Add gltf animation support to orx-dnk3
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@@ -5,6 +5,7 @@ import org.openrndr.extra.dnk3.*
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import org.openrndr.extra.dnk3.gltf.buildSceneNodes
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import org.openrndr.extra.dnk3.gltf.loadGltfFromFile
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import org.openrndr.extra.dnk3.gltf.loadGltfFromGlbFile
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import org.openrndr.extras.camera.Orbital
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import org.openrndr.math.Vector3
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import org.openrndr.math.transforms.transform
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@@ -24,30 +25,32 @@ fun main() = application {
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}
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}
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val gltf = loadGltfFromFile(File("demo-data/gltf-models/duck/Duck.gltf"))
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val gltf = loadGltfFromFile(File("demo-data/gltf-models/complex02/scene.gltf"))
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// val gltf = loadGltfFromGlbFile(File("demo-data/gltf-models/splash-sss.glb"))
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val scene = Scene(SceneNode())
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// -- add some lights
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val lightNode = SceneNode()
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lightNode.transform = transform {
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translate(0.0, 10.0, 0.0)
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rotate(Vector3.UNIT_X, -65.0)
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rotate(Vector3.UNIT_X, -90.0)
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}
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lightNode.entities.add(DirectionalLight())
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scene.root.entities.add(HemisphereLight().apply {
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upColor = ColorRGBa.WHITE.shade(0.4)
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upColor = ColorRGBa.WHITE.shade(1.0)
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downColor = ColorRGBa.WHITE.shade(0.1)
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})
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scene.root.children.add(lightNode)
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scene.root.children.addAll(gltf.buildSceneNodes().first())
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scene.root.children.addAll(gltf.buildSceneNodes().scenes.first())
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// -- create a renderer
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val renderer = dryRenderer()
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extend(Orbital()) {
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far = 50.0
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far = 500.0
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lookAt = Vector3(0.0, 0.7, 0.0)
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eye = Vector3(3.0, 0.7, -2.0)
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fov = 40.0
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fov = 30.0
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}
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extend {
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drawer.clear(ColorRGBa.PINK)
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