[orx-noise] Bring back GLSL NoiseFilters.kt (#277)
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@@ -9,9 +9,7 @@ uniform sampler2D tex1; // blurDirection
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uniform vec2 textureSize0;
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uniform int window;
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uniform float sigma;
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uniform float gain;
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uniform vec4 subtract;
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uniform float spread;
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uniform bool wrapX;
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