Add gltf animation support to orx-dnk3
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@@ -5,9 +5,16 @@ import org.openrndr.draw.DepthFormat
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import org.openrndr.draw.RenderTarget
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import org.openrndr.draw.renderTarget
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class RenderPass(val combiners: List<FacetCombiner>, val renderOpaque: Boolean = true, val renderTransparent: Boolean = false)
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class RenderPass(val combiners: List<FacetCombiner>,
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val renderOpaque: Boolean = true,
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val renderTransparent: Boolean = false,
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val depthWrite: Boolean = true
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)
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val DefaultPass = RenderPass(listOf(LDRColorFacet()))
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val DefaultOpaquePass = RenderPass(listOf(LDRColorFacet()), renderOpaque = true, renderTransparent = false)
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val DefaultTransparentPass = RenderPass(listOf(LDRColorFacet()), renderOpaque = false, renderTransparent = true, depthWrite = false)
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val LightPass = RenderPass(emptyList())
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val VSMLightPass = RenderPass(listOf(MomentsFacet()))
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