[orx-shade-styles] Add noise {} shade style builder
This commit is contained in:
@@ -3,6 +3,7 @@ package org.openrndr.extra.noise.phrases
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/**
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* uniform hash shader phrase
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*/
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@Deprecated("use uhash11Phrase", ReplaceWith("uhash11Phrase", "org.openrndr.extra.shaderphrases.noise.uhash11Phrase"))
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val uhash11 = """
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#ifndef PHRASE_UHASH11
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#define PHRASE_UHASH11
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@@ -21,6 +22,7 @@ uint uhash11(uint x) {
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/**
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* uniform hash shader phrase
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*/
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@Deprecated("use fhash11Phrase", ReplaceWith("fhash11Phrase", "org.openrndr.extra.shaderphrases.noise.fhash11Phrase"))
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val fhash11 = """
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$uhash11
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#ifndef PHRASE_FHASH11
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@@ -35,6 +37,7 @@ float fhash11(float x) {
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/**
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* uniform hash shader phrase
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*/
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@Deprecated("use uhash12Phrase", ReplaceWith("uhash12Phrase", "org.openrndr.extra.shaderphrases.noise.uhash12Phrase"))
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val uhash12 = """
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$uhash11
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#ifndef PHRASE_UHASH12
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@@ -49,6 +52,7 @@ uint uhash12(uvec2 x) {
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/**
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* uniform hash shader phrase
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*/
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@Deprecated("use fhash12Phrase", ReplaceWith("fhash12Phrase", "org.openrndr.extra.shaderphrases.noise.fhash12Phrase"))
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val fhash12 = """
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$uhash12
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#ifndef PHRASE_FHASH12
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@@ -63,6 +67,7 @@ float fhash12(vec2 x) {
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/**
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* uniform hash shader phrase
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*/
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@Deprecated("use uhash13Phrase", ReplaceWith("uhash13Phrase", "org.openrndr.extra.shaderphrases.noise.uhash13Phrase"))
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val uhash13 = """
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$uhash11
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#ifndef PHRASE_UHASH13
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@@ -77,6 +82,7 @@ uint uhash13(uvec3 x) {
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/**
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* uniform hash shader phrase
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*/
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@Deprecated("use fhash13Phrase", ReplaceWith("fhash13Phrase", "org.openrndr.extra.shaderphrases.noise.fhash13Phrase"))
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val fhash13 = """
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$uhash13
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#ifndef PHRASE_FHASH13
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@@ -91,6 +97,7 @@ float fhash13(vec3 x) {
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/**
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* uniform hash shader phrase
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*/
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@Deprecated("use uhash14Phrase", ReplaceWith("uhash14Phrase", "org.openrndr.extra.shaderphrases.noise.uhash14Phrase"))
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val uhash14 = """
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$uhash11
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#ifndef PHRASE_UHASH14
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@@ -105,6 +112,7 @@ uint uhash14(uvec4 x) {
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/**
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* uniform hash shader phrase
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*/
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@Deprecated("use fhash14Phrase", ReplaceWith("fhash14Phrase", "org.openrndr.extra.shaderphrases.noise.fhash14Phrase"))
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val fhash14 = """
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$uhash14
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#ifndef PHRASE_FHASH14
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100
orx-shade-styles/src/commonMain/kotlin/fills/noise/NoiseBase.kt
Normal file
100
orx-shade-styles/src/commonMain/kotlin/fills/noise/NoiseBase.kt
Normal file
@@ -0,0 +1,100 @@
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package org.openrndr.extra.shadestyles.fills.noise
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import org.openrndr.draw.ShadeStyle
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class NoiseBase(
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override var parameterValues: MutableMap<String, Any>,
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domainWarpFunction: String,
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noiseFunction: String,
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fbmFunction: String,
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levelWarpFunction: String,
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blendFunction: String
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) : ShadeStyle() {
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var fit: Int by Parameter("noiseFit", 0)
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var units: Int by Parameter("noiseUnits", 0)
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var scale: Double by Parameter("noiseScale", 1.0)
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init {
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fragmentPreamble = """
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$noiseFunction
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${domainWarpFunction.replace("domainWarp(", "noiseDomainWarp(")}
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$fbmFunction
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${levelWarpFunction.replace("levelWarp(", "noiseLevelWarp(")}
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${blendFunction.replace("blend(", "noiseBlend(")}
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""".trimIndent()
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fragmentTransform = """
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vec3 coord = vec3(0.0);
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if (p_noiseUnits == 0) { // BOUNDS
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coord.xy = c_boundsPosition.xy;
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if (p_noiseFit == 0) {
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if (p_noiseScaleToSize) {
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coord.xy *= c_boundsSize.xy * 1.0;
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}
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} else
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if (p_noiseFit == 1) { // COVER
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float mx = max(c_boundsSize.x, c_boundsSize.y);
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float ar = min(c_boundsSize.x, c_boundsSize.y) / mx;
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if (c_boundsSize.x == mx) {
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coord.y = (coord.y - 0.5) * ar + 0.5;
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if (p_noiseScaleToSize) {
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coord *= c_boundsSize.x;
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}
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} else {
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coord.x = (coord.x - 0.5) * ar + 0.5;
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if (p_noiseScaleToSize) {
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coord *= c_boundsSize.y;
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}
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}
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} else if (p_noiseFit == 2) { // CONTAIN
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float mx = max(c_boundsSize.x, c_boundsSize.y);
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float ar = mx / min(c_boundsSize.x, c_boundsSize.y);
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if (c_boundsSize.y == mx) {
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coord.y = (coord.y - 0.5) * ar + 0.5;
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if (p_noiseScaleToSize) {
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coord *= c_boundsSize.x;
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}
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} else {
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coord.x = (coord.x - 0.5) * ar + 0.5;
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if (p_noiseScaleToSize) {
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coord *= c_boundsSize.y;
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}
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}
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}
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} else if (p_noiseUnits == 1) { // WORLD
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coord.xy = v_worldPosition.xy;
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} else if (p_noiseUnits == 2) { // VIEW
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coord.xy = v_viewPosition.xy;
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} else if (p_noiseUnits == 3) { // SCREEN
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coord.xy = c_screenPosition.xy;
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coord.y = u_viewDimensions.y - coord.y;
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}
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coord.z = p_noisePhase;
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vec3 dx = dFdx(coord);
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vec3 dy = dFdy(coord);
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int w = p_noiseFilterWindow;
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vec4 filtered = vec4(0.0);
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float filterScale = 1.0 / max(float(w) - 1.0, 1.0);
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for (int y = 0; y < w; y++) {
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float fy = float(y) * filterScale - 0.5;
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for (int x = 0; x < w; x++) {
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float fx = float(x) * filterScale - 0.5;
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vec3 scoord = noiseDomainWarp(coord + fx * dx + fy * dy );
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float level = noiseLevelWarp(scoord, fbm(scoord * p_noiseScale));
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vec4 blend = noiseBlend(x_fill, level);
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filtered += blend;
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}
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}
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filtered /= (float(w) * float(w));
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x_fill = filtered;
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""".trimIndent()
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}
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}
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@@ -0,0 +1,257 @@
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package org.openrndr.extra.shadestyles.fills.noise
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import org.openrndr.draw.ObservableHashmap
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import org.openrndr.draw.ShadeStyle
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import org.openrndr.draw.StyleParameters
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import org.openrndr.extra.shaderphrases.noise.*
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import org.openrndr.math.Matrix44
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import org.openrndr.math.transforms.transform
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import kotlin.contracts.ExperimentalContracts
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import kotlin.contracts.contract
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class NoiseBuilder : StyleParameters {
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override var parameterTypes: ObservableHashmap<String, String> = ObservableHashmap(mutableMapOf()) {}
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override var parameterValues: MutableMap<String, Any> = mutableMapOf()
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override var textureBaseIndex: Int = 2
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var scaleToSize: Boolean by Parameter("noiseScaleToSize", false)
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var filterWindow: Int by Parameter("noiseFilterWindow", 1)
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var transform: Matrix44 by Parameter("noiseTransform", Matrix44.IDENTITY)
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var domainWarpFunction = """vec3 domainWarp(vec3 p) { return p; }"""
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var levelWarpFunction = """float levelWarp(vec3 p, float l) { return l; }"""
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var noiseFunction = """float noise(vec3 p) { return fract(sin(dot(p.xy, vec2(12.9898,78.233))) * 43758.5453);}"""
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var fbmFunction = """float fbm(vec3 p) { return noise(p); }"""
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var blendFunction = """vec4 blend(vec4 o, float n) { return vec4(o.rgb * n, o.a); }"""
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var phase: Double by Parameter("noisePhase", 0.0)
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inner class WhiteNoiseBuilder {
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init {
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noiseFunction = """
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$fhash12Phrase
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float noise(vec3 p) { return fhash12(vec2(p.x,p.y)); }
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""".trimIndent()
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}
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fun bilinear() {
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scaleToSize = true
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noiseFunction = """
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$fhash12Phrase
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float noise(vec3 p) {
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uvec2 up00 = uvec2(p.xy * 1.0);
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uvec2 up10 = uvec2(p.xy * 1.0) + uvec2(1u, 0u);
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uvec2 up01 = uvec2(p.xy * 1.0) + uvec2(0u, 1u);
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uvec2 up11 = uvec2(p.xy * 1.0) + uvec2(1u, 1u);
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uint seed = uint(0);
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float n00 = fhash12(vec2(up00));
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float n10 = fhash12(vec2(up10));
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float n01 = fhash12(vec2(up01));
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float n11 = fhash12(vec2(up11));
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vec2 f = fract(p.xy);
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return (n00 * (1.0 -f.x) * (1.0 -f.y) +
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n10 * f.x * (1.0 -f.y) +
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n01 * (1.0 -f.x) * f.y +
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n11 * f.x * f.y);
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}
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""".trimIndent()
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}
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}
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@OptIn(ExperimentalContracts::class)
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fun whiteNoise(builder: WhiteNoiseBuilder.() -> Unit) {
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contract {
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callsInPlace(builder, kotlin.contracts.InvocationKind.EXACTLY_ONCE)
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}
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WhiteNoiseBuilder().builder()
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}
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inner class SimplexBuilder {}
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@OptIn(ExperimentalContracts::class)
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fun simplex(builder: SimplexBuilder.() -> Unit) {
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contract {
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callsInPlace(builder, kotlin.contracts.InvocationKind.EXACTLY_ONCE)
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}
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noiseFunction = """
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${simplex13}
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float noise(vec3 p) { return simplex13(vec3(p)); }
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""".trimIndent()
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}
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inner class FBMBuilder {
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var octaves: Int by Parameter("noiseOctaves", 1)
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var frequency: Double by Parameter("noiseFrequency", 1.0)
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var lacunarity: Double by Parameter("noiseLacunarity", 2.0)
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var gain: Double by Parameter("noiseGain", 0.5)
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}
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inner class BlueNoiseBuilder {
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var scale: Double by Parameter("noiseScale", 1.0)
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var bits: Int by Parameter("noiseBits", 17)
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fun bilinear() {
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noiseFunction = """
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$hilbertR1BlueNoiseFloatPhrase
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float noise(vec3 p) {
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uvec2 up00 = uvec2(p.xy * 1.0);
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uvec2 up10 = uvec2(p.xy * 1.0) + uvec2(1u, 0u);
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uvec2 up01 = uvec2(p.xy * 1.0) + uvec2(0u, 1u);
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uvec2 up11 = uvec2(p.xy * 1.0) + uvec2(1u, 1u);
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uint seed = uint(0);
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uint bits = uint(p_noiseBits);
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float n00 = hilbertR1BlueNoiseFloat(up00, bits, seed);
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float n10 = hilbertR1BlueNoiseFloat(up10, bits, seed);
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float n01 = hilbertR1BlueNoiseFloat(up01, bits, seed);
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float n11 = hilbertR1BlueNoiseFloat(up11, bits, seed);
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vec2 f = fract(p.xy);
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return (n00 * (1.0 -f.x) * (1.0 -f.y) +
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n10 * f.x * (1.0 -f.y) +
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n01 * (1.0 -f.x) * f.y +
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n11 * f.x * f.y);
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}
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""".trimIndent()
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}
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fun trilinear() {
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noiseFunction = """
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$hilbertR1BlueNoiseFloatV3Phrase
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float noise(vec3 p) {
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uvec3 up000 = uvec3(p * 1.0);
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uvec3 up100 = uvec3(p * 1.0) + uvec3(1u, 0u, 0u);
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uvec3 up010 = uvec3(p * 1.0) + uvec3(0u, 1u, 0u);
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uvec3 up110 = uvec3(p * 1.0) + uvec3(1u, 1u, 0u);
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uvec3 up001 = uvec3(p * 1.0) + uvec3(0u, 0u, 1u);
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uvec3 up101 = uvec3(p * 1.0) + uvec3(1u, 0u, 1u);
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uvec3 up011 = uvec3(p * 1.0) + uvec3(0u, 1u, 1u);
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uvec3 up111 = uvec3(p * 1.0) + uvec3(1u, 1u, 1u);
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uint seed = 0u;
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uint bits = uint(p_noiseBits);
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float n000 = hilbertR1BlueNoiseFloat(up000, bits, seed);
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float n100 = hilbertR1BlueNoiseFloat(up100, bits, seed);
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float n010 = hilbertR1BlueNoiseFloat(up010, bits, seed);
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float n110 = hilbertR1BlueNoiseFloat(up110, bits, seed);
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float n001 = hilbertR1BlueNoiseFloat(up001, bits, seed);
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float n101 = hilbertR1BlueNoiseFloat(up101, bits, seed);
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float n011 = hilbertR1BlueNoiseFloat(up011, bits, seed);
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float n111 = hilbertR1BlueNoiseFloat(up111, bits, seed);
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vec3 f = fract(p);
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f.z = 0.0;
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return (n000 * (1.0 -f.x) * (1.0 -f.y) * (1.0 - f.z) +
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n100 * f.x * (1.0 -f.y) * (1.0 - f.z)+
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n010 * (1.0 -f.x) * f.y * (1.0 - f.z)+
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n110 * f.x * f.y * (1.0 - f.z) +
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n001 * (1.0 -f.x) * (1.0 -f.y) * f.z +
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n101 * f.x * (1.0 -f.y) * f.z +
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n011 * (1.0 -f.x) * f.y * f.z +
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n111 * f.x * f.y * f.z);
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}
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""".trimIndent()
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}
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init {
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noiseFunction = """
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$hilbertR1BlueNoiseFloatPhrase
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float noise(vec3 p) {
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uvec2 up00 = uvec2(p.xy * 1.0);
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uint seed = uint(p.z);
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uint bits = uint(p_noiseBits);
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float n00 = hilbertR1BlueNoiseFloat(up00, bits, seed);
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return n00;
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}
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""".trimIndent()
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}
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}
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@OptIn(ExperimentalContracts::class)
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fun blueNoise(builder: BlueNoiseBuilder.() -> Unit) {
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contract {
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callsInPlace(builder, kotlin.contracts.InvocationKind.EXACTLY_ONCE)
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}
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scaleToSize = true
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BlueNoiseBuilder().apply { builder() }
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}
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@OptIn(ExperimentalContracts::class)
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fun fbm(builder: FBMBuilder.() -> Unit) {
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contract {
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callsInPlace(builder, kotlin.contracts.InvocationKind.EXACTLY_ONCE)
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}
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FBMBuilder().apply { builder() }
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fbmFunction = """
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float fbm(vec3 p) {
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float f = 0.0;
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float amp = 1.0;
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for (int i = 0; i < p_noiseOctaves; i++) {
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f += noise(p) * amp;
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p *= p_noiseLacunarity;
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amp *= p_noiseGain;
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}
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return f;
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}""".trimIndent()
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}
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inner class AnisotropicFBMBuilder {
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var octaves: Int by Parameter("noiseOctaves", 1)
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var lacunarity: Matrix44 by Parameter("noiseLacunarity", transform { scale(2.0, 2.0, 1.0) })
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var decay: Double by Parameter("noiseDecay", 0.5)
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var warpFactor: Double by Parameter("warpFactor", 1.0)
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}
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@OptIn(ExperimentalContracts::class)
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fun anisotropicFbm(builder: AnisotropicFBMBuilder.() -> Unit) {
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contract {
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callsInPlace(builder, kotlin.contracts.InvocationKind.EXACTLY_ONCE)
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}
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AnisotropicFBMBuilder().apply { builder() }
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fbmFunction = """float fbm(vec3 p) {
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float f = 0.0;
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float amp = 1.0;
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for (int i = 0; i < p_noiseOctaves; i++) {
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f += abs(noise(p) * amp);
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p = (p_noiseLacunarity * vec4(p, 1.0)).xyz;
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p = mix(p, noiseDomainWarp(p), p_warpFactor);
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amp *= p_noiseDecay;
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}
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return f;
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}"""
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}
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fun build(): ShadeStyle {
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return NoiseBase(
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parameterValues,
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domainWarpFunction,
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noiseFunction,
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fbmFunction,
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levelWarpFunction,
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blendFunction
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).apply {
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this.parameterTypes.putAll(this@NoiseBuilder.parameterTypes)
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}
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}
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}
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@OptIn(ExperimentalContracts::class)
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fun noise(builder: NoiseBuilder.() -> Unit): ShadeStyle {
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contract {
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callsInPlace(builder, kotlin.contracts.InvocationKind.EXACTLY_ONCE)
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}
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val b = NoiseBuilder()
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b.builder()
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return b.build()
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}
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48
orx-shade-styles/src/jvmDemo/kotlin/noise/DemoBlueNoise01.kt
Normal file
48
orx-shade-styles/src/jvmDemo/kotlin/noise/DemoBlueNoise01.kt
Normal file
@@ -0,0 +1,48 @@
|
||||
package noise
|
||||
|
||||
import org.openrndr.application
|
||||
import org.openrndr.draw.loadImage
|
||||
import org.openrndr.extra.camera.Camera2D
|
||||
import org.openrndr.extra.imageFit.imageFit
|
||||
import org.openrndr.extra.noise.uniform
|
||||
import org.openrndr.extra.shaderphrases.noise.simplex13
|
||||
import org.openrndr.extra.shadestyles.fills.noise.noise
|
||||
import org.openrndr.math.Vector3
|
||||
import org.openrndr.math.transforms.transform
|
||||
import kotlin.math.cos
|
||||
import kotlin.reflect.KMutableProperty0
|
||||
|
||||
fun main() {
|
||||
application {
|
||||
configure {
|
||||
width = 720
|
||||
height = 720
|
||||
}
|
||||
program {
|
||||
val image = loadImage("demo-data/images/image-001.png")
|
||||
extend(Camera2D())
|
||||
extend {
|
||||
drawer.shadeStyle = noise {
|
||||
phase = seconds * 10.0
|
||||
|
||||
filterWindow = 5
|
||||
domainWarpFunction =
|
||||
"""$simplex13
|
||||
vec3 domainWarp(vec3 p) { float px = simplex13(p*0.01); float py = simplex13(p.yxz*-0.01); return p + 10.25 * vec3(px, py, 0.0); }""".trimIndent()
|
||||
|
||||
blueNoise {
|
||||
bits = 17
|
||||
bilinear()
|
||||
}
|
||||
|
||||
blendFunction = """vec4 blend(vec4 o, float n) { float luma = dot(o.rgb, vec3(1.0/3.0));
|
||||
|return vec4(vec3(smoothstep(luma+0.01, luma-0.01, n)), 1.0);
|
||||
|}""".trimMargin()
|
||||
|
||||
}
|
||||
drawer.imageFit(image, drawer.bounds)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
57
orx-shade-styles/src/jvmDemo/kotlin/noise/DemoSimplex01.kt
Normal file
57
orx-shade-styles/src/jvmDemo/kotlin/noise/DemoSimplex01.kt
Normal file
@@ -0,0 +1,57 @@
|
||||
package noise
|
||||
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.extra.camera.Camera2D
|
||||
import org.openrndr.extra.color.presets.PEACH_PUFF
|
||||
import org.openrndr.extra.color.spaces.RGB
|
||||
import org.openrndr.extra.shadestyles.fills.gradients.gradient
|
||||
import org.openrndr.extra.shadestyles.fills.noise.noise
|
||||
import org.openrndr.math.Vector3
|
||||
import org.openrndr.math.transforms.transform
|
||||
import kotlin.math.cos
|
||||
|
||||
fun main() {
|
||||
application {
|
||||
configure {
|
||||
width = 720
|
||||
height = 720
|
||||
}
|
||||
program {
|
||||
extend(Camera2D())
|
||||
extend {
|
||||
drawer.shadeStyle = noise {
|
||||
phase = seconds * 0.01
|
||||
simplex {
|
||||
|
||||
}
|
||||
domainWarpFunction =
|
||||
"""vec3 domainWarp(vec3 p) { float px = simplex13(p*4.0); float py = simplex13(p.yxz*-4.0); return p + 0.25 * vec3(px, py, px*py); }"""
|
||||
|
||||
anisotropicFbm {
|
||||
octaves = 10
|
||||
decay = 0.4
|
||||
lacunarity = transform {
|
||||
translate(0.1, cos(seconds) * 0.2, 0.0)
|
||||
rotate(Vector3.UNIT_X, seconds)
|
||||
scale(1.89, 6.32, 2.1)
|
||||
rotate(Vector3.UNIT_X, seconds * 10.0)
|
||||
}
|
||||
warpFactor = cos(seconds) * 0.5 + 0.5
|
||||
}
|
||||
} + gradient<RGB> {
|
||||
stops[0.0] = ColorRGBa.PINK
|
||||
stops[0.25] = ColorRGBa.BLACK
|
||||
stops[0.5] = ColorRGBa.CYAN.shade(0.5)
|
||||
stops[0.75] = ColorRGBa.BLACK
|
||||
stops[1.0] = ColorRGBa.PEACH_PUFF
|
||||
luma {
|
||||
|
||||
}
|
||||
}
|
||||
drawer.circle(drawer.bounds.center, 300.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
package noise
|
||||
|
||||
import org.openrndr.application
|
||||
import org.openrndr.draw.loadImage
|
||||
import org.openrndr.extra.camera.Camera2D
|
||||
import org.openrndr.extra.imageFit.imageFit
|
||||
import org.openrndr.extra.noise.uniform
|
||||
import org.openrndr.extra.shaderphrases.noise.simplex13
|
||||
import org.openrndr.extra.shadestyles.fills.noise.noise
|
||||
import org.openrndr.math.Vector3
|
||||
import org.openrndr.math.transforms.transform
|
||||
import kotlin.math.cos
|
||||
import kotlin.reflect.KMutableProperty0
|
||||
|
||||
fun main() {
|
||||
application {
|
||||
configure {
|
||||
width = 720
|
||||
height = 720
|
||||
}
|
||||
program {
|
||||
val image = loadImage("demo-data/images/image-001.png")
|
||||
extend(Camera2D())
|
||||
extend {
|
||||
drawer.shadeStyle = noise {
|
||||
whiteNoise {
|
||||
bilinear()
|
||||
}
|
||||
blendFunction = """vec4 blend(vec4 o, float n) {
|
||||
| float luma = dot(o.rgb, vec3(1.0/3.0));
|
||||
| return vec4(vec3(smoothstep(luma+0.01, luma-0.01, n)), 1.0);
|
||||
|}""".trimMargin()
|
||||
}
|
||||
drawer.imageFit(image, drawer.bounds)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
package org.openrndr.extra.shaderphrases.noise
|
||||
|
||||
import org.openrndr.extra.shaderphrases.spacefilling.hilbertPhrase
|
||||
import org.openrndr.extra.shaderphrases.spacefilling.hilbertV3Phrase
|
||||
import org.openrndr.extra.shaderphrases.spacefilling.inverseGray32Phrase
|
||||
|
||||
// https://www.shadertoy.com/view/3tB3z3
|
||||
val hilbertR1BlueNoisePhrase = """#ifndef SP_HILBERT_R1_BLUE_NOISE
|
||||
#define SP_HILBERT_R1_BLUE_NOISE
|
||||
$hilbertPhrase
|
||||
$kmhfPhrase
|
||||
uint hilbertR1BlueNoise(uvec2 p, uint bits, uint seed) {
|
||||
uint x = uint(hilbert(ivec2(p), int(bits))) % (1u << bits) + seed;
|
||||
x = kmhf(x);
|
||||
return x;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
val hilbertR1BlueNoiseFloatPhrase = """#ifndef SP_HILBERT_R1_BLUE_NOISE_FLOAT
|
||||
#define SP_HILBERT_R1_BLUE_NOISE_FLOAT
|
||||
$hilbertR1BlueNoisePhrase
|
||||
float hilbertR1BlueNoiseFloat(uvec2 p, uint bits, uint seed) {
|
||||
uint x = hilbertR1BlueNoise(p, bits, seed);
|
||||
return float(x) / 4294967296.0;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
// https://www.shadertoy.com/view/3tB3z3
|
||||
val inverseR1BlueNoisePhrase = """#ifndef SP_INVERSE_R1_BLUE_NOISE
|
||||
#define SP_INVERSE_R1_BLUE_NOISE
|
||||
$inverseGray32Phrase
|
||||
$inverseKmhfPhrase
|
||||
ivec2 inverseR1BlueNoise(uint x, uint bits) {
|
||||
x = inverseKmhf(x);
|
||||
return uvec2(inverseHilbert(int(x), int(bits)));}
|
||||
#endif"""
|
||||
|
||||
// https://www.shadertoy.com/view/3tB3z3
|
||||
val hilbertR1BlueNoiseV3Phrase = """#ifndef SP_HILBERT_R1_BLUE_NOISE_V3
|
||||
#define SP_HILBERT_R1_BLUE_NOISE_V3
|
||||
$hilbertV3Phrase
|
||||
$kmhfPhrase
|
||||
uint hilbertR1BlueNoise(uvec3 p, uint bits, uint seed) {
|
||||
uint x = uint(hilbert(ivec3(p), int(bits))) % (1u << bits) + seed;
|
||||
x = kmhf(x);
|
||||
return x;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
val hilbertR1BlueNoiseFloatV3Phrase = """#ifndef SP_HILBERT_R1_BLUE_NOISE_FLOAT_V3
|
||||
#define SP_HILBERT_R1_BLUE_NOISE_FLOAT_V3
|
||||
$hilbertR1BlueNoiseV3Phrase
|
||||
float hilbertR1BlueNoiseFloat(uvec3 p, uint bits, uint seed) {
|
||||
uint x = hilbertR1BlueNoise(p, bits, seed);
|
||||
return float(x) / 4294967296.0;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
@@ -0,0 +1,37 @@
|
||||
package org.openrndr.extra.shaderphrases.noise
|
||||
|
||||
/**
|
||||
* Represents a shader phrase implementing Knuth's multiplicative hash function as defined for unsigned integers.
|
||||
*
|
||||
* The function takes a 32-bit unsigned integer as input and computes a hashed value using a fixed-point scaling factor
|
||||
* (2654435789u). This technique is based on the "multiplicative hash" proposed by Donald Knuth, providing an efficient
|
||||
* method for hashing without the need for additional libraries or resources.
|
||||
*
|
||||
* This phrase is wrapped in preprocessor guards to ensure it is only defined once during the shader compilation process.
|
||||
*/
|
||||
// knuth's multiplicative hash function (fixed point R1)
|
||||
val kmhfPhrase = """#ifndef SP_KMHF
|
||||
#define SP_KMHF
|
||||
uint kmhf(uint x) {
|
||||
return 0x80000000u + 2654435789u * x;
|
||||
}
|
||||
#endif"""
|
||||
|
||||
/**
|
||||
* Represents a GLSL shader phrase that defines the inverse of Knuth's
|
||||
* multiplicative hash function, commonly used in procedural noise generation
|
||||
* or random value calculations.
|
||||
*
|
||||
* The inverseKmhfPhrase` provides a utility function in GLSL to compute
|
||||
* the inverse of the multiplicative hash for unsigned integers. It is wrapped
|
||||
* within preprocessor guards to ensure the function is only defined once
|
||||
* during shader compilation.
|
||||
*/
|
||||
// inverse of Knuth's multiplicative hash function (fixed point R1)
|
||||
val inverseKmhfPhrase = """#ifndef SP_INVERSE_KMHF
|
||||
#define SP_INVERSE_KMHF
|
||||
uint inverseKmhf(uint x) {
|
||||
return (x - 0x80000000u) * 827988741u;
|
||||
}
|
||||
#endif
|
||||
""".trimMargin()
|
||||
21
orx-shader-phrases/src/commonMain/kotlin/noise/ModPhrases.kt
Normal file
21
orx-shader-phrases/src/commonMain/kotlin/noise/ModPhrases.kt
Normal file
@@ -0,0 +1,21 @@
|
||||
package org.openrndr.extra.shaderphrases.noise
|
||||
|
||||
const val mod289Phrase = """#ifndef SP_MOD289
|
||||
#define SP_MOD289
|
||||
float mod289(const in float x) { return x - floor(x * (1. / 289.)) * 289.; }
|
||||
#endif"""
|
||||
|
||||
const val mod289V2Phrase = """#ifndef SP_MOD289V2
|
||||
#define SP_MOD289V2
|
||||
vec2 mod289(const in vec2 x) { return x - floor(x * (1. / 289.)) * 289.; }
|
||||
#endif"""
|
||||
|
||||
const val mod289V3Phrase = """#ifndef SP_MOD289V3
|
||||
#define SP_MOD289V3
|
||||
vec3 mod289(const in vec3 x) { return x - floor(x * (1. / 289.)) * 289.; }
|
||||
#endif"""
|
||||
|
||||
const val mod289V4Phrase = """#ifndef SP_MOD289V4
|
||||
#define SP_MOD289V4
|
||||
vec4 mod289(const in vec4 x) { return x - floor(x * (1. / 289.)) * 289.; }
|
||||
#endif"""
|
||||
@@ -0,0 +1,29 @@
|
||||
package org.openrndr.extra.shaderphrases.noise
|
||||
|
||||
val permutePhrase = """#ifndef SP_PERMUTE
|
||||
#define SP_PERMUTE
|
||||
$mod289Phrase
|
||||
float permute(const in float x) { return mod289(((x * 34.0) + 1.0) * x); }
|
||||
#endif
|
||||
"""
|
||||
|
||||
const val permuteV2Phrase = """#ifndef SP_PERMUTEV2
|
||||
#define SP_PERMUTEV2
|
||||
$mod289V2Phrase
|
||||
vec2 permute(const in vec2 x) { return mod289(((x * 34.0) + 1.0) * x); }
|
||||
#endif
|
||||
"""
|
||||
|
||||
const val permuteV3Phrase = """#ifndef SP_PERMUTEV3
|
||||
#define SP_PERMUTEV3
|
||||
$mod289V3Phrase
|
||||
vec3 permute(const in vec3 x) { return mod289(((x * 34.0) + 1.0) * x); }
|
||||
#endif
|
||||
"""
|
||||
|
||||
const val permuteV4Phrase = """#ifndef SP_PERMUTEV4
|
||||
#define SP_PERMUTEV4
|
||||
$mod289V4Phrase
|
||||
vec4 permute(const in vec4 x) { return mod289(((x * 34.0) + 1.0) * x); }
|
||||
#endif
|
||||
"""
|
||||
@@ -0,0 +1,285 @@
|
||||
package org.openrndr.extra.shaderphrases.noise
|
||||
|
||||
val grad4Phrase = """#ifndef SP_GRAD4
|
||||
#define SP_GRAD4
|
||||
|
||||
vec4 grad4(float j, vec4 ip) {
|
||||
const vec4 ones = vec4(1.0, 1.0, 1.0, -1.0);
|
||||
vec4 p,s;
|
||||
|
||||
p.xyz = floor( fract (vec3(j) * ip.xyz) * 7.0) * ip.z - 1.0;
|
||||
p.w = 1.5 - dot(abs(p.xyz), ones.xyz);
|
||||
s = vec4(lessThan(p, vec4(0.0)));
|
||||
p.xyz = p.xyz + (s.xyz*2.0 - 1.0) * s.www;
|
||||
|
||||
return p;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
val simplex12 = """#ifndef SP_SIMPLEX12
|
||||
#define SP_SIMPLEX12
|
||||
$mod289V2Phrase
|
||||
$mod289V3Phrase
|
||||
$permuteV2Phrase
|
||||
$permuteV3Phrase
|
||||
|
||||
float simplex12(in vec2 v) {
|
||||
const vec4 C = vec4(0.211324865405187, // (3.0-sqrt(3.0))/6.0
|
||||
0.366025403784439, // 0.5*(sqrt(3.0)-1.0)
|
||||
-0.577350269189626, // -1.0 + 2.0 * C.x
|
||||
0.024390243902439); // 1.0 / 41.0
|
||||
// First corner
|
||||
vec2 i = floor(v + dot(v, C.yy) );
|
||||
vec2 x0 = v - i + dot(i, C.xx);
|
||||
|
||||
// Other corners
|
||||
vec2 i1;
|
||||
//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
|
||||
//i1.y = 1.0 - i1.x;
|
||||
i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xx ;
|
||||
// x1 = x0 - i1 + 1.0 * C.xx ;
|
||||
// x2 = x0 - 1.0 + 2.0 * C.xx ;
|
||||
vec4 x12 = x0.xyxy + C.xxzz;
|
||||
x12.xy -= i1;
|
||||
|
||||
// Permutations
|
||||
i = mod289(i); // Avoid truncation effects in permutation
|
||||
vec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 ))
|
||||
+ i.x + vec3(0.0, i1.x, 1.0 ));
|
||||
|
||||
vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0);
|
||||
m = m*m ;
|
||||
m = m*m ;
|
||||
|
||||
// Gradients: 41 points uniformly over a line, mapped onto a diamond.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
|
||||
|
||||
vec3 x = 2.0 * fract(p * C.www) - 1.0;
|
||||
vec3 h = abs(x) - 0.5;
|
||||
vec3 ox = floor(x + 0.5);
|
||||
vec3 a0 = x - ox;
|
||||
|
||||
// Normalise gradients implicitly by scaling m
|
||||
// Approximation of: m *= inversesqrt( a0*a0 + h*h );
|
||||
m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );
|
||||
|
||||
// Compute final noise value at P
|
||||
vec3 g;
|
||||
g.x = a0.x * x0.x + h.x * x0.y;
|
||||
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
||||
return 130.0 * dot(m, g);
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
val simplex13 = """#ifndef SP_SIMPLEX13
|
||||
#define SP_SIMPLEX13
|
||||
$mod289V3Phrase
|
||||
$mod289V4Phrase
|
||||
$permuteV3Phrase
|
||||
$permuteV4Phrase
|
||||
$taylorInvSqrtV4Phrase
|
||||
float simplex13(in vec3 v) {
|
||||
const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;
|
||||
const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
|
||||
|
||||
// First corner
|
||||
vec3 i = floor(v + dot(v, C.yyy) );
|
||||
vec3 x0 = v - i + dot(i, C.xxx) ;
|
||||
|
||||
// Other corners
|
||||
vec3 g = step(x0.yzx, x0.xyz);
|
||||
vec3 l = 1.0 - g;
|
||||
vec3 i1 = min( g.xyz, l.zxy );
|
||||
vec3 i2 = max( g.xyz, l.zxy );
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxx;
|
||||
// x1 = x0 - i1 + 1.0 * C.xxx;
|
||||
// x2 = x0 - i2 + 2.0 * C.xxx;
|
||||
// x3 = x0 - 1.0 + 3.0 * C.xxx;
|
||||
vec3 x1 = x0 - i1 + C.xxx;
|
||||
vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y
|
||||
vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y
|
||||
|
||||
// Permutations
|
||||
i = mod289(i);
|
||||
vec4 p = permute( permute( permute(
|
||||
i.z + vec4(0.0, i1.z, i2.z, 1.0 ))
|
||||
+ i.y + vec4(0.0, i1.y, i2.y, 1.0 ))
|
||||
+ i.x + vec4(0.0, i1.x, i2.x, 1.0 ));
|
||||
|
||||
// Gradients: 7x7 points over a square, mapped onto an octahedron.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
|
||||
float n_ = 0.142857142857; // 1.0/7.0
|
||||
vec3 ns = n_ * D.wyz - D.xzx;
|
||||
|
||||
vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)
|
||||
|
||||
vec4 x_ = floor(j * ns.z);
|
||||
vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)
|
||||
|
||||
vec4 x = x_ *ns.x + ns.yyyy;
|
||||
vec4 y = y_ *ns.x + ns.yyyy;
|
||||
vec4 h = 1.0 - abs(x) - abs(y);
|
||||
|
||||
vec4 b0 = vec4( x.xy, y.xy );
|
||||
vec4 b1 = vec4( x.zw, y.zw );
|
||||
|
||||
//vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
|
||||
//vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
|
||||
vec4 s0 = floor(b0)*2.0 + 1.0;
|
||||
vec4 s1 = floor(b1)*2.0 + 1.0;
|
||||
vec4 sh = -step(h, vec4(0.0));
|
||||
|
||||
vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;
|
||||
vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;
|
||||
|
||||
vec3 p0 = vec3(a0.xy,h.x);
|
||||
vec3 p1 = vec3(a0.zw,h.y);
|
||||
vec3 p2 = vec3(a1.xy,h.z);
|
||||
vec3 p3 = vec3(a1.zw,h.w);
|
||||
|
||||
//Normalise gradients
|
||||
vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
|
||||
// Mix final noise value
|
||||
vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);
|
||||
m = m * m;
|
||||
return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),
|
||||
dot(p2,x2), dot(p3,x3) ) );
|
||||
#endif
|
||||
}"""
|
||||
|
||||
val simplex14 = """#ifndef SP_SIMPLEX14
|
||||
#define SP_SIMPLEX14
|
||||
$mod289Phrase
|
||||
$mod289V2Phrase
|
||||
$mod289V3Phrase
|
||||
$mod289V4Phrase
|
||||
$permutePhrase
|
||||
$permuteV2Phrase
|
||||
$permuteV3Phrase
|
||||
$permuteV4Phrase
|
||||
$taylorInvSqrtPhrase
|
||||
$taylorInvSqrtV2Phrase
|
||||
$taylorInvSqrtV3Phrase
|
||||
$taylorInvSqrtV4Phrase
|
||||
$grad4Phrase
|
||||
float simplex14(vec4 v) {
|
||||
const vec4 C = vec4( 0.138196601125011, // (5 - sqrt(5))/20 G4
|
||||
0.276393202250021, // 2 * G4
|
||||
0.414589803375032, // 3 * G4
|
||||
-0.447213595499958); // -1 + 4 * G4
|
||||
|
||||
// First corner
|
||||
vec4 i = floor(v + dot(v, vec4(.309016994374947451)) ); // (sqrt(5) - 1)/4
|
||||
vec4 x0 = v - i + dot(i, C.xxxx);
|
||||
|
||||
// Other corners
|
||||
|
||||
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
|
||||
vec4 i0;
|
||||
vec3 isX = step( x0.yzw, x0.xxx );
|
||||
vec3 isYZ = step( x0.zww, x0.yyz );
|
||||
// i0.x = dot( isX, vec3( 1.0 ) );
|
||||
i0.x = isX.x + isX.y + isX.z;
|
||||
i0.yzw = 1.0 - isX;
|
||||
// i0.y += dot( isYZ.xy, vec2( 1.0 ) );
|
||||
i0.y += isYZ.x + isYZ.y;
|
||||
i0.zw += 1.0 - isYZ.xy;
|
||||
i0.z += isYZ.z;
|
||||
i0.w += 1.0 - isYZ.z;
|
||||
|
||||
// i0 now contains the unique values 0,1,2,3 in each channel
|
||||
vec4 i3 = clamp( i0, 0.0, 1.0 );
|
||||
vec4 i2 = clamp( i0-1.0, 0.0, 1.0 );
|
||||
vec4 i1 = clamp( i0-2.0, 0.0, 1.0 );
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxxx
|
||||
// x1 = x0 - i1 + 1.0 * C.xxxx
|
||||
// x2 = x0 - i2 + 2.0 * C.xxxx
|
||||
// x3 = x0 - i3 + 3.0 * C.xxxx
|
||||
// x4 = x0 - 1.0 + 4.0 * C.xxxx
|
||||
vec4 x1 = x0 - i1 + C.xxxx;
|
||||
vec4 x2 = x0 - i2 + C.yyyy;
|
||||
vec4 x3 = x0 - i3 + C.zzzz;
|
||||
vec4 x4 = x0 + C.wwww;
|
||||
|
||||
// Permutations
|
||||
i = mod289(i);
|
||||
float j0 = permute( permute( permute( permute(i.w) + i.z) + i.y) + i.x);
|
||||
vec4 j1 = permute( permute( permute( permute (
|
||||
i.w + vec4(i1.w, i2.w, i3.w, 1.0 ))
|
||||
+ i.z + vec4(i1.z, i2.z, i3.z, 1.0 ))
|
||||
+ i.y + vec4(i1.y, i2.y, i3.y, 1.0 ))
|
||||
+ i.x + vec4(i1.x, i2.x, i3.x, 1.0 ));
|
||||
|
||||
// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
|
||||
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
|
||||
vec4 ip = vec4(1.0/294.0, 1.0/49.0, 1.0/7.0, 0.0) ;
|
||||
|
||||
vec4 p0 = grad4(j0, ip);
|
||||
vec4 p1 = grad4(j1.x, ip);
|
||||
vec4 p2 = grad4(j1.y, ip);
|
||||
vec4 p3 = grad4(j1.z, ip);
|
||||
vec4 p4 = grad4(j1.w, ip);
|
||||
|
||||
// Normalise gradients
|
||||
vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
p4 *= taylorInvSqrt(dot(p4,p4));
|
||||
|
||||
// Mix contributions from the five corners
|
||||
vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.0);
|
||||
vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.0);
|
||||
m0 = m0 * m0;
|
||||
m1 = m1 * m1;
|
||||
return 49.0 * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 )))
|
||||
+ dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
val simplex22 = """#ifndef SP_SIMPLEX22
|
||||
#define SP_SIMPLEX22
|
||||
$simplex12
|
||||
vec2 simplex22( vec2 x ){
|
||||
float s = simplex12(vec2( x ));
|
||||
float s1 = simplex12(vec2( x.y - 19.1, x.x + 47.2 ));
|
||||
return vec2( s , s1 );
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
val simplex33 = """#ifndef SP_SIMPLEX33
|
||||
#define SP_SIMPLEX33
|
||||
$simplex13
|
||||
vec3 simplex33( vec3 x ){
|
||||
float s = simplex13(vec3( x ));
|
||||
float s1 = simplex13(vec3( x.y - 19.1 , x.z + 33.4 , x.x + 47.2 ));
|
||||
float s2 = simplex13(vec3( x.z + 74.2 , x.x - 124.5 , x.y + 99.4 ));
|
||||
return vec3( s , s1 , s2 );
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
val simplex34 = """#ifndef SP_SIMPLEX34
|
||||
#define SP_SIMPLEX34
|
||||
$simplex14
|
||||
vec3 simplex34( vec4 x ){
|
||||
float s = simplex14(vec4( x ));
|
||||
float s1 = simplex14(vec4( x.y - 19.1 , x.z + 33.4 , x.x + 47.2, x.w ));
|
||||
float s2 = simplex14(vec4( x.z + 74.2 , x.x - 124.5 , x.y + 99.4, x.w ));
|
||||
return vec3( s , s1 , s2 );
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
@@ -0,0 +1,25 @@
|
||||
package org.openrndr.extra.shaderphrases.noise
|
||||
|
||||
const val taylorInvSqrtPhrase = """#ifndef SP_TAYLORINVSQRT
|
||||
#define SP_TAYLORINVSQRT
|
||||
float taylorInvSqrt(in float r) { return 1.79284291400159 - 0.85373472095314 * r; }
|
||||
#endif
|
||||
"""
|
||||
|
||||
const val taylorInvSqrtV2Phrase = """#ifndef SP_TAYLORINVSQRTV2
|
||||
#define SP_TAYLORINVSQRTV2
|
||||
vec2 taylorInvSqrt(in vec2 r) { return 1.79284291400159 - 0.85373472095314 * r; }
|
||||
#endif
|
||||
"""
|
||||
|
||||
const val taylorInvSqrtV3Phrase = """#ifndef SP_TAYLORINVSQRTV3
|
||||
#define SP_TAYLORINVSQRTV3
|
||||
vec3 taylorInvSqrt(in vec3 r) { return 1.79284291400159 - 0.85373472095314 * r; }
|
||||
#endif
|
||||
"""
|
||||
|
||||
const val taylorInvSqrtV4Phrase = """#ifndef SP_TAYLORINVSQRTV4
|
||||
#define SP_TAYLORINVSQRTV4
|
||||
vec4 taylorInvSqrt(in vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; }
|
||||
#endif
|
||||
"""
|
||||
117
orx-shader-phrases/src/commonMain/kotlin/noise/UHashPhrases.kt
Normal file
117
orx-shader-phrases/src/commonMain/kotlin/noise/UHashPhrases.kt
Normal file
@@ -0,0 +1,117 @@
|
||||
package org.openrndr.extra.shaderphrases.noise
|
||||
|
||||
/**
|
||||
* uniform hash shader phrase
|
||||
*/
|
||||
val uhash11Phrase = """
|
||||
#ifndef PHRASE_UHASH11
|
||||
#define PHRASE_UHASH11
|
||||
uint uhash11(uint x) {
|
||||
uint a = x;
|
||||
a = a ^ (a >> 16);
|
||||
a *= 0x7feb352du;
|
||||
a = a ^ (a >> 15);
|
||||
a *= 0x846ca68bu;
|
||||
a = a ^ (a >> 16);
|
||||
return a;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
/**
|
||||
* uniform hash shader phrase
|
||||
*/
|
||||
val fhash11Phrase = """
|
||||
$uhash11Phrase
|
||||
#ifndef PHRASE_FHASH11
|
||||
#define PHRASE_FHASH11
|
||||
float fhash11(float x) {
|
||||
uint a = uhash11(floatBitsToUint(x));
|
||||
return float(a) / 4294967296.0;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
/**
|
||||
* uniform hash shader phrase
|
||||
*/
|
||||
val uhash12Phrase = """
|
||||
$uhash11Phrase
|
||||
#ifndef PHRASE_UHASH12
|
||||
#define PHRASE_UHASH12
|
||||
uint uhash12(uvec2 x) {
|
||||
uint a = uhash11(x.y + uhash11(x.x));
|
||||
return a;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
/**
|
||||
* uniform hash shader phrase
|
||||
*/
|
||||
val fhash12Phrase = """
|
||||
$uhash12Phrase
|
||||
#ifndef PHRASE_FHASH12
|
||||
#define PHRASE_FHASH12
|
||||
float fhash12(vec2 x) {
|
||||
uint a = uhash12(floatBitsToUint(x));
|
||||
return float(a) / 4294967296.0;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
/**
|
||||
* uniform hash shader phrase
|
||||
*/
|
||||
val uhash13Phrase = """
|
||||
$uhash11Phrase
|
||||
#ifndef PHRASE_UHASH13
|
||||
#define PHRASE_UHASH13
|
||||
uint uhash13(uvec3 x) {
|
||||
uint a = uhash11(x.z + uhash11(x.y + uhash11(x.x)));
|
||||
return a;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
/**
|
||||
* uniform hash shader phrase
|
||||
*/
|
||||
val fhash13Phrase = """
|
||||
$uhash13Phrase
|
||||
#ifndef PHRASE_FHASH13
|
||||
#define PHRASE_FHASH13
|
||||
float fhash13(vec3 x) {
|
||||
uint a = uhash13(floatBitsToUint(x));
|
||||
return float(a) / 4294967296.0;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
/**
|
||||
* uniform hash shader phrase
|
||||
*/
|
||||
val uhash14Phrase = """
|
||||
$uhash11Phrase
|
||||
#ifndef PHRASE_UHASH14
|
||||
#define PHRASE_UHASH14
|
||||
uint uhash14(uvec4 x) {
|
||||
uint a = uhash11(x.w + uhash11(x.z + uhash11(x.y + uhash11(x.x))));
|
||||
return a;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
/**
|
||||
* uniform hash shader phrase
|
||||
*/
|
||||
val fhash14Phrase = """
|
||||
$uhash14Phrase
|
||||
#ifndef PHRASE_FHASH14
|
||||
#define PHRASE_FHASH14
|
||||
float fhash14(vec4 x) {
|
||||
uint a = uhash14(floatBitsToUint(x));
|
||||
return float(a) / 4294967296.0;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
@@ -0,0 +1,156 @@
|
||||
package org.openrndr.extra.shaderphrases.spacefilling
|
||||
|
||||
const val part1by1Phrase = """#ifndef SP_PART1BY1
|
||||
#define SP_PART1BY1
|
||||
uint part1by1 (uint x) {
|
||||
x = (x & 0x0000ffffu);
|
||||
x = ((x ^ (x << 8u)) & 0x00ff00ffu);
|
||||
x = ((x ^ (x << 4u)) & 0x0f0f0f0fu);
|
||||
x = ((x ^ (x << 2u)) & 0x33333333u);
|
||||
x = ((x ^ (x << 1u)) & 0x55555555u);
|
||||
return x;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
const val compact1by1Phrase = """#ifndef SP_COMPACT1BY1
|
||||
#define SP_COMPACT1BY1
|
||||
uint compact1by1 (uint x) {
|
||||
x = (x & 0x55555555u);
|
||||
x = ((x ^ (x >> 1u)) & 0x33333333u);
|
||||
x = ((x ^ (x >> 2u)) & 0x0f0f0f0fu);
|
||||
x = ((x ^ (x >> 4u)) & 0x00ff00ffu);
|
||||
x = ((x ^ (x >> 8u)) & 0x0000ffffu);
|
||||
return x;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
const val inverseGray32Phrase = """#ifndef SP_INVERSEGRAY32
|
||||
#define SP_INVERSEGRAY32
|
||||
uint inverse_gray32(uint n) {
|
||||
n = n ^ (n >> 1);
|
||||
n = n ^ (n >> 2);
|
||||
n = n ^ (n >> 4);
|
||||
n = n ^ (n >> 8);
|
||||
n = n ^ (n >> 16);
|
||||
return n;
|
||||
}
|
||||
#endif"""
|
||||
|
||||
// forward Hilbert https://www.shadertoy.com/view/llGcDm
|
||||
const val hilbertPhrase = """#ifndef SP_HILBERT
|
||||
#define SP_HILBERT
|
||||
int hilbert(ivec2 p, int level) {
|
||||
int d = 0;
|
||||
for (int k = 0; k < level; k++) {
|
||||
int n = level - k -1;
|
||||
ivec2 r = (p >> n) & 1;
|
||||
d += ((3 * r.x) ^ r.y) << (2 * n);
|
||||
if (r.y == 0) { if (r.x == 1) { p = (1 <<n) - 1 - p; } p = p.yx; }
|
||||
}
|
||||
return d;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
// https://www.shadertoy.com/view/llGcDm
|
||||
const val inverseHilbertPhrase = """#ifndef SP_INVERSEHILBERT
|
||||
#define SP_INVERSEHILBERT
|
||||
ivec2 inverseHilbert( int i, int level ) {
|
||||
ivec2 p = ivec2(0, 0);
|
||||
for (int k = 0; k < level; k++) {
|
||||
ivec2 r = ivec2(i >> 1, i ^(i >> 1)) & 1;
|
||||
if (r.y==0) { if(r.x == 1) { p = (1 << k) - 1 - p; } p = p.yx; }
|
||||
p += r << k;
|
||||
i >>= 2;
|
||||
}
|
||||
return p;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
const val hilbertV3Phrase = """#ifndef SP_HILBERTV3
|
||||
#define SP_HILBERTV3
|
||||
|
||||
// Convert 3D coordinates to a Hilbert curve index in GLSL
|
||||
int hilbert(ivec3 pos, int order) {
|
||||
// Input position vector (x, y, z)
|
||||
int x = pos.x;
|
||||
int y = pos.y;
|
||||
int z = pos.z;
|
||||
|
||||
// Initialize the index to 0
|
||||
int hilbertIndex = 0;
|
||||
|
||||
// Temporary variables for coordinate transformation
|
||||
int rx, ry, rz;
|
||||
int bits;
|
||||
|
||||
// Process each bit from MSB to LSB
|
||||
for (int i = order - 1; i >= 0; i--) {
|
||||
// Extract bit i from each coordinate
|
||||
bits = ((x >> i) & 1) | (((y >> i) & 1) << 1) | (((z >> i) & 1) << 2);
|
||||
|
||||
// Calculate position in subcube
|
||||
rx = 0;
|
||||
ry = 0;
|
||||
rz = 0;
|
||||
|
||||
// Transform coordinates based on subcube position
|
||||
if (bits == 0) {
|
||||
rx = y;
|
||||
ry = x;
|
||||
rz = z;
|
||||
}
|
||||
else if (bits == 1) {
|
||||
rx = x;
|
||||
ry = y;
|
||||
rz = z;
|
||||
}
|
||||
else if (bits == 2) {
|
||||
rx = x;
|
||||
ry = y + (1 << i);
|
||||
rz = z;
|
||||
}
|
||||
else if (bits == 3) {
|
||||
rx = (1 << i) - 1 - x;
|
||||
ry = (1 << i) - 1 - y;
|
||||
rz = z;
|
||||
}
|
||||
else if (bits == 4) {
|
||||
rx = (1 << i) - 1 - x;
|
||||
ry = y;
|
||||
rz = z + (1 << i);
|
||||
}
|
||||
else if (bits == 5) {
|
||||
rx = y;
|
||||
ry = x;
|
||||
rz = z + (1 << i);
|
||||
}
|
||||
else if (bits == 6) {
|
||||
rx = x;
|
||||
ry = y;
|
||||
rz = z + (1 << i);
|
||||
}
|
||||
else if (bits == 7) {
|
||||
rx = (1 << i) - 1 - y;
|
||||
ry = (1 << i) - 1 - x;
|
||||
rz = z + (1 << i);
|
||||
}
|
||||
|
||||
// Add the current subcube's contribution to the index
|
||||
// Each subcube contains 8^i cells
|
||||
hilbertIndex |= (bits << (3 * i));
|
||||
|
||||
// Update coordinates
|
||||
x = rx;
|
||||
y = ry;
|
||||
z = rz;
|
||||
}
|
||||
|
||||
return hilbertIndex;
|
||||
}
|
||||
#endif
|
||||
|
||||
"""
|
||||
Reference in New Issue
Block a user