[orx-fx] convert to MPP

This commit is contained in:
Edwin Jakobs
2021-06-27 21:07:44 +02:00
parent 7d524df2de
commit 4dfc5c31c8
144 changed files with 1197 additions and 847 deletions

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@@ -0,0 +1,31 @@
package org.openrndr.extra.fx.demo
import org.openrndr.applicationSynchronous
import org.openrndr.extra.fx.blend.*
fun main() {
applicationSynchronous {
program {
val add = Add()
val colorBurn = ColorBurn()
val colorDodge = ColorDodge()
val darken = Darken()
val destIn = DestinationIn()
val destOut = DestinationOut()
val destAtop = DestinationAtop()
val hardLight = HardLight()
val lighten = Lighten()
val multiply = Multiply()
val multiplyContrast = MultiplyContrast()
val normal = Normal()
val overlay = Overlay()
val passthrough = Passthrough()
val screen = Screen()
val sourceIn = SourceIn()
val sourceAtop = SourceAtop()
val sourceOut = SourceOut()
val subtract = Subtract()
val xor = Xor()
application.exit()
}
}
}

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@@ -1,5 +1,6 @@
import org.openrndr.application
import org.openrndr.draw.colorBuffer
import org.openrndr.draw.createEquivalent
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.fx.distort.FluidDistort
import org.openrndr.extra.fx.patterns.Checkers

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@@ -1,64 +1,64 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.compositor.compose
import org.openrndr.extra.compositor.draw
import org.openrndr.extra.compositor.layer
import org.openrndr.extra.compositor.post
import org.openrndr.extra.fx.blur.GaussianBloom
import org.openrndr.extra.fx.blur.LaserBlur
import org.openrndr.extra.gui.GUI
import org.openrndr.extra.gui.addTo
import org.openrndr.extra.noise.simplex
import org.openrndr.math.Vector2
import kotlin.math.absoluteValue
suspend fun main() = application {
configure {
width = 1280
height = 720
}
program {
if (System.getProperty("takeScreenshot") == "true") {
extend(SingleScreenshot()) {
this.outputFile = System.getProperty("screenshotPath")
}
}
val gui = GUI()
val c = compose {
layer {
draw {
drawer.fill = null
drawer.strokeWeight = 4.0
drawer.translate(width/2.0, height/2.0)
drawer.rotate(seconds*45.0 + simplex(0, seconds)*45.0)
drawer.translate(-width/2.0, -height/2.0)
for (y in -1..1) {
for (x in -1..1) {
drawer.stroke = ColorRGBa.RED.toHSVa()
.shiftHue(0.0 + simplex(500+x+y,seconds)*5.0)
.shade(0.5 + 0.5 * simplex(300+x+y,seconds*4.0).absoluteValue)
.toRGBa()
val r = simplex(400+x+y, seconds) * 150.0 + 150.0
drawer.circle(width / 2.0 + x * 100.0, height / 2.0 + y * 100.0, r)
}
}
}
post(LaserBlur()) {
center = Vector2(simplex(2, seconds*0.1), simplex(100, seconds*0.1))
aberration = simplex(5, seconds) * 0.01
radius = simplex(7, seconds)
}.addTo(gui)
post(GaussianBloom()).addTo(gui)
}
}
extend(gui) {
doubleBind = true
}
extend {
c.draw(drawer)
}
}
}
//import org.openrndr.application
//import org.openrndr.color.ColorRGBa
//import org.openrndr.extensions.SingleScreenshot
//import org.openrndr.extra.compositor.compose
//import org.openrndr.extra.compositor.draw
//import org.openrndr.extra.compositor.layer
//import org.openrndr.extra.compositor.post
//import org.openrndr.extra.fx.blur.GaussianBloom
//import org.openrndr.extra.fx.blur.LaserBlur
//import org.openrndr.extra.gui.GUI
//import org.openrndr.extra.gui.addTo
//import org.openrndr.extra.noise.simplex
//import org.openrndr.math.Vector2
//import kotlin.math.absoluteValue
//
//suspend fun main() = application {
// configure {
// width = 1280
// height = 720
// }
//
// program {
// if (System.getProperty("takeScreenshot") == "true") {
// extend(SingleScreenshot()) {
// this.outputFile = System.getProperty("screenshotPath")
// }
// }
//
// val gui = GUI()
// val c = compose {
// layer {
// draw {
// drawer.fill = null
// drawer.strokeWeight = 4.0
// drawer.translate(width/2.0, height/2.0)
// drawer.rotate(seconds*45.0 + simplex(0, seconds)*45.0)
// drawer.translate(-width/2.0, -height/2.0)
// for (y in -1..1) {
// for (x in -1..1) {
// drawer.stroke = ColorRGBa.RED.toHSVa()
// .shiftHue(0.0 + simplex(500+x+y,seconds)*5.0)
// .shade(0.5 + 0.5 * simplex(300+x+y,seconds*4.0).absoluteValue)
// .toRGBa()
// val r = simplex(400+x+y, seconds) * 150.0 + 150.0
// drawer.circle(width / 2.0 + x * 100.0, height / 2.0 + y * 100.0, r)
// }
// }
// }
// post(LaserBlur()) {
// center = Vector2(simplex(2, seconds*0.1), simplex(100, seconds*0.1))
// aberration = simplex(5, seconds) * 0.01
// radius = simplex(7, seconds)
// }.addTo(gui)
// post(GaussianBloom()).addTo(gui)
// }
// }
// extend(gui) {
// doubleBind = true
// }
// extend {
// c.draw(drawer)
// }
// }
//}