[orx-fx] convert to MPP

This commit is contained in:
Edwin Jakobs
2021-06-27 21:07:44 +02:00
parent 7d524df2de
commit 4dfc5c31c8
144 changed files with 1197 additions and 847 deletions

View File

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// ad[a|o]pted from http://filmicworlds.com/blog/filmic-tonemapping-operators/
float A = 0.15;
float B = 0.50;
float C = 0.10;
float D = 0.20;
float E = 0.02;
float F = 0.30;
float W = 11.2;
uniform sampler2D tex0;
uniform float exposureBias;
in vec2 v_texCoord0;
out vec4 o_output;
vec3 Uncharted2Tonemap(vec3 x) {
return ((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F;
}
void main() {
vec3 texColor = texture(tex0,v_texCoord0).rgb;
vec3 curr = Uncharted2Tonemap(exposureBias*texColor);
vec3 whiteScale = 1.0f/Uncharted2Tonemap(vec3(W));
vec3 color = curr*whiteScale;
vec3 retColor = pow(color, vec3(1/2.2));
o_output = vec4(retColor, 1);
}