add demos to README.md
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@@ -51,7 +51,12 @@ Two color spaces are added: `ColorHSLUVa` and `ColorHPLUVa`, they are an impleme
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## Demos
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### colormap/DemoSpectralZucconiColormap
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This program demonstrates the `spectralZucconi6()` function, which
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takes a normalized value and returns a `ColorRGBa` using the
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accurate spectral colormap developed by Alan Zucconi.
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It draws a varying number of vertical bands (between 16 and 48)
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filled with various hues.
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@@ -59,7 +64,13 @@ Two color spaces are added: `ColorHSLUVa` and `ColorHPLUVa`, they are an impleme
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### colormap/DemoSpectralZucconiColormapPhrase
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This program demonstrates how to use the shader-based version of
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the `spectral_zucconi6()` function, which
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takes a normalized value and returns an `rgb` color using the
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accurate spectral colormap developed by Alan Zucconi.
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It shades a full-window rectangle using its normalized `x` coordinate
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in a `ShadeStyle` to choose pixel colors.
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@@ -67,7 +78,11 @@ Two color spaces are added: `ColorHSLUVa` and `ColorHPLUVa`, they are an impleme
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### colormap/DemoSpectralZucconiColormapPlot
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This demo uses the shader based `spectral_zucconi6()` function to fill the background,
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then visualizes the red, green and blue components of the colors used in the background
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as red, green and blue line strips.
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The Vector2 points for the line strips are calculated only once when the program starts.
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@@ -75,7 +90,12 @@ Two color spaces are added: `ColorHSLUVa` and `ColorHPLUVa`, they are an impleme
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### colormap/DemoTurboColormap
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This program demonstrates the `turboColormap()` function, which
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takes a normalized value and returns a `ColorRGBa` using the
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Turbo colormap developed by Google.
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It draws a varying number of vertical bands (between 16 and 48)
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filled with various hues.
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@@ -83,7 +103,13 @@ Two color spaces are added: `ColorHSLUVa` and `ColorHPLUVa`, they are an impleme
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### colormap/DemoTurboColormapPhrase
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This program demonstrates how to use the shader-based version of
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the `turbo_colormap()` function, which
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takes a normalized value and returns an `rgb` color using the
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Turbo colormap developed by Google.
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It shades a full-window rectangle using its normalized `x` coordinate
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in a `ShadeStyle` to choose pixel colors.
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@@ -91,7 +117,11 @@ Two color spaces are added: `ColorHSLUVa` and `ColorHPLUVa`, they are an impleme
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### colormap/DemoTurboColormapPlot
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This demo uses the shader based `turbo_colormap()` function to fill the background,
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then visualizes the red, green and blue components of the colors used in the background
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as red, green and blue line strips.
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The Vector2 points for the line strips are calculated only once when the program starts.
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@@ -171,7 +201,8 @@ to position the images dynamically based on their index within the grid.
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### colorRange/DemoColorRange01
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Comparison of color lists generated by interpolating from
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`PINK` to `BLUE` in six different color spaces.
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@@ -179,7 +210,13 @@ to position the images dynamically based on their index within the grid.
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### colorRange/DemoColorRange02
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Demonstrates how to create a `ColorSequence` containing three colors, one of them in the HSLUV color space.
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Each color in the sequence is assigned a normalized position: in this program, one at the start (0.0),
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one in the middle (0.5) and one at the end (1.0).
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The `ColorSpace.blend()` method is used to get a list with 18 interpolated `ColorRGBa` colors,
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then those colors are drawn as vertical rectangles covering the whole window.
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@@ -187,7 +224,13 @@ to position the images dynamically based on their index within the grid.
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### colorRange/DemoColorRange03
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This program creates color interpolations from `ColorRGBa.BLUE` to
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`ColorRGBa.PINK` in 25 steps in multiple color spaces.
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The window height is adjusted based on the number of interpolations to show.
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The resulting gradients differ in saturation and brightness and apparently include more
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`BLUE` or more `PINK` depending on the chosen color space.
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@@ -195,6 +238,17 @@ to position the images dynamically based on their index within the grid.
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### colorRange/DemoColorRange04
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A visualization of color interpolations inside a 3D RGB cube with an interactive 3D `Orbital` camera.
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The hues of the source and target colors are animated over time.
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The color interpolations are shown simultaneously in nine different color spaces, revealing how in
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each case they share common starting and ending points in 3D, but have unique paths going from
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start to end.
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By rotating the cube 90 degrees towards the left and slightly zooming out, one can appreciate how
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one of the points moves along the edges of the cube, while the other moves on the edges of a
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smaller, invisible cube.
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