[orx-shade-styles] Initialize vec4 gradient
Otherwise glitchy on integrated intel graphics
This commit is contained in:
@@ -94,7 +94,7 @@ open class GradientBase<C>(
|
|||||||
coord.y = u_viewDimensions.y - coord.y;
|
coord.y = u_viewDimensions.y - coord.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 gradient;
|
vec4 gradient = vec4(0.0);
|
||||||
vec2 dx = p_filterSpread * dFdx(coord) / (float(p_filterWindow) + 1.0);
|
vec2 dx = p_filterSpread * dFdx(coord) / (float(p_filterWindow) + 1.0);
|
||||||
vec2 dy = p_filterSpread * dFdy(coord) / (float(p_filterWindow) + 1.0);
|
vec2 dy = p_filterSpread * dFdy(coord) / (float(p_filterWindow) + 1.0);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user