[orx-shade-styles] Initialize vec4 gradient

Otherwise glitchy on integrated intel graphics
This commit is contained in:
Abe Pazos
2025-03-24 16:20:42 +01:00
parent 92a695c69c
commit 48a6915846

View File

@@ -94,7 +94,7 @@ open class GradientBase<C>(
coord.y = u_viewDimensions.y - coord.y;
}
vec4 gradient;
vec4 gradient = vec4(0.0);
vec2 dx = p_filterSpread * dFdx(coord) / (float(p_filterWindow) + 1.0);
vec2 dy = p_filterSpread * dFdy(coord) / (float(p_filterWindow) + 1.0);