[orx-shader-phrases] Add shader embedding
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@@ -1,36 +0,0 @@
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//@file:ShaderPhrases(exports = ["hash22","hash21","valueNoise21"])
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package org.openrndr.extra.noise.phrases
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//import org.openrndr.extra.shaderphrases.annotations.ShaderPhrases
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val phraseHash22 = """vec2 hash22(vec2 p) {
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float n = sin(dot(p, vec2(41, 289)));
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return fract(vec2(262144, 32768)*n);
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}
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"""
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val phraseHash21 = "float hash21(vec2 p) { return fract(1e4 * sin(17.0 * p.x + p.y * 0.1) * (0.1 + abs(sin(p.y * 13.0 + p.x)))); }"
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val phraseHash33 = """
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#define MOD3 vec3(.1031,.11369,.13787)
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vec3 hash33(vec3 p3) {
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p3 = fract(p3 * MOD3);
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p3 += dot(p3, p3.yxz+19.19);
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return -1.0 + 2.0 * fract(vec3((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y, (p3.y+p3.z)*p3.x));
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}
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"""
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val phraseValueNoise21 = """
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float noise(vec2 x) {
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vec2 i = floor(x);
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vec2 f = fract(x);
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float a = hash21(i);
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float b = hash21(i + vec2(1.0, 0.0));
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float c = hash21(i + vec2(0.0, 1.0));
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float d = hash21(i + vec2(1.0, 1.0));
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vec2 u = f * f * (3.0 - 2.0 * f);
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return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
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}
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""".trimIndent()
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@@ -1,7 +0,0 @@
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//@file:ShaderPhrases([])
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package org.openrndr.extra.noise.phrases
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//
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//import org.openrndr.extra.shaderphrases.annotations.ShaderPhrases
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//import org.openrndr.extra.shaderphrases.phraseResource
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//
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//val phraseSimplex3 by phraseResource("/org/openrndr/extra/noise/phrases/gl3/simplex-3.frag")
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