Fixes and move to jvmDemo (#286)
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52
orx-camera/src/jvmDemo/kotlin/DemoOrbitalCamera01.kt
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52
orx-camera/src/jvmDemo/kotlin/DemoOrbitalCamera01.kt
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.extra.camera.AxisHelper
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import org.openrndr.extra.camera.GridHelper
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import org.openrndr.extra.camera.OrbitalCamera
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import org.openrndr.extra.camera.OrbitalControls
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import org.openrndr.extra.meshgenerators.boxMesh
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import org.openrndr.extra.meshgenerators.sphereMesh
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import org.openrndr.math.Vector3
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fun main() = application {
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program {
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val camera = OrbitalCamera(
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Vector3.UNIT_Z * 90.0, Vector3.ZERO, 90.0, 0.1, 5000.0
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)
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val controls = OrbitalControls(camera, keySpeed = 10.0)
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controls.userInteraction = false
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val sphere = sphereMesh(radius = 25.0)
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val cube = boxMesh(20.0, 20.0, 5.0, 5, 5, 2)
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extend(camera)
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// shows XYZ axes as RGB lines
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extend(AxisHelper())
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// debug ground plane
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extend(GridHelper(100))
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// adds mouse and keyboard bindings
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extend(controls)
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extend {
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// mouse and keyboard input can be toggled on and off
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controls.userInteraction = seconds.toInt() % 4 < 2
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drawer.vertexBuffer(sphere, DrawPrimitive.LINE_LOOP)
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drawer.vertexBuffer(cube, DrawPrimitive.LINE_LOOP)
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drawer.stroke = if(controls.userInteraction) ColorRGBa.GREEN else ColorRGBa.WHITE
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drawer.fill = null
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repeat(10) {
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drawer.translate(0.0, 0.0, 10.0)
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// Note: 2D primitives are not optimized for 3D and can
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// occlude each other
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drawer.circle(0.0, 0.0, 50.0)
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}
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}
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}
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}
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