Fixes and move to jvmDemo (#286)
This commit is contained in:
47
orx-noise/src/jvmDemo/kotlin/DemoSimplexGLSL.kt
Normal file
47
orx-noise/src/jvmDemo/kotlin/DemoSimplexGLSL.kt
Normal file
@@ -0,0 +1,47 @@
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.rgb
|
||||
import org.openrndr.draw.colorBuffer
|
||||
import org.openrndr.extra.noise.Random
|
||||
import org.openrndr.extra.noise.filters.*
|
||||
import org.openrndr.math.Vector3
|
||||
import org.openrndr.math.Vector4
|
||||
import kotlin.math.sin
|
||||
|
||||
/**
|
||||
* A sine oscillator with randomized parameters
|
||||
*/
|
||||
class SinOsc {
|
||||
private val freq = Random.double(0.1, 2.0)
|
||||
private val phase = Random.double(0.0, 6.28)
|
||||
private val add = Random.double(0.0, 1.0)
|
||||
private val mul = Random.double(0.0, 1.0 - add)
|
||||
operator fun invoke() = sin(System.currentTimeMillis() * 0.0001 * freq + phase) * mul + add
|
||||
}
|
||||
|
||||
/**
|
||||
* Render an animated Simplex3D texture using shaders.
|
||||
*
|
||||
* The uniforms in the shader are controlled by
|
||||
* randomized sine oscillators.
|
||||
*/
|
||||
fun main() = application {
|
||||
program {
|
||||
val noise = SimplexNoise3D()
|
||||
val img = colorBuffer(width, height)
|
||||
val wav = List(21) { SinOsc() }
|
||||
|
||||
extend {
|
||||
noise.seed = Vector3(wav[0](), wav[1](), wav[2]()) // = position
|
||||
noise.scale = Vector3(wav[3](), wav[4](), wav[5]())
|
||||
noise.lacunarity = Vector3(wav[6](), wav[7](), wav[8]())
|
||||
noise.gain = Vector4(wav[9](), wav[10](), wav[11](), wav[12]())
|
||||
noise.decay = Vector4(wav[13](), wav[14](), wav[15](), wav[16]())
|
||||
noise.octaves = 4
|
||||
noise.bias = Vector4(wav[17](), wav[18](), wav[19](), wav[20]())
|
||||
|
||||
noise.apply(emptyArray(), img)
|
||||
drawer.clear(rgb(0.20, 0.18, 0.16))
|
||||
drawer.image(img)
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user