Fixes and move to jvmDemo (#286)

This commit is contained in:
Vechro
2023-01-15 16:27:19 +02:00
committed by GitHub
parent e27f7eb4cb
commit 47d4293a57
117 changed files with 75 additions and 310 deletions

View File

@@ -0,0 +1,80 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extra.jumpfill.DirectionalField
import org.openrndr.extra.noise.simplex
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.shape.Rectangle
/**
* Shows how to use the [DirectionalField] filter.
* Draws moving white shapes on black background,
* then applies the DirectionalField filter which returns a [ColorBuffer] in which
* the red and green components encode the direction to the closest black/white edge.
*
* Hold down a mouse button to see the raw animation.
*/
fun main() = application {
configure {
width = 1024
height = 1024
}
program {
val rt = renderTarget(width, height) { colorBuffer() }
val directionalField = DirectionalField().also {
it.distanceScale = 0.004
}
// Needs to be FLOAT32 so we can have negative values
val result = colorBuffer(width, height, type = ColorType.FLOAT32)
val shader = shadeStyle {
fragmentTransform = """
x_fill.rgb = vec3(x_fill.rg + 0.5, x_fill.b);
// interesting when distanceScale = 1.0
//x_fill.rgb = vec3(1.0 / (x_fill.r + x_fill.g));
"""
}
extend {
// Draw moving white shapes on a black background
drawer.isolatedWithTarget(rt) {
clear(ColorRGBa.BLACK)
stroke = null
fill = ColorRGBa.WHITE
repeat(10) {
val pos = Vector2.simplex(it, seconds * 0.2) *
bounds.center + bounds.center
val size = (it * it + 5.0) * 2.0
isolated {
translate(pos)
if (it % 2 == 0) {
circle(Vector2.ZERO, size)
} else {
rotate(Vector3.UNIT_Z, pos.x)
rectangle(
Rectangle.fromCenter(
Vector2.ZERO, size, size * 2
)
)
}
}
}
}
directionalField.apply(rt.colorBuffer(0), result)
drawer.isolated {
if (mouse.pressedButtons.isEmpty()) {
shadeStyle = shader
image(result)
} else {
image(rt.colorBuffer(0))
}
}
}
}
}

View File

@@ -0,0 +1,85 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extra.jumpfill.DistanceField
import org.openrndr.extra.noise.simplex
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.shape.Rectangle
/**
* Shows how to use the [DistanceField] filter.
* Draws moving white shapes on black background,
* then applies the DistanceField filter which returns a [ColorBuffer] in which
* the red component encodes the distance to the closest black/white edge.
* The value is positive when on the black background and negative
* when inside white shapes. The sign is used in the [shadeStyle] to choose
* between two colors. The inverse of the distance is used to obtain a
* non-linear brightness.
* Hold down a mouse button to see the raw animation.
*/
fun main() = application {
configure {
width = 1024
height = 1024
}
program {
val rt = renderTarget(width, height) { colorBuffer() }
val distanceField = DistanceField()
// Needs to be FLOAT32 so we can have negative values
val result = colorBuffer(width, height, type = ColorType.FLOAT32)
val shader = shadeStyle {
fragmentTransform = """
float distance = abs(x_fill.r);
float bri = 1.0 / (1.0 + 0.03 * distance);
// wavy effect
// bri *= (1.0 + 0.2 * sin(distance * 0.2));
x_fill.rgb = bri * (x_fill.r > 0 ?
vec3(1.0, 0.0, 0.0) : vec3(0.0, 1.0, 1.0));
"""
}
extend {
// Draw moving white shapes on a black background
drawer.isolatedWithTarget(rt) {
clear(ColorRGBa.BLACK)
stroke = null
fill = ColorRGBa.WHITE
repeat(10) {
val pos = Vector2.simplex(it, seconds * 0.2) *
bounds.center + bounds.center
val size = (it * it + 5.0) * 2.0
isolated {
translate(pos)
if (it % 2 == 0) {
circle(Vector2.ZERO, size)
} else {
rotate(Vector3.UNIT_Z, pos.x)
rectangle(
Rectangle.fromCenter(
Vector2.ZERO, size, size * 2
)
)
}
}
}
}
distanceField.apply(rt.colorBuffer(0), result)
drawer.isolated {
if (mouse.pressedButtons.isEmpty()) {
shadeStyle = shader
image(result)
} else {
image(rt.colorBuffer(0))
}
}
}
}
}

View File

@@ -0,0 +1,32 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.compositor.compose
import org.openrndr.extra.compositor.draw
import org.openrndr.extra.compositor.layer
import org.openrndr.extra.compositor.post
import org.openrndr.extra.fx.patterns.Checkers
import org.openrndr.extra.jumpfill.fx.InnerGlow
fun main() = application {
program {
val c = compose {
layer {
post(Checkers())
}
layer {
draw {
drawer.fill = ColorRGBa.PINK.shade(0.5)
drawer.stroke = null
drawer.circle(width / 2.0, height / 2.0, width * 0.35)
}
post(InnerGlow()) {
color = ColorRGBa(-1.0, -1.0, -1.0, 0.25);
width = 30.0
}
}
}
extend {
c.draw(drawer)
}
}
}

View File

@@ -0,0 +1,33 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.compositor.compose
import org.openrndr.extra.compositor.draw
import org.openrndr.extra.compositor.layer
import org.openrndr.extra.compositor.post
import org.openrndr.extra.fx.patterns.Checkers
import org.openrndr.extra.jumpfill.fx.InnerGlow
fun main() = application {
program {
val c = compose {
layer {
post(Checkers())
}
layer {
draw {
drawer.fill = ColorRGBa.PINK.shade(0.5)
drawer.stroke = null
drawer.circle(width / 2.0, height / 2.0, width * 0.35)
}
post(InnerGlow()) {
color = ColorRGBa(1.0, 1.0, 1.0, 0.25);
width = 30.0
}
}
}
extend {
c.draw(drawer)
}
}
}

View File

@@ -0,0 +1,30 @@
import org.openrndr.application
import org.openrndr.draw.ColorFormat
import org.openrndr.draw.ColorType
import org.openrndr.draw.colorBuffer
import org.openrndr.extra.jumpfill.ShapeSDF
import org.openrndr.svg.loadSVG
fun main() {
application {
configure {
width = 1280
height = 720
}
program {
val sdf = ShapeSDF()
val df = colorBuffer(width, height, format = ColorFormat.RGBa, type = ColorType.FLOAT32)
val shapes = loadSVG("orx-jumpflood/src/jvmDemo/resources/name.svg").findShapes().map { it.shape }
sdf.setShapes(shapes)
sdf.apply(emptyArray(), df)
extend {
if(mouse.pressedButtons.isEmpty())
drawer.image(df)
else
drawer.shapes(shapes)
}
}
}
}

View File

@@ -0,0 +1,61 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.ColorFormat
import org.openrndr.draw.ColorType
import org.openrndr.draw.colorBuffer
import org.openrndr.extra.jumpfill.ShapeSDF
import org.openrndr.extra.jumpfill.draw.SDFStrokeFill
import org.openrndr.extra.jumpfill.ops.SDFOnion
import org.openrndr.extra.jumpfill.ops.SDFSmoothIntersection
import org.openrndr.math.Vector3
import org.openrndr.math.transforms.transform
import org.openrndr.svg.loadSVG
import kotlin.math.min
fun main() {
application {
configure {
width = 1280
height = 720
}
program {
val sdf0 = ShapeSDF()
val df0 = colorBuffer(width, height, format = ColorFormat.RGBa, type = ColorType.FLOAT32)
val sdf1 = ShapeSDF()
val df1 = colorBuffer(width, height, format = ColorFormat.RGBa, type = ColorType.FLOAT32)
val shapes = loadSVG("orx-jumpflood/src/jvmDemo/resources/name.svg").findShapes().map { it.shape }
val union = SDFSmoothIntersection()
val onion = SDFOnion()
val strokeFill = SDFStrokeFill()
extend {
drawer.clear(ColorRGBa.PINK)
sdf0.setShapes(shapes)
sdf1.setShapes(shapes.map {
it.transform(transform {
translate(1280 / 2.0, 720.0 / 2)
rotate(Vector3.Companion.UNIT_Z, seconds * 45.0 - 30.0)
translate(-1280 / 2.0, -720.0 / 2.0)
})
})
sdf0.apply(emptyArray(), df0)
sdf1.apply(emptyArray(), df1)
union.radius = 10.0 + min(mouse.position.y, 100.0)
union.apply(arrayOf(df0, df1), df0)
onion.radius = 20.0
onion.apply(df0, df0)
strokeFill.strokeWeight = 2.0
strokeFill.apply(df0, df0)
drawer.image(df0)
}
}
}
}

View File

@@ -0,0 +1,54 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.ColorFormat
import org.openrndr.draw.ColorType
import org.openrndr.draw.colorBuffer
import org.openrndr.extra.fx.distort.FluidDistort
import org.openrndr.extra.jumpfill.ShapeSDF
import org.openrndr.extra.jumpfill.draw.SDFStrokeFill
import org.openrndr.extra.jumpfill.ops.SDFSmoothDifference
import org.openrndr.svg.loadSVG
fun main() {
application {
configure {
width = 1280
height = 720
}
program {
val sdf0 = ShapeSDF()
val sdf1 = ShapeSDF()
val df0 = colorBuffer(width, height, format = ColorFormat.RGBa, type = ColorType.FLOAT32)
val df1 = colorBuffer(width, height, format = ColorFormat.RGBa, type = ColorType.FLOAT32)
val fd = FluidDistort()
fd.outputUV = true
val uvmap = colorBuffer(width, height, type = ColorType.FLOAT16)
val shapes = loadSVG("orx-jumpflood/src/jvmDemo/resources/name.svg").findShapes().map { it.shape }
val union = SDFSmoothDifference()
sdf0.setShapes(shapes)
sdf1.setShapes(shapes)
val strokeFill = SDFStrokeFill()
extend {
drawer.clear(ColorRGBa.PINK)
fd.apply(emptyArray(), uvmap)
sdf0.useUV = true
sdf0.apply(uvmap, df0)
sdf1.apply(uvmap, df1)
union.radius = 10.0
union.apply(arrayOf(df0, df1), df0)
strokeFill.strokeWeight = 10.0
strokeFill.apply(df0, df0)
drawer.image(df0)
}
}
}
}

View File

@@ -0,0 +1,61 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.ColorFormat
import org.openrndr.draw.ColorType
import org.openrndr.draw.colorBuffer
import org.openrndr.extra.fx.distort.Perturb
import org.openrndr.extra.gui.GUI
import org.openrndr.extra.jumpfill.ShapeSDF
import org.openrndr.extra.jumpfill.draw.SDFStrokeFill
import org.openrndr.extra.jumpfill.ops.SDFSmoothDifference
import org.openrndr.shape.Circle
import org.openrndr.svg.loadSVG
fun main() {
application {
configure {
width = 1280
height = 720
}
program {
val gui = GUI()
val sdf0 = ShapeSDF()
val sdf1 = ShapeSDF()
val df0 = colorBuffer(width, height, format = ColorFormat.RGBa, type = ColorType.FLOAT32)
val df1 = colorBuffer(width, height, format = ColorFormat.RGBa, type = ColorType.FLOAT32)
val perturb = Perturb()
perturb.outputUV = true
val uvmap = colorBuffer(width, height, type = ColorType.FLOAT16)
val circleShapes = List(1) { Circle(width/2.0, height/2.0, 200.0).shape}
val shapes = loadSVG("orx-jumpflood/src/jvmDemo/resources/name.svg").findShapes().map { it.shape }
sdf0.setShapes(circleShapes)
sdf1.setShapes(shapes)
val difference = SDFSmoothDifference()
val strokeFill = SDFStrokeFill()
gui.add(perturb)
extend(gui)
extend {
drawer.clear(ColorRGBa.PINK)
perturb.phase = seconds * 0.1
perturb.apply(uvmap, uvmap)
sdf0.useUV = true
sdf0.apply(uvmap, df0)
sdf1.apply(uvmap, df1)
difference.radius = 10.0
difference.apply(arrayOf(df0, df1), df0)
strokeFill.strokeWeight = 10.0
strokeFill.apply(df0, df0)
drawer.image(df0)
}
}
}
}

View File

@@ -0,0 +1,75 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.ColorFormat
import org.openrndr.draw.ColorType
import org.openrndr.draw.colorBuffer
import org.openrndr.extra.fx.distort.Perturb
import org.openrndr.extra.gui.GUI
import org.openrndr.extra.jumpfill.ShapeSDF
import org.openrndr.extra.jumpfill.draw.SDFStrokeFill
import org.openrndr.extra.jumpfill.ops.SDFSmoothDifference
import org.openrndr.math.Vector2
import org.openrndr.shape.Circle
import org.openrndr.svg.loadSVG
import kotlin.math.cos
import kotlin.math.sin
fun main() {
application {
configure {
width = 1280
height = 720
}
program {
val gui = GUI()
val sdf0 = ShapeSDF()
val sdf1 = ShapeSDF()
val df0 = colorBuffer(width, height, format = ColorFormat.RGBa, type = ColorType.FLOAT32)
val df1 = colorBuffer(width, height, format = ColorFormat.RGBa, type = ColorType.FLOAT32)
val perturb = Perturb()
perturb.outputUV = true
val uvmap = colorBuffer(width, height, type = ColorType.FLOAT16)
val uvmap2 = colorBuffer(width, height, type = ColorType.FLOAT16)
val circleShapes = List(1) { Circle(width/2.0, height/2.0, 200.0).shape}
val shapes = loadSVG("orx-jumpflood/src/jvmDemo/resources/name.svg").findShapes().map { it.shape }
sdf0.setShapes(circleShapes)
sdf1.setShapes(shapes)
val difference = SDFSmoothDifference()
val strokeFill = SDFStrokeFill()
sdf0.useUV = true
gui.add(sdf0)
gui.add(perturb)
gui.add(strokeFill)
gui.add(difference)
extend(gui)
extend {
drawer.clear(ColorRGBa.PINK)
perturb.offset = Vector2(cos(seconds*0.2), sin(seconds*0.2))
perturb.outputUV = true
perturb.phase = seconds * 0.1
perturb.apply(uvmap, uvmap)
perturb.offset = Vector2.ZERO
perturb.outputUV = false
perturb.phase = seconds * 0.05
perturb.apply(uvmap, uvmap2)
sdf0.apply(uvmap2, df0)
sdf1.apply(uvmap2, df1)
difference.apply(arrayOf(df0, df1), df0)
strokeFill.apply(df0, df0)
drawer.image(df0)
}
}
}
}

View File

@@ -0,0 +1,48 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.ColorType
import org.openrndr.draw.createEquivalent
import org.openrndr.draw.isolatedWithTarget
import org.openrndr.draw.renderTarget
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.jumpfill.fx.Skeleton
import org.openrndr.extra.noise.simplex
fun main() {
application {
configure {
width = 1280
height = 720
}
program {
val skeleton = Skeleton()
val input = renderTarget(width, height) {
colorBuffer()
}
val field = input.colorBuffer(0).createEquivalent(type = ColorType.FLOAT32)
extend {
drawer.isolatedWithTarget(input) {
// -- draw something interesting
drawer.stroke = null
drawer.clear(ColorRGBa.BLACK)
drawer.fill = ColorRGBa.WHITE
drawer.circle(mouse.position, 300.0)
drawer.fill = ColorRGBa.BLACK
drawer.circle(mouse.position, 150.0)
drawer.fill = ColorRGBa.WHITE
for (i in 0 until 30) {
val time = seconds * 0.25
val x = simplex(i * 20, time) * width / 2 + width / 2
val y = simplex(i * 20 + 5, time) * height / 2 + height / 2
val r = simplex(i*30, time) * 50.0 + 50.0
drawer.circle(x, y, r)
}
}
skeleton.apply(input.colorBuffer(0), field)
drawer.image(field)
}
}
}
}

View File

@@ -0,0 +1,47 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.ColorType
import org.openrndr.draw.createEquivalent
import org.openrndr.draw.isolatedWithTarget
import org.openrndr.draw.renderTarget
import org.openrndr.extra.jumpfill.fx.StraightSkeleton
import org.openrndr.extra.noise.simplex
fun main() {
application {
configure {
width = 1280
height = 720
}
program {
val straightSkeleton = StraightSkeleton()
val input = renderTarget(width, height) {
colorBuffer()
}
val field = input.colorBuffer(0).createEquivalent(type = ColorType.FLOAT32)
extend {
drawer.isolatedWithTarget(input) {
// -- draw something interesting
drawer.stroke = null
drawer.clear(ColorRGBa.BLACK)
drawer.fill = ColorRGBa.WHITE
drawer.circle(mouse.position, 300.0)
drawer.fill = ColorRGBa.BLACK
drawer.circle(mouse.position, 150.0)
drawer.fill = ColorRGBa.WHITE
for (i in 0 until 30) {
val time = seconds * 0.25
val x = simplex(i * 20, time) * width / 2 + width / 2
val y = simplex(i * 20 + 5, time) * height / 2 + height / 2
val r = simplex(i*30, time) * 50.0 + 50.0
drawer.circle(x, y, r)
}
}
straightSkeleton.apply(input.colorBuffer(0), field)
drawer.image(field)
}
}
}
}

View File

@@ -0,0 +1,68 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extra.fx.blend.Passthrough
import org.openrndr.extra.jumpfill.EncodePoints
import org.openrndr.extra.jumpfill.IdContourPoints
import org.openrndr.extra.jumpfill.JumpFlooder
import kotlin.math.cos
fun main() = application {
configure {
width = 512
height = 512
}
program {
val rt = renderTarget(512, 512, 1.0) {
colorBuffer(type = ColorType.FLOAT32)
}
val encoder = EncodePoints()
val jf = JumpFlooder(512, 512, encodePoints = Passthrough())
val jf2 = JumpFlooder(512, 512, encodePoints = Passthrough())
val idcontours = IdContourPoints()
val contoured = colorBuffer(512, 512, type = ColorType.FLOAT32)
extend {
fun plot(x: Double, y: Double, id: Double) {
drawer.fill = ColorRGBa(id, 0.0, 0.0, 1.0)
drawer.point(x, y)
}
drawer.isolatedWithTarget(rt) {
drawer.clear(ColorRGBa(-1.0, -1.0, -1.0, 0.0))
val o = cos(seconds) * 200.0 + 200.0
for (i in 0 until 20) {
plot(o + 100.0 + i * 4, 100.0, 0.25)
}
for (i in 0 until 20) {
plot(200.0 + i * 4, 150.0 + i, 0.5)
}
for (i in 0 until 20) {
plot(300.0 + i * 4, 250.0 + i, 0.7)
}
for (i in 0 until 20) {
plot(400.0 + i * 4, 250.0 + i, 0.75)
}
}
encoder.apply(rt.colorBuffer(0), rt.colorBuffer(0))
val flooded = jf.jumpFlood(rt.colorBuffer(0))
drawer.image(flooded)
idcontours.apply(flooded, contoured)
drawer.image(contoured)
val flooded2 = jf2.jumpFlood(contoured)
drawer.image(flooded2, 512.0, 0.0)
drawer.shadeStyle = shadeStyle {
fragmentTransform = """
float d = length(va_texCoord0.xy - x_fill.xy);
x_fill = vec4(d,d,x_fill.z, 1.0);
""".trimIndent()
}
drawer.image(flooded2, 0.0, 0.0)
}
}
}

View File

@@ -0,0 +1,55 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extra.jumpfill.*
import kotlin.math.cos
fun main() = application {
configure {
width = 512
height = 512
}
program {
val rt = renderTarget(512, 512, 1.0) {
colorBuffer(type = ColorType.FLOAT32)
}
val flowfield = colorBuffer(512, 512, type = ColorType.FLOAT32)
val cluster = ClusteredField(decodeMode = DecodeMode.DISTANCE, outputDistanceToContours = true)
cluster.normalizedDistance = true
extend {
fun plot(x: Double, y: Double, id: Double) {
drawer.fill = ColorRGBa(id, 0.0, 0.0, 1.0)
drawer.point(x, y)
}
drawer.isolatedWithTarget(rt) {
drawer.clear(ColorRGBa(-1.0, -1.0, -1.0, 0.0))
val o = cos(seconds) * 200.0 + 200.0
for (i in 0 until 20) {
plot(o + 100.0 + i * 4, 100.0, 0.25)
}
for (i in 0 until 20) {
plot(200.0 + i * 4, 150.0 + i, 0.5)
}
for (i in 0 until 20) {
plot(300.0 + i * 4, 250.0 + i, 0.7)
}
for (i in 0 until 20) {
plot(400.0 + i * 4, 250.0 + i, 0.75)
}
}
cluster.apply(rt.colorBuffer(0), flowfield)
drawer.drawStyle.colorMatrix = tint(ColorRGBa(10.0, 10.0, 1.0))
drawer.image(flowfield)
}
}
}

View File

@@ -0,0 +1,43 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extra.fx.blend.Passthrough
import org.openrndr.extra.jumpfill.*
import org.openrndr.extra.noise.scatter
import org.openrndr.extra.noise.uniformRing
import org.openrndr.math.Vector2
fun main() = application {
configure {
width = 720
height = 720
}
program {
val rt = renderTarget(720, 720, 1.0) {
colorBuffer(type = ColorType.FLOAT32)
}
val flowfield = colorBuffer(width, height, type = ColorType.FLOAT32)
val cluster = ClusteredField(decodeMode = DecodeMode.DISTANCE, outputDistanceToContours = true)
cluster.normalizedDistance = true
extend {
drawer.isolatedWithTarget(rt) {
drawer.ortho(rt)
drawer.clear(ColorRGBa(-1.0, -1.0, -1.0, 0.0))
val points = drawer.bounds.scatter(20.0)
drawer.points {
for ((index, point) in points.withIndex()) {
fill = ColorRGBa((index+1.0)/points.size, 0.0, 0.0, 1.0)
for (i in 0 until 30) {
point(point + Vector2.uniformRing(15.0, 25.0)* Vector2(1.0, 1.0))
}
}
}
}
cluster.apply(rt.colorBuffer(0), flowfield)
drawer.drawStyle.colorMatrix = tint(ColorRGBa(100.0, 100.0, 0.0))
drawer.image(flowfield)
}
}
}

View File

@@ -0,0 +1,12 @@
<svg version="1.1" baseProfile="tiny" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" viewBox="0 0 1280 720" xml:space="preserve">
<polygon fill="#FF00FF" stroke="#000000" stroke-miterlimit="2.6131" points="1013.8,424.3 1013.8,238 957.1,238 957.1,238
794.7,238 794.7,294.7 957.1,294.7 957.1,318.9 794.7,318.9 794.7,375.6 957.1,375.6 957.1,424.3 794.7,424.3 794.7,481 957.1,481
1013.8,481 1037.8,481 1037.8,424.3 "/>
<path fill="#FF00FF" stroke="#000000" stroke-miterlimit="2.6131" d="M705.7,263.3H576V239h-56.7v119.2l0,0V401h93.2v24.3h-93.2V482
h243.1v-56.7h-93.2V401h93.2V239h-56.7V263.3L705.7,263.3z M705.7,344.3H576V320h129.7V344.3z"/>
<path fill="#FF00FF" d="M356.6,279L356.6,279L356.6,279z"/>
<path fill="#FF00FF" stroke="#000000" stroke-miterlimit="2.6131" d="M356.6,279c-9.2-3.3-19-5-28.8-5c-47.2,0-85.5,38.3-85.5,85.5
s38.3,85.5,85.5,85.5s85.5-38.3,85.5-85.5c0-0.1,0-0.3,0-0.4C413.3,323.1,390.5,291,356.6,279z M327.8,387.4
c-15.7,0-28.4-12.7-28.4-28.4c0-15.7,12.7-28.4,28.4-28.4c15.6,0,28.4,12.7,28.4,28.4C356.1,374.7,343.4,387.4,327.8,387.4z"/>
<rect x="430.1" y="238" fill="#FF00FF" stroke="#000000" stroke-miterlimit="2.6131" width="56.7" height="243"/>
</svg>

After

Width:  |  Height:  |  Size: 1.2 KiB