[orx-shade-styles] Initialize vec4 gradient
Otherwise glitchy on integrated intel graphics
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@@ -94,7 +94,7 @@ open class GradientBase<C>(
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coord.y = u_viewDimensions.y - coord.y;
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}
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vec4 gradient;
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vec4 gradient = vec4(0.0);
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vec2 dx = p_filterSpread * dFdx(coord) / (float(p_filterWindow) + 1.0);
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vec2 dy = p_filterSpread * dFdy(coord) / (float(p_filterWindow) + 1.0);
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