[orx-shapes] Implement GeometricPrimitive2D and GeometricPrimitive3D interfaces in BezierPatch and BezierPatch3D
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@@ -3,6 +3,7 @@ package org.openrndr.extra.shapes.bezierpatches
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import org.openrndr.color.AlgebraicColor
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import org.openrndr.color.AlgebraicColor
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import org.openrndr.color.ColorRGBa
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import org.openrndr.color.ColorRGBa
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import org.openrndr.color.ConvertibleToColorRGBa
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import org.openrndr.color.ConvertibleToColorRGBa
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import org.openrndr.math.GeometricPrimitive2D
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Rectangle
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import org.openrndr.shape.Rectangle
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@@ -225,7 +226,7 @@ open class BezierPatchBase<C>(
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}
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}
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class BezierPatch(points: List<List<Vector2>>, colors: List<List<ColorRGBa>> = emptyList()) :
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class BezierPatch(points: List<List<Vector2>>, colors: List<List<ColorRGBa>> = emptyList()) :
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BezierPatchBase<ColorRGBa>(points, colors)
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BezierPatchBase<ColorRGBa>(points, colors), GeometricPrimitive2D
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/**
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/**
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* Create a cubic bezier patch from 4 segments. The control points of the segments are used in row-wise fashion
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* Create a cubic bezier patch from 4 segments. The control points of the segments are used in row-wise fashion
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@@ -3,6 +3,7 @@ package org.openrndr.extra.shapes.bezierpatches
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import org.openrndr.color.AlgebraicColor
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import org.openrndr.color.AlgebraicColor
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import org.openrndr.color.ColorRGBa
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import org.openrndr.color.ColorRGBa
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import org.openrndr.color.ConvertibleToColorRGBa
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import org.openrndr.color.ConvertibleToColorRGBa
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import org.openrndr.math.GeometricPrimitive3D
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Vector3
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import org.openrndr.math.Vector3
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import org.openrndr.shape.Path3D
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import org.openrndr.shape.Path3D
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@@ -229,7 +230,7 @@ open class BezierPatch3DBase<C>(
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}
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}
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class BezierPatch3D(points: List<List<Vector3>>, colors: List<List<ColorRGBa>> = emptyList()) :
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class BezierPatch3D(points: List<List<Vector3>>, colors: List<List<ColorRGBa>> = emptyList()) :
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BezierPatch3DBase<ColorRGBa>(points, colors)
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BezierPatch3DBase<ColorRGBa>(points, colors), GeometricPrimitive3D
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/**
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/**
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* Create a cubic bezier patch from 4 segments. The control points of the segments are used in row-wise fashion
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* Create a cubic bezier patch from 4 segments. The control points of the segments are used in row-wise fashion
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