[orx-shade-styles] Add noise {} shade style builder
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48
orx-shade-styles/src/jvmDemo/kotlin/noise/DemoBlueNoise01.kt
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48
orx-shade-styles/src/jvmDemo/kotlin/noise/DemoBlueNoise01.kt
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package noise
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import org.openrndr.application
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import org.openrndr.draw.loadImage
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import org.openrndr.extra.camera.Camera2D
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import org.openrndr.extra.imageFit.imageFit
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import org.openrndr.extra.noise.uniform
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import org.openrndr.extra.shaderphrases.noise.simplex13
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import org.openrndr.extra.shadestyles.fills.noise.noise
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import org.openrndr.math.Vector3
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import org.openrndr.math.transforms.transform
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import kotlin.math.cos
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import kotlin.reflect.KMutableProperty0
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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val image = loadImage("demo-data/images/image-001.png")
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extend(Camera2D())
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extend {
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drawer.shadeStyle = noise {
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phase = seconds * 10.0
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filterWindow = 5
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domainWarpFunction =
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"""$simplex13
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vec3 domainWarp(vec3 p) { float px = simplex13(p*0.01); float py = simplex13(p.yxz*-0.01); return p + 10.25 * vec3(px, py, 0.0); }""".trimIndent()
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blueNoise {
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bits = 17
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bilinear()
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}
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blendFunction = """vec4 blend(vec4 o, float n) { float luma = dot(o.rgb, vec3(1.0/3.0));
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|return vec4(vec3(smoothstep(luma+0.01, luma-0.01, n)), 1.0);
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|}""".trimMargin()
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}
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drawer.imageFit(image, drawer.bounds)
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}
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}
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}
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}
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