENSION
|
||||
override var enabled: Boolean = true
|
||||
|
||||
override fun setup(program: Program) {
|
||||
this.program = program
|
||||
|
||||
if (userInteraction) {
|
||||
program.mouse.moved.listen { mouseMoved(it) }
|
||||
program.mouse.buttonDown.listen { mouseButtonDown(it) }
|
||||
program.mouse.buttonUp.listen { state = STATE.NONE }
|
||||
program.mouse.scrolled.listen { mouseScrolled(it) }
|
||||
program.keyboard.keyDown.listen { keyPressed(it) }
|
||||
program.keyboard.keyRepeat.listen{ keyPressed(it) }
|
||||
}
|
||||
}
|
||||
}
|
||||
package org.openrndr.extras.camera
|
||||
|
||||
import org.openrndr.*
|
||||
import org.openrndr.math.Vector2
|
||||
import org.openrndr.math.Vector3
|
||||
import kotlin.math.PI
|
||||
import kotlin.math.abs
|
||||
import kotlin.math.tan
|
||||
|
||||
class OrbitalControls(val orbitalCamera: OrbitalCamera , val userInteraction: Boolean = true, val keySpeed: Double = 1.0) : Extension {
|
||||
enum class STATE {
|
||||
NONE,
|
||||
ROTATE,
|
||||
PAN,
|
||||
}
|
||||
|
||||
private var state = STATE.NONE
|
||||
var fov = orbitalCamera.fov
|
||||
|
||||
private lateinit var program: Program
|
||||
private lateinit var lastMousePosition: Vector2
|
||||
|
||||
private fun mouseScrolled(event: MouseEvent) {
|
||||
if (abs(event.rotation.x) > 0.1) return
|
||||
|
||||
when {
|
||||
event.rotation.y > 0 -> orbitalCamera.dollyIn()
|
||||
event.rotation.y < 0 -> orbitalCamera.dollyOut()
|
||||
}
|
||||
}
|
||||
|
||||
private fun mouseMoved(event: MouseEvent) {
|
||||
|
||||
if (state == STATE.NONE) return
|
||||
val delta = lastMousePosition - event.position
|
||||
lastMousePosition = event.position
|
||||
|
||||
if (state == STATE.PAN) {
|
||||
|
||||
val offset = Vector3.fromSpherical(orbitalCamera.spherical) - orbitalCamera.lookAt
|
||||
|
||||
// half of the fov is center to top of screen
|
||||
val targetDistance = offset.length * tan((fov / 2) * PI / 180)
|
||||
val panX = (2 * delta.x * targetDistance / program.window.size.x)
|
||||
val panY = (2 * delta.y * targetDistance / program.window.size.y)
|
||||
|
||||
orbitalCamera.pan(panX, -panY, 0.0)
|
||||
|
||||
} else {
|
||||
val rotX = 2 * PI * delta.x / program.window.size.x
|
||||
val rotY = 2 * PI * delta.y / program.window.size.y
|
||||
orbitalCamera.rotate(rotX, rotY)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private fun mouseButtonDown(event: MouseEvent) {
|
||||
val previousState = state
|
||||
|
||||
when (event.button) {
|
||||
MouseButton.LEFT -> {
|
||||
state = STATE.ROTATE
|
||||
}
|
||||
MouseButton.RIGHT -> {
|
||||
state = STATE.PAN
|
||||
}
|
||||
MouseButton.CENTER -> {
|
||||
}
|
||||
MouseButton.NONE -> {
|
||||
}
|
||||
}
|
||||
|
||||
if (previousState == STATE.NONE) {
|
||||
lastMousePosition = event.position
|
||||
}
|
||||
}
|
||||
|
||||
fun keyPressed(keyEvent: KeyEvent) {
|
||||
if (keyEvent.key == KEY_ARROW_RIGHT) {
|
||||
orbitalCamera.pan(keySpeed, 0.0, 0.0)
|
||||
}
|
||||
if (keyEvent.key == KEY_ARROW_LEFT) {
|
||||
orbitalCamera.pan(-keySpeed, 0.0, 0.0)
|
||||
}
|
||||
if (keyEvent.key == KEY_ARROW_UP) {
|
||||
orbitalCamera.pan(0.0, keySpeed, 0.0)
|
||||
}
|
||||
if (keyEvent.key == KEY_ARROW_DOWN) {
|
||||
orbitalCamera.pan(0.0, -keySpeed, 0.0)
|
||||
}
|
||||
|
||||
if (keyEvent.name == "q") {
|
||||
orbitalCamera.pan(0.0, -keySpeed, 0.0)
|
||||
}
|
||||
if (keyEvent.name == "e") {
|
||||
orbitalCamera.pan(0.0, keySpeed, 0.0)
|
||||
}
|
||||
if (keyEvent.name == "w") {
|
||||
orbitalCamera.pan(0.0, 0.0, -keySpeed)
|
||||
}
|
||||
if (keyEvent.name == "s") {
|
||||
orbitalCamera.pan(0.0, 0.0, keySpeed)
|
||||
}
|
||||
if (keyEvent.name == "a") {
|
||||
orbitalCamera.pan(-keySpeed, 0.0, 0.0)
|
||||
}
|
||||
if (keyEvent.name == "d") {
|
||||
orbitalCamera.pan(keySpeed, 0.0, 0.0)
|
||||
}
|
||||
|
||||
if (keyEvent.key == KEY_PAGE_UP) {
|
||||
orbitalCamera.zoom(keySpeed)
|
||||
}
|
||||
if (keyEvent.key == KEY_PAGE_DOWN) {
|
||||
orbitalCamera.zoom(-keySpeed)
|
||||
}
|
||||
}
|
||||
|
||||
// EXTENSION
|
||||
override var enabled: Boolean = true
|
||||
|
||||
override fun setup(program: Program) {
|
||||
this.program = program
|
||||
|
||||
if (userInteraction) {
|
||||
program.mouse.moved.listen { mouseMoved(it) }
|
||||
program.mouse.buttonDown.listen { mouseButtonDown(it) }
|
||||
program.mouse.buttonUp.listen { state = STATE.NONE }
|
||||
program.mouse.scrolled.listen { mouseScrolled(it) }
|
||||
program.keyboard.keyDown.listen { keyPressed(it) }
|
||||
program.keyboard.keyRepeat.listen{ keyPressed(it) }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user